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doohrush

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Olá pessoal eu ando precisando de todos os monstros da boss task.

aqui vai uma lista:

 

*Stonecracker

*Tiquandas

*Revenge

*The Many

*Esmeralda

*Shardhead

*Hide

*The Snapper

*The Noxious Spawn

*Leviathan

 

 

me ajudadaria muito!

rep+ pra quem tiver e quiser compartilhar

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Stonecracker:

 

<?xml version="1.0" encoding="UTF-8"?>
<monster name="Stonecracker" nameDescription="stonecracker" race="blood" experience="3500" speed="280" manacost="0">
	<health now="6500" max="6500"/>
	<look type="55" corpse="5999"/>
	<targetchange interval="5000" chance="8"/>
	<strategy attack="100" defense="0"/>
	<flags>
			<flag summonable="0"/>
			<flag attackable="1"/>
			<flag hostile="1"/>
			<flag illusionable="0"/>
			<flag convinceable="0"/>
			<flag pushable="0"/>
			<flag canpushitems="1"/>
			<flag canpushcreatures="1"/>
			<flag targetdistance="1"/>
			<flag staticattack="90"/>
			<flag runonhealth="0"/>
	</flags>
	<attacks>
			<attack name="melee" interval="2000" skill="90" attack="100"/>
			<attack name="physical" interval="2000" chance="20" range="7" min="-200" max="-280">
					<attribute key="shootEffect" value="largerock"/>
			</attack>
	</attacks>
	<defenses armor="40" defense="45">
			<defense name="speed" interval="2000" chance="10" speedchange="360" duration="4000">
					<attribute key="areaEffect" value="redshimmer"/>
			</defense>
			<defense name="healing" interval="2000" chance="10" min="500" max="600">
					<attribute key="areaEffect" value="blueshimmer"/>
			</defense>
	</defenses>
	<elements>
			<element earthPercent="85"/>
			<element holyPercent="35"/>
			<element firePercent="40"/>
			<element energyPercent="15"/>
			<element physicalPercent="15"/>
			<element icePercent="-5"/>
	</elements>
	<immunities>
			<immunity paralyze="1"/>
			<immunity invisible="1"/>
	</immunities>
	<voices interval="5000" chance="10">
			<voice sentence="HUAHAHA!"/>
	</voices>
	<loot>
			<item id="2148" countmax="100" chance="76225" /> <!-- gold coin -->
			<item id="5893" chance="64800" /> <!-- perfect behemoth fang -->
			<item id="2666" chance="36200" /> <!-- meat -->
			<item id="5930" chance="50500" /> <!-- behemoth claw -->
			<item id="7368" countmax="2" chance="11225" /> <!-- assassin star -->
			<item id="2489" chance="7650" /> <!-- dark armor -->
			<item id="2553" chance="14800" /> <!-- pick -->
			<item id="2416" chance="14800" /> <!-- crowbar -->
			<item id="2150" countmax="2" chance="7650" /> <!-- small amethyst -->
			<item id="2387" chance="7650" /> <!-- double axe -->
			<item id="2463" chance="7650" /> <!-- plate armor -->
	</loot>
</monster>

 

Tiquanda's Revenge:

 

