Stonecracker:
<?xml version="1.0" encoding="UTF-8"?> <monster name="Stonecracker" nameDescription="stonecracker" race="blood" experience="3500" speed="280" manacost="0"> <health now="6500" max="6500"/> <look type="55" corpse="5999"/> <targetchange interval="5000" chance="8"/> <strategy attack="100" defense="0"/> <flags> <flag summonable="0"/> <flag attackable="1"/> <flag hostile="1"/> <flag illusionable="0"/> <flag convinceable="0"/> <flag pushable="0"/> <flag canpushitems="1"/> <flag canpushcreatures="1"/> <flag targetdistance="1"/> <flag staticattack="90"/> <flag runonhealth="0"/> </flags> <attacks> <attack name="melee" interval="2000" skill="90" attack="100"/> <attack name="physical" interval="2000" chance="20" range="7" min="-200" max="-280"> <attribute key="shootEffect" value="largerock"/> </attack> </attacks> <defenses armor="40" defense="45"> <defense name="speed" interval="2000" chance="10" speedchange="360" duration="4000"> <attribute key="areaEffect" value="redshimmer"/> </defense> <defense name="healing" interval="2000" chance="10" min="500" max="600"> <attribute key="areaEffect" value="blueshimmer"/> </defense> </defenses> <elements> <element earthPercent="85"/> <element holyPercent="35"/> <element firePercent="40"/> <element energyPercent="15"/> <element physicalPercent="15"/> <element icePercent="-5"/> </elements> <immunities> <immunity paralyze="1"/> <immunity invisible="1"/> </immunities> <voices interval="5000" chance="10"> <voice sentence="HUAHAHA!"/> </voices> <loot> <item id="2148" countmax="100" chance="76225" /> <!-- gold coin --> <item id="5893" chance="64800" /> <!-- perfect behemoth fang --> <item id="2666" chance="36200" /> <!-- meat --> <item id="5930" chance="50500" /> <!-- behemoth claw --> <item id="7368" countmax="2" chance="11225" /> <!-- assassin star --> <item id="2489" chance="7650" /> <!-- dark armor --> <item id="2553" chance="14800" /> <!-- pick --> <item id="2416" chance="14800" /> <!-- crowbar --> <item id="2150" countmax="2" chance="7650" /> <!-- small amethyst --> <item id="2387" chance="7650" /> <!-- double axe --> <item id="2463" chance="7650" /> <!-- plate armor --> </loot> </monster>
Tiquanda's Revenge:
<?xml version="1.0" encoding="UTF-8"?> <monster name="Tiquandas Revenge" nameDescription="a tiquandas revenge" race="venom" experience="1755" speed="440" manacost="0"> <health now="2000" max="2000"/> <look type="120" corpse="6047"/> <targetchange interval="5000" chance="8"/> <strategy attack="100" defense="0"/> <flags> <flag summonable="0"/> <flag attackable="1"/> <flag hostile="1"/> <flag illusionable="0"/> <flag convinceable="0"/> <flag pushable="0"/> <flag canpushitems="1"/> <flag canpushcreatures="1"/> <flag targetdistance="1"/> <flag staticattack="90"/> <flag runonhealth="400"/> </flags> <attacks> <attack name="melee" interval="2000" skill="70" attack="40" poison="95"/> <attack name="poison" interval="1000" chance="25" range="7" min="-60" max="-200"> <attribute key="shootEffect" value="poison"/> <attribute key="areaEffect" value="greenspark"/> </attack> <attack name="speed" interval="1000" chance="34" range="7" speedchange="-850" duration="30000"> <attribute key="shootEffect" value="poison"/> <attribute key="areaEffect" value="greenspark"/> </attack> <attack name="poison" interval="1000" chance="12" radius="3" target="0" min="-40" max="-130"> <attribute key="areaEffect" value="poison"/> </attack> </attacks> <defenses armor="30" defense="31"> <defense name="ultimate healing" interval="1200" chance="35" min="600" max="800"/> </defenses> <elements> <element earthPercent="100"/> </elements> <immunities> <immunity invisible="1"/> </immunities> <loot> <item id="2148" countmax="10" chance="100000"/><!-- gold coin --> <item id="2148" countmax="100" chance="100000"/><!-- gold coin --> <item id="2666" countmax="50" chance="33333"/><!-- meat --> <item id="2671" countmax="8" chance="20000"/><!-- ham --> <item id="2145" countmax="3" chance="33333"/><!-- small diamond --> <item id="7732" chance="4000"/><!-- seeds --> <item id="5015" chance="100000"/><!-- mandrake --> <item id="3976" countmax="10" chance="50000"/><!-- worm --> </loot> </monster>
