Session Start 125 Postado Agosto 26, 2016 Share Postado Agosto 26, 2016 (editado) Bem, o script foi testado no tfs 1.2 ele é bem simples... O npc checa se o player tem gold na BP, se tiver gold na BP ele vai levar pra cidade escolhida e será removido o gold da mesma, se o player nao tiver gold na BP o npc vai retirar do bank... Charles.xml <?xml version="1.0" encoding="UTF-8"?><npc name="Charles" script="Charles.lua" walkinterval="2000" floorchange="0"> <health now="100" max="100" /> <look type="134" head="57" body="67" legs="95" feet="60" addons="0" /> <parameters><parameter key="message_greet" value="Ola |PLAYERNAME|, Eu posso te transportar para alguns lugares, diga {passage} ou {travel} que eu digo os lugares para voce." /> </parameters></npc> Charles.lua local keywordHandler = KeywordHandler:new() local npcHandler = NpcHandler:new(keywordHandler) NpcSystem.parseParameters(npcHandler) function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end function onThink() npcHandler:onThink() end ---- CIDADE POSIÇÃO CUSTOlocal edron = {x = 33175, y = 31764, z = 6, cost = 160} local carlin = {x = 32387, y = 31820, z = 6, cost = 110}local abdendriel = {x = 32734, y = 31668, z = 6, cost = 130} local venore = {x = 32954, y = 32022, z = 6, cost = 170} local porthope = {x = 32527, y = 32784, z = 6, cost = 160} local roshamuul = {x = 33494, y = 32567, z = 7, cost = 210} local svargrond = {x = 32341, y = 31108, z = 6, cost = 180} local libertybay = {x = 32285, y = 32892, z = 6, cost = 180} local yalahar = {x = 32816, y = 31272, z = 6, cost = 200} local oramond = {x = 33479, y = 31985, z = 7, cost = 140}local krailos = {x = 33491, y = 31711, z = 6, cost = 0} local ankrahmun = {x = 33092, y = 32883, z = 6, cost = 150} local thais = {x = 32310, y = 32210, z = 6, cost = 170} local darashia = {x = 33289, y = 32480, z = 6, cost = 100} local grayisland = {x = 33196, y = 31984, z = 7, cost = 150}local cormaya = {x = 33288, y = 31956, z = 6, cost = 20} nogold = 'Voce nao tem gold suficiente!' --------------------------CORMAYA----------------------------function Cormaya(cid, message, keywords, parameters, node) if(not npcHandler:isFocused(cid)) then return false end if cormaya.cost <= getPlayerMoney(cid) then doPlayerRemoveMoney(cid, cormaya.cost) npcHandler:releaseFocus(cid) doTeleportThing(cid, cormaya)elseif cormaya.cost <= getPlayerBalance(cid) then total = getPlayerBalance(cid) - cormaya.cost doPlayerSetBalance(cid, total) doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, 'Foi retirado ' .. cormaya.cost .. ' gold de sua conta bancaria. agora voce tem ' .. getPlayerBalance(cid) .. ' gold.') npcHandler:releaseFocus(cid) doTeleportThing(cid, cormaya)else selfSay(nogold, cid) endend ------------------------------------------------------------ --------------------------GRAY ISLAND----------------------------function GrayIsland(cid, message, keywords, parameters, node) if(not npcHandler:isFocused(cid)) then return false end if grayisland.cost <= getPlayerMoney(cid) then doPlayerRemoveMoney(cid, grayisland.cost) npcHandler:releaseFocus(cid) doTeleportThing(cid, grayisland)elseif grayisland.cost <= getPlayerBalance(cid) then total = getPlayerBalance(cid) - grayisland.cost doPlayerSetBalance(cid, total) doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, 'Foi retirado ' .. grayisland.cost .. ' gold de sua conta bancaria. agora voce tem ' .. getPlayerBalance(cid) .. ' gold.') npcHandler:releaseFocus(cid) doTeleportThing(cid, grayisland)else selfSay(nogold, cid) endend ------------------------------------------------------------ --------------------------DARASHIA----------------------------function Darashia(cid, message, keywords, parameters, node) if(not npcHandler:isFocused(cid)) then return false end if darashia.cost <= getPlayerMoney(cid) then doPlayerRemoveMoney(cid, darashia.cost) npcHandler:releaseFocus(cid) doTeleportThing(cid, darashia)elseif darashia.cost <= getPlayerBalance(cid) then total = getPlayerBalance(cid) - darashia.cost doPlayerSetBalance(cid, total) doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, 'Foi retirado ' .. darashia.cost .. ' gold de sua conta bancaria. agora voce tem ' .. getPlayerBalance(cid) .. ' gold.') npcHandler:releaseFocus(cid) doTeleportThing(cid, darashia)else selfSay(nogold, cid) endend ------------------------------------------------------------ --------------------------THAYS----------------------------function Thais(cid, message, keywords, parameters, node) if(not npcHandler:isFocused(cid)) then return false end if thais.cost <= getPlayerMoney(cid) then doPlayerRemoveMoney(cid, thais.cost) npcHandler:releaseFocus(cid) doTeleportThing(cid, thais)elseif thais.cost <= getPlayerBalance(cid) then total = getPlayerBalance(cid) - thais.cost doPlayerSetBalance(cid, total) doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, 'Foi retirado ' .. thais.cost .. ' gold de sua conta bancaria. agora voce tem ' .. getPlayerBalance(cid) .. ' gold.') npcHandler:releaseFocus(cid) doTeleportThing(cid, thais)else selfSay(nogold, cid) endend ------------------------------------------------------------ --------------------------ANKRAHMUN----------------------------function Ankrahmun(cid, message, keywords, parameters, node) if(not npcHandler:isFocused(cid)) then return false end if ankrahmun.cost <= getPlayerMoney(cid) then doPlayerRemoveMoney(cid, ankrahmun.cost) npcHandler:releaseFocus(cid) doTeleportThing(cid, ankrahmun)elseif ankrahmun.cost <= getPlayerBalance(cid) then total = getPlayerBalance(cid) - ankrahmun.cost doPlayerSetBalance(cid, total) doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, 'Foi retirado ' .. ankrahmun.cost .. ' gold de sua conta bancaria. agora voce tem ' .. getPlayerBalance(cid) .. ' gold.') npcHandler:releaseFocus(cid) doTeleportThing(cid, ankrahmun)else selfSay(nogold, cid) endend ------------------------------------------------------------ --------------------------Edron----------------------------function Edron(cid, message, keywords, parameters, node) if(not npcHandler:isFocused(cid)) then return false end if edron.cost <= getPlayerMoney(cid) then doPlayerRemoveMoney(cid, edron.cost) npcHandler:releaseFocus(cid) doTeleportThing(cid, edron)elseif edron.cost <= getPlayerBalance(cid) then total = getPlayerBalance(cid) - edron.cost doPlayerSetBalance(cid, total) doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, 'Foi retirado ' .. edron.cost .. ' gold de sua conta bancaria. agora voce tem ' .. getPlayerBalance(cid) .. ' gold.') npcHandler:releaseFocus(cid) doTeleportThing(cid, edron)else selfSay(nogold, cid) endend --------------------------------------------------------------------------------------Carlin----------------------------function Carlin(cid, message, keywords, parameters, node) if(not npcHandler:isFocused(cid)) then return false end if carlin.cost <= getPlayerMoney(cid) then doPlayerRemoveMoney(cid, carlin.cost) npcHandler:releaseFocus(cid) doTeleportThing(cid, carlin)elseif carlin.cost <= getPlayerBalance(cid) then total = getPlayerBalance(cid) - carlin.cost doPlayerSetBalance(cid, total) doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, 'Foi retirado ' .. carlin.cost .. ' gold de sua conta bancaria. agora voce tem ' .. getPlayerBalance(cid) .. ' gold.') npcHandler:releaseFocus(cid) doTeleportThing(cid, carlin)else selfSay(nogold, cid) endend --------------------------------------------------------------------------------------ABDENDRIEL----------------------------function Abdendriel(cid, message, keywords, parameters, node) if(not npcHandler:isFocused(cid)) then return false end if abdendriel.cost <= getPlayerMoney(cid) then doPlayerRemoveMoney(cid, abdendriel.cost) npcHandler:releaseFocus(cid) doTeleportThing(cid, abdendriel)elseif abdendriel.cost <= getPlayerBalance(cid) then total = getPlayerBalance(cid) - abdendriel.cost doPlayerSetBalance(cid, total) doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, 'Foi retirado ' .. abdendriel.cost .. ' gold de sua conta bancaria. agora voce tem ' .. getPlayerBalance(cid) .. ' gold.') npcHandler:releaseFocus(cid) doTeleportThing(cid, abdendriel)else selfSay(nogold, cid) endend --------------------------------------------------------------------------------------VENORE----------------------------function Venore(cid, message, keywords, parameters, node) if(not npcHandler:isFocused(cid)) then return false end if venore.cost <= getPlayerMoney(cid) then doPlayerRemoveMoney(cid, venore.cost) npcHandler:releaseFocus(cid) doTeleportThing(cid, venore)elseif venore.cost <= getPlayerBalance(cid) then total = getPlayerBalance(cid) - venore.cost doPlayerSetBalance(cid, total) doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, 'Foi retirado ' .. venore.cost .. ' gold de sua conta bancaria. agora voce tem ' .. getPlayerBalance(cid) .. ' gold.') npcHandler:releaseFocus(cid) doTeleportThing(cid, venore)else selfSay(nogold, cid) endend --------------------------------------------------------------------------------------PORTHOPE----------------------------function PortHope(cid, message, keywords, parameters, node) if(not npcHandler:isFocused(cid)) then return false end if porthope.cost <= getPlayerMoney(cid) then doPlayerRemoveMoney(cid, porthope.cost) npcHandler:releaseFocus(cid) doTeleportThing(cid, porthope)elseif porthope.cost <= getPlayerBalance(cid) then total = getPlayerBalance(cid) - porthope.cost doPlayerSetBalance(cid, total) doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, 'Foi retirado ' .. porthope.cost .. ' gold de sua conta bancaria. agora voce tem ' .. getPlayerBalance(cid) .. ' gold.') npcHandler:releaseFocus(cid) doTeleportThing(cid, porthope)else selfSay(nogold, cid) endend --------------------------------------------------------------------------------------ROSHAMUUL----------------------------function Roshamuul(cid, message, keywords, parameters, node) if(not npcHandler:isFocused(cid)) then return false end if roshamuul.cost <= getPlayerMoney(cid) then doPlayerRemoveMoney(cid, roshamuul.cost) npcHandler:releaseFocus(cid) doTeleportThing(cid, roshamuul)elseif roshamuul.cost <= getPlayerBalance(cid) then total = getPlayerBalance(cid) - roshamuul.cost doPlayerSetBalance(cid, total) doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, 'Foi retirado ' .. roshamuul.cost .. ' gold de sua conta bancaria. agora voce tem ' .. getPlayerBalance(cid) .. ' gold.') npcHandler:releaseFocus(cid) doTeleportThing(cid, roshamuul)else selfSay(nogold, cid) endend --------------------------------------------------------------------------------------SVARGROUND----------------------------function Svargrond(cid, message, keywords, parameters, node) if(not npcHandler:isFocused(cid)) then return false end if svargrond.cost <= getPlayerMoney(cid) then doPlayerRemoveMoney(cid, svargrond.cost) npcHandler:releaseFocus(cid) doTeleportThing(cid, svargrond)elseif svargrond.cost <= getPlayerBalance(cid) then total = getPlayerBalance(cid) - svargrond.cost doPlayerSetBalance(cid, total) doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, 'Foi retirado ' .. svargrond.cost .. ' gold de sua conta bancaria. agora voce tem ' .. getPlayerBalance(cid) .. ' gold.') npcHandler:releaseFocus(cid) doTeleportThing(cid, svargrond)else selfSay(nogold, cid) endend --------------------------------------------------------------------------------------LIBERT BAY----------------------------function LibertBay(cid, message, keywords, parameters, node) if(not npcHandler:isFocused(cid)) then return false end if libertybay.cost <= getPlayerMoney(cid) then doPlayerRemoveMoney(cid, libertybay.cost) npcHandler:releaseFocus(cid) doTeleportThing(cid, libertybay)elseif libertybay.cost <= getPlayerBalance(cid) then total = getPlayerBalance(cid) - libertybay.cost doPlayerSetBalance(cid, total) doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, 'Foi retirado ' .. libertybay.cost .. ' gold de sua conta bancaria. agora voce tem ' .. getPlayerBalance(cid) .. ' gold.') npcHandler:releaseFocus(cid) doTeleportThing(cid, libertybay)else selfSay(nogold, cid) endend --------------------------------------------------------------------------------------YALAHAR----------------------------function Yalahar(cid, message, keywords, parameters, node) if(not npcHandler:isFocused(cid)) then return false end if yalahar.cost <= getPlayerMoney(cid) then doPlayerRemoveMoney(cid, yalahar.cost) npcHandler:releaseFocus(cid) doTeleportThing(cid, yalahar)elseif yalahar.cost <= getPlayerBalance(cid) then total = getPlayerBalance(cid) - yalahar.cost doPlayerSetBalance(cid, total) doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, 