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(Resolvido)Bugs Potions 8.60


Bolinhoo28

Pergunta

(Tópico Resolvido, mover para Duvidas Sanadas)

 

 

Ta tendo um bug nas potions do meu ot.

 

Caso voce tem as potions agrupada e voce use uma todas são gastas o.O

 

Tipo se voce tiver 100 potions agrupada e usa uma as outras somem e viram empty potion

 

You see 100 health potions.

 

Usei uma

 

You see 100 empty potion flasks.

 

 

 

Se alguem souber como arrumar, ou saber se tem algum jeito das potion e runas não se agrupar mais

 

Espero respostas ;DD

Editado por Bolinhoo28
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Bom, se quiserem testar o meu Script, tá aí para vocês.

 

Vá em Data/Actions/Scripts/Liquidis/Potions.lua e cole isso:

local config = {

removeOnUse = "no",

usableOnTarget = "yes", -- can be used on target? (fe. healing friend)

splashable = "no",

range = -1,

realAnimation = "no", -- make text effect visible only for players in range 1x1

multiplier = {

health = 1.0,

mana = 1.0

}

}

 

config.removeOnUse = getBooleanFromString(config.removeOnUse)

config.usableOnTarget = getBooleanFromString(config.usableOnTarget)

config.splashable = getBooleanFromString(config.splashable)

config.realAnimation = getBooleanFromString(config.realAnimation)

 

local POTIONS = {

[8704] = {empty = 0, splash = 42, health = {50, 100}}, -- small health potion

[7618] = {empty = 0, splash = 42, health = {100, 200}}, -- health potion

[7588] = {empty = 0, splash = 42, health = {200, 400}, level = 50, vocations = {3, 4, 7, 8}, vocStr = "knights and paladins"}, -- strong health potion

[7591] = {empty = 0, splash = 42, health = {500, 700}, level = 80, vocations = {4, 8}, vocStr = "knights"}, -- great health potion

[8473] = {empty = 0, splash = 42, health = {800, 1000}, level = 130, vocations = {4, 8}, vocStr = "knights"}, -- ultimate health potion

 

[7620] = {empty = 0, splash = 47, mana = {70, 130}}, -- mana potion

[7589] = {empty = 0, splash = 47, mana = {110, 190}, level = 50, vocations = {1, 2, 3, 5, 6, 7}, vocStr = "sorcerers, druids and paladins"}, -- strong mana potion

[7590] = {empty = 0, splash = 47, mana = {200, 300}, level = 80, vocations = {1, 2, 5, 6,}, vocStr = "sorcerers, druids, hell wizards and high saintess"}, -- great mana potion

 

[8472] = {empty = 0, splash = 43, health = {200, 400}, mana = {110, 190}, level = 80, vocations = {3, 7}, vocStr = "paladins"} -- great spirit potion

}

 

local exhaust = createConditionObject(CONDITION_EXHAUST)

setConditionParam(exhaust, CONDITION_PARAM_TICKS, (getConfigInfo('timeBetweenExActions') - 100))

 

function onUse(cid, item, fromPosition, itemEx, toPosition)

local potion = POTIONS[item.itemid]

if(not potion) then

return false

end

 

if(not isPlayer(itemEx.uid) or (not config.usableOnTarget and cid ~= itemEx.uid)) then

if(not config.splashable) then

return false

end

 

if(toPosition.x == CONTAINER_POSITION) then

toPosition = getThingPosition(item.uid)

end

 

doDecayItem(doCreateItem(POOL, potion.splash, toPosition))

doRemoveItem(item.uid, 1)

if(not potion.empty or config.removeOnUse) then

return true

end

 

if(fromPosition.x ~= CONTAINER_POSITION) then

doCreateItem(potion.empty, fromPosition)

else

doPlayerAddItem(cid, potion.empty, 1)

end

 

return true

end

 

if(hasCondition(cid, CONDITION_EXHAUST)) then

doPlayerSendDefaultCancel(cid, RETURNVALUE_YOUAREEXHAUSTED)

return true

end

 

if(((potion.level and getPlayerLevel(itemEx.uid) < potion.level) or (potion.vocations and not isInArray(potion.vocations, getPlayerVocation(itemEx.uid)))) and

not getPlayerCustomFlagValue(cid, PLAYERCUSTOMFLAG_GAMEMASTERPRIVILEGES))

then

doCreatureSay(itemEx.uid, "Somente " .. potion.vocStr .. (potion.level and (" do level " .. potion.level) or "") .. " ou mais podem beber esse liquido.", TALKTYPE_ORANGE_1)

return true

end

 

if(config.range > 0 and cid ~= itemEx.uid and getDistanceBetween(getThingPosition(cid), getThingPosition(itemEx.uid)) > config.range) then

return false

end

 

local health = potion.health

if(health and not doCreatureAddHealth(itemEx.uid, math.ceil(math.random(health[1], health[2]) * config.multiplier.health))) then

return false

end

 

local mana = potion.mana

if(mana and not doPlayerAddMana(itemEx.uid, math.ceil(math.random(mana[1], mana[2]) * config.multiplier.mana))) then

return false

end

 

doSendMagicEffect(getThingPosition(itemEx.uid), CONST_ME_MAGIC_BLUE)

if(not config.realAnimation) then

doCreatureSay(itemEx.uid, "Aaaah...", TALKTYPE_ORANGE_1)

else

for i, tid in ipairs(getSpectators(getThingPosition(itemEx.uid), 1, 1)) do

if(isPlayer(tid)) then

doCreatureSay(itemEx.uid, "Aaaah...", TALKTYPE_ORANGE_1, false, tid)

end

end

end

 

doAddCondition(cid, exhaust)

doRemoveItem(item.uid, 1)

if(not potion.empty or config.removeOnUse) then

return true

end

 

if(fromPosition.x ~= CONTAINER_POSITION) then

doCreateItem(potion.empty, fromPosition)

else

doPlayerAddItem(cid, potion.empty, 1)

end

 

return true

end

 

 

Espero ter ajudado amigo.

Atenciosamente, Jacques.

Editado por TrinksOTReturned
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