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[Encerrado] [Pokemon] Dúvidas? - Pda

Por lucashgas, 10 de jan. de 2012 em Tópicos Sem Resposta

brun123
pokemon
otserv
tibia
12.4k
2M
notle2012N
09 de agosto de 2012 às 23:56

@ALL

 

alguem sabe em que script eu modifico tipo meu boost ta almentando a stone a cada +1 tipo +2 sao tres stones +- eu queria deixa cada stone boost 1 entao +3 sao 3 stones e nao 4 queria deixa normal se for deixa +50 seria 50 stones ??

 

Rep+

Ver Esse

data\actions\scripts\boost.lua

 

 

local ballslot = 12355
local ballslot_run = 12352
local stoneslot = 12354
local stoneslot_run = 12353
local button = 12356
local button_run = 12357
function isRunning(id)
if isInArray({button_run, stoneslot_run, ballslot_run}, id) then
return true
end
return false
end
boost_stones = {
["Bulbasaur"] = {leaf},
["Ivysaur"] = {leaf},
["Venusaur"] = {leaf},
["Charmander"] = {fire},
["Charmeleon"] = {fire},
["Charizard"] = {fire},
["Squirtle"] = {water},
["Wartortle"] = {water},
["Blastoise"] = {water},
["Caterpie"] = {coccon},
["Metapod"] = {coccon},
["Butterfree"] = {coccon},
["Weedle"] = {coccon},
["Kakuna"] = {coccon},
["Beedrill"] = {coccon},
["Pidgey"] = {heart},
["Pidgeotto"] = {heart},
["Pidgeot"] = {heart},
["Rattata"] = {heart},
["Raticate"] = {heart},
["Spearow"] = {heart},
["Fearow"] = {heart},
["Ekans"] = {venom},
["Arbok"] = {venom},
["Pikachu"] = {thunder},
["Raichu"] = {thunder},
["Sandshrew"] = {earth},
["Sandslash"] = {earth},
["Nidoran Female"] = {venom},
["Nidorina"] = {venom},
["Nidoqueen"] = {venom, earth},
["Nidoran Male"] = {venom},
["Nidorino"] = {venom},
["Nidoking"] = {venom, earth},
["Clefairy"] = {heart},
["Clefable"] = {heart},
["Vulpix"] = {fire},
["Ninetales"] = {fire},
["Jigglypuff"] = {heart},
["Wigglytuff"] = {heart},
["Zubat"] = {venom},
["Golbat"] = {venom},
["Oddish"] = {leaf, venom},
["Gloom"] = {leaf, venom},
["Vileplume"] = {leaf, venom},
["Paras"] = {coccon, leaf},
["Parasect"] = {coccon, leaf},
["Venonat"] = {coccon, venom},
["Venomoth"] = {coccon, venom},
["Diglett"] = {earth},
["Dugtrio"] = {earth},
["Meowth"] = {heart},
["Persian"] = {heart},
["Psyduck"] = {water},
["Golduck"] = {water, enigma},
["Mankey"] = {punch},
["Primeape"] = {punch},
["Growlithe"] = {fire},
["Arcanine"] = {fire},
["Poliwag"] = {water},
["Poliwhirl"] = {water},
["Poliwrath"] = {water, punch},
["Abra"] = {enigma},
["Kadabra"] = {enigma},
["Alakazam"] = {enigma},
["Machop"] = {punch},
["Machoke"] = {punch},
["Machamp"] = {punch},
["Bellsprout"] = {leaf, venom},
["Weepinbell"] = {leaf, venom},
["Victreebel"] = {leaf, venom},
["Tentacool"] = {water, venom},
["Tentacruel"] = {water, venom},
["Geodude"] = {earth, rock},
["Graveler"] = {earth, rock},
["Golem"] = {earth, rock},
["Ponyta"] = {fire},
["Rapidash"] = {fire},
["Slowpoke"] = {water, enigma},
["Slowbro"] = {water, enigma},
["Magnemite"] = {thunder, metal},
["Magneton"] = {thunder, metal},
["Farfetch'd"] = {heart},
["Doduo"] = {heart},
["Dodrio"] = {heart},
["Seel"] = {water, ice},
["Dewgong"] = {water, ice},
["Grimer"] = {venom},
["Muk"] = {venom},
["Shellder"] = {water, ice},
["Cloyster"] = {water, ice},
["Gastly"] = {dark},
["Haunter"] = {dark},
["Gengar"] = {dark},
["Onix"] = {rock, earth},
["Drowzee"] = {enigma},
["Hypno"] = {enigma},
["Krabby"] = {water},
["Kingler"] = {water},
["Voltorb"] = {thunder},
["Electrode"] = {thunder},
["Exeggcute"] = {enigma, leaf},
["Exeggutor"] = {enigma, leaf},
["Cubone"] = {earth},
["Marowak"] = {earth},
["Hitmonlee"] = {punch},
["Hitmonchan"] = {punch},
["Lickitung"] = {heart},
["Koffing"] = {venom},
["Weezing"] = {venom},
["Rhyhorn"] = {earth, rock},
["Rhydon"] = {earth, rock},
["Chansey"] = {heart},
["Tangela"] = {leaf},
["Kangaskhan"] = {heart},
["Horsea"] = {water},
["Seadra"] = {water},
["Goldeen"] = {water},
["Seaking"] = {water},
["Staryu"] = {water},
["Starmie"] = {water},
["Mr. Mime"] = {enigma},
["Scyther"] = {coccon},
["Jynx"] = {enigma, ice},
["Electabuzz"] = {thunder},
["Magmar"] = {fire},
["Pinsir"] = {coccon},
["Tauros"] = {heart},
["Magikarp"] = {water},
["Gyarados"] = {water, crystal},
["Lapras"] = {water, ice},
["Ditto"] = {heart},
["Eevee"] = {heart},
["Vaporeon"] = {water},
["Jolteon"] = {thunder},
["Flareon"] = {fire},
["Porygon"] = {heart, enigma},
["Omanyte"] = {rock, water},
["Omastar"] = {rock, water},
["Kabuto"] = {rock, water},
["Kabutops"] = {rock, water},
["Aerodactyl"] = {rock},
