ApShopAdmin 0 Postado Maio 26, 2013 Share Postado Maio 26, 2013 Estou com um problema no Headbutt, Eu dou a order mais o poke somente vai a te a Arvore (BigTree 12591) e não sai nem um pokemon, Eu ja pesquisei em outro Topico do Slicer, Mais nao consegui arrumar, Sera que conseguem pra mim? Segue abaixo como está aqui: Action-> Headbutt if item2.itemid == 12591 and isInArray(skills["headbutt"], getCreatureName(mysum)) thendoPlayerSay(cid, ""..getPokeName(mysum)..", "..txt["headbutt"][math.random(1, #txt["headbutt"])].."", 1) addEvent(goThere, 500, mysum, topos, "headbutt", isCreature(getCreatureTarget(cid))) return true end Lib-> Headbutt elseif skill == "headbutt" then --alterado v1.6 local master = getCreatureMaster(sid) local array = {} local lvl = {25, 40, 60, 80, 1000} --lvls for i = 1, #lvl do if getPlayerLevel(master) <= lvl then array = headbutt[lvl] break end end local rand = array[math.random(#array)] for j = 1, rand[2] do local poke = doCreateMonster(rand[1], getClosestFreeTile(sid, pos)) doSetMonsterPassive(poke) doWildAttackPlayer(poke, master) end local item = getTileItemById(pos, 12591) --id do item arvore normal doCreatureSay(sid, "HEADBUTT!", TALKTYPE_MONSTER) markPos(sid, {x=1,y=1,z=7}) doFaceCreature(sid, pos) doSendMagicEffect(getThingPos(item.uid), 118) doTransformItem(item.uid, 12592) --id do item arvore quebrada local function growHead() doTransformItem(getTileItemById(pos, 12592).uid, 12591) --id do item arvore quebrada, arvore normal end addEvent(growHead, choose(5, 10, 20, 30) * 60 * 1000) --o tempo pra arvore voltar ao normal varia de 5~30min Segui o outro topico do Slicer, e coloquei mais uma linha no Configuration.Lua Lib -> Configuration.Lua ["transform"] = {"Ditto"},["headbutt"] = {"Raticate", "Venusaur", "Blastoise"}, ["levitate_fly"] = {"Gengar", "Shiny Gengar"} Se puderem me ajudar, Obrigado desde já! Link para o comentário https://xtibia.com/forum/topic/215077-encerrado-pda-problema-no-headbutt/ Compartilhar em outros sites More sharing options...
AsMinaPira 13 Postado Maio 26, 2013 Share Postado Maio 26, 2013 qual server usado como base? Link para o comentário https://xtibia.com/forum/topic/215077-encerrado-pda-problema-no-headbutt/#findComment-1525101 Compartilhar em outros sites More sharing options...
zerefshirou 112 Postado Maio 26, 2013 Share Postado Maio 26, 2013 Não da nenhum erro no console? Link para o comentário https://xtibia.com/forum/topic/215077-encerrado-pda-problema-no-headbutt/#findComment-1525125 Compartilhar em outros sites More sharing options...
ApShopAdmin 0 Postado Maio 27, 2013 Autor Share Postado Maio 27, 2013 (editado) é o o PokemonDash Advance, Vou postar o erro que da no console... @Edit [26/05/2013 21:31:11] [Error - Action Interface] [26/05/2013 21:31:11] In a timer event called from: [26/05/2013 21:31:11] data/actions/scripts/order.lua:onUse [26/05/2013 21:31:11] Description: [26/05/2013 21:31:11] data/lib/order.lua:247: attempt to get length of local 'array' (a nil value) [26/05/2013 21:31:11] stack traceback: [26/05/2013 21:31:11] data/lib/order.lua:247: in function <data/lib/order.lua:206> Editado Maio 27, 2013 por ApShopAdmin Link para o comentário https://xtibia.com/forum/topic/215077-encerrado-pda-problema-no-headbutt/#findComment-1525153 Compartilhar em outros sites More sharing options...
AsMinaPira 13 Postado Maio 27, 2013 Share Postado Maio 27, 2013 mas é o pda do slicer, pda do bolz, etc...? Link para o comentário https://xtibia.com/forum/topic/215077-encerrado-pda-problema-no-headbutt/#findComment-1525155 Compartilhar em outros sites More sharing options...
ApShopAdmin 0 Postado Maio 27, 2013 Autor Share Postado Maio 27, 2013 É o Pda do Slice mesmo... Link para o comentário https://xtibia.com/forum/topic/215077-encerrado-pda-problema-no-headbutt/#findComment-1525157 Compartilhar em outros sites More sharing options...
zerefshirou 112 Postado Maio 27, 2013 Share Postado Maio 27, 2013 Como não postou o script completo, a linha 247 esta entre headbutt? Não tem uma tabela com os pokemons que vem no headbutt? Link para o comentário https://xtibia.com/forum/topic/215077-encerrado-pda-problema-no-headbutt/#findComment-1525161 Compartilhar em outros sites More sharing options...
ApShopAdmin 0 Postado Maio 27, 2013 Autor Share Postado Maio 27, 2013 (editado) Como não postou o script completo, a linha 247 esta entre headbutt? Não tem uma tabela com os pokemons que vem no headbutt? pior que não... essa linha eh outra coisa, se quiser q eu poste avisa que eu edito aqui... tem um uma tabela com os pokes ve ai: @Edit Essa tabela fica no Lib -> configuration.lua headbutt = {[25] = {{"Metapod", 3}, {"Kakuna", 3}, {"Pidgey", 3}, {"Ekans", 1}, {"Sentret", 1}, {"Pineco", 1}, {"Spinarak", 2}}, [40] = {{"Pineco", 2}, {"Pidgeotto", 1}, {"Hoothoot", 1}, {"Natu", 1}, {"Beedrill", 2}, {"Spearow", 3}}, [60] = {{"Arbok", 1}, {"Beedrill", 4}, {"Furret", 1}, {"Ariados", 2}, {"Pidgeotto", 2}, {"Yanma", 1}, {"Pineco", 4}}, [80] = {{"Beedrill", 5}, {"Forretress", 1}, {"Furret", 3}, {"Ariados", 3}, {"Pidgeotto", 4}, {"Yanma", 3}}, [100] = {{"Forretress", 3}, {"Noctowl", 2}, {"Xatu", 2}, {"Yanma", 4}, {"Beedrill", 6}, {"Furret", 6}}, {"Scyther", 1}, } Editado Maio 27, 2013 por ApShopAdmin Link para o comentário https://xtibia.com/forum/topic/215077-encerrado-pda-problema-no-headbutt/#findComment-1525186 Compartilhar em outros sites More sharing options...
zerefshirou 112 Postado Maio 27, 2013 Share Postado Maio 27, 2013 Bem se a linha não tem relação com a parte do headbutt, devia colocar o order inteiro em SPOILER para dar uma olhada '.' Link para o comentário https://xtibia.com/forum/topic/215077-encerrado-pda-problema-no-headbutt/#findComment-1525303 Compartilhar em outros sites More sharing options...