'Foi retirado ' .. yalahar.cost .. ' gold de sua conta bancaria. agora voce tem ' .. getPlayerBalance(cid) .. ' gold.') npcHandler:releaseFocus(cid) doTeleportThing(cid, yalahar)else selfSay(nogold, cid) endend --------------------------------------------------------------------------------------ORAMOND----------------------------function Oramond(cid, message, keywords, parameters, node) if(not npcHandler:isFocused(cid)) then return false end if oramond.cost <= getPlayerMoney(cid) then doPlayerRemoveMoney(cid, oramond.cost) npcHandler:releaseFocus(cid) doTeleportThing(cid, oramond)elseif oramond.cost <= getPlayerBalance(cid) then total = getPlayerBalance(cid) - oramond.cost doPlayerSetBalance(cid, total) doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, 'Foi retirado ' .. oramond.cost .. ' gold de sua conta bancaria. agora voce tem ' .. getPlayerBalance(cid) .. ' gold.') npcHandler:releaseFocus(cid) doTeleportThing(cid, oramond)else selfSay(nogold, cid) endend --------------------------------------------------------------------------------------KRAILOS----------------------------function Krailos(cid, message, keywords, parameters, node) if(not npcHandler:isFocused(cid)) then return false end if krailos.cost <= getPlayerMoney(cid) then doPlayerRemoveMoney(cid, krailos.cost) npcHandler:releaseFocus(cid) doTeleportThing(cid, krailos)elseif krailos.cost <= getPlayerBalance(cid) then total = getPlayerBalance(cid) - krailos.cost doPlayerSetBalance(cid, total) doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, 'Foi retirado ' .. krailos.cost .. ' gold de sua conta bancaria. agora voce tem ' .. getPlayerBalance(cid) .. ' gold.') npcHandler:releaseFocus(cid) doTeleportThing(cid, krailos)else selfSay(nogold, cid) endend ------------------------------------------------------------keywordHandler:addKeyword({'passage'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "Passagens para Venore, Cormaya, Yalahar, Carlin, Port Hope, Roshamuul, Oramond,Svargrond, Krailos,Darashia, Gray Island Edron, Darashia, Thais, Ab\'dendriel, Liberty Bay, Ankrahmun."}) keywordHandler:addKeyword({'travel'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "Passagens para Venore, Cormaya, Yalahar, Carlin, Port Hope, Roshamuul, Oramond,Svargrond, Krailos,Darashia, Gray Island Edron, Darashia, Thais, Ab\'dendriel, Liberty Bay, Ankrahmun."}) node1 = keywordHandler:addKeyword({'edron'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Voce deseja viajar para Edron? custo de 160 gold.'}) node1:addChildKeyword({'yes'}, Edron, {}) node1:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Ate a proxima!', reset = true}) node2 = keywordHandler:addKeyword({'ab\'dendriel'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Voce deseja viajar para Ab Dendriel? custo de 130 gold.'}) node2:addChildKeyword({'yes'}, Abdendriel, {}) node2:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Ate a proxima!', reset = true}) node3 = keywordHandler:addKeyword({'carlin'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Voce deseja viajar para Carlin? custo de 110 gold.'}) node3:addChildKeyword({'yes'}, Carlin, {}) node3:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Ate a proxima!', reset = true}) node4 = keywordHandler:addKeyword({'thais'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Voce deseja viajar para Thais? custo de 170 gold.'}) node4:addChildKeyword({'yes'}, Thais, {}) node4:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Ate a proxima!', reset = true}) node5 = keywordHandler:addKeyword({'port hope'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Voce deseja viajar para Port Hope? custo de 160 gold.'}) node5:addChildKeyword({'yes'}, PortHope, {}) node5:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Ate a proxima!', reset = true}) node6 = keywordHandler:addKeyword({'roshamuul'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Voce deseja viajar para Roshamuul? custo de 210 gold.'}) node6:addChildKeyword({'yes'}, Roshamuul, {}) node6:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Ate a proxima!', reset = true}) node7 = keywordHandler:addKeyword({'svargrond'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Voce deseja viajar para Svargrond? custo de 180 gold.'