["Snorlax"] = {heart},
["Articuno"] = {ice},
["Zapdos"] = {thunder},
["Moltres"] = {fire},
["Dratini"] = {crystal},
["Dragonair"] = {crystal},
["Dragonite"] = {crystal},
["Mewtwo"] = {enigma},
["Mew"] = {enigma},
--
["Shiny Bulbasaur"] = {leaf},
["Shiny Ivysaur"] = {leaf},
["Shiny Venusaur"] = {leaf},
["Shiny Charmander"] = {fire},
["Shiny Charmeleon"] = {fire},
["Shiny Charizard"] = {fire},
["Shiny Squirtle"] = {water},
["Shiny Wartortle"] = {water},
["Shiny Blastoise"] = {water},
["Shiny Caterpie"] = {coccon},
["Shiny Metapod"] = {coccon},
["Shiny Butterfree"] = {coccon},
["Shiny Weedle"] = {coccon},
["Shiny Kakuna"] = {coccon},
["Shiny Beedrill"] = {coccon},
["Shiny Pidgey"] = {heart},
["Shiny Pidgeotto"] = {heart},
["Shiny Pidgeot"] = {heart},
["Shiny Rattata"] = {heart},
["Shiny Raticate"] = {heart},
["Shiny Spearow"] = {heart},
["Shiny Fearow"] = {heart},
["Shiny Ekans"] = {venom},
["Shiny Arbok"] = {venom},
["Shiny Pikachu"] = {thunder},
["Shiny Raichu"] = {thunder},
["Shiny Sandshrew"] = {earth},
["Shiny Sandslash"] = {earth},
["Shiny Nidoran Female"] = {venom},
["Shiny Nidorina"] = {venom},
["Shiny Nidoqueen"] = {venom, earth},
["Shiny Nidoran Male"] = {venom},
["Shiny Nidorino"] = {venom},
["Shiny Nidoking"] = {venom, earth},
["Shiny Clefairy"] = {heart},
["Shiny Clefable"] = {heart},
["Shiny Vulpix"] = {fire},
["Shiny Ninetales"] = {fire},
["Shiny Jigglypuff"] = {heart},
["Shiny Wigglytuff"] = {heart},
["Shiny Zubat"] = {venom},
["Shiny Golbat"] = {venom},
["Shiny Oddish"] = {leaf, venom},
["Shiny Gloom"] = {leaf, venom},
["Shiny Vileplume"] = {leaf, venom},
["Shiny Paras"] = {coccon, leaf},
["Shiny Parasect"] = {coccon, leaf},
["Shiny Venonat"] = {coccon, venom},
["Shiny Venomoth"] = {coccon, venom},
["Shiny Diglett"] = {earth},
["Shiny Dugtrio"] = {earth},
["Shiny Meowth"] = {heart},
["Shiny Persian"] = {heart},
["Shiny Psyduck"] = {water},
["Shiny Golduck"] = {water, enigma},
["Shiny Mankey"] = {punch},
["Shiny Primeape"] = {punch},
["Shiny Growlithe"] = {fire},
["Shiny Arcanine"] = {fire},
["Shiny Poliwag"] = {water},
["Shiny Poliwhirl"] = {water},
["Shiny Poliwrath"] = {water, punch},
["Shiny Abra"] = {enigma},
["Shiny Kadabra"] = {enigma},
["Shiny Alakazam"] = {enigma},
["Shiny Machop"] = {punch},
["Shiny Machoke"] = {punch},
["Shiny Machamp"] = {punch},
["Shiny Bellsprout"] = {leaf, venom},
["Shiny Weepinbell"] = {leaf, venom},
["Shiny Victreebel"] = {leaf, venom},
["Shiny Tentacool"] = {water, venom},
["Shiny Tentacruel"] = {water, venom},
["Shiny Geodude"] = {earth, rock},
["Shiny Graveler"] = {earth, rock},
["Shiny Golem"] = {earth, rock},
["Shiny Ponyta"] = {fire},
["Shiny Rapidash"] = {fire},
["Shiny Slowpoke"] = {water, enigma},
["Shiny Slowbro"] = {water, enigma},
["Shiny Magnemite"] = {thunder, metal},
["Shiny Magneton"] = {thunder, metal},
["Shiny Farfetch'd"] = {heart},
["Shiny Doduo"] = {heart},
["Shiny Dodrio"] = {heart},
["Shiny Seel"] = {water, ice},
["Shiny Dewgong"] = {water, ice},
["Shiny Grimer"] = {venom},
["Shiny Muk"] = {venom},
["Shiny Shellder"] = {water, ice},
["Shiny Cloyster"] = {water, ice},
["Shiny Gastly"] = {dark},
["Shiny Haunter"] = {dark},
["Shiny Gengar"] = {dark},
["Shiny Onix"] = {rock, earth},
["Shiny Drowzee"] = {enigma},
["Shiny Hypno"] = {enigma},
["Shiny Krabby"] = {water},
["Shiny Kingler"] = {water},
["Shiny Voltorb"] = {thunder},
["Shiny Electrode"] = {thunder},
["Shiny Exeggcute"] = {enigma, leaf},
["Shiny Exeggutor"] = {enigma, leaf},
["Shiny Cubone"] = {earth},
["Shiny Marowak"] = {earth},
["Shiny Hitmonlee"] = {punch},
["Shiny Hitmonchan"] = {punch},
["Shiny Hitmontop"] = {punch}, --alterado v2.4
["Shiny Lickitung"] = {heart},
["Shiny Koffing"] = {venom},
["Shiny Weezing"] = {venom},
["Shiny Rhyhorn"] = {earth, rock},
["Shiny Rhydon"] = {earth, rock},
["Shiny Chansey"] = {heart},
["Shiny Tangela"] = {leaf},
["Shiny Kangaskhan"] = {heart},
["Shiny Horsea"] = {water},
["Shiny Seadra"] = {water},
["Shiny Goldeen"] = {water},
["Shiny Seaking"] = {water},
["Shiny Staryu"] = {water},
["Shiny Starmie"] = {water},
["Shiny Mr. Mime"] = {enigma},
["Shiny Scyther"] = {coccon},
["Shiny Jynx"] = {enigma, ice},
["Shiny Electabuzz"] = {thunder},
["Shiny Magmar"] = {fire},
["Shiny Pinsir"] = {coccon},
["Shiny Tauros"] = {heart},
["Shiny Magikarp"] = {water},
["Shiny Gyarados"] = {water, crystal},
["Shiny Lapras"] = {water, ice},
["Shiny Ditto"] = {heart},
["Shiny Eevee"] = {heart},