ApShopAdmin 0 Postado Maio 27, 2013 Autor Share Postado Maio 27, 2013 é pra já! (= Lembrando que eu dei uma traduzida, acho que não fiz caca '---' Seegue abaixo meu order '-' local skills = specialabilities local surfborders = {4644, 4645, 4646, 4647, 4648, 4649, 4650, 4651, 4652, 4653, 4654, 4655, 4656, 4657, 4658, 4659, 4660, 4661, 4662, 4663} local txt = { ["rock smash"] = {"Quebre essa pedra!", "Esmague essa pedra!", "Destrua essa rocha!", "Esmague isso!", "Quebre isso!", "Destrua isso!"}, ["cut"] = {"Corte esse arbusto!", "Leve esse arbusto a baixo!", "Arranque esse arbusto!", "Corte fora esse arbusto!", "Arranque-o!", "Corte esse arbusto fora!"}, ["move"] = {"Ande!", "Vá para lá!", "Mecha-se!", "Corra!"}, ["light"] = {"Ilumine!", "Luz!", "Ilumine esse lugar!", "Deixe esse lugar mais claro!"}, ["dig"] = {"Abra esse buraco!", "Cave esse buraco!", "Abra isso!", "Abra isso!"}, ["blink"] = {"Teleporte para lá!", "Apareça ali!", "Teleporte!", "Reapareça ali!"}, ["ride"] = {"Deixe-me montar você!", "Deixe-me subir em você!", "Me carregue!", "Leve-me em cima de você!"}, ["fly"] = {"Vamos voar!", "Deixe-me voar em cima de você!"} , ["untransform"] = {"Volte ao normal!", "Transforme-se em você de novo!", "Pare a transformação!"}, ["headbutt"] = {"Derrube os pokémons que estão em cima desta arvore", "Corra e de uma cabeçada nesta arvore!", "Cabeceie esta arvore!"}, ["levitate_fly"] = {"Vamos levitar!", "Faça-me levitar!", "Vamos assustar algumas pessoas!"}, --alterado v1.8 } function onUse(cid, item, frompos, item2, topos) local checkpos = topos checkpos.stackpos = 0 if getTileThingByPos(checkpos).uid <= 0 then return true end --------END FLY/RIDE -------- if getCreatureCondition(cid, CONDITION_OUTFIT) and (item2.uid == cid or getRecorderPlayer(topos) == cid) and (getPlayerStorageValue(cid, 17000) >= 1 or getPlayerStorageValue(cid, 17001) >= 1) then if isInArray({460, 11675, 11676, 11677}, getTileInfo(getThingPos(cid)).itemid) then doPlayerSendCancel(cid, "Você não pode sair de um vôo nas alturas!") return true end local item = getPlayerSlotItem(cid, 8) local pokemon = getItemAttribute(item.uid, "poke") local x = pokes[pokemon] if getTileInfo(getThingPos(cid)).itemid >= 4820 and getTileInfo(getThingPos(cid)).itemid <= 4825 then doPlayerSendCancel(cid, "Você não pode parar de voar sobre as aguas!") return true end doSummonMonster(cid, pokemon) local pk = getCreatureSummons(cid)[1] if not isCreature(pk) then pk = doCreateMonster(pokemon, backupPos) if not isCreature(pk) then doPlayerSendCancel(cid, "Você não pode parar de Voar/Montar aqui!") return true end doConvinceCreature(cid, pk) end doTeleportThing(pk, getThingPos(cid), false) doCreatureSetLookDir(pk, getCreatureLookDir(cid)) adjustStatus(pk, item.uid, true, false, true) doPlayerSay(cid, ""..getPokeName(getCreatureSummons(cid)[1])..", Deixe-me descer!", 1) doRegainSpeed(cid) doRemoveCondition(cid, CONDITION_OUTFIT) setPlayerStorageValue(cid, 17000, -1) setPlayerStorageValue(cid, 17001, -1) if useOTClient then doPlayerSendCancel(cid, '12//,show') --alterado v1.8 end return true end ----------------------------- local player = getRecorderPlayer(topos) --alterado v1.8 \/ -------- DUEL SYSTEM ------------------------ if isPlayer(player) and player ~= cid and getPlayerStorageValue(player, 6598754) <= -1 and getPlayerStorageValue(player, 52480) <= -1 then if getPlayerStorageValue(cid, 52480) <= -1 or (getPlayerStorageValue(cid, 52481) >= 1 and getPlayerStorageValue(cid, 52482) ~= -1) then --- local storages = {17000, 63215, 17001, 13008, 5700} for s = 1, #storages do if getPlayerStorageValue(cid, storages) >= 1 then return doPlayerSendTextMessage(cid, 20, "Você não pode fazer isto enquanto Voa/Monta/Surfa/Mergulha Ou Anda de Bike!") end end if getPlayerStorageValue(cid, 6598754) == 1 or getPlayerStorageValue(cid, 6598755) == 1 then return doPlayerSendTextMessage(cid, 20, "Você não pode fazer isso na Pvp-Zone!") end if #getCreatureSummons(cid) < 1 then return doPlayerSendTextMessage(cid, 20, "Você precisa de um pokémon para chamar alguem para um Duelo!") end --- if getPlayerStorageValue(cid, 52480) <= -1 then doPlayerSetVocation(cid, 7) openChannelDialog(cid) setPlayerStorageValue(cid, 52480, 1) setPlayerStorageValue(cid, 6598754, 5) setPlayerStorageValue(cid, 52482, getCreatureName(cid)..",") setPlayerStorageValue(cid, 52483, getCreatureName(player)..",") doCreatureSetSkullType(cid, 2) doSendAnimatedText(getThingPosWithDebug(cid), "FIRST TEAM", 215) return true elseif getPlayerStorageValue(cid, 52481) >= 1 and getPlayerStorageValue(cid, 52482) ~= -1 then local t1 = string.explode(getPlayerStorageValue(cid, 52482), ",") local t2 = string.explode(getPlayerStorageValue(cid, 52483), ",") if (#t1 >= getPlayerStorageValue(cid, 52480) and #t2 >= getPlayerStorageValue(cid, 52480)) or (isInArray(t1, getCreatureName(player)) or isInArray(t2, getCreatureName(player))) then return true end local sto2, sto3, name = getPlayerStorageValue(cid, 52482), getPlayerStorageValue(cid, 52483), getCreatureName(player) if getPlayerStorageValue(cid, 52480) == 2 then setPlayerStorageValue(cid, 52483, sto3.. name..",") --time adversario doSendAnimatedText(getThingPosWithDebug(player), "SECOND TEAM", 215) elseif getPlayerStorageValue(cid, 52480) == 3 and #t1 < 3 then setPlayerStorageValue(cid, 52482, sto2.. name..",") --time aliado doSendAnimatedText(getThingPosWithDebug(player), "FIRST TEAM", 215) elseif getPlayerStorageValue(cid, 52480) == 3 and #t1 >= 3 then setPlayerStorageValue(cid, 52483, sto3.. name..",") --time adversario doSendAnimatedText(getThingPosWithDebug(player), "SECOND TEAM", 215) end setPlayerStorageValue(player, 52481, getPlayerStorageValue(cid, 52481)) setPlayerStorageValue(player, 52485, getCreatureName(cid)) local players, pokes = getPlayerStorageValue(cid, 52480), getPlayerStorageValue(cid, 52481) local str = getCreatureName(cid).." Está chamando você para um duelo, Use Order nele para aceitar o duelo!" str = str.."Info