The Many:
<?xml version="1.0" encoding="UTF-8"?> <monster name="The Many" nameDescription="the many" race="blood" experience="4000" speed="260" manacost="0"> <health now="4600" max="4600"/> <look type="121" corpse="6048"/> <targetchange interval="5000" chance="8"/> <strategy attack="100" defense="0"/> <flags> <flag summonable="0"/> <flag attackable="1"/> <flag hostile="1"/> <flag illusionable="1"/> <flag convinceable="0"/> <flag pushable="0"/> <flag canpushitems="1"/> <flag canpushcreatures="1"/> <flag targetdistance="1"/> <flag staticattack="90"/> <flag runonhealth="300"/> </flags> <attacks> <attack name="melee" interval="2000" skill="80" attack="60"/> <attack name="earth" interval="2000" chance="14" length="8" spread="3" min="-65" max="-320"> <attribute key="areaEffect" value="smallplants"/> </attack> <attack name="speed" interval="2000" chance="14" range="7" radius="4" target="1" speedchange="-360" duration="15000"> <attribute key="shootEffect" value="poison"/> <attribute key="areaEffect" value="greenbubble"/> </attack> <attack name="ice" interval="2000" chance="14" length="8" spread="3" min="-100" max="-250"> <attribute key="areaEffect" value="bluebubble"/> </attack> <attack name="ice" interval="2000" chance="14" range="7" target="1" min="-70" max="-155"> <attribute key="shootEffect" value="ice"/> <attribute key="areaEffect" value="iceattack"/> </attack> </attacks> <defenses armor="25" defense="35"> <defense name="healing" interval="2000" chance="14" min="420" max="500"> <attribute key="areaEffect" value="blueshimmer"/> </defense> </defenses> <elements> <element icePercent="50"/> <element holyPercent="30"/> <element physicalPercent="-5"/> <element energyPercent="-10"/> </elements> <immunities> <immunity lifedrain="1"/> <immunity paralyze="1"/> <immunity invisible="1"/> <immunity earth="1"/> </immunities> <voices interval="5000" chance="9"> <voice sentence="FCHHHHH"/> <voice sentence="HISSSS"/> </voices> <loot> <item id="7589" countmax="5" chance="49525" /><!-- strong mana potion --> <item id="2146" countmax="5" chance="52100" /><!-- small sapphire --> <item id="9971" countmax="3" chance="49975" /><!-- gold ingot --> <item id="2197" chance="100000" /><!-- stone skin amulet --> <item id="10523" chance="100000" /><!-- egg of the many --> <item id="10219" chance="74700" /><!-- sacred tree amulet --> <item id="2536" chance="65025" /><!-- medusa shield --> <item id="2498" chance="29525" /><!-- royal helmet --> <item id="2475" chance="71475" /><!-- warrior helmet --> </loot> </monster>
Esmeralda:
<?xml version="1.0" encoding="UTF-8"?> <monster name="Esmeralda" nameDescription="esmeralda" race="blood" experience="600" speed="245" manacost="0"> <health now="800" max="800"/> <look type="305" corpse="9871"/> <targetchange interval="5000" chance="8"/> <strategy attack="100" defense="0"/> <flags> <flag summonable="0"/> <flag attackable="1"/> <flag hostile="1"/> <flag illusionable="0"/> <flag convinceable="0"/> <flag pushable="0"/> <flag canpushitems="1"/> <flag canpushcreatures="1"/> <flag targetdistance="1"/> <flag staticattack="90"/> <flag runonhealth="0"/> </flags> <attacks> <attack name="melee" interval="2000" skill="60" attack="50" poison="100"/> <attack name="earth" interval="2000" chance="16" range="7" min="-0" max="-110"> <attribute key="shootEffect" value="poison"/> </attack> <attack