["Shiny Vaporeon"] = {water},
["Shiny Jolteon"] = {thunder},
["Shiny Flareon"] = {fire},
["Shiny Porygon"] = {heart, enigma},
["Shiny Omanyte"] = {rock, water},
["Shiny Omastar"] = {rock, water},
["Shiny Kabuto"] = {rock, water},
["Shiny Kabutops"] = {rock, water},
["Shiny Aerodactyl"] = {rock},
["Shiny Snorlax"] = {heart},
["Shiny Articuno"] = {ice},
["Shiny Zapdos"] = {thunder},
["Shiny Moltres"] = {fire},
["Shiny Dratini"] = {crystal},
["Shiny Dragonair"] = {crystal},
["Shiny Dragonite"] = {crystal},
["Shiny Mewtwo"] = {enigma},
["Shiny Mew"] = {enigma},
--
["Chikorita"] = {leaf},
["Bayleef"] = {leaf},
["Meganium"] = {leaf},
["Cyndaquil"] = {fire},
["Quilava"] = {fire},
["Typhlosion"] = {fire},
["Totodile"] = {water},
["Croconaw"] = {water},
["Feraligatr"] = {water},
["Sentret"] = {heart},
["Furret"] = {heart},
["Hoothoot"] = {heart, enigma},
["Noctowl"] = {heart, enigma},
["Ledyba"] = {coccon},
["Ledian"] = {coccon},
["Spinarak"] = {coccon, venom},
["Ariados"] = {coccon, venom},
["Crobat"] = {venom},
["Chinchou"] = {water, thunder},
["Lanturn"] = {water, thunder},
["Pichu"] = {thunder},
["Cleffa"] = {heart},
["Iglybuff"] = {venom},
["Natu"] = {enigma},
["Xatu"] = {enigma},
["Mareep"] = {thunder},
["Flaaffy"] = {thunder},
["Ampharos"] = {thunder},
["Bellossom"] = {leaf},
["Marill"] = {water},
["Azulmarill"] = {water},
["Sudowoodo"] = {rock, earth},
["Politoed"] = {water, earth},
["Hoppip"] = {leaf},
["Skiploom"] = {leaf},
["Jumpluff"] = {leaf},
["Aipom"] = {heart},
["Sunkern"] = {leaf},
["Sunflora"] = {leaf},
["Yanma"] = {venom, coccon},
["Wooper"] = {water},
["Quagsire"] = {water, earth},
["Murkrow"] = {dark},
["Slowking"] = {water,enigma},
["Misdreavus"] = {dark},
["Wobbuffet"] = {enigma},
["Girafarig"] = {enigma},
["Pineco"] = {coccon},
["Forretress"] = {coccon},
["Gligar"] = {dark, heart},
["Steelix"] = {earth, rock},
["Snubbull"] = {heart},
["Granbull"] = {heart},
["Qwilfish"] = {water},
["Shuckle"] = {earth},
["Heracross"] = {coccon},
["Teddiursa"] = {heart},
["Ursaring"] = {heart, dark},
["Slugma"] = {fire},
["Magcargo"] = {fire},
["Swinub"] = {ice, earth},
["Piloswine"] = {ice, earth},
["Corsola"] = {water},
["Remoraid"] = {water},
["Octillery"] = {water},
["Delibird"] = {ice, heart},
["Mantine"] = {water},
["Skarmory"] = {heart},
["Houndour"] = {fire, dark},
["Houndoom"] = {fire, dark},
["Kingdra"] = {water, crystal},
["Phanpy"] = {earth},
["Donphan"] = {earth},
["porygon2"] = {enigma},
["Stantler"] = {heart},
["Smeargle"] = {heart},
["Tyrogue"] = {punch},
["Hitmontop"] = {punch},
["Smoochum"] = {ice, enigma},
["Elekid"] = {thunder},
["Magby"] = {fire},
["Miltank"] = {heart},
["Blissey"] = {heart},
["Raikou"] = {thunder},
["Entei"] = {fire},
["Suicune"] = {water},
["Larvitar"] = {earth, dark},
["Pupitar"] = {earth, dark},
["Tyranitar"] = {earth, dark},
["Lugia"] = {enigma, water},
["Ho-oh"] = {enigma, fire},
["Celebi"] = {leaf, enigma}}
function doRestoreBoostMachine(cid, b_pos, p_pos, s_pos, msg, msg2)
doSendAnimatedText(b_pos, "DONE.", 215)
if isCreature(cid) then
 doCreatureSetNoMove(cid, false)
 doPlayerSendTextMessage(cid, 27, msg)
 doPlayerSendTextMessage(cid, 27, msg2)
end
local ball_s = getTileItemById(p_pos, ballslot_run)
doTransformItem(ball_s.uid, ballslot)
local stne_s = getTileItemById(s_pos, stoneslot_run)
doTransformItem(stne_s.uid, stoneslot)
local butn_s = getTileItemById(b_pos, button_run)
doTransformItem(butn_s.uid, button)
end
local stones_required = { -- custo base de stones para boostar
[heart] = 1,
[leaf] = 1,
[water] = 1,
[venom] = 1,
[thunder] = 1,
[rock] = 1,
[punch] = 1,
[fire] = 1,
[coccon] = 1,
[crystal] = 1,
[dark] = 1,
[earth] = 1,
[enigma] = 1,
[ice] = 1,
}
local stone_increase = { -- a cada quantos boosts irá aumentar o custo de stones
[heart] = 50,
[leaf] = 50,
[water] = 50,
[venom] = 50,
[thunder] = 50,
[rock] = 50,
[punch] = 50,
[fire] = 50,
[coccon] = 50,
[crystal] = 50,
[dark] = 50,
[earth] = 50,
[enigma] = 50,
[ice] = 50,
}
function onUse(cid, item, topos, item2, frompos)
if isRunning(item.itemid) then
 doPlayerSendCancel(cid, "Wait until boosting finishes.")
return true
end
if item.itemid == button then
 local pbpos = topos
    pbpos.x = pbpos.x + 1
 local ball_slot = getTileItemById(pbpos, ballslot)
 local myball = getContainerItem(ball_slot.uid, 0)
 if myball.uid <= 0 or getItemWeight(myball.uid) == 0 then
  doPlayerSendCancel(cid, "You need to put a pokeball in the ball slot.")