Battle: Duel "..players.."x"..players.." - "..pokes.." pokes." doPlayerSendTextMessage(player, 20, str) return true end end --- elseif isPlayer(player) and player ~= cid and getPlayerStorageValue(player, 6598754) == 5 and getPlayerStorageValue(player, 52481) >= 1 then local t1 = string.explode(getPlayerStorageValue(player, 52482), ",") local t2 = string.explode(getPlayerStorageValue(player, 52483), ",") --- if not isInArray(t1, getCreatureName(cid)) and not isInArray(t2, getCreatureName(cid)) then return true end --- local storages = {17000, 63215, 17001, 13008, 5700} for s = 1, #storages do if getPlayerStorageValue(cid, storages) >= 1 then return doPlayerSendTextMessage(cid, 20, "Você não pode fazer isto enquanto Voa/Monta/Surfa/Mergulha Ou Anda de Bike!") end end if getPlayerStorageValue(cid, 6598754) == 1 or getPlayerStorageValue(cid, 6598755) == 1 then return doPlayerSendTextMessage(cid, 20, "Você não pode fazer isso na Pvp-Zone!") end local pokes = getLivePokeballs(cid, getPlayerSlotItem(cid, 3).uid, true) if #pokes < getPlayerStorageValue(player, 52481) then return doPlayerSendTextMessage(cid, 20, "You need atleast ".. getPlayerStorageValue(player, 52481).." pokemons to duel with this person!") end if getPlayerStorageValue(cid, 52482) ~= -1 then return doPlayerSendTextMessage(cid, 20, "Você já esta chamando alguem para um Duelo!") end if #getCreatureSummons(cid) < 1 then return doPlayerSendTextMessage(cid, 20, "Você precisa de um Pokómon para aceitar o Duelo!") end --- setPlayerStorageValue(cid, 52480, getPlayerStorageValue(player, 52480)) setPlayerStorageValue(player, 52484, getPlayerStorageValue(player, 52484)-1) if getPlayerStorageValue(player, 52484) == 0 then for a = 1, #t1 do local pid, sid = getPlayerByName(t1[a]), getPlayerByName(t2[a]) if not isCreature(pid) or getPlayerStorageValue(pid, 52480) <= -1 then removeFromTableDuel(player, t1[a]) else doCreatureSetSkullType(pid, 1) end if not isCreature(sid) or getPlayerStorageValue(sid, 52480) <= -1 then removeFromTableDuel(player, t2[a]) else doCreatureSetSkullType(sid, 1) end end beginDuel(player, 6) else doCreatureSetSkullType(cid, 2) end doSendAnimatedText(getThingPos(cid), "BATTLE", COLOR_ELECTRIC) return true elseif isPlayer(player) and player == cid and getPlayerStorageValue(player, 52480) >= 1 then doEndDuel(cid, true) return true end ------------------------------------------------------------------------------------ if #getCreatureSummons(cid) == 0 then return doPlayerSendCancel(cid, "Você precisa de um Pokémon para dar Order!") end if getCreatureNoMove(getCreatureSummons(cid)[1]) then return true end markLP(getCreatureSummons(cid)[1], -1) local marked = getMarkedPos(getCreatureSummons(cid)[1]) --alterado v1.8 \/ if type(marked) == "table" and marked.x == topos.x and marked.y == topos.y then return true end local unfix = {x = 1, y = 1, z = 1} local thisball = getPlayerSlotItem(cid, 8) local mysum = getCreatureSummons(cid)[1] local sid = mysum or cid local maxMoveDist = getDistanceBetween(getThingPos(sid), topos) * 2 + 1 markPos(mysum, topos) markOwnerPos(mysum, getThingPos(cid)) -------- ROCK SMASH --------- if item2.itemid == 1285 and isInArray(skills["rock smash"], getPokemonName(mysum)) then doPlayerSay(cid, ""..getPokeName(mysum)..", "..txt["rock smash"][math.random(1, #txt["rock smash"])].."", 1) addEvent(goThere, 500, mysum, topos, "rock smash", isCreature(getCreatureTarget(cid))) return true end ----------------------------- -------- HEADBUTT ----------- if item2.itemid == 12591 and isInArray(skills["headbutt"], getCreatureName(mysum)) then doPlayerSay(cid, ""..getPokeName(mysum)..", "..txt["headbutt"][math.random(1, #txt["headbutt"])].."", 1) addEvent(goThere, 500, mysum, topos, "headbutt", isCreature(getCreatureTarget(cid))) return true end ----------------------------- -------- CUT ---------------- if item2.itemid == 2767 and isInArray(skills["cut"], getPokemonName(mysum)) then doPlayerSay(cid, ""..getPokeName(mysum)..", "..txt["cut"][math.random(1, #txt["cut"])].."", 1) addEvent(goThere, 500, mysum, topos, "cut", isCreature(getCreatureTarget(cid))) return true end ----------------------------- -------- TRANSFORM ---------- --alterado v1.7 if (getCreatureName(mysum) == "Ditto" or getCreatureName(mysum) == "Shiny Ditto") and isMonster(item2.uid) and pokes[getCreatureName(item2.uid)] then if item2.uid == mysum then --edited if isTransformed(mysum) then deTransform(mysum, getItemAttribute(thisball.uid, "transTurn")) markPos(mysum, unfix) doPlayerSay(cid, ""..getPokeName(mysum)..", "..txt["untransform"][math.random(1, #txt["untransform"])].."", 1) return true end doPlayerSendCancel(cid, "Seu Ditto não está transformado.") markPos(mysum, unfix) return true end if getCreatureName(item2.uid) == "Ditto" or getCreatureName(item2.uid) == "Shiny Ditto" then --edited transform for shiny ditto doPlayerSendCancel(cid, "Seu Ditto não pode se transformar em outro Ditto.") markPos(mysum, unfix) return true end if getCreatureName(item2.uid) == getPlayerStorageValue(mysum, 1010) then doPlayerSendCancel(cid, "Seu Ditto já esta transformado nesse pokémon.") markPos(mysum, unfix) return true end local cd = getCD(thisball.uid, "trans", 40) if cd > 0 then doPlayerSendCancel(cid, "Seu pokémon esta muito cansado para se transformar denovo. Cooldown: ("..getStringmytempo(cd)..")") return true end if getHappiness(mysum) <= 50 then doSendMagicEffect(getThingPos(mysum), happinessRate[1].effect) markPos(mysum, unfix) return true end local turn = getItemAttribute(thisball.uid, "transTurn") if not turn or turn > 10 then doItemSetAttribute(thisball.uid, "transTurn", 0) else doItemSetAttribute(thisball.uid, "transTurn", turn + 1) end local time = 140 + 2 * getPokemonLevel(mysum) turn = getItemAttribute(thisball.uid, "transTurn") markPos(mysum, unfix) setPlayerStorageValue(mysum, 1010, getCreatureName(item2.uid)) doSetCreatureOutfit(mysum, {lookType = getPokemonXMLOutfit(getCreatureName(item2.uid))}, -1) --alterado v1.8 addEvent(deTransform, time * 1000, mysum, turn) doSendMagicEffect(getThingPos(mysum), 184) doCreatureSay(mysum, "TRANSFORM!", TALKTYPE_MONSTER) local name = getCreatureName(item2.uid) setCD(thisball.uid, "trans", 40) doItemSetAttribute(thisball.uid, "transBegin", os.clock()) doSetItemAttribute(thisball.uid, "transLeft", time) doSetItemAttribute(thisball.uid, "transOutfit", getPokemonXMLOutfit(getCreatureName(item2.uid))) --alterado v1.8 doSetItemAttribute(thisball.uid, "transName", getCreatureName(item2.uid)) doFaceCreature(mysum, getThingPos(item2.uid)) doPlayerSay(cid, ""..getPokeName(mysum)..", transform into "..getArticle(name).." "..name.."