<?xml version="1.0" encoding="UTF-8"?>
<monster name="Tiquandas Revenge" nameDescription="a tiquandas revenge" race="venom" experience="1755" speed="440" manacost="0">
<health now="2000" max="2000"/>
<look type="120" corpse="6047"/>
<targetchange interval="5000" chance="8"/>
<strategy attack="100" defense="0"/>
<flags>
<flag summonable="0"/>
<flag attackable="1"/>
<flag hostile="1"/>
<flag illusionable="0"/>
<flag convinceable="0"/>
<flag pushable="0"/>
<flag canpushitems="1"/>
<flag canpushcreatures="1"/>
<flag targetdistance="1"/>
<flag staticattack="90"/>
<flag runonhealth="400"/>
</flags>
<attacks>
<attack name="melee" interval="2000" skill="70" attack="40" poison="95"/>
<attack name="poison" interval="1000" chance="25" range="7" min="-60" max="-200">
<attribute key="shootEffect" value="poison"/>
<attribute key="areaEffect" value="greenspark"/>
</attack>
<attack name="speed" interval="1000" chance="34" range="7" speedchange="-850" duration="30000">
<attribute key="shootEffect" value="poison"/>
<attribute key="areaEffect" value="greenspark"/>
</attack>
<attack name="poison" interval="1000" chance="12" radius="3" target="0" min="-40" max="-130">
<attribute key="areaEffect" value="poison"/>
</attack>
</attacks>
<defenses armor="30" defense="31">
<defense name="ultimate healing" interval="1200" chance="35" min="600" max="800"/>
</defenses>
<elements>
<element earthPercent="100"/>
</elements>
<immunities>
<immunity invisible="1"/>
</immunities>
<loot>
<item id="2148" countmax="10" chance="100000"/><!-- gold coin -->
<item id="2148" countmax="100" chance="100000"/><!-- gold coin -->
<item id="2666" countmax="50" chance="33333"/><!-- meat -->
<item id="2671" countmax="8" chance="20000"/><!-- ham -->
<item id="2145" countmax="3" chance="33333"/><!-- small diamond -->
<item id="7732" chance="4000"/><!-- seeds -->
<item id="5015" chance="100000"/><!-- mandrake -->
<item id="3976" countmax="10" chance="50000"/><!-- worm -->
</loot>
</monster>

 

 

The Many:

 

<?xml version="1.0" encoding="UTF-8"?>
<monster name="The Many" nameDescription="the many" race="blood" experience="4000" speed="260" manacost="0">
	<health now="4600" max="4600"/>
	<look type="121" corpse="6048"/>
	<targetchange interval="5000" chance="8"/>
	<strategy attack="100" defense="0"/>
	<flags>
			<flag summonable="0"/>
			<flag attackable="1"/>
			<flag hostile="1"/>
			<flag illusionable="1"/>
			<flag convinceable="0"/>
			<flag pushable="0"/>
			<flag canpushitems="1"/>
			<flag canpushcreatures="1"/>
			<flag targetdistance="1"/>
			<flag staticattack="90"/>
			<flag runonhealth="300"/>
	</flags>
	<attacks>
			<attack name="melee" interval="2000" skill="80" attack="60"/>
			<attack name="earth" interval="2000" chance="14" length="8" spread="3" min="-65" max="-320">
					<attribute key="areaEffect" value="smallplants"/>
			</attack>
			<attack name="speed" interval="2000" chance="14" range="7" radius="4" target="1" speedchange="-360" duration="15000">
					<attribute key="shootEffect" value="poison"/>
					<attribute key="areaEffect" value="greenbubble"/>
			</attack>
			<attack name="ice" interval="2000" chance="14" length="8" spread="3" min="-100" max="-250">
					<attribute key="areaEffect" value="bluebubble"/>
			</attack>
			<attack name="ice" interval="2000" chance="14" range="7" target="1" min="-70" max="-155">
					<attribute key="shootEffect" value="ice"/>
					<attribute key="areaEffect" value="iceattack"/>
			</attack>	  
	</attacks>
	<defenses armor="25" defense="35">
			<defense name="healing" interval="2000" chance="14" min="420" max="500">
					<attribute key="areaEffect" value="blueshimmer"/>
			</defense>
	</defenses>
	<elements>
			<element icePercent="50"/>
			<element holyPercent="30"/>
			<element physicalPercent="-5"/>
			<element energyPercent="-10"/>
	</elements>
	<immunities>
			<immunity lifedrain="1"/>
			<immunity paralyze="1"/>
			<immunity invisible="1"/>
			<immunity earth="1"/>
	</immunities>
	<voices interval="5000" chance="9">
			<voice sentence="FCHHHHH"/>
			<voice sentence="HISSSS"/>
	</voices>
	<loot>
			<item id="7589" countmax="5" chance="49525" /><!-- strong mana potion -->
			<item id="2146" countmax="5" chance="52100" /><!-- small sapphire -->
			<item id="9971" countmax="3" chance="49975" /><!-- gold ingot -->
			<item id="2197" chance="100000" /><!-- stone skin amulet -->
			<item id="10523" chance="100000" /><!-- egg of the many -->
			<item id="10219" chance="74700" /><!-- sacred tree amulet -->
			<item id="2536" chance="65025" /><!-- medusa shield -->
			<item id="2498" chance="29525" /><!-- royal helmet -->
			<item id="2475" chance="71475" /><!-- warrior helmet -->
	</loot>
</monster>