 return true
 end
 local pokemon = getItemAttribute(myball.uid, "poke")
 local boost = getItemAttribute(myball.uid, "boost") or 0
 if boost >= 50 then
  doPlayerSendCancel(cid, "Your pokemon is already at maximum boost.")
 return true
 end
 local stnpos = pbpos
    stnpos.x = stnpos.x - 2
 local stone_slot = getTileItemById(stnpos, stoneslot)
 local stone = getContainerItem(stone_slot.uid, 0)
 if stone.uid <= 0 then
  doPlayerSendCancel(cid, "You need to put a stone in the stone slot.")
 return true
 end
 if not isStone(stone.itemid) then
  doPlayerSendCancel(cid, "Please, put only stones in the stone slot.")
 return true
 end
 if not isInArray(boost_stones[pokemon], stone.itemid) then
  local cancelstr = "Sorry, you are not using the correct stone."
  if #boost_stones[pokemon] > 1 then
   local stonesused = ""
   cancelstr = cancelstr.." This pokemon needs "
   for su = 1, #boost_stones[pokemon] do
 local n = doCorrectString(getItemNameById(boost_stones[pokemon][su]))
 if su == #boost_stones[pokemon] then
  stonesused = stonesused.." or "..getArticle(n).." "..n..""
 elseif su == 1 then
  stonesused = stonesused..""..getArticle(n).." "..n..""
 else
  stonesused = stonesused..", "..n..""
 end
   end
   cancelstr = cancelstr..""..stonesused.." to be boosted."
  else
   cancelstr = cancelstr.." This pokemon needs a "..doCorrectString(getItemNameById(boost_stones[pokemon][1])).." to be boosted."
  end
  doPlayerSendCancel(cid, cancelstr)
 return true
 end
 local removeStones = 0
 local extraStones = math.floor(boost / stone_increase[stone.itemid])
 local required_stones = stones_required[stone.itemid] + extraStones
 local boosts = 0
 for a = 0, getContainerSize(stone_slot.uid) - 1 do
  local it = getContainerItem(stone_slot.uid, a)
  if it.uid > 0 then
   if not isStone(it.itemid) then
 doPlayerSendCancel(cid, "Please, put only stones in the stone slot.")
   return true
   end
   if it.itemid ~= stone.itemid then
 doPlayerSendCancel(cid, "Please, put only one type of stone in the stone slot.")
   return true
   end
   if required_stones > 0 then
 required_stones = required_stones - 1
 if required_stones <= 0 then
  boosts = boosts + 1
  removeStones = removeStones + stones_required[stone.itemid] + extraStones
  if boost + boosts <= 49 then
   extraStones = math.floor((boost + boosts) / stone_increase[stone.itemid])
   required_stones = stones_required[stone.itemid] + extraStones
  end
 end
   end
  end
 end
 if required_stones > 0 and boosts == 0 then
  doPlayerSendCancel(cid, "You need more stones to boost this pokemon.")
 return true
 end
 for b = 1, removeStones do
  doRemoveItem(getContainerItem(stone_slot.uid, 0).uid, 1)
 end
 local off = pokes[pokemon].offense * boost_rate * boosts
 local def = pokes[pokemon].defense * boost_rate * boosts
 local agi = pokes[pokemon].agility * boosts
 local spatk = pokes[pokemon].specialattack * boost_rate * boosts
 local vit = pokes[pokemon].vitality * boost_rate * boosts
 doSetItemAttribute(myball.uid, "boost", boost + boosts)
 doItemSetAttribute(myball.uid, "offense", getItemAttribute(myball.uid, "offense") + off)
 doItemSetAttribute(myball.uid, "defense", getItemAttribute(myball.uid, "defense") + def)
 doItemSetAttribute(myball.uid, "speed", getItemAttribute(myball.uid, "speed") + agi)
 doItemSetAttribute(myball.uid, "specialattack", getItemAttribute(myball.uid, "specialattack") + spatk)
 doItemSetAttribute(myball.uid, "vitality", getItemAttribute(myball.uid, "vitality") + vit)
 local msg = "Your "..getPokeballName(myball.uid).." ["..getItemAttribute(myball.uid, "level").."] has been boosted!"
 local msg2 = "• Boost: "..(boost + boosts).." (+"..boosts..")  • Offense: +"..doMathDecimal(off).."  • Defense: +"..doMathDecimal(def).."  • Spc. Atk: +"..doMathDecimal(spatk).."  • Agility: +"..doMathDecimal(agi).."  • Vitality: +"..doMathDecimal(vit)..""
 local downpos = getThingPos(cid)
 downpos.y = downpos.y + 1
 local mypos = getThingPos(cid)
 doTeleportThing(cid, downpos, false)
 doTeleportThing(cid, mypos, false)
 doTransformItem(ball_slot.uid, ballslot_run)
 doTransformItem(stone_slot.uid, stoneslot_run)
 doTransformItem(item.uid, button_run)
 doCreatureSetNoMove(cid, true)
 doCreatureAddCondition(cid, boostcondition)
 addEvent(doRestoreBoostMachine, 3000, cid, getThingPos(item.uid), getThingPos(ball_slot.uid), getThingPos(stone_slot.uid), msg, msg2)
return true
end
end