!", 1) if useKpdoDlls then doUpdateMoves(cid) --alterado v1.6 end if dittoCopiesStatusToo then setPlayerStorageValue(mysum, 1001, dittoBonus*getOffense(item2.uid)) setPlayerStorageValue(mysum, 1002, dittoBonus*getDefense(item2.uid)) setPlayerStorageValue(mysum, 1003, getSpeed(item2.uid)) setPlayerStorageValue(mysum, 1004, dittoBonus*getVitality(item2.uid)) setPlayerStorageValue(mysum, 1005, dittoBonus*getSpecialAttack(item2.uid)) ------------------ local pct = getCreatureHealth(mysum) / getCreatureMaxHealth(mysum) local vit = (getVitality(mysum) * getMasterLevel(mysum)) / 100 setCreatureMaxHealth(mysum, ( vit * HPperVITsummon )) --alterado v1.6 doCreatureAddHealth(mysum, pct * vit * HPperVITsummon) end return true end ----------------------------- -------- LIGHT -------------- if isMonster(item2.uid) and getCreatureMaster(item2.uid) == cid then markPos(mysum, unfix) if not isInArray(skills["light"], getPokemonName(item2.uid)) then doPlayerSendCancel(cid, "Seu pokémon não pode usar Light.") return true end local cd = getCD(thisball.uid, "light", 30) if cd > 0 then doPlayerSendCancel(cid, "Seu pokémon está muito cansado para usar Light. Cooldown: ("..getStringmytempo(cd)..")") return true end doPlayerSay(cid, ""..getPokeName(mysum)..", "..txt["light"][math.random(1, #txt["light"])].."", 1) doCreatureSay(mysum, "FLASH!", TALKTYPE_MONSTER) doSendMagicEffect(getThingPos(mysum), 28) local size = 5 size = size + math.floor(getSpecialAttack(mysum) / 60) size = size + math.ceil(getPokemonLevel(mysum) / 60) if size > 11 then size = 11 end doSetCreatureLight(mysum, size, 215, 600*1000) local delay = math.floor(30 - getPokemonLevel(mysum) / 4) if delay > 0 then setCD(thisball.uid, "light", delay) end return true end ----------------------------- -------- DIG ---------------- if isInArray(skills["digholes"], item2.itemid) and isInArray(skills["dig"], getPokemonName(mysum)) then doPlayerSay(cid, ""..getPokeName(mysum)..", "..txt["dig"][math.random(1, #txt["dig"])].."", 1) addEvent(goThere, 500, mysum, topos, "dig", isCreature(getCreatureTarget(cid))) return true end ----------------------------- -------- BLINK / MOVE ------- if not isCreature(item2.uid) and isInArray(skills["blink"], getPokemonName(mysum)) then local cd = getCD(thisball.uid, "blink", 30) if getPlayerStorageValue(mysum, 2365487) == 1 then return true --alterado v1.4 end if cd > 0 or not canWalkOnPos(topos, false, false, true, true, true) then doPlayerSendCancel(cid, "Blink cooldown: ("..getStringmytempo(cd)..")") doPlayerSay(cid, ""..getPokeName(mysum)..", "..txt["move"][math.random(1, #txt["move"])].."", 1) addEvent(goThere, 500, mysum, topos, "move", isCreature(getCreatureTarget(cid)), maxMoveDist) return true end local CD = isShinyName(getCreatureName(mysum)) and 20 or 30 --edited blink markPos(mysum, topos) markOwnerPos(mysum, getThingPos(cid)) setCD(thisball.uid, "blink", CD) doPlayerSay(cid, ""..getPokeName(mysum)..", "..txt["blink"][math.random(1, #txt["blink"])].."", 1) doSendDistanceShoot(getThingPos(mysum), topos, 39) doSendMagicEffect(getThingPos(mysum), 211) doTeleportThing(mysum, topos, false) doSendMagicEffect(topos, 134) doCreatureSay(mysum, "BLINK!", TALKTYPE_MONSTER) goThere(mysum, topos, "blink", isCreature(getCreatureTarget(cid))) --edited blink return true end ----------------------------- ----START FLY or RIDE or LEVITATE --------- if (item2.uid == cid or getRecorderPlayer(topos) == cid) and (isInArray(skills["fly"], getPokemonName(mysum)) or isInArray(skills["ride"], getPokemonName(mysum)) or isInArray(skills["levitate_fly"], getPokemonName(mysum))) then --alterado v1.8 >> if getPlayerStorageValue(cid, 6598754) == 1 or getPlayerStorageValue(cid, 6598755) == 1 then return doPlayerSendCancel(cid, "You can't do it while in the PVP Zone!") --alterado v1.7 end if getPlayerStorageValue(cid, 212124) >= 1 then --alterado v1.6 return doPlayerSendCancel(cid, "Você não pode fazer isto usando um pokemon com a mente controlada!") end if getPlayerStorageValue(cid, 52480) >= 1 then return doPlayerSendCancel(cid, "Você não pode fazer isso enquanto está em um duelo!") --alterado v1.6 end if getPlayerStorageValue(cid, 5700) == 1 then doPlayerSendCancel(cid, "Você nao pode fazer isso enquanto está montado em uma Bike!") --edited proteçao pra bike return true end if getPlayerStorageValue(cid, 22545) >= 1 and (isInArray(skills["fly"], getPokemonName(mysum)) or isInArray(skills["levitate_fly"], getPokemonName(mysum))) then return doPlayerSendCancel(cid, "Você não pode fazer isso enquanto está na Golden Arena!") --alterado v1.8 end local pct = getCreatureHealth(mysum) / getCreatureMaxHealth(mysum) doItemSetAttribute(getPlayerSlotItem(cid, 8).uid, "hp", 1 - pct) if isInArray(skills["fly"], getPokemonName(mysum)) then doPlayerSay(cid, ""..getPokeName(mysum)..", "..txt["fly"][math.random(1, #txt["fly"])].."", 1) addEvent(goThere, 500, mysum, topos, "fly", isCreature(getCreatureTarget(cid))) elseif isInArray(skills["levitate_fly"], getPokemonName(mysum)) then doPlayerSay(cid, ""..getPokeName(mysum)..", "..txt["levitate_fly"][math.random(1, #txt["levitate_fly"])].."", 1) --alterado v1.8 addEvent(goThere, 500, mysum, topos, "fly", isCreature(getCreatureTarget(cid))) else doPlayerSay(cid, ""..getPokeName(mysum)..", "..txt["ride"][math.random(1, #txt["ride"])].."", 