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Ajuda Player.cpp


deivisonamorim

Pergunta

To com uma poblema q e o Seguinte o player nao ta pegando yellow quando ataka um PK e nao ta aparecendo pvp para o server todo guando mata um PK so aparece guando O player q pegou pk mata podem me ajuda ..? aki esta o codigo




#ifdef __SKULLSYSTEM__

Skulls_t Player::getSkull() const

{

if(getAccessLevel() >= ACCESS_PROTECT)

return SKULL_NONE;


return skull;

}


Skulls_t Player::getSkullClient(const Player* player) const

{

if(!player){

return SKULL_NONE;

}


Skulls_t skull;

skull = player->getSkull();


#ifdef __PARTYSYSTEM__

if(skull != SKULL_RED && player->party != NULL && player->party == this->party)

return SKULL_GREEN;

#endif


if(skull == SKULL_NONE){

if(player->hasAttacked(this)){

skull = SKULL_YELLOW;

}

}


return skull;

}


bool Player::hasAttacked(const Player* attacked) const

{

if(accessLevel >= ACCESS_PROTECT)

return false;


if(!attacked)

return false;


AttackedSet::const_iterator it;

unsigned long attacked_id = attacked->getID();

it = attackedSet.find(attacked_id);

if(it != attackedSet.end()){

return true;

}

else{

return false;

}

}


void Player::addAttacked(const Player* attacked)

{

if(accessLevel >= ACCESS_PROTECT)

return;


if(!attacked || attacked == this)

return;

AttackedSet::iterator it;

unsigned long attacked_id = attacked->getID();

it = attackedSet.find(attacked_id);

if(it == attackedSet.end()){

attackedSet.insert(attacked_id);

}

}


void Player::clearAttacked()

{

attackedSet.clear();

}


void Player::addUnjustifiedDead(const Player* attacked)

{

if(getAccessLevel() >= ACCESS_PROTECT || attacked == this)

return;


std::stringstream msg;

msg << "PvP: " << getName() << " (Level: " << getLevel() << ") Matou " << attacked->getName() << " (Level:" << attacked->getLevel() << ").";

g_game.addAnimatedText(this->getPosition(), 129, "Drink!");

for(AutoList<Player>::listiterator it = Player::listPlayer.list.begin(); it != Player::listPlayer.list.end(); ++it){

if(dynamic_cast<Player*>(it->second))

(*it).second->sendTextMessage(MSG_STATUS_CONSOLE_BLUE, msg.str().c_str());

}


Editado por deivisonamorim
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-------- config.lua --------
-- Config file for OTServ --
----------------------------
-- data directory location
datadir = "data/"

-- map location
map = "data/world/Evolutions.otbm"

-- mapkind
-- options: OTBM for binary map, XML for OTX map
mapkind = "OTBM"

-- map store location (for XML only)
mapstore = "data/world/Evolutions-mapstore.xml"

-- house store location (for XML only)
housestore = "data/world/Evolutions-housestore.xml"

-- bans storage (for XML only)
banIdentifier = "data/bans.xml"

-- server name
servername = "Drink Servidor 7.92 RPG"

-- server location
location = "Brasil"

-- server ip (the ip that server listens on)
ip = "186.192.1.212"

-- server port (the port that server listens on)
port = "7171"

-- server url
url = "drink.servegame.com"

-- server owner name
ownername = "Drink Server"

-- server owner email
owneremail = "Drink Server Souls RPG."

-- world type
-- options: pvp, no-pvp, pvp-enforced
worldtype = "pvp"

-- exhausted time in ms (1000 = 1 second)
exhausted = 800

-- exhausted time in ms for non-aggressive spells (1000 = 1 second)
exhaustedheal = 1000

-- how many ms to add if the player is already exhausted and tries to cast a spell (1000 = 1 second)
exhaustedadd = 0

-- how long does the player has to stay out of fight to get pz unlocked in ms (1000 = 1 second)
pzlocked = 60*3000

-- house rent period
-- options: daily, weekly, monthly
houserentperiod = "weekly"

-- motd (the message box that you sometimes get before you choose characters)
motd = "Bem vindo ao Drink Server RPG 7.92."
motdnum = "1"

-- login message
loginmsg = "Sejam Bem Vindos ao Drink Server RPG."