Esmeralda:

 

<?xml version="1.0" encoding="UTF-8"?>
<monster name="Esmeralda" nameDescription="esmeralda" race="blood" experience="600" speed="245" manacost="0">
	<health now="800" max="800"/>
	<look type="305" corpse="9871"/>
	<targetchange interval="5000" chance="8"/>
	<strategy attack="100" defense="0"/>
	<flags>
			<flag summonable="0"/>
			<flag attackable="1"/>
			<flag hostile="1"/>
			<flag illusionable="0"/>
			<flag convinceable="0"/>
			<flag pushable="0"/>
			<flag canpushitems="1"/>
			<flag canpushcreatures="1"/>
			<flag targetdistance="1"/>
			<flag staticattack="90"/>
			<flag runonhealth="0"/>
	</flags>
	<attacks>
			<attack name="melee" interval="2000" skill="60" attack="50" poison="100"/>
			<attack name="earth" interval="2000" chance="16" range="7" min="-0" max="-110">
					<attribute key="shootEffect" value="poison"/>
			</attack>
			<attack name="poisoncondition" interval="2000" chance="16" length="8" spread="0" min="-100" max="-100">
					<attribute key="areaEffect" value="smallplants"/>
			</attack>
			<attack name="poisoncondition" interval="2000" chance="16" radius="3"  min="-80" max="-80">
					<attribute key="areaEffect" value="greenspark"/>
			</attack>
			<attack name="lifedrain" interval="2000" chance="16" range="7" radius="3" target="0" min="-0" max="-110">
					<attribute key="areaEffect" value="redspark"/>
			</attack>
	</attacks>
	<defenses armor="30" defense="30"/>
	<elements>
			<element firePercent="-10"/>
	</elements>
	<immunities>
			<immunity death="1"/>
			<immunity earth="1"/>
			<immunity paralyze="1"/>
			<immunity lifedrain="1"/>
			<immunity drunk="1"/>
			<immunity drown="1"/>
			<immunity invisible="1"/>
	</immunities>
	<voices interval="2000" chance="9">
			<voice sentence="Fcccccchhhhhh"/>
	</voices>
	<loot>
			<item id="2152" countmax="4" chance="66025" /><!-- platinum coin -->
			<item id="2214" chance="100000" /><!-- ring of healing -->
			<item id="2528" chance="41400" /><!-- tower shield -->
			<item id="2381" chance="24750" /><!-- halberd -->
			<item id="2148" countmax="100" chance="55350" /><!-- gold coin -->
			<item id="2148" countmax="19" chance="55350" /><!-- gold coin -->
			<item id="10585" chance="100000" /><!-- mutated rat tail -->
			<item id="2438" chance="14150" /><!-- epee -->
			<item id="2476" chance="47475" /><!-- knight armor -->
			<item id="2799" chance="6550" /><!-- stone herb -->
			<item id="7884" chance="3525" /><!-- terra mantle -->
	</loot>

</monster>

 

Shardhead:

 