1) addEvent(goThere, 500, mysum, topos, "ride", isCreature(getCreatureTarget(cid))) end return true end ----------------------------- ----------------------------------Control Mind-------------------------------------------- alterado v1.5 if isCreature(item2.uid) and ehMonstro(item2.uid) and isInArray(skills["control mind"], getCreatureName(mysum)) and item2.uid ~= mysum then if not isCreature(item2.uid) then return true end if isSleeping(mysum) then return doPlayerSendCancel(cid, "Seu pokémon está dormindo...zZzZ") end if getTileInfo(getThingPos(cid)).protection or getTileInfo(getThingPos(getCreatureSummons(cid)[1])).protection then return doPlayerSendCancel(cid, "Você ou seu pokémon estáo na ProtectionZone!") end if #getCreatureSummons(cid) == 2 then return doPlayerSendCancel(cid, "Você só pode controlar um pokémon!") end local cd = getCD(thisball.uid, "control", 120) if cd > 0 then doPlayerSendCancel(cid, "Você tem que esperar "..cd.." Segundos para controlar uma mente denovo!") return true end if getPokemonLevel(item2.uid) >= getPokemonLevel(mysum) then return doPlayerSendCancel(cid, "Seu pokémon não pode controlar esta mente!") end if getPlayerStorageValue(cid, 22545) >= 1 then --alterado v1.7 return doPlayerSendCancel(cid, "Você não pode fazer isso enquanto está na GoldenArena!") end local cmed = item2.uid setCD(thisball.uid, "control", 120) local gender = getPokemonGender(cmed) doSendDistanceShoot(getThingPos(mysum), getThingPos(cmed), 39) -------------- setPlayerStorageValue(cid, 212124, 1) doConvinceCreature(cid, cmed) setPlayerStorageValue(cmed, 212123, 1) doCreatureSay(cid, ""..getCreatureName(mysum)..", control "..string.lower(getCreatureName(cmed)).."'s mind!", 1) local cmname = getCreatureName(mysum) local cmpos = getThingPos(mysum) local pokelife = (getCreatureHealth(mysum) / getCreatureMaxHealth(mysum)) doItemSetAttribute(thisball.uid, "hp", pokelife) doRemoveCreature(mysum) local cmzao = doSummonCreature(""..cmname.." cm", cmpos) doConvinceCreature(cid, cmzao) setPlayerStorageValue(cid, 888, 1) if useKpdoDlls then doUpdateMoves(cid) end local function check(cid, controled, rod) if isCreature(cid) then ball2 = getPlayerSlotItem(cid, 8) if getPlayerStorageValue(cid, 888) <= 0 then return true end if not isCreature(controled) then setPlayerStorageValue(cid, 212124, 0) local sum = isCreature(getCreatureSummons(cid)[1]) and getCreatureSummons(cid)[1] or getCreatureSummons(cid)[2] local pkcmpos = getThingPos(sum) doRemoveCreature(sum) local item = getPlayerSlotItem(cid, 8) local pk = doSummonCreature(getItemAttribute(item.uid, "poke"), pkcmpos) doConvinceCreature(cid, pk) doCreatureSetLookDir(getCreatureSummons(cid)[1], 2) addEvent(doAdjustWithDelay, 100, cid, pk, true, true, false) setPlayerStorageValue(cid, 888, -1) --alterado v1.7 cleanCMcds(item.uid) registerCreatureEvent(pk, "SummonDeath") --alterado v1.6 if useKpdoDlls then doUpdateMoves(cid) end return true end if rod <= 0 then --Pokemon controlado local cmed2 = getCreatureSummons(cid)[1] local poscmed = getThingPos(cmed2) local cmeddir = getCreatureLookDir(cmed2) local namecmed = getCreatureName(cmed2) local gender = getPokemonGender(cmed2) local hp, maxHp = getCreatureHealth(getCreatureSummons(cid)[1]), getCreatureMaxHealth(getCreatureSummons(cid)[1]) doRemoveCreature(getCreatureSummons(cid)[1]) local back = doCreateMonster(namecmed, poscmed) addEvent(doCreatureSetSkullType, 150, back, gender) doWildAttackPlayer(back, cid) doCreatureSetLookDir(back, cmeddir) addEvent(doCreatureAddHealth, 100, back, hp-maxHp) -- pokemon controlador local mynewpos = getThingPos(getCreatureSummons(cid)[1]) doRemoveCreature(getCreatureSummons(cid)[1]) local pk2 = doSummonCreature(getItemAttribute(ball2.uid, "poke"), mynewpos) doConvinceCreature(cid, pk2) addEvent(doAdjustWithDelay, 100, cid, pk2, true, true, false) setPlayerStorageValue(cid, 888, -1) --alterado v1.7 doCreatureSetLookDir(getCreatureSummons(cid)[1], 2) setPlayerStorageValue(cid, 212124, 0) cleanCMcds(ball2.uid) registerCreatureEvent(pk2, "SummonDeath") --alterado v1.6 if useKpdoDlls then doUpdateMoves(cid) end else if isInArray({"Haunter", "Gengar", "Shiny Gengar"}, cmname) then doSendMagicEffect(getThingPos(getCreatureSummons(cid)[1]), 214) else doSendMagicEffect(getThingPos(getCreatureSummons(cid)[1]), 220) end end end addEvent(check, 500, cid, controled, rod-1) end check(cid, cmed, 40) return true end --------------------------------------------------------------------- -------- MOVE / END --------- local onlyWater = false if isWater(getTileThingByPos(checkpos).itemid) then onlyWater = true for checkwater = 0, 7 do if not isWater(getTileThingByPos(getPosByDir(checkpos, checkwater)).itemid) then onlyWater = false end end end if onlyWater then doPlayerSendCancel(cid, "Destino não é alcançável.") return true end doPlayerSay(cid, ""..getPokeName(mysum)..", "..txt["move"][math.random(1, #txt["move"])].."", 1) if isCreature(getCreatureTarget(cid)) then goThere(mysum, topos, "move", isCreature(getCreatureTarget(cid)), maxMoveDist) else addEvent(goThere, 500, mysum, topos, "move", isCreature(getCreatureTarget(cid)), maxMoveDist) end ----------------------------- return true end Link para o comentário https://xtibia.com/forum/topic/215077-encerrado-pda-problema-no-headbutt/#findComment-1525428 Compartilhar em outros sites More sharing options...
zerefshirou 112 Postado Maio 28, 2013 Share Postado Maio 28, 2013 (editado) hum, bem nem tinha visto antes mas o erro é no order da lib, posta ai o order da lib Editado Maio 28, 2013 por ZerefShirou Link para o comentário https://xtibia.com/forum/topic/215077-encerrado-pda-problema-no-headbutt/#findComment-1525566 Compartilhar em outros sites More sharing options...
AsMinaPira 13 Postado Maio 28, 2013 Share Postado Maio 28, 2013 é o pda do slicer 1.9? Link para o comentário https://xtibia.com/forum/topic/215077-encerrado-pda-problema-no-headbutt/#findComment-1525628 Compartilhar em outros sites More sharing options...