 

 

nenebocaN
10 de agosto de 2012 às 00:10

alguem pode me ensinar como recorta e adiciona as sprites??

 

alguem tem sprites hoen esinnoh??/

10 de agosto de 2012 às 00:44

PkNfan

 

Cuidado para não cometer flood.

 

Alerta verbal dado.

SlicerS
10 de agosto de 2012 às 01:10

@maguito

tens certeza ms mano? ms depois do s. cruel virar lvl 100? ;x aki eu deixei pra poder da control mind em pokes com lvl base menor q o do poke... ;/

Editado Agosto 10 por Slicer

10 de agosto de 2012 às 06:17

Slicer só uma sugestao: nao sei se vc pois pra sair na prox versao pros pokes aquaticos terem mais velocidade debaixo d'agua no dive

PedroSouzaP
10 de agosto de 2012 às 06:57

O Control Mind tá funcionando? Onde modifico texto da dex de pokes especificos?

Editado Agosto 10 por PedroSouza

MaguitoM
10 de agosto de 2012 às 10:07

@maguito

tens certeza ms mano? ms depois do s. cruel virar lvl 100? ;x aki eu deixei pra poder da control mind em pokes com lvl base menor q o do poke... ;/

 

O do meu rl não controla.

Acho que lah tem uma parte no script que diz até que lvl o poke pde controlar.

E acho que o certo er reformular o configuration.lua, pois fontes confiaveis me garante que cada ataque de pokemon lah tem uma força, por isso eles conseguem ajustar. Assim a força do aurora bem pode variar de poke pra poke.

BrunooMaciellB
10 de agosto de 2012 às 10:14

@ALL

 

alguem sabe em que script eu modifico tipo meu boost ta almentando a stone a cada +1 tipo +2 sao tres stones +- eu queria deixa cada stone boost 1 entao +3 sao 3 stones e nao 4 queria deixa normal se for deixa +50 seria 50 stones ??

 

Rep+

Ver Esse

data\actions\scripts\boost.lua

 

 