name="poisoncondition" interval="2000" chance="16" length="8" spread="0" min="-100" max="-100"> <attribute key="areaEffect" value="smallplants"/> </attack> <attack name="poisoncondition" interval="2000" chance="16" radius="3" min="-80" max="-80"> <attribute key="areaEffect" value="greenspark"/> </attack> <attack name="lifedrain" interval="2000" chance="16" range="7" radius="3" target="0" min="-0" max="-110"> <attribute key="areaEffect" value="redspark"/> </attack> </attacks> <defenses armor="30" defense="30"/> <elements> <element firePercent="-10"/> </elements> <immunities> <immunity death="1"/> <immunity earth="1"/> <immunity paralyze="1"/> <immunity lifedrain="1"/> <immunity drunk="1"/> <immunity drown="1"/> <immunity invisible="1"/> </immunities> <voices interval="2000" chance="9"> <voice sentence="Fcccccchhhhhh"/> </voices> <loot> <item id="2152" countmax="4" chance="66025" /><!-- platinum coin --> <item id="2214" chance="100000" /><!-- ring of healing --> <item id="2528" chance="41400" /><!-- tower shield --> <item id="2381" chance="24750" /><!-- halberd --> <item id="2148" countmax="100" chance="55350" /><!-- gold coin --> <item id="2148" countmax="19" chance="55350" /><!-- gold coin --> <item id="10585" chance="100000" /><!-- mutated rat tail --> <item id="2438" chance="14150" /><!-- epee --> <item id="2476" chance="47475" /><!-- knight armor --> <item id="2799" chance="6550" /><!-- stone herb --> <item id="7884" chance="3525" /><!-- terra mantle --> </loot> </monster>
Shardhead:
<?xml version="1.0" encoding="UTF-8"?><monster name="Shardhead" nameDescription="shardhead" race="undead" experience="650" speed="195" manacost="0"> <health now="800" max="800"/> <look type="261" corpse="7282"/> <targetchange interval="2000" chance="5"/> <strategy attack="100" defense="0"/> <flags> <flag summonable="0"/> <flag attackable="1"/> <flag hostile="1"/> <flag illusionable="0"/> <flag convinceable="0"/> <flag pushable="0"/> <flag canpushitems="1"/> <flag staticattack="50"/> <flag lightlevel="0"/> <flag lightcolor="0"/> <flag targetdistance="1"/> <flag runonhealth="0"/> </flags> <attacks> <attack name="melee" interval="2000" skill="100" attack="50"/> <attack name="ice" interval="2000" chance="20" range="7" target="1" min="-0" max="-90"> <attribute key="shootEffect" value="ice"/> <attribute key="areaEffect" value="iceattack"/> </attack> <attack name="speed" interval="2000" chance="20" length="8" spread="0" speedchange="-360" duration="5000"> <attribute key="areaEffect" value="icearea"/> </attack> </attacks> <defenses armor="25" defense="26"/> <elements> <element physicalPercent="25"/> <element energyPercent="-20"/> </elements> <immunities> <immunity holy="1"/> <immunity death="1"/> <immunity fire="1"/> <immunity ice="1"/> <immunity invisible="1"/> <immunity paralyze="1"/> <immunity drunk="1"/> </immunities> <voices interval="2000" chance="5"> <voice sentence="Chrr."/> </voices> <loot> <item id="2148" countmax="87" chance="99700" /><!-- gold coin --> <item id="7290" chance="40000" /><!-- shard --> <item id="7588" chance="100000" /><!-- strong health potion --> <item id="10578" chance="40000" /><!-- frosty heart --> <item id="7441" chance="80000" /><!-- ice cube --> <item id="7449" chance="30000" /><!-- crystal sword --> </loot> </monster>
Hide:
