doohrush 183 Postado Fevereiro 5, 2012 Share Postado Fevereiro 5, 2012 Olá pessoal eu ando precisando de todos os monstros da boss task. aqui vai uma lista: *Stonecracker *Tiquandas *Revenge *The Many *Esmeralda *Shardhead *Hide *The Snapper *The Noxious Spawn *Leviathan me ajudadaria muito! rep+ pra quem tiver e quiser compartilhar Link para o comentário Compartilhar em outros sites More sharing options...
bepokemon 101 Postado Fevereiro 5, 2012 Share Postado Fevereiro 5, 2012 (editado) Stonecracker: <?xml version="1.0" encoding="UTF-8"?> <monster name="Stonecracker" nameDescription="stonecracker" race="blood" experience="3500" speed="280" manacost="0"> <health now="6500" max="6500"/> <look type="55" corpse="5999"/> <targetchange interval="5000" chance="8"/> <strategy attack="100" defense="0"/> <flags> <flag summonable="0"/> <flag attackable="1"/> <flag hostile="1"/> <flag illusionable="0"/> <flag convinceable="0"/> <flag pushable="0"/> <flag canpushitems="1"/> <flag canpushcreatures="1"/> <flag targetdistance="1"/> <flag staticattack="90"/> <flag runonhealth="0"/> </flags> <attacks> <attack name="melee" interval="2000" skill="90" attack="100"/> <attack name="physical" interval="2000" chance="20" range="7" min="-200" max="-280"> <attribute key="shootEffect" value="largerock"/> </attack> </attacks> <defenses armor="40" defense="45"> <defense name="speed" interval="2000" chance="10" speedchange="360" duration="4000"> <attribute key="areaEffect" value="redshimmer"/> </defense> <defense name="healing" interval="2000" chance="10" min="500" max="600"> <attribute key="areaEffect" value="blueshimmer"/> </defense> </defenses> <elements> <element earthPercent="85"/> <element holyPercent="35"/> <element firePercent="40"/> <element energyPercent="15"/> <element physicalPercent="15"/> <element icePercent="-5"/> </elements> <immunities> <immunity paralyze="1"/> <immunity invisible="1"/> </immunities> <voices interval="5000" chance="10"> <voice sentence="HUAHAHA!"/> </voices> <loot> <item id="2148" countmax="100" chance="76225" /> <!-- gold coin --> <item id="5893" chance="64800" /> <!-- perfect behemoth fang --> <item id="2666" chance="36200" /> <!-- meat --> <item id="5930" chance="50500" /> <!-- behemoth claw --> <item id="7368" countmax="2" chance="11225" /> <!-- assassin star --> <item id="2489" chance="7650" /> <!-- dark armor --> <item id="2553" chance="14800" /> <!-- pick --> <item id="2416" chance="14800" /> <!-- crowbar --> <item id="2150" countmax="2" chance="7650" /> <!-- small amethyst --> <item id="2387" chance="7650" /> <!-- double axe --> <item id="2463" chance="7650" /> <!-- plate armor --> </loot> </monster> Tiquanda's Revenge: <?xml version="1.0" encoding="UTF-8"?> <monster name="Tiquandas Revenge" nameDescription="a tiquandas revenge" race="venom" experience="1755" speed="440" manacost="0"> <health now="2000" max="2000"/> <look type="120" corpse="6047"/> <targetchange interval="5000" chance="8"/> <strategy attack="100" defense="0"/> <flags> <flag summonable="0"/> <flag attackable="1"/> <flag hostile="1"/> <flag illusionable="0"/> <flag convinceable="0"/> <flag pushable="0"/> <flag canpushitems="1"/> <flag canpushcreatures="1"/> <flag targetdistance="1"/> <flag staticattack="90"/> <flag runonhealth="400"/> </flags> <attacks> <attack name="melee" interval="2000" skill="70" attack="40" poison="95"/> <attack name="poison" interval="1000" chance="25" range="7" min="-60" max="-200"> <attribute key="shootEffect" value="poison"/> <attribute key="areaEffect" value="greenspark"/> </attack> <attack name="speed" interval="1000" chance="34" range="7" speedchange="-850" duration="30000"> <attribute key="shootEffect" value="poison"/> <attribute key="areaEffect" value="greenspark"/> </attack> <attack name="poison" interval="1000" chance="12" radius="3" target="0" min="-40" max="-130"> <attribute key="areaEffect" value="poison"/> </attack> </attacks> <defenses armor="30" defense="31"> <defense name="ultimate healing" interval="1200" chance="35" min="600" max="800"/> </defenses> <elements> <element earthPercent="100"/> </elements> <immunities> <immunity invisible="1"/> </immunities> <loot> <item id="2148" countmax="10" chance="100000"/><!