local ballslot = 12355
local ballslot_run = 12352
local stoneslot = 12354
local stoneslot_run = 12353
local button = 12356
local button_run = 12357
function isRunning(id)
if isInArray({button_run, stoneslot_run, ballslot_run}, id) then
return true
end
return false
end
boost_stones = {
["Bulbasaur"] = {leaf},
["Ivysaur"] = {leaf},
["Venusaur"] = {leaf},
["Charmander"] = {fire},
["Charmeleon"] = {fire},
["Charizard"] = {fire},
["Squirtle"] = {water},
["Wartortle"] = {water},
["Blastoise"] = {water},
["Caterpie"] = {coccon},
["Metapod"] = {coccon},
["Butterfree"] = {coccon},
["Weedle"] = {coccon},
["Kakuna"] = {coccon},
["Beedrill"] = {coccon},
["Pidgey"] = {heart},
["Pidgeotto"] = {heart},
["Pidgeot"] = {heart},
["Rattata"] = {heart},
["Raticate"] = {heart},
["Spearow"] = {heart},
["Fearow"] = {heart},
["Ekans"] = {venom},
["Arbok"] = {venom},
["Pikachu"] = {thunder},
["Raichu"] = {thunder},
["Sandshrew"] = {earth},
["Sandslash"] = {earth},
["Nidoran Female"] = {venom},
["Nidorina"] = {venom},
["Nidoqueen"] = {venom, earth},
["Nidoran Male"] = {venom},
["Nidorino"] = {venom},
["Nidoking"] = {venom, earth},
["Clefairy"] = {heart},
["Clefable"] = {heart},
["Vulpix"] = {fire},
["Ninetales"] = {fire},
["Jigglypuff"] = {heart},
["Wigglytuff"] = {heart},
["Zubat"] = {venom},
["Golbat"] = {venom},
["Oddish"] = {leaf, venom},
["Gloom"] = {leaf, venom},
["Vileplume"] = {leaf, venom},
["Paras"] = {coccon, leaf},
["Parasect"] = {coccon, leaf},
["Venonat"] = {coccon, venom},
["Venomoth"] = {coccon, venom},
["Diglett"] = {earth},
["Dugtrio"] = {earth},
["Meowth"] = {heart},
["Persian"] = {heart},
["Psyduck"] = {water},
["Golduck"] = {water, enigma},
["Mankey"] = {punch},
["Primeape"] = {punch},
["Growlithe"] = {fire},
["Arcanine"] = {fire},
["Poliwag"] = {water},
["Poliwhirl"] = {water},
["Poliwrath"] = {water, punch},
["Abra"] = {enigma},
["Kadabra"] = {enigma},
["Alakazam"] = {enigma},
["Machop"] = {punch},
["Machoke"] = {punch},
["Machamp"] = {punch},
["Bellsprout"] = {leaf, venom},
["Weepinbell"] = {leaf, venom},
["Victreebel"] = {leaf, venom},
["Tentacool"] = {water, venom},
["Tentacruel"] = {water, venom},
["Geodude"] = {earth, rock},
["Graveler"] = {earth, rock},
["Golem"] = {earth, rock},
["Ponyta"] = {fire},
["Rapidash"] = {fire},
["Slowpoke"] = {water, enigma},
["Slowbro"] = {water, enigma},
["Magnemite"] = {thunder, metal},
["Magneton"] = {thunder, metal},
["Farfetch'd"] = {heart},
["Doduo"] = {heart},
["Dodrio"] = {heart},
["Seel"] = {water, ice},
["Dewgong"] = {water, ice},
["Grimer"] = {venom},
["Muk"] = {venom},
["Shellder"] = {water, ice},
["Cloyster"] = {water, ice},
["Gastly"] = {dark},
["Haunter"] = {dark},
["Gengar"] = {dark},
["Onix"] = {rock, earth},
["Drowzee"] = {enigma},
["Hypno"] = {enigma},
["Krabby"] = {water},
["Kingler"] = {water},
["Voltorb"] = {thunder},
["Electrode"] = {thunder},
["Exeggcute"] = {enigma, leaf},
["Exeggutor"] = {enigma, leaf},
["Cubone"] = {earth},
["Marowak"] = {earth},
["Hitmonlee"] = {punch},
["Hitmonchan"] = {punch},
["Lickitung"] = {heart},
["Koffing"] = {venom},
["Weezing"] = {venom},
["Rhyhorn"] = {earth, rock},
["Rhydon"] = {earth, rock},
["Chansey"] = {heart},
["Tangela"] = {leaf},
["Kangaskhan"] = {heart},
["Horsea"] = {water},
["Seadra"] = {water},
["Goldeen"] = {water},
["Seaking"] = {water},
["Staryu"] = {water},
["Starmie"] = {water},
["Mr. Mime"] = {enigma},
["Scyther"] = {coccon},
["Jynx"] = {enigma, ice},
["Electabuzz"] = {thunder},
["Magmar"] = {fire},
["Pinsir"] = {coccon},
["Tauros"] = {heart},
["Magikarp"] = {water},
["Gyarados"] = {water, crystal},
["Lapras"] = {water, ice},
["Ditto"] = {heart},
["Eevee"] = {heart},
["Vaporeon"] = {water},
["Jolteon"] = {thunder},
["Flareon"] = {fire},
["Porygon"] = {heart, enigma},
["Omanyte"] = {rock, water},
["Omastar"] = {rock, water},
["Kabuto"] = {rock, water},
["Kabutops"] = {rock, water},
["Aerodactyl"] = {rock},
["Snorlax"] = {heart},
["Articuno"] = {ice},
["Zapdos"] = {thunder},
["Moltres"] = {fire},
["Dratini"] = {crystal},
["Dragonair"] = {crystal},
["Dragonite"] = {crystal},
["Mewtwo"] = {enigma},
["Mew"] = {enigma},
--
["Shiny Bulbasaur"] = {leaf},
["Shiny Ivysaur"] = {leaf},
["Shiny Venusaur"] = {leaf},
["Shiny Charmander"] = {fire},
["Shiny Charmeleon"] = {fire},
["Shiny Charizard"] = {fire},
["Shiny Squirtle"] = {water},
["Shiny Wartortle"] = {water},
["Shiny Blastoise"] = {water},
["Shiny Caterpie"] = {coccon},
["Shiny Metapod"] = {coccon},
["Shiny Butterfree"] = {coccon},
["Shiny Weedle"] = {coccon},
["Shiny Kakuna"] = {coccon},
["Shiny Beedrill"] = {coccon},
["Shiny Pidgey"] = {heart},
["Shiny Pidgeotto"] = {heart},
["Shiny Pidgeot"] = {heart},
["Shiny Rattata"] = {heart},
["Shiny Raticate"] = {heart},
["Shiny Spearow"] = {heart},
["Shiny Fearow"] = {heart},
["Shiny Ekans"] = {venom},
["Shiny Arbok"] = {venom},
["Shiny Pikachu"] = {thunder},
["Shiny Raichu"] = {thunder},
["Shiny Sandshrew"] = {earth},
["Shiny Sandslash"] = {earth},
["Shiny Nidoran Female"] = {venom},
["Shiny Nidorina"] = {venom},
["Shiny Nidoqueen"] = {venom, earth},
["Shiny Nidoran Male"] = {venom},
["Shiny Nidorino"] = {venom},
["Shiny Nidoking"] = {venom, earth},
["Shiny Clefairy"] = {heart},
["Shiny Clefable"] = {heart},
["Shiny Vulpix"] = {fire},
["Shiny Ninetales"] = {fire},
["Shiny Jigglypuff"] = {heart},
["Shiny Wigglytuff"] = {heart},
["Shiny Zubat"] = {venom},
["Shiny Golbat"] = {venom},
["Shiny Oddish"] = {leaf, venom},
["Shiny Gloom"] = {leaf, venom},
["Shiny Vileplume"] = {leaf, venom},
["Shiny Paras"] = {coccon, leaf},
["Shiny Parasect"] = {coccon, leaf},
["Shiny Venonat"] = {coccon, venom},
["Shiny Venomoth"] = {coccon, venom},
["Shiny Diglett"] = {earth},
["Shiny Dugtrio"] = {earth},
["Shiny Meowth"] = {heart},
["Shiny Persian"] = {heart},
["Shiny Psyduck"] = {water},