<?xml version="1.0" encoding="UTF-8"?><monster name="Hide" nameDescription="hide" race="venom" experience="240" speed="280"> <health now="500" max="500"/> <look type="219" corpse="6060"/> <targetchange interval="5000" chance="8"/> <strategy attack="100" defense="0"/> <flags> <flag summonable="0"/> <flag attackable="1"/> <flag hostile="1"/> <flag illusionable="0"/> <flag convinceable="0"/> <flag pushable="0"/> <flag canpushitems="1"/> <flag canpushcreatures="0"/> <flag targetdistance="1"/> <flag staticattack="90"/> <flag runonhealth="0"/> </flags> <attacks> <attack name="melee" interval="2000" skill="60" attack="40" poison="80"/> </attacks> <defenses armor="25" defense="40"> <defense name="speed" interval="2000" chance="25" speedchange="340" duration="5000"> <attribute key="areaEffect" value="redshimmer"/> </defense> </defenses> <elements> <element energyPercent="10"/> <element firePercent="-15"/> <element icePercent="-15"/> <element physicalPercent="40"/> </elements> <immunities> <immunity outfit="1"/> <immunity drunk="1"/> <immunity invisible="1"/> <immunity earth="1"/> </immunities> <loot> <item id="2152" countmax="5" chance="41075" /><!-- platinum coin --> <item id="7903" chance="43750" /><!-- terra hood --> <item id="2457" chance="63625" /><!-- steel helmet --> <item id="2477" chance="50850" /><!-- knight legs --> <item id="2169" chance="38100" /><!-- time ring --> </loot> </monster>
The Snapper:
<?xml version="1.0" encoding="UTF-8"?><monster name="The Snapper" nameDescription="the snapper" race="blood" experience="150" speed="240"> <health now="300" max="300"/> <look type="119" corpse="6046"/> <targetchange interval="5000" chance="8"/> <strategy attack="100" defense="0"/> <flags> <flag summonable="0"/> <flag attackable="1"/> <flag hostile="1"/> <flag illusionable="0"/> <flag convinceable="0"/> <flag pushable="0"/> <flag canpushitems="1"/> <flag canpushcreatures="1"/> <flag targetdistance="1"/> <flag staticattack="90"/> <flag runonhealth="30"/> </flags> <attacks> <attack name="melee" interval="2000" skill="20" attack="40"/> </attacks> <defenses armor="13" defense="5"/> <elements> <element earthPercent="15"/> <element icePercent="10"/> <element energyPercent="-5"/> <element firePercent="-10"/> <element physicalPercent="-5"/> </elements> <immunities> <immunity paralyze="1"/> <immunity invisible="1"/> </immunities> <loot> <item id="7618" countmax="5" chance="49100" /><!-- health potion --> <item id="2647" chance="46500" /><!-- plate legs --> <item id="2148" countmax="100" chance="52675" /><!-- gold coin --> <item id="2148" countmax="94" chance="52675" /><!-- gold coin --> <item id="2463" chance="35500" /><!-- plate armor --> <item id="2168" chance="100000" /><!-- life ring --> <item id="3982" chance="9500" /><!-- crocodile boots --> <item id="2476" chance="3500" /><!-- knight armor --> </loot> </monster>
The Noxious Spawn:
<?xml version="1.0" encoding="UTF-8"?><monster name="The Noxious Spawn" nameDescription="the noxious spawn" race="venom" experience="6000" speed="360" manacost="0"> <health now="9500" max="9500"/> <look type="220" corpse="4323"/> <targetchange interval="5000" chance="8"/> <strategy attack="100" defense="0"/> <flags> <flag summonable="0"/> <flag attackable="1"/> <flag hostile="1"/> <flag illusionable="0"/> <flag convinceable="0"/> <flag pushable="0"/> <flag canpushitems="1"/> <flag canpushcreatures="1"/> <flag targetdistance="1"/> <flag staticattack="90"/> <flag runonhealth="275"/> </flags> <attacks> <attack name="melee" interval="2000" skill="40" attack="100"/> <attack name="speed" interval="2000" chance="12" range="7" speedchange="-660" duration="5000"/> <attack name="earth" interval="2000" chance="12" length="8" spread="3" min="-0" max="-550"> <attribute key="areaEffect" value="smallplants"/> </attack> <attack name="lifedrain" interval="2000" chance="12" length="8" spread="0" min="-0" max="-550"> <attribute key="areaEffect" value="rednote"/> </attack> <attack name="poison" interval="2000" chance="12" range="1" min="-0" max="-300"> <attribute key="shootEffect" value="poison"/> <attribute key="areaEffect" value="poison"/> </attack> <attack