-- gold coin --> <item id="2148" countmax="100" chance="100000"/><!-- gold coin --> <item id="2666" countmax="50" chance="33333"/><!-- meat --> <item id="2671" countmax="8" chance="20000"/><!-- ham --> <item id="2145" countmax="3" chance="33333"/><!-- small diamond --> <item id="7732" chance="4000"/><!-- seeds --> <item id="5015" chance="100000"/><!-- mandrake --> <item id="3976" countmax="10" chance="50000"/><!-- worm --> </loot> </monster> The Many: <?xml version="1.0" encoding="UTF-8"?> <monster name="The Many" nameDescription="the many" race="blood" experience="4000" speed="260" manacost="0"> <health now="4600" max="4600"/> <look type="121" corpse="6048"/> <targetchange interval="5000" chance="8"/> <strategy attack="100" defense="0"/> <flags> <flag summonable="0"/> <flag attackable="1"/> <flag hostile="1"/> <flag illusionable="1"/> <flag convinceable="0"/> <flag pushable="0"/> <flag canpushitems="1"/> <flag canpushcreatures="1"/> <flag targetdistance="1"/> <flag staticattack="90"/> <flag runonhealth="300"/> </flags> <attacks> <attack name="melee" interval="2000" skill="80" attack="60"/> <attack name="earth" interval="2000" chance="14" length="8" spread="3" min="-65" max="-320"> <attribute key="areaEffect" value="smallplants"/> </attack> <attack name="speed" interval="2000" chance="14" range="7" radius="4" target="1" speedchange="-360" duration="15000"> <attribute key="shootEffect" value="poison"/> <attribute key="areaEffect" value="greenbubble"/> </attack> <attack name="ice" interval="2000" chance="14" length="8" spread="3" min="-100" max="-250"> <attribute key="areaEffect" value="bluebubble"/> </attack> <attack name="ice" interval="2000" chance="14" range="7" target="1" min="-70" max="-155"> <attribute key="shootEffect" value="ice"/> <attribute key="areaEffect" value="iceattack"/> </attack> </attacks> <defenses armor="25" defense="35"> <defense name="healing" interval="2000" chance="14" min="420" max="500"> <attribute key="areaEffect" value="blueshimmer"/> </defense> </defenses> <elements> <element icePercent="50"/> <element holyPercent="30"/> <element physicalPercent="-5"/> <element energyPercent="-10"/> </elements> <immunities> <immunity lifedrain="1"/> <immunity paralyze="1"/> <immunity invisible="1"/> <immunity earth="1"/> </immunities> <voices interval="5000" chance="9"> <voice sentence="FCHHHHH"/> <voice sentence="HISSSS"/> </voices> <loot> <item id="7589" countmax="5" chance="49525" /><!-- strong mana potion --> <item id="2146" countmax="5" chance="52100" /><!-- small sapphire --> <item id="9971" countmax="3" chance="49975" /><!-- gold ingot --> <item id="2197" chance="100000" /><!-- stone skin amulet --> <item id="10523" chance="100000" /><!-- egg of the many --> <item id="10219" chance="74700" /><!-- sacred tree amulet --> <item id="2536" chance="65025" /><!-- medusa shield --> <item id="2498" chance="29525" /><!-- royal helmet --> <item id="2475" chance="71475" /><!-- warrior helmet --> </loot> </monster> Esmeralda: <?xml version="1.0" encoding="UTF-8"?