["Shiny Golduck"] = {water, enigma},
["Shiny Mankey"] = {punch},
["Shiny Primeape"] = {punch},
["Shiny Growlithe"] = {fire},
["Shiny Arcanine"] = {fire},
["Shiny Poliwag"] = {water},
["Shiny Poliwhirl"] = {water},
["Shiny Poliwrath"] = {water, punch},
["Shiny Abra"] = {enigma},
["Shiny Kadabra"] = {enigma},
["Shiny Alakazam"] = {enigma},
["Shiny Machop"] = {punch},
["Shiny Machoke"] = {punch},
["Shiny Machamp"] = {punch},
["Shiny Bellsprout"] = {leaf, venom},
["Shiny Weepinbell"] = {leaf, venom},
["Shiny Victreebel"] = {leaf, venom},
["Shiny Tentacool"] = {water, venom},
["Shiny Tentacruel"] = {water, venom},
["Shiny Geodude"] = {earth, rock},
["Shiny Graveler"] = {earth, rock},
["Shiny Golem"] = {earth, rock},
["Shiny Ponyta"] = {fire},
["Shiny Rapidash"] = {fire},
["Shiny Slowpoke"] = {water, enigma},
["Shiny Slowbro"] = {water, enigma},
["Shiny Magnemite"] = {thunder, metal},
["Shiny Magneton"] = {thunder, metal},
["Shiny Farfetch'd"] = {heart},
["Shiny Doduo"] = {heart},
["Shiny Dodrio"] = {heart},
["Shiny Seel"] = {water, ice},
["Shiny Dewgong"] = {water, ice},
["Shiny Grimer"] = {venom},
["Shiny Muk"] = {venom},
["Shiny Shellder"] = {water, ice},
["Shiny Cloyster"] = {water, ice},
["Shiny Gastly"] = {dark},
["Shiny Haunter"] = {dark},
["Shiny Gengar"] = {dark},
["Shiny Onix"] = {rock, earth},
["Shiny Drowzee"] = {enigma},
["Shiny Hypno"] = {enigma},
["Shiny Krabby"] = {water},
["Shiny Kingler"] = {water},
["Shiny Voltorb"] = {thunder},
["Shiny Electrode"] = {thunder},
["Shiny Exeggcute"] = {enigma, leaf},
["Shiny Exeggutor"] = {enigma, leaf},
["Shiny Cubone"] = {earth},
["Shiny Marowak"] = {earth},
["Shiny Hitmonlee"] = {punch},
["Shiny Hitmonchan"] = {punch},
["Shiny Hitmontop"] = {punch}, --alterado v2.4
["Shiny Lickitung"] = {heart},
["Shiny Koffing"] = {venom},
["Shiny Weezing"] = {venom},
["Shiny Rhyhorn"] = {earth, rock},
["Shiny Rhydon"] = {earth, rock},
["Shiny Chansey"] = {heart},
["Shiny Tangela"] = {leaf},
["Shiny Kangaskhan"] = {heart},
["Shiny Horsea"] = {water},
["Shiny Seadra"] = {water},
["Shiny Goldeen"] = {water},
["Shiny Seaking"] = {water},
["Shiny Staryu"] = {water},
["Shiny Starmie"] = {water},
["Shiny Mr. Mime"] = {enigma},
["Shiny Scyther"] = {coccon},
["Shiny Jynx"] = {enigma, ice},
["Shiny Electabuzz"] = {thunder},
["Shiny Magmar"] = {fire},
["Shiny Pinsir"] = {coccon},
["Shiny Tauros"] = {heart},
["Shiny Magikarp"] = {water},
["Shiny Gyarados"] = {water, crystal},
["Shiny Lapras"] = {water, ice},
["Shiny Ditto"] = {heart},
["Shiny Eevee"] = {heart},
["Shiny Vaporeon"] = {water},
["Shiny Jolteon"] = {thunder},
["Shiny Flareon"] = {fire},
["Shiny Porygon"] = {heart, enigma},
["Shiny Omanyte"] = {rock, water},
["Shiny Omastar"] = {rock, water},
["Shiny Kabuto"] = {rock, water},
["Shiny Kabutops"] = {rock, water},
["Shiny Aerodactyl"] = {rock},
["Shiny Snorlax"] = {heart},
["Shiny Articuno"] = {ice},
["Shiny Zapdos"] = {thunder},
["Shiny Moltres"] = {fire},
["Shiny Dratini"] = {crystal},
["Shiny Dragonair"] = {crystal},
["Shiny Dragonite"] = {crystal},
["Shiny Mewtwo"] = {enigma},
["Shiny Mew"] = {enigma},
--
["Chikorita"] = {leaf},
["Bayleef"] = {leaf},
["Meganium"] = {leaf},
["Cyndaquil"] = {fire},
["Quilava"] = {fire},
["Typhlosion"] = {fire},
["Totodile"] = {water},
["Croconaw"] = {water},
["Feraligatr"] = {water},
["Sentret"] = {heart},
["Furret"] = {heart},
["Hoothoot"] = {heart, enigma},
["Noctowl"] = {heart, enigma},
["Ledyba"] = {coccon},
["Ledian"] = {coccon},
["Spinarak"] = {coccon, venom},
["Ariados"] = {coccon, venom},
["Crobat"] = {venom},
["Chinchou"] = {water, thunder},
["Lanturn"] = {water, thunder},
["Pichu"] = {thunder},
["Cleffa"] = {heart},
["Iglybuff"] = {venom},
["Natu"] = {enigma},
["Xatu"] = {enigma},
["Mareep"] = {thunder},
["Flaaffy"] = {thunder},
["Ampharos"] = {thunder},
["Bellossom"] = {leaf},
["Marill"] = {water},
["Azulmarill"] = {water},
["Sudowoodo"] = {rock, earth},
["Politoed"] = {water, earth},
["Hoppip"] = {leaf},
["Skiploom"] = {leaf},
["Jumpluff"] = {leaf},
["Aipom"] = {heart},
["Sunkern"] = {leaf},
["Sunflora"] = {leaf},
["Yanma"] = {venom, coccon},
["Wooper"] = {water},
["Quagsire"] = {water, earth},
["Murkrow"] = {dark},
["Slowking"] = {water,enigma},
["Misdreavus"] = {dark},
["Wobbuffet"] = {enigma},
["Girafarig"] = {enigma},
["Pineco"] = {coccon},
["Forretress"] = {coccon},
["Gligar"] = {dark, heart},
["Steelix"] = {earth, rock},
["Snubbull"] = {heart},
["Granbull"] = {heart},
["Qwilfish"] = {water},
["Shuckle"] = {earth},
["Heracross"] = {coccon},
["Teddiursa"] = {heart},
["Ursaring"] = {heart, dark},
["Slugma"] = {fire},
["Magcargo"] = {fire},
["Swinub"] = {ice, earth},
["Piloswine"] = {ice, earth},
["Corsola"] = {water},
["Remoraid"] = {water},
["Octillery"] = {water},
["Delibird"] = {ice, heart},
["Mantine"] = {water},
["Skarmory"] = {heart},
["Houndour"] = {fire, dark},
["Houndoom"] = {fire, dark},
["Kingdra"] = {water, crystal},
["Phanpy"] = {earth},
["Donphan"] = {earth},
["porygon2"] = {enigma},
["Stantler"] = {heart},
["Smeargle"] = {heart},
["Tyrogue"] = {punch},
["Hitmontop"] = {punch},
["Smoochum"] = {ice, enigma},
["Elekid"] = {thunder},
["Magby"] = {fire},
["Miltank"] = {heart},
["Blissey"] = {heart},
["Raikou"] = {thunder},
["Entei"] = {fire},
["Suicune"] = {water},
["Larvitar"] = {earth, dark},
["Pupitar"] = {earth, dark},
["Tyranitar"] = {earth, dark},
["Lugia"] = {enigma, water},
["Ho-oh"] = {enigma, fire},
["Celebi"] = {leaf, enigma}}
function doRestoreBoostMachine(cid, b_pos, p_pos, s_pos, msg, msg2)
doSendAnimatedText(b_pos, "DONE.", 215)
if isCreature(cid) then
 doCreatureSetNoMove(cid, false)
 doPlayerSendTextMessage(cid, 27, msg)
 doPlayerSendTextMessage(cid, 27, msg2)
end
local ball_s = getTileItemById(p_pos, ballslot_run)
doTransformItem(ball_s.uid, ballslot)
local stne_s = getTileItemById(s_pos, stoneslot_run)