ApShopAdmin 0 Postado Maio 29, 2013 Autor Share Postado Maio 29, 2013 Ok, Segue meu Lib -> Order function doPushCreatureTo(uid, direction, distance, speed) --//doPushCreature(creature,getPlayerLookDir(cid)) -- Desenvolvido por Dokmos 30/01/2009 -- Apoio Dinastias local pos = getThingPos(uid) local PARAM = {{1}, {500}} local DIRECTION = { {{0,0},{6,7},{1,3}}, {{1,1},{5,7},{0,2}}, {{2,2},{4,5},{1,3}}, {{3,3},{4,6},{0,2}}, {{4,4},{2,3}}, {{5,5}, {1,2}}, {{6,6},{0,1}}, {{7,7},{0,3}} } table.insert(PARAM[1], distance) table.insert(PARAM[2], speed) for dvar = 1, #DIRECTION[direction+1] do rand = math.random(2) d = DIRECTION[direction+1][dvar][rand] dir = {x = (math.fmod(d,2)*(-(d-2))+math.floor(d/4)*math.fmod(d,2)*d-math.floor(d/4)), y = (((d-1)*(d-1-(d-1)*math.abs(d-2))*(1-math.floor(d/4)))-(math.floor(d/4)*(math.floor(d/6)*2-1)))} newtile = {x = (pos.x+dir.x), y = (pos.y+dir.y), z = pos.z} if (getTileThingByPos(newtile).uid ~= 0) and (hasProperty(getTileThingByPos(newtile).uid,3) == FALSE) and (queryTileAddThing(uid,newtile) == 1) then break end rand = (math.fmod(rand,2)+1) d = DIRECTION[direction+1][dvar][rand] dir = {x = (math.fmod(d,2)*(-(d-2))+math.floor(d/4)*math.fmod(d,2)*d-math.floor(d/4)), y = (((d-1)*(d-1-(d-1)*math.abs(d-2))*(1-math.floor(d/4)))-(math.floor(d/4)*(math.floor(d/6)*2-1)))} newtile = {x = (pos.x+dir.x), y = (pos.y+dir.y), z = pos.z} if (getTileThingByPos(newtile).uid ~= 0) and (hasProperty(getTileThingByPos(newtile).uid,3) == FALSE) and (queryTileAddThing(uid,newtile) == 1) then break end if (dvar == #DIRECTION[direction+1]) then newtile = pos end end doTeleportThing(uid, newtile, true) if (PARAM[1][#PARAM[1]] > 1) then addEvent(doPushCreature, PARAM[2][#PARAM[2]], uid, direction, (distance-1), speed) end end --///////////////////////////////////////////////////////////////////////////////////////////////////////-- local dirpref = { [1] = {[NORTH] = {[1] = {NORTH}, [2] = {EAST, WEST}, [3] = {NORTHEAST, NORTHWEST}}, [EAST] = {[1] = {EAST}, [2] = {NORTH, SOUTH}, [3] = {NORTHEAST, SOUTHEAST}}, [sOUTH] = {[1] = {SOUTH}, [2] = {EAST, WEST}, [3] = {SOUTHEAST, SOUTHWEST}}, [WEST] = {[1] = {WEST}, [2] = {SOUTH, NORTH}, [3] = {NORTHWEST, SOUTHWEST}}, [NORTHEAST] = {[1] = {NORTH, EAST}, [2] = {NORTHEAST}, [3] = {SOUTH, WEST}}, [sOUTHEAST] = {[1] = {SOUTH, EAST}, [2] = {SOUTHEAST}, [3] = {NORTH, WEST}}, [sOUTHWEST] = {[1] = {SOUTH, WEST}, [2] = {SOUTHWEST}, [3] = {NORTH, EAST}}, [NORTHWEST] = {[1] = {NORTH, WEST}, [2] = {NORTHWEST}, [3] = {EAST, SOUTH}}}, [2] = {[NORTH] = {[1] = {NORTH}, [2] = {WEST, EAST}, [3] = {NORTHWEST, NORTHEAST}}, [EAST] = {[1] = {EAST}, [2] = {SOUTH, NORTH}, [3] = {SOUTHEAST, NORTHEAST}}, [sOUTH] = {[1] = {SOUTH}, [2] = {WEST, EAST}, [3] = {SOUTHWEST, SOUTHEAST}}, [WEST] = {[1] = {WEST}, [2] = {NORTH, SOUTH}, [3] = {SOUTHWEST, NORTHWEST}}, [NORTHEAST] = {[1] = {EAST, NORTH}, [2] = {NORTHEAST}, [3] = {WEST, SOUTH}}, [sOUTHEAST] = {[1] = {EAST, SOUTH}, [2] = {SOUTHEAST}, [3] = {WEST, NORTH}}, [sOUTHWEST] = {[1] = {WEST, SOUTH}, [2] = {SOUTHWEST}, [3] = {EAST, NORTH}}, [NORTHWEST] = {[1] = {WEST, NORTH}, [2] = {NORTHWEST}, [3] = {SOUTH, EAST}}}, } function doPushCreature(uid,direction,distance,time) if isCreature(uid) == TRUE then local rand = (2*math.random(0,1))-1 local rand2 = math.random(-1,0) if direction == 0 then signal = {0,rand,-rand,rand,-rand,0,-1,-1,-1,0,0,0} elseif direction == 1 then signal = {1,1,1,0,0,0,0,rand,-rand,rand,-rand,0} elseif direction == 2 then signal = {0,rand,-rand,rand,-rand,0,1,1,1,0,0,0} elseif direction == 3 then signal = {-1,-1,-1,0,0,0,0,rand,-rand,rand,-rand,0} elseif direction == 4 then signal = {-1,rand2,(-rand2)-1,0,1,rand2+1,rand2,0} elseif direction == 5 then signal = {1,-rand2,-((-rand2)-1),0,1,rand2+1,rand2,0} elseif direction == 6 then signal = {-1,rand2,(-rand2)-1,0,-1,(-rand2)-1,rand2,0} else signal = {1,-rand2,-((-rand2)-1),0,-1,(-rand2)-1,rand2,0} end local pos = getThingPos(uid) nsig = #signal nvar = 0 repeat nvar = nvar+1 newpos = {x=pos.x+(signal[nvar]),y=pos.y+(signal[(nsig/2)+nvar]),z=pos.z} newtile = {x=newpos.x,y=newpos.y,z=newpos.z,stackpos=0} until getTileThingByPos(newtile).uid ~= 0 and hasProperty(getTileThingByPos(newtile).uid,3) == FALSE and canWalkOnPos(newtile, true, false, true, true, false) and queryTileAddThing(uid,newpos) == 1 or nvar == (nsig/2) --alterado v1.5 if distance == nil or distance == 1 then doTeleportThing(uid,newpos,TRUE) else distance = distance-1 doTeleportThing(uid,newpos,TRUE) if time ~= nil then addEvent(doPushCreature,time,uid,direction,distance,time) else addEvent(doPushCreature,500,uid,direction,distance,500) end end end end function doComparePosition(pos1, pos2) if pos1.x == pos2.x and pos1.y == pos2.y and pos1.z == pos2.z then return true end return false end function walkTo(cid, direction, finalp, useExtraMoveOrder) if not isCreature(cid) then return true end doChangeSpeed(cid, 5) local x = getThingPos(cid) local ratedelaywalk = 1 local finalpos = {x = finalp.x, y = finalp.y, z = finalp.z} if not canWalkOnPos(finalpos, false, false, true, true, true) then finalpos = getClosestFreeTile(cid, finalpos) end if not finalpos then return false end local dir = getDirectionToWalk(cid, finalpos, 2, 0, 0, false, true, 300) if dir and tonumber(dir) ~= nil and tonumber(dir) >= 0 and tonumber(dir) <= 7 then if dir >= 4 then ratedelaywalk = 0.4 end doPushCreature(cid, dir, 1, getNextStepDelay(cid, dir) * ratedelaywalk) return getNextStepDelay(cid, dir) * ratedelaywalk elseif useExtraMoveOrder then local random = math.random(1, 2) for ta = 1, 3 do for tb = 1, #dirpref[random][direction][ta] do local y = getPosByDir(getThingPos(cid), dirpref[random][direction][ta][tb]) local w = getCreatureLP(cid) local z = getDirectionTo(y, getThingPos(cid)) -- direção q vai marcar local j = getDirectionTo(getThingPos(cid), y) -- direção q ele vai if canWalkOnPos(y, true, false, true, true, true) and w ~= j then if dirpref[random][direction][ta][tb] >= 4 then ratedelaywalk = 0.5 end doPushCreature(cid, dirpref[random][direction][ta][tb], 1, getNextStepDelay(cid, dirpref[random][direction][ta][tb]) * ratedelaywalk) markLP(cid, z) return getNextStepDelay(cid, dirpref[random][direction][ta][tb]) * ratedelaywalk end end end end return false end function getCreatureLP(cid) return getPlayerStorageValue(cid, 197) end function