<?xml version="1.0" encoding="UTF-8"?><monster name="Shardhead" nameDescription="shardhead" race="undead" experience="650" speed="195" manacost="0">
	<health now="800" max="800"/>
	<look type="261" corpse="7282"/>
	<targetchange interval="2000" chance="5"/>
	<strategy attack="100" defense="0"/>
	<flags>
			<flag summonable="0"/>
			<flag attackable="1"/>
			<flag hostile="1"/>
			<flag illusionable="0"/>
			<flag convinceable="0"/>
			<flag pushable="0"/>
			<flag canpushitems="1"/>
			<flag staticattack="50"/>
			<flag lightlevel="0"/>
			<flag lightcolor="0"/>
			<flag targetdistance="1"/>
			<flag runonhealth="0"/>
	</flags>
	<attacks>
			<attack name="melee" interval="2000" skill="100" attack="50"/>
			<attack name="ice" interval="2000" chance="20" range="7" target="1" min="-0" max="-90">
					<attribute key="shootEffect" value="ice"/>
					<attribute key="areaEffect" value="iceattack"/>
			</attack>
			<attack name="speed" interval="2000" chance="20" length="8" spread="0" speedchange="-360" duration="5000">
					<attribute key="areaEffect" value="icearea"/>
			</attack>
	</attacks>
	<defenses armor="25" defense="26"/>
	<elements>
			<element physicalPercent="25"/>
			<element energyPercent="-20"/>
	</elements>
	<immunities>
			<immunity holy="1"/>
			<immunity death="1"/>
			<immunity fire="1"/>
			<immunity ice="1"/>
			<immunity invisible="1"/>
			<immunity paralyze="1"/>
			<immunity drunk="1"/>
	</immunities>
	<voices interval="2000" chance="5">
			<voice sentence="Chrr."/>
	</voices>
	<loot>
			<item id="2148" countmax="87" chance="99700" /><!-- gold coin -->
			<item id="7290" chance="40000" /><!-- shard -->
			<item id="7588" chance="100000" /><!-- strong health potion -->
			<item id="10578" chance="40000" /><!-- frosty heart -->
			<item id="7441" chance="80000" /><!-- ice cube -->  
			<item id="7449" chance="30000" /><!-- crystal sword -->
	</loot>

</monster>

 

Hide:

 

<?xml version="1.0" encoding="UTF-8"?><monster name="Hide" nameDescription="hide" race="venom" experience="240" speed="280">
	<health now="500" max="500"/>
	<look type="219" corpse="6060"/>
	<targetchange interval="5000" chance="8"/>
	<strategy attack="100" defense="0"/>
	<flags>
			<flag summonable="0"/>
			<flag attackable="1"/>
			<flag hostile="1"/>
			<flag illusionable="0"/>
			<flag convinceable="0"/>
			<flag pushable="0"/>
			<flag canpushitems="1"/>
			<flag canpushcreatures="0"/>
			<flag targetdistance="1"/>
			<flag staticattack="90"/>
			<flag runonhealth="0"/>
	</flags>
	<attacks>
			<attack name="melee" interval="2000" skill="60" attack="40" poison="80"/>
	</attacks>
	<defenses armor="25" defense="40">
			<defense name="speed" interval="2000" chance="25" speedchange="340" duration="5000">
					<attribute key="areaEffect" value="redshimmer"/>
			</defense>
	</defenses>
	<elements>
			<element energyPercent="10"/>
			<element firePercent="-15"/>
			<element icePercent="-15"/>
			<element physicalPercent="40"/>
	</elements>
	<immunities>
			<immunity outfit="1"/>
			<immunity drunk="1"/>
			<immunity invisible="1"/>
			<immunity earth="1"/>
	</immunities>
	<loot>
			<item id="2152" countmax="5" chance="41075" /><!-- platinum coin -->
			<item id="7903" chance="43750" /><!-- terra hood -->
			<item id="2457" chance="63625" /><!-- steel helmet -->
			<item id="2477" chance="50850" /><!-- knight legs -->
			<item id="2169" chance="38100" /><!-- time ring -->
	</loot>