> <monster name="Esmeralda" nameDescription="esmeralda" race="blood" experience="600" speed="245" manacost="0"> <health now="800" max="800"/> <look type="305" corpse="9871"/> <targetchange interval="5000" chance="8"/> <strategy attack="100" defense="0"/> <flags> <flag summonable="0"/> <flag attackable="1"/> <flag hostile="1"/> <flag illusionable="0"/> <flag convinceable="0"/> <flag pushable="0"/> <flag canpushitems="1"/> <flag canpushcreatures="1"/> <flag targetdistance="1"/> <flag staticattack="90"/> <flag runonhealth="0"/> </flags> <attacks> <attack name="melee" interval="2000" skill="60" attack="50" poison="100"/> <attack name="earth" interval="2000" chance="16" range="7" min="-0" max="-110"> <attribute key="shootEffect" value="poison"/> </attack> <attack name="poisoncondition" interval="2000" chance="16" length="8" spread="0" min="-100" max="-100"> <attribute key="areaEffect" value="smallplants"/> </attack> <attack name="poisoncondition" interval="2000" chance="16" radius="3" min="-80" max="-80"> <attribute key="areaEffect" value="greenspark"/> </attack> <attack name="lifedrain" interval="2000" chance="16" range="7" radius="3" target="0" min="-0" max="-110"> <attribute key="areaEffect" value="redspark"/> </attack> </attacks> <defenses armor="30" defense="30"/> <elements> <element firePercent="-10"/> </elements> <immunities> <immunity death="1"/> <immunity earth="1"/> <immunity paralyze="1"/> <immunity lifedrain="1"/> <immunity drunk="1"/> <immunity drown="1"/> <immunity invisible="1"/> </immunities> <voices interval="2000" chance="9"> <voice sentence="Fcccccchhhhhh"/> </voices> <loot> <item id="2152" countmax="4" chance="66025" /><!-- platinum coin --> <item id="2214" chance="100000" /><!-- ring of healing --> <item id="2528" chance="41400" /><!-- tower shield --> <item id="2381" chance="24750" /><!-- halberd --> <item id="2148" countmax="100" chance="55350" /><!-- gold coin --> <item id="2148" countmax="19" chance="55350" /><!-- gold coin --> <item id="10585" chance="100000" /><!-- mutated rat tail --> <item id="2438" chance="14150" /><!-- epee --> <item id="2476" chance="47475" /><!-- knight armor --> <item id="2799" chance="6550" /><!-- stone herb --> <item id="7884" chance="3525" /><!-- terra mantle --> </loot> </monster> Shardhead: <?xml version="1.0" encoding="UTF-8"?><monster name="Shardhead" nameDescription="shardhead" race="undead" experience="650" speed="195" manacost="0"> <health now="800" max="800"/> <look type="261" corpse="7282"/> <targetchange interval="2000" chance="5"/> <strategy attack="100" defense="0"/> <flags> <flag summonable="0"/> <flag attackable="1"/> <flag hostile="1"/> <flag illusionable="0"/> <flag convinceable="0"/> <flag pushable="0"/> <flag canpushitems="1"/> <flag staticattack="50"/> <flag lightlevel="0"/> <flag lightcolor="0"/> <flag targetdistance="1"/> <flag runonhealth="0"/> </flags> <attacks> <attack name="melee" interval="2000" skill="100" attack="50"/> <attack name="ice" interval="2000" chance="20" range="7" target="1" min="-0" max="-90"> <attribute key="shootEffect" value="ice"/> <attribute key="areaEffect" value="iceattack"/> </attack> <attack name="speed" interval="2000" chance="20" length="8" spread="0" speedchange="-360" duration="5000"> <attribute key="areaEffect" value="icearea"/> </attack> </attacks> <defenses armor="25" defense="26"/> <elements> <element physicalPercent="25"/> <element energyPercent="-20"/> </elements> <immunities> <immunity holy="1"/> <immunity death="1"/> <immunity fire="1"/> <immunity ice="1"/> <immunity invisible="1"/> <immunity paralyze="1"/> <immunity drunk="1"/> </immunities> <voices interval="2000" chance="5"> <voice sentence="Chrr."/> </voices> <loot> <item id="2148" countmax="87" chance="99700" /><!-- gold coin --> <item id="7290" chance="40000" /><!-- shard --> <item id="7588" chance="100000" /><!-- strong health potion --> <item id="10578" chance="40000" /><!-- frosty heart --> <item id="7441" chance="80000" /><!-- ice cube --> <item id="7449" chance="30000" /><!-- crystal sword --> </loot> </monster> Hide: <?xml version="1.0" encoding="UTF-8"?