markLP(cid, dir) setPlayerStorageValue(cid, 197, dir) end function markPos(sid, pos) if not isCreature(sid) then return end setPlayerStorageValue(sid, 145, pos.x) setPlayerStorageValue(sid, 146, pos.y) setPlayerStorageValue(sid, 147, pos.z) end function markFlyingPos(sid, pos) if not isCreature(sid) then return end setPlayerStorageValue(sid, 33145, pos.x) setPlayerStorageValue(sid, 33146, pos.y) setPlayerStorageValue(sid, 33147, pos.z) end function getFlyingMarkedPos(sid) if not isCreature(sid) then return end local xx = getPlayerStorageValue(sid, 33145) local yy = getPlayerStorageValue(sid, 33146) local zz = getPlayerStorageValue(sid, 33147) return {x = xx, y = yy, z = zz, stackpos = 0} end function getMarkedPos(sid) if not isCreature(sid) then return end local xx = getPlayerStorageValue(sid, 145) local yy = getPlayerStorageValue(sid, 146) local zz = getPlayerStorageValue(sid, 147) return {x = xx, y = yy, z = zz} end function getOwnerPos(sid) if not isCreature(sid) then return end local xx = getPlayerStorageValue(sid, 148) local yy = getPlayerStorageValue(sid, 149) local zz = getPlayerStorageValue(sid, 150) return {x = xx, y = yy, z = zz} end function markOwnerPos(sid, pos) if not isCreature(sid) then return end setPlayerStorageValue(sid, 148, pos.x) setPlayerStorageValue(sid, 149, pos.y) setPlayerStorageValue(sid, 150, pos.z) end function recheck(sid, skill, pos) if not isCreature(sid) or not isCreature(getCreatureMaster(sid)) then return end local cid = getCreatureMaster(sid) if skill == "cut" then local item = getTileItemById(pos, 2767) doCreatureSay(sid, "CUT!", TALKTYPE_MONSTER) markPos(sid, {x=1,y=1,z=7}) doFaceCreature(sid, pos) doSendMagicEffect(getThingPos(item.uid), 141) doTransformItem(item.uid, 6216) local function growBush() doTransformItem(getTileItemById(pos, 6216).uid, 2767) end addEvent(growBush, intervalToRegrowBushAndStones * 1000) elseif skill == "rock smash" then local item = getTileItemById(pos, 1285) doCreatureSay(sid, "ROCK SMASH!", TALKTYPE_MONSTER) markPos(sid, {x=1,y=1,z=7}) doFaceCreature(sid, pos) doSendMagicEffect(getThingPos(item.uid), 118) doTransformItem(item.uid, 3610) local function growRock() doTransformItem(getTileItemById(pos, 3610).uid, 1285) end addEvent(growRock, intervalToRegrowBushAndStones * 1000) elseif skill == "headbutt" then --alterado v1.6 local master = getCreatureMaster(sid) local array = {} local lvl = {25, 40, 60, 80, 1000} --lvls for i = 1, #lvl do if getPlayerLevel(master) <= lvl then array = headbutt[lvl] break end end local rand = array[math.random(#array)] for j = 1, rand[2] do local poke = doCreateMonster(rand[1], getClosestFreeTile(sid, pos)) doSetMonsterPassive(poke) doWildAttackPlayer(poke, master) end local item = getTileItemById(pos, 12591) --id do item arvore normal doCreatureSay(sid, "HEADBUTT!", TALKTYPE_MONSTER) markPos(sid, {x=1,y=1,z=7}) doFaceCreature(sid, pos) doSendMagicEffect(getThingPos(item.uid), 118) doTransformItem(item.uid, 12592) --id do item arvore quebrada local function growHead() doTransformItem(getTileItemById(pos, 12592).uid, 12591) --id do item arvore quebrada, arvore normal end addEvent(growHead, choose(5, 10, 20, 30) * 60 * 1000) --o tempo pra arvore voltar ao normal varia de 5~30min elseif skill == "dig" then local item = getTileThingByPos({x = pos.x, y = pos.y, z = pos.z, stackpos = 0}) doCreatureSay(sid, "DIG!", TALKTYPE_MONSTER) markPos(sid, {x=1,y=1,z=7}) doFaceCreature(sid, pos) doSendMagicEffect(getThingPos(item.uid), 3) doTransformItem(item.uid, item.itemid+1) local function closeHole() doTransformItem(getTileThingByPos({x = pos.x, y = pos.y, z = pos.z, stackpos = 0}).uid, item.itemid) end addEvent(closeHole, intervalToRegrowBushAndStones * 1000) elseif skill == "fly" then --if not isPremium(cid) then --doPlayerSendCancel(cid, "Only premium members are allowed to fly.") --return true --end local pokemon = flys[getPokemonName(getCreatureSummons(cid)[1])] doPlayerSendTextMessage(cid, 27, "Type \"up\" or \"h1\" to fly/levitate higher and \"down\" or \"h2\" to fly/levitate lower.") --alterado v1.8 doChangeSpeed(cid, -getCreatureSpeed(cid)) local speed = 500 + PlayerSpeed/5 + getSpeed(sid) * 6 * speedRate doChangeSpeed(cid, speed) setPlayerStorageValue(cid, 54844, speed) doSetCreatureOutfit(cid, {lookType = pokemon[1] + 351}, -1) doItemSetAttribute(getPlayerSlotItem(cid, 8).uid, "hp", getCreatureHealth(getCreatureSummons(cid)[1]) / getCreatureMaxHealth(getCreatureSummons(cid)[1])) doRemoveCreature(getCreatureSummons(cid)[1]) setPlayerStorageValue(cid, 17000, 1) if getCreatureOutfit(cid).lookType == 667 or getCreatureOutfit(cid).lookType == 999 then markPosEff(cid, getThingPos(cid)) sendMovementEffect(cid, 136, getThingPos(cid)) --edited efeito quando anda com o porygon end local item = getPlayerSlotItem(cid, 8) if getItemAttribute(item.uid, "boost") and getItemAttribute(item.uid, "boost") >= 50 and getPlayerStorageValue(cid, 42368) <= 0 then sendAuraEffect(cid, auraSyst[getItemAttribute(item.uid, "aura")]) --alterado v1.8 end if useOTClient then doPlayerSendCancel(cid, '12//,hide') --alterado v1.8 end return true elseif skill == "ride" then local pokemon = rides[getPokemonName(getCreatureSummons(cid)[1])] doChangeSpeed(cid, -getCreatureSpeed(cid)) local speed = 150 + PlayerSpeed + getSpeed(sid) * 5 * speedRate doChangeSpeed(cid, speed) setPlayerStorageValue(cid, 54844, speed) doSetCreatureOutfit(cid, {lookType = pokemon[1] + 351}, -1) doItemSetAttribute(getPlayerSlotItem(cid, 8).uid, "hp", getCreatureHealth(getCreatureSummons(cid)[1]) / getCreatureMaxHealth(getCreatureSummons(cid)[1])) doRemoveCreature(getCreatureSummons(cid)[1]) setPlayerStorageValue(cid, 17001, 1) local item = getPlayerSlotItem(cid, 8) if getItemAttribute(item.uid, "boost") and getItemAttribute(item.uid, "boost") >= 50 and getPlayerStorageValue(cid, 42368) <= 0 then sendAuraEffect(cid, auraSyst[getItemAttribute(item.uid, "aura")]) --alterado v1.8 end if useOTClient then doPlayerSendCancel(cid, '12//,hide') --alterado v1.8 end return true end if getOwnerPos(sid).x ~= getThingPos(getCreatureMaster(sid)).x or getOwnerPos(sid).y ~= getThingPos(getCreatureMaster(sid)).y or isCreature(getCreatureTarget(getCreatureMaster(sid))) then doRegainSpeed(sid) markPos(sid, {x=1,y=1,z=7}) return true end addEvent(recheck, 120, sid) end function