</monster>

 

The Snapper:

 

<?xml version="1.0" encoding="UTF-8"?><monster name="The Snapper" nameDescription="the snapper" race="blood" experience="150" speed="240">
	<health now="300" max="300"/>
	<look type="119" corpse="6046"/>
	<targetchange interval="5000" chance="8"/>
	<strategy attack="100" defense="0"/>
	<flags>
			<flag summonable="0"/>
			<flag attackable="1"/>
			<flag hostile="1"/>
			<flag illusionable="0"/>
			<flag convinceable="0"/>
			<flag pushable="0"/>
			<flag canpushitems="1"/>
			<flag canpushcreatures="1"/>
			<flag targetdistance="1"/>
			<flag staticattack="90"/>
			<flag runonhealth="30"/>
	</flags>
	<attacks>
			<attack name="melee" interval="2000" skill="20" attack="40"/>
	</attacks>
	<defenses armor="13" defense="5"/>
	<elements>
			<element earthPercent="15"/>
			<element icePercent="10"/>
			<element energyPercent="-5"/>
			<element firePercent="-10"/>
			<element physicalPercent="-5"/>
	</elements>
	<immunities>
			<immunity paralyze="1"/>
			<immunity invisible="1"/>
	</immunities>
	<loot>
			<item id="7618" countmax="5" chance="49100" /><!-- health potion -->
			<item id="2647" chance="46500" /><!-- plate legs -->
			<item id="2148" countmax="100" chance="52675" /><!-- gold coin -->
			<item id="2148" countmax="94" chance="52675" /><!-- gold coin -->
			<item id="2463" chance="35500" /><!-- plate armor -->
			<item id="2168" chance="100000" /><!-- life ring -->
			<item id="3982" chance="9500" /><!-- crocodile boots -->
			<item id="2476" chance="3500" /><!-- knight armor -->
	</loot>

</monster>

 

The Noxious Spawn:

 

<?xml version="1.0" encoding="UTF-8"?><monster name="The Noxious Spawn" nameDescription="the noxious spawn" race="venom" experience="6000" speed="360" manacost="0">
	<health now="9500" max="9500"/>
	<look type="220" corpse="4323"/>
	<targetchange interval="5000" chance="8"/>
	<strategy attack="100" defense="0"/>
	<flags>
			<flag summonable="0"/>
			<flag attackable="1"/>
			<flag hostile="1"/>
			<flag illusionable="0"/>
			<flag convinceable="0"/>
			<flag pushable="0"/>
			<flag canpushitems="1"/>
			<flag canpushcreatures="1"/>
			<flag targetdistance="1"/>
			<flag staticattack="90"/>
			<flag runonhealth="275"/>
	</flags>
	<attacks>
			<attack name="melee" interval="2000" skill="40" attack="100"/>
			<attack name="speed" interval="2000" chance="12" range="7" speedchange="-660" duration="5000"/>
			<attack name="earth" interval="2000" chance="12" length="8" spread="3" min="-0" max="-550">
					<attribute key="areaEffect" value="smallplants"/>
			</attack>
			<attack name="lifedrain" interval="2000" chance="12" length="8" spread="0" min="-0" max="-550">
					<attribute key="areaEffect" value="rednote"/>
			</attack>
			<attack name="poison" interval="2000" chance="12" range="1" min="-0" max="-300">
					<attribute key="shootEffect" value="poison"/>
					<attribute key="areaEffect" value="poison"/>
			</attack>
			<attack name="outfit" interval="2000" chance="12" range="7" item="3976" duration="4000">
					<attribute key="areaEffect" value="blueshimmer"/>
			</attack>
	</attacks>
	<defenses armor="18" defense="25">
			<defense name="healing" interval="2000" chance="12" min="900" max="1000">
					<attribute key="areaEffect" value="blueshimmer"/>
			</defense>
	</defenses>
	<elements>
			<element icePercent="20"/>
			<element firePercent="-10"/>
			<element energyPercent="-10"/>
	</elements>
	<immunities>
			<immunity paralyze="1"/>
			<immunity invisible="1"/>
			<immunity earth="1"/>
	</immunities>
	<voices interval="5000" chance="9">
			<voice sentence="Sssssouls for the one"/>
			<voice sentence="HISSSS" yell="1"/>
			<voice sentence="Tsssse one will risssse again"/>
			<voice sentence="I bring your deathhh, mortalssss"/>
	</voices>
	<loot>
			<item id="2152" countmax="5" chance="51850" /><!-- platinum coin -->
			<item id="7456" chance="37000" /><!-- noble axe -->
			<item id="2152" countmax="95" chance="10750" /><!-- assassin star -->
			<item id="7365" chance="525" /><!-- onyx arrow -->
			<item id="10309" chance="31500" /><!-- claw of the noxious spawn-->
			<item id="2168" chance="35000" /><!-- life ring -->	
			<item id="2547" countmax="29" chance="36250" /><!-- power bolt -->	  
			<item id="7386" chance="27750" /><!-- mercenary sword -->
			<item id="2796" chance="11111" /><!-- green mushroom -->
	</loot>