-- how many logins attempts until ip is temporary disabled
-- set to 0 to disable
logintries = 0

-- how long the retry timeout until a new login can be made (without disabling the ip)
retrytimeout = 60*5000

-- how long the player need to wait until the ip is allowed again
logintimeout = 3000

-- allow clones (multiple logins of the same char)
-- options: 0 (no), 1 (yes)
allowclones = 0

-- max number of players allowed
maxplayers = "150"

-- SQL type
-- options: mysql, sqlite
sql_type = "mysql"

--- MySQL part (ignore if you are using SQLite)
sql_host = "localhost"
sql_user = "root"
sql_pass = "thttu"
sql_db = "otserv"

--- SQLite part (ignore if you are using MySQL)
sqlite_db = "db.s3db"

-------------------------------------------------------------------------------------------------
---------------------------- Evolutions Basic Configuration ----------------------------
-------------------------------------------------------------------------------------------------

-- world name (shows in the character list)
worldname = "Drink Continent"

-- time to save the server (default = 1)
autosave = 1

-- do you want to enable cap system? (yes/no)
capsystem = "yes"

-- anti-afk - maximum idle time to kick player (1 = 1min)
kicktime = 15

-- how many summons player can have
maxsummons = 1

-- maximum items in depot
maxdepotitems = 1000

-- learn spells (yes/no)
learnspells = "no"

-- do you want everyone to have premium
freepremium = "yes"

-- remove ammunation? (bolts/arrows)
removeammunation = "no"

-- remove rune charges? (sd/hmm/gfb)
removerunecharges = "yes"

-- use item hotkeys? (yes/no)
itemhotkeys = "yes"

-- shoot trough battle window on players? (yes/no)
battlewindowplayers = "yes"

-- use account manager? (yes/no)
accountmanager = "yes"

-- summon follows master everywhere
summonsfollow = "yes"

-- allow outfit change
outfitchange = "yes"

-- damage to players with the same feet
feetdamage = "yes"

-- guild system type (SQL only)(ingame/online)
-- online guild system requires the latest Swelia AAC
guildsystem = "ingame"

-------------------------------------------------------------------------------------
----------------------------------- Multipliers -----------------------------------
-------------------------------------------------------------------------------------

-- experience multiplier (how much faster you got exp from monsters)
expmul = 1

-- experience multiplier for pvp-enforced (how much faster you got exp from players)
expmulpvp = 1

-- monster lootrating (how much faster you get items from monsters)
lootmul = 7878

-- skill multiplier (another multiplier in data/vocations.xml)
skillmul = 5454

-- manaspent multiplier (another multiplier in data/vocations.xml)
manamul = 4545

-- how many monsters spawn at a time in 1 spawn
spawnmul = 2

-- Price for each SQM when buying a house
houseprice = 25

-- level to buy a house
houselevel = 300

-- maximum death entries per player
maxdeathentries = 10

-- max message buffer (default = 4)
-- how fast you get muted
messagebuffer = 8

-- minimum action interval (default = 200)
minactioninterval = 200

-- protection for those under this level
protectionlimit = 10

-- chance to make a critical hit (10 = 10%)
criticalhit = 10

-- sistema de critical chance and damage {chance, vezes(x) damage}
criticaldamage = {"15", "3"}

---------------------------------------------------------------------------------------
-------------------------- Skull System configuration -------------------------
---------------------------------------------------------------------------------------

-- time to lose a white Drink (1 = 1 minute)
whitetime = 3

-- time to lose one frag (1 = 1 minute)
fragtime = 200*0.5 --1440 = 24h--

-- ban unjust, how many frags you need to get banned (1 = 1 frag)
banunjust = 7

-- red Drink unjust, how many frags you need to get a red Drink (1 = 1 frag)
redunjust = 5

-- bantime, for how long the player is banned (1 = 1 hour)
bantime = 2

--------------------------------------------------------------------------------------
------------------------------- GM access rights --------------------------------
--------------------------------------------------------------------------------------

-- access to walk into houses and open house doors
accesshouse = 3

-- access to login without waiting in the queue or when server is closed
accessenter = 1

-- access to ignore damage, exhaustion, cap limit and be ignored by monsters
accessprotect = 3

-- access to broadcast messages and talk in colors (#c blabla - in public channels)
accesstalk = 1

-- access to move distant items from/to distant locations
accessremote = 3

-- access to see id and position of the item you are looking at
accesslook = 2

Editado por deivisonamorim
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