goThere(sid, thepos, skill, target, rept) if not isCreature(sid) or not isCreature(getCreatureMaster(sid)) then return true end if getCreatureNoMove(sid) or isSleeping(sid) or isParalyze(sid) then return true end --alterado v1.6 if thepos.x ~= getMarkedPos(sid).x or thepos.y ~= getMarkedPos(sid).y then return true end if isCreature(getCreatureTarget(getCreatureMaster(sid))) and target == false or (rept and rept <= 0) then doRegainSpeed(sid) markPos(sid, {x=1,y=1,z=7}) return true end if (skill == "ride" or skill == "fly") and getDistanceBetween(getThingPos(sid), getMarkedPos(sid)) <= 1 then local currentPos = getThingPos(getCreatureMaster(sid)) local summonPos = getThingPos(sid) local masterPos = getCreatureLastPosition(sid) if (getThingPos(sid).x == getThingPos(getCreatureMaster(sid)).x and getThingPos(sid).y == getThingPos(getCreatureMaster(sid)).y) or (currentPos.x == masterPos.x and currentPos.y == masterPos.y) then recheck(sid, skill, thepos) return true end if currentPos.x == thepos.x and currentPos.y == thepos.y then if getDirectionTo(getThingPos(sid), getThingPos(getCreatureMaster(sid))) <= 3 then doRegainSpeed(sid) local ndelay = getNextStepDelay(sid, 0) doTeleportThing(sid, thepos, true) doChangeSpeed(sid, -getCreatureSpeed(sid)) markPos(sid, getThingPos(getCreatureMaster(sid))) addEvent(goThere, ndelay, sid, getMarkedPos(sid), skill, target) else doChangeSpeed(sid, - getCreatureSpeed(sid)) doRegainSpeed(sid) markPos(sid, getThingPos(getCreatureMaster(sid))) local x = walkTo(sid, getDirectionTo(getThingPos(sid), getMarkedPos(sid)), getMarkedPos(sid), skill == "ride" or skill == "fly") doChangeSpeed(sid, - getCreatureSpeed(sid)) addEvent(goThere, x, sid, getMarkedPos(sid), skill, target) end return true else markPos(sid, getThingPos(getCreatureMaster(sid))) doChangeSpeed(sid, - getCreatureSpeed(sid)) doRegainSpeed(sid) local ndelay = getNextStepDelay(sid, 0) if getDirectionTo(getThingPos(sid), getMarkedPos(sid)) >= 4 then local x = walkTo(sid, getDirectionTo(getThingPos(sid), getMarkedPos(sid)), getMarkedPos(sid), skill == "ride" or skill == "fly") else doTeleportThing(sid, getPosByDir(getThingPos(sid), getDirectionTo(getThingPos(sid), getMarkedPos(sid)))) end doChangeSpeed(sid, - getCreatureSpeed(sid)) addEvent(goThere, x and x or ndelay, sid, getMarkedPos(sid), skill, target) return true end addEvent(recheck, 350, sid, skill, thepos) return true end if getThingPos(sid).x == getMarkedPos(sid).x and getThingPos(sid).y == getMarkedPos(sid).y then if isCreature(getCreatureTarget(sid)) then doFaceCreature(sid, getThingPos(getCreatureTarget(sid))) end if skill == "blink" then doChangeSpeed(sid, - getCreatureSpeed(sid)) --edited blink end addEvent(recheck, 350, sid, skill, thepos) return true end if (getOwnerPos(sid).x ~= getThingPos(getCreatureMaster(sid)).x or getOwnerPos(sid).y ~= getThingPos(getCreatureMaster(sid)).y) and isCreature(getCreatureTarget(getCreatureMaster(sid))) == false and skill == "move" then doRegainSpeed(sid) markPos(sid, {x=1,y=1,z=7}) return true end doRegainSpeed(sid) local holeid = thepos holeid.stackpos = 0 holeid = getTileThingByPos(holeid).itemid if getDistanceBetween(getThingPos(sid), getMarkedPos(sid)) <= 1 and (not isWalkable(getPosByDir(getThingPos(sid), getDirectionTo(getThingPos(sid), getMarkedPos(sid))), true, false, false, true) or isInArray(specialabilities["digholes"], holeid)) then if isGhostPokemon(sid) and getPlayerStorageValue(getCreatureMaster(sid), 990) <= 0 then local todir = getDirectionTo(getThingPos(sid), getMarkedPos(sid)) if todir <= 3 then doTeleportThing(sid, getMarkedPos(sid), true) else local gotopos = getPosByDir(getThingPos(sid), dirpref[math.random(1, 2)][todir][1][math.random(1, 2)]) doTeleportThing(sid, gotopos, true) addEvent(goThere, getNextStepDelay(sid, 0), sid, getMarkedPos(sid), skill, target) return true end end doFaceCreature(sid, getMarkedPos(sid)) addEvent(recheck, 180, sid, skill, thepos) doChangeSpeed(sid, - getCreatureSpeed(sid)) return true end local ret = 0 if getDistanceBetween(getThingPos(sid), getMarkedPos(sid)) <= 1 then ret = walkTo(sid, getDirectionTo(getThingPos(sid), getMarkedPos(sid)), getMarkedPos(sid), skill == "ride" or skill == "fly" or isGhostPokemon(sid)) if not tonumber(ret) then doFaceCreature(sid, getMarkedPos(sid)) addEvent(recheck, 180, sid, skill, thepos) doChangeSpeed(sid, - getCreatureSpeed(sid)) return true end else --alterado ret = walkTo(sid, getDirectionTo(getThingPos(sid), getMarkedPos(sid)), getMarkedPos(sid), skill == "ride" or skill == "fly" or not isGhostPokemon(sid))-- and isSightClear(getThingPos(sid), getMarkedPos(sid), false))) end if not tonumber(ret) then doPlayerSendCancel(getCreatureMaster(sid), "Destination is not reachable.") markPos(sid, {x=1,y=1,z=7}) return true end doChangeSpeed(sid, - getCreatureSpeed(sid)) addEvent(goThere, tonumber(ret), sid, getMarkedPos(sid), skill, target, rept and rept - 1 or 22) end @AsMinaPira é o 1.8 eu ia trocar, mais eu editei bastante coisa e achei que não compensava =p Link para o comentário https://xtibia.com/forum/topic/215077-encerrado-pda-problema-no-headbutt/#findComment-1525790 Compartilhar em outros sites More sharing options...
zerefshirou 112 Postado Maio 29, 2013 Share Postado Maio 29, 2013 Se sabe me dizer quem fez esse headbutt? estou tentando entender aqui sobre oque ele fez pra ver o lvl mais é estranho, seria mais facil perguntar pra quem fez ai resolveria facilmente e.e Link para o comentário https://xtibia.com/forum/topic/215077-encerrado-pda-problema-no-headbutt/#findComment-1525799 Compartilhar em outros sites More sharing options...
ApShopAdmin 0 Postado Maio 29, 2013 Autor Share Postado Maio 29, 2013 (editado) Pior que veio junto com o server, entao eu nao tenho como saber '--' eu segui um topico do slicer e ele mandou mudar 1 coisinha no Actions-Order e dps no Configuration.Lua mais nada muito radical '-- vou procurar o topico denovo e dou edit aqui! @Edit O topico era esse http://homologacao.xtibia.com/forum/topic/205878-como-editar-headbutt-do-pda/ mais os comentarios do Slicer sumiram =/ Editado Maio 29, 2013 por ApShopAdmin Link para o comentário https://xtibia.com/forum/topic/215077-encerrado-pda-problema-no-headbutt/#findComment-1525929 Compartilhar em outros sites More sharing options...
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