><monster name="Hide" nameDescription="hide" race="venom" experience="240" speed="280"> <health now="500" max="500"/> <look type="219" corpse="6060"/> <targetchange interval="5000" chance="8"/> <strategy attack="100" defense="0"/> <flags> <flag summonable="0"/> <flag attackable="1"/> <flag hostile="1"/> <flag illusionable="0"/> <flag convinceable="0"/> <flag pushable="0"/> <flag canpushitems="1"/> <flag canpushcreatures="0"/> <flag targetdistance="1"/> <flag staticattack="90"/> <flag runonhealth="0"/> </flags> <attacks> <attack name="melee" interval="2000" skill="60" attack="40" poison="80"/> </attacks> <defenses armor="25" defense="40"> <defense name="speed" interval="2000" chance="25" speedchange="340" duration="5000"> <attribute key="areaEffect" value="redshimmer"/> </defense> </defenses> <elements> <element energyPercent="10"/> <element firePercent="-15"/> <element icePercent="-15"/> <element physicalPercent="40"/> </elements> <immunities> <immunity outfit="1"/> <immunity drunk="1"/> <immunity invisible="1"/> <immunity earth="1"/> </immunities> <loot> <item id="2152" countmax="5" chance="41075" /><!-- platinum coin --> <item id="7903" chance="43750" /><!-- terra hood --> <item id="2457" chance="63625" /><!-- steel helmet --> <item id="2477" chance="50850" /><!-- knight legs --> <item id="2169" chance="38100" /><!-- time ring --> </loot> </monster> The Snapper: <?xml version="1.0" encoding="UTF-8"?><monster name="The Snapper" nameDescription="the snapper" race="blood" experience="150" speed="240"> <health now="300" max="300"/> <look type="119" corpse="6046"/> <targetchange interval="5000" chance="8"/> <strategy attack="100" defense="0"/> <flags> <flag summonable="0"/> <flag attackable="1"/> <flag hostile="1"/> <flag illusionable="0"/> <flag convinceable="0"/> <flag pushable="0"/> <flag canpushitems="1"/> <flag canpushcreatures="1"/> <flag targetdistance="1"/> <flag staticattack="90"/> <flag runonhealth="30"/> </flags> <attacks> <attack name="melee" interval="2000" skill="20" attack="40"/> </attacks> <defenses armor="13" defense="5"/> <elements> <element earthPercent="15"/> <element icePercent="10"/> <element energyPercent="-5"/> <element firePercent="-10"/> <element physicalPercent="-5"/> </elements> <immunities> <immunity paralyze="1"/> <immunity invisible="1"/> </immunities> <loot> <item id="7618" countmax="5" chance="49100" /><!-- health potion --> <item id="2647" chance="46500" /><!-- plate legs --> <item id="2148" countmax="100" chance="52675" /><!-- gold coin --> <item id="2148" countmax="94" chance="52675" /><!-- gold coin --> <item id="2463" chance="35500" /><!-- plate armor --> <item id="2168" chance="100000" /><!-- life ring --> <item id="3982" chance="9500" /><!-- crocodile boots --> <item id="2476" chance="3500" /><!-- knight armor --> </loot> </monster> The Noxious Spawn: <?xml version="1.0" encoding="UTF-8"?><monster name="The Noxious Spawn" nameDescription="the noxious spawn" race="venom" experience="6000" speed="360" manacost="0"> <health now="9500" max="9500"/> <look type="220" corpse="4323"/> <targetchange interval="5000" chance="8"/> <strategy attack="100" defense="0"/> <flags> <flag summonable="0"/> <flag attackable="1"/> <flag hostile="1"/> <flag illusionable="0"/> <flag convinceable="0"/> <flag pushable="0"/> <flag canpushitems="1"/> <flag canpushcreatures="1"/> <flag targetdistance="1"/> <flag staticattack="90"/> <flag runonhealth="275"/> </flags> <attacks> <attack name="melee" interval="2000" skill="40" attack="100"/> <attack name="speed" interval="2000" chance="12" range="7" speedchange="-660" duration="5000"/> <attack name="earth" interval="2000" chance="12" length="8" spread="3" min="-0" max="-550"> <attribute key="areaEffect" value="smallplants"/> </attack> <attack name="lifedrain" interval="2000" chance="12" length="8" spread="0" min="-0" max="-550"> <attribute key="areaEffect" value="rednote"/> </attack> <attack name="poison" interval="2000" chance="12" range="1" min="-0" max="-300"> <attribute key="shootEffect" value="poison"/> <attribute