}) node7:addChildKeyword({'yes'}, Svargrond, {}) node7:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Ate a proxima!', reset = true}) node8 = keywordHandler:addKeyword({'liberty bay'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Voce deseja viajar para Liberty Bay? custo de 180 gold.'}) node8:addChildKeyword({'yes'}, LibertBay, {}) node8:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Ate a proxima!', reset = true}) node9 = keywordHandler:addKeyword({'yalahar'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Voce deseja viajar para Yalahar? custo de 200 gold.'}) node9:addChildKeyword({'yes'}, Yalahar, {}) node9:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Ate a proxima!', reset = true}) node10 = keywordHandler:addKeyword({'oramond'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Voce deseja viajar para Oramond? custo de 170 gold.'}) node10:addChildKeyword({'yes'}, Oramond, {}) node10:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Ate a proxima!', reset = true}) node11 = keywordHandler:addKeyword({'krailos'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Voce deseja viajar para Krailos? Essa viagem e gratuita.'}) node11:addChildKeyword({'yes'}, Krailos, {}) node11:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Ate a proxima!', reset = true}) node12 = keywordHandler:addKeyword({'ankrahmun'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Voce deseja viajar para Ankrahmun? custo de 150.'}) node12:addChildKeyword({'yes'}, Ankrahmun, {}) node12:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Ate a proxima!', reset = true}) node13 = keywordHandler:addKeyword({'venore'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Voce deseja viajar para Venore? custo de 170 gold.'}) node13:addChildKeyword({'yes'}, Venore, {}) node13:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Ate a proxima!', reset = true}) node14 = keywordHandler:addKeyword({'darashia'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Voce deseja viajar para Darashia? custo de 100 gold.'}) node14:addChildKeyword({'yes'}, Darashia, {}) node14:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Ate a proxima!', reset = true}) node15 = keywordHandler:addKeyword({'gray island'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Voce deseja viajar para Gray Island? custo de 150 gold.'}) node15:addChildKeyword({'yes'}, GrayIsland, {}) node15:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Ate a proxima!', reset = true}) node16 = keywordHandler:addKeyword({'cormaya'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Voce deseja viajar para Cormaya? custo de 20 gold.'}) node16:addChildKeyword({'yes'}, Cormaya, {}) node16:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Ate a proxima!', reset = true}) npcHandler:addModule(FocusModule:new()) Peguei como base o NPC de addons... pra quem quiser adicionar mais cidades é só seguir a lógica ali.. Abraços! Editado Agosto 26, 2016 por Cleberadm Link para o comentário Compartilhar em outros sites More sharing options...
Gabriel Netto 100 Postado Agosto 27, 2016 Share Postado Agosto 27, 2016 Curti o script, bem criativo, nunca pensei nisso heauehuea Link para o comentário Compartilhar em outros sites More sharing options...
Session Start 125 Postado Agosto 27, 2016 Autor Share Postado Agosto 27, 2016 10 horas atrás, Gabriel Netto disse: Curti o script, bem criativo, nunca pensei nisso heauehuea HAHA, tentei fazer parecido com o do global... Link para o comentário Compartilhar em outros sites More sharing options...
Gabriel Netto 100 Postado Agosto 27, 2016 Share Postado Agosto 27, 2016 8 horas atrás, Cleberadm disse: HAHA, tentei fazer parecido com o do global... Nuss, tô desatualizado ent, nem sabia que o global tinha isso Link para o comentário Compartilhar em outros sites More sharing options...
Poccnn 385 Postado Agosto 28, 2016 Share Postado Agosto 28, 2016 Eu não faço a menor idéia de como é que está o tibia global. Esotu totalmente desatualizado. Muito tempo sem jogar global, dá nisso. Link para o comentário Compartilhar em outros sites More sharing options...
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