name="outfit" interval="2000" chance="12" range="7" item="3976" duration="4000"> <attribute key="areaEffect" value="blueshimmer"/> </attack> </attacks> <defenses armor="18" defense="25"> <defense name="healing" interval="2000" chance="12" min="900" max="1000"> <attribute key="areaEffect" value="blueshimmer"/> </defense> </defenses> <elements> <element icePercent="20"/> <element firePercent="-10"/> <element energyPercent="-10"/> </elements> <immunities> <immunity paralyze="1"/> <immunity invisible="1"/> <immunity earth="1"/> </immunities> <voices interval="5000" chance="9"> <voice sentence="Sssssouls for the one"/> <voice sentence="HISSSS" yell="1"/> <voice sentence="Tsssse one will risssse again"/> <voice sentence="I bring your deathhh, mortalssss"/> </voices> <loot> <item id="2152" countmax="5" chance="51850" /><!-- platinum coin --> <item id="7456" chance="37000" /><!-- noble axe --> <item id="2152" countmax="95" chance="10750" /><!-- assassin star --> <item id="7365" chance="525" /><!-- onyx arrow --> <item id="10309" chance="31500" /><!-- claw of the noxious spawn--> <item id="2168" chance="35000" /><!-- life ring --> <item id="2547" countmax="29" chance="36250" /><!-- power bolt --> <item id="7386" chance="27750" /><!-- mercenary sword --> <item id="2796" chance="11111" /><!-- green mushroom --> </loot> </monster>
Leviathan:
<?xml version="1.0" encoding="UTF-8"?> <monster name="Leviathan" nameDescription="a leviathan" race="blood" experience="5000" speed="758" manacost="0"> <health now="6000" max="6000"/> <look type="275" corpse="8307"/> <targetchange interval="2000" chance="50"/> <strategy attack="100" defense="0"/> <flags> <flag summonable="0"/> <flag attackable="1"/> <flag hostile="1"/> <flag illusionable="0"/> <flag convinceable="0"/> <flag pushable="0"/> <flag canpushitems="1"/> <flag canpushcreatures="1"/> <flag targetdistance="0"/> <flag runonhealth="600"/> </flags> <attacks> <attack name="melee" interval="2000" skill="75" attack="70"/> <attack name="earth" interval="1000" chance="8" length="9" spread="3" min="-130" max="-460"> <attribute key="areaEffect" value="bigplants"/> </attack> <attack name="ice" interval="1000" chance="10" length="9" spread="3" min="-365" max="-491"> <attribute key="areaEffect" value="icearea"/> </attack> <attack name="drown" interval="1000" chance="11" radius="4" target="1" min ="-15" max="-20"> <attribute key="areaEffect" value="bluebubble"/> </attack> </attacks> <defenses armor="20" defense="30"> <defense name="healing" interval="1000" chance="25" min="50" max="150"> <attribute key="areaEffect" value="blueshimmer"/> </defense> </defenses> <immunities> <immunity ice="1"/> <immunity paralyze="1"/> <immunity invisible="1"/> <immunity drown="1"/> </immunities> <voices interval="3000" chance="200"> <voice sentence="CHHHRRRR"/> <voice sentence="HISSSS"/> </voices> <elements> <element firePercent="30"/> <element energyPercent="-10"/> <element physicalPercent="-10"/> <element deathPercent="-10"/> </elements> <loot> <!-- TODO: fix loot... --> <item id="2148" countmax="80" chance="40000"/><!-- gold coin --> <item id="2152" countmax="6" chance="40000"/><!-- platinum coin --> <item id="2146" countmax="3" chance="10000"/><!-- small saphire --> <item id="1987" chance="100000"><!-- bag --> <inside> <item id="2148" countmax="80" chance="40000"/><!-- gold coin --> </inside> </item> </loot> </monster>
Vixi, desculpa a bagunça ._.




info
Grupo: Artesão
Registrado: 08/06/10
Posts: 119
Reputação: +183
Char no Tibia: Brokdor
Olá pessoal eu ando precisando de todos os monstros da boss task.
aqui vai uma lista:
*Stonecracker
*Tiquandas
*Revenge
*The Many
*Esmeralda
*Shardhead
*Hide
*The Snapper
*The Noxious Spawn
*Leviathan
me ajudadaria muito!
rep+ pra quem tiver e quiser compartilhar