key="areaEffect" value="poison"/> </attack> <attack name="outfit" interval="2000" chance="12" range="7" item="3976" duration="4000"> <attribute key="areaEffect" value="blueshimmer"/> </attack> </attacks> <defenses armor="18" defense="25"> <defense name="healing" interval="2000" chance="12" min="900" max="1000"> <attribute key="areaEffect" value="blueshimmer"/> </defense> </defenses> <elements> <element icePercent="20"/> <element firePercent="-10"/> <element energyPercent="-10"/> </elements> <immunities> <immunity paralyze="1"/> <immunity invisible="1"/> <immunity earth="1"/> </immunities> <voices interval="5000" chance="9"> <voice sentence="Sssssouls for the one"/> <voice sentence="HISSSS" yell="1"/> <voice sentence="Tsssse one will risssse again"/> <voice sentence="I bring your deathhh, mortalssss"/> </voices> <loot> <item id="2152" countmax="5" chance="51850" /><!-- platinum coin --> <item id="7456" chance="37000" /><!-- noble axe --> <item id="2152" countmax="95" chance="10750" /><!-- assassin star --> <item id="7365" chance="525" /><!-- onyx arrow --> <item id="10309" chance="31500" /><!-- claw of the noxious spawn--> <item id="2168" chance="35000" /><!-- life ring --> <item id="2547" countmax="29" chance="36250" /><!-- power bolt --> <item id="7386" chance="27750" /><!-- mercenary sword --> <item id="2796" chance="11111" /><!-- green mushroom --> </loot> </monster> Leviathan: <?xml version="1.0" encoding="UTF-8"?> <monster name="Leviathan" nameDescription="a leviathan" race="blood" experience="5000" speed="758" manacost="0"> <health now="6000" max="6000"/> <look type="275" corpse="8307"/> <targetchange interval="2000" chance="50"/> <strategy attack="100" defense="0"/> <flags> <flag summonable="0"/> <flag attackable="1"/> <flag hostile="1"/> <flag illusionable="0"/> <flag convinceable="0"/> <flag pushable="0"/> <flag canpushitems="1"/> <flag canpushcreatures="1"/> <flag targetdistance="0"/> <flag runonhealth="600"/> </flags> <attacks> <attack name="melee" interval="2000" skill="75" attack="70"/> <attack name="earth" interval="1000" chance="8" length="9" spread="3" min="-130" max="-460"> <attribute key="areaEffect" value="bigplants"/> </attack> <attack name="ice" interval="1000" chance="10" length="9" spread="3" min="-365" max="-491"> <attribute key="areaEffect" value="icearea"/> </attack> <attack name="drown" interval="1000" chance="11" radius="4" target="1" min ="-15" max="-20"> <attribute key="areaEffect" value="bluebubble"/> </attack> </attacks> <defenses armor="20" defense="30"> <defense name="healing" interval="1000" chance="25" min="50" max="150"> <attribute key="areaEffect" value="blueshimmer"/> </defense> </defenses> <immunities> <immunity ice="1"/> <immunity paralyze="1"/> <immunity invisible="1"/> <immunity drown="1"/> </immunities> <voices interval="3000" chance="200"> <voice sentence="CHHHRRRR"/> <voice sentence="HISSSS"/> </voices> <elements> <element firePercent="30"/> <element energyPercent="-10"/> <element physicalPercent="-10"/> <element deathPercent="-10"/> </elements> <loot> <!-- TODO: fix loot... --> <item id="2148" countmax="80" chance="40000"/><!-- gold coin --> <item id="2152" countmax="6" chance="40000"/><!-- platinum coin --> <item id="2146" countmax="3" chance="10000"/><!-- small saphire --> <item id="1987" chance="100000"><!-- bag --> <inside> <item id="2148" countmax="80" chance="40000"/><!-- gold coin --> </inside> </item> </loot> </monster> Vixi, desculpa a bagunça ._. Editado Fevereiro 5, 2012 por Byerne Link para o comentário Compartilhar em outros sites More sharing options...
doohrush 183 Postado Fevereiro 5, 2012 Autor Share Postado Fevereiro 5, 2012 bagunça nada, valeu ai ficou perfeito era bem oque eu queria <3 Link para o comentário Compartilhar em outros sites More sharing options...
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