</monster>

 

Leviathan:

 

<?xml version="1.0" encoding="UTF-8"?>
<monster name="Leviathan" nameDescription="a leviathan" race="blood" experience="5000" speed="758" manacost="0">
<health now="6000" max="6000"/>
<look type="275" corpse="8307"/>
<targetchange interval="2000" chance="50"/>
<strategy attack="100" defense="0"/>
<flags>
<flag summonable="0"/>
<flag attackable="1"/>
<flag hostile="1"/>
<flag illusionable="0"/>
<flag convinceable="0"/>
<flag pushable="0"/>
<flag canpushitems="1"/>
<flag canpushcreatures="1"/>
<flag targetdistance="0"/>
<flag runonhealth="600"/>
</flags>
<attacks>
<attack name="melee" interval="2000" skill="75" attack="70"/>
<attack name="earth" interval="1000" chance="8" length="9" spread="3" min="-130" max="-460">
<attribute key="areaEffect" value="bigplants"/>
</attack>
<attack name="ice" interval="1000" chance="10" length="9" spread="3" min="-365" max="-491">
<attribute key="areaEffect" value="icearea"/>
</attack>
<attack name="drown" interval="1000" chance="11" radius="4" target="1" min ="-15" max="-20">
<attribute key="areaEffect" value="bluebubble"/>
</attack>
</attacks>
<defenses armor="20" defense="30">
<defense name="healing" interval="1000" chance="25" min="50" max="150">
<attribute key="areaEffect" value="blueshimmer"/>
</defense>
</defenses>
<immunities>
<immunity ice="1"/>
<immunity paralyze="1"/>
<immunity invisible="1"/>
<immunity drown="1"/>
</immunities>
<voices interval="3000" chance="200">
<voice sentence="CHHHRRRR"/>
<voice sentence="HISSSS"/>
</voices>
<elements>
<element firePercent="30"/>
<element energyPercent="-10"/>
<element physicalPercent="-10"/>
<element deathPercent="-10"/>
</elements>
<loot>
<!-- TODO: fix loot... -->
<item id="2148" countmax="80" chance="40000"/><!-- gold coin -->
<item id="2152" countmax="6" chance="40000"/><!-- platinum coin -->
<item id="2146" countmax="3" chance="10000"/><!-- small saphire -->
<item id="1987" chance="100000"><!-- bag -->
<inside>
<item id="2148" countmax="80" chance="40000"/><!-- gold coin -->
</inside>
</item>
</loot>
</monster>

 

 

Vixi, desculpa a bagunça ._.

Editado por Byerne
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