doTransformItem(stne_s.uid, stoneslot)
local butn_s = getTileItemById(b_pos, button_run)
doTransformItem(butn_s.uid, button)
end
local stones_required = { -- custo base de stones para boostar
[heart] = 1,
[leaf] = 1,
[water] = 1,
[venom] = 1,
[thunder] = 1,
[rock] = 1,
[punch] = 1,
[fire] = 1,
[coccon] = 1,
[crystal] = 1,
[dark] = 1,
[earth] = 1,
[enigma] = 1,
[ice] = 1,
}
local stone_increase = { -- a cada quantos boosts irá aumentar o custo de stones
[heart] = 50,
[leaf] = 50,
[water] = 50,
[venom] = 50,
[thunder] = 50,
[rock] = 50,
[punch] = 50,
[fire] = 50,
[coccon] = 50,
[crystal] = 50,
[dark] = 50,
[earth] = 50,
[enigma] = 50,
[ice] = 50,
}
function onUse(cid, item, topos, item2, frompos)
if isRunning(item.itemid) then
 doPlayerSendCancel(cid, "Wait until boosting finishes.")
return true
end
if item.itemid == button then
 local pbpos = topos
	pbpos.x = pbpos.x + 1
 local ball_slot = getTileItemById(pbpos, ballslot)
 local myball = getContainerItem(ball_slot.uid, 0)
 if myball.uid <= 0 or getItemWeight(myball.uid) == 0 then
  doPlayerSendCancel(cid, "You need to put a pokeball in the ball slot.")
 return true
 end
 local pokemon = getItemAttribute(myball.uid, "poke")
 local boost = getItemAttribute(myball.uid, "boost") or 0
 if boost >= 50 then
  doPlayerSendCancel(cid, "Your pokemon is already at maximum boost.")
 return true
 end
 local stnpos = pbpos
	stnpos.x = stnpos.x - 2
 local stone_slot = getTileItemById(stnpos, stoneslot)
 local stone = getContainerItem(stone_slot.uid, 0)
 if stone.uid <= 0 then
  doPlayerSendCancel(cid, "You need to put a stone in the stone slot.")
 return true
 end
 if not isStone(stone.itemid) then
  doPlayerSendCancel(cid, "Please, put only stones in the stone slot.")
 return true
 end
 if not isInArray(boost_stones[pokemon], stone.itemid) then
  local cancelstr = "Sorry, you are not using the correct stone."
  if #boost_stones[pokemon] > 1 then
local stonesused = ""
cancelstr = cancelstr.." This pokemon needs "
for su = 1, #boost_stones[pokemon] do
 local n = doCorrectString(getItemNameById(boost_stones[pokemon][su]))
 if su == #boost_stones[pokemon] then
  stonesused = stonesused.." or "..getArticle(n).." "..n..""
 elseif su == 1 then
  stonesused = stonesused..""..getArticle(n).." "..n..""
 else
  stonesused = stonesused..", "..n..""
 end
end
cancelstr = cancelstr..""..stonesused.." to be boosted."
  else
cancelstr = cancelstr.." This pokemon needs a "..doCorrectString(getItemNameById(boost_stones[pokemon][1])).." to be boosted."
  end
  doPlayerSendCancel(cid, cancelstr)
 return true
 end
 local removeStones = 0
 local extraStones = math.floor(boost / stone_increase[stone.itemid])
 local required_stones = stones_required[stone.itemid] + extraStones
 local boosts = 0
 for a = 0, getContainerSize(stone_slot.uid) - 1 do
  local it = getContainerItem(stone_slot.uid, a)
  if it.uid > 0 then
if not isStone(it.itemid) then
 doPlayerSendCancel(cid, "Please, put only stones in the stone slot.")
return true
end
if it.itemid ~= stone.itemid then
 doPlayerSendCancel(cid, "Please, put only one type of stone in the stone slot.")
return true
end
if required_stones > 0 then
 required_stones = required_stones - 1
 if required_stones <= 0 then
  boosts = boosts + 1
  removeStones = removeStones + stones_required[stone.itemid] + extraStones
  if boost + boosts <= 49 then
   extraStones = math.floor((boost + boosts) / stone_increase[stone.itemid])
   required_stones = stones_required[stone.itemid] + extraStones
  end
 end
end
  end
 end
 if required_stones > 0 and boosts == 0 then
  doPlayerSendCancel(cid, "You need more stones to boost this pokemon.")
 return true
 end
 for b = 1, removeStones do
  doRemoveItem(getContainerItem(stone_slot.uid, 0).uid, 1)
 end
 local off = pokes[pokemon].offense * boost_rate * boosts
 local def = pokes[pokemon].defense * boost_rate * boosts
 local agi = pokes[pokemon].agility * boosts
 local spatk = pokes[pokemon].specialattack * boost_rate * boosts
 local vit = pokes[pokemon].vitality * boost_rate * boosts
 doSetItemAttribute(myball.uid, "boost", boost + boosts)
 doItemSetAttribute(myball.uid, "offense", getItemAttribute(myball.uid, "offense") + off)
 doItemSetAttribute(myball.uid, "defense", getItemAttribute(myball.uid, "defense") + def)
 doItemSetAttribute(myball.uid, "speed", getItemAttribute(myball.uid, "speed") + agi)
 doItemSetAttribute(myball.uid, "specialattack", getItemAttribute(myball.uid, "specialattack") + spatk)
 doItemSetAttribute(myball.uid, "vitality", getItemAttribute(myball.uid, "vitality") + vit)
 local msg = "Your "..getPokeballName(myball.uid).." ["..getItemAttribute(myball.uid, "level").."] has been boosted!"
 local msg2 = "• Boost: "..(boost + boosts).." (+"..boosts..")  • Offense: +"..doMathDecimal(off).."  • Defense: +"..doMathDecimal(def).."  • Spc. Atk: +"..doMathDecimal(spatk).."  • Agility: +"..doMathDecimal(agi).."  • Vitality: +"..doMathDecimal(vit)..""
 local downpos = getThingPos(cid)
 downpos.y = downpos.y + 1
 local mypos = getThingPos(cid)
 doTeleportThing(cid, downpos, false)
 doTeleportThing(cid, mypos, false)
 doTransformItem(ball_slot.uid, ballslot_run)
 doTransformItem(stone_slot.uid, stoneslot_run)
 doTransformItem(item.uid, button_run)
 doCreatureSetNoMove(cid, true)
 doCreatureAddCondition(cid, boostcondition)
 addEvent(doRestoreBoostMachine, 3000, cid, getThingPos(item.uid), getThingPos(ball_slot.uid), getThingPos(stone_slot.uid), msg, msg2)
return true
end
end

 

 

mais que lugar eu edito pra deixa uma stone cada boost ??
notle2012N
10 de agosto de 2012 às 11:34

@

Brunnoo

 

esse que eu te passei ja ta editado

mais é aqui \/

local stone_increase = { -- a cada quantos boosts irá aumentar o custo de stones
[heart] = 3,
[leaf] = 3,
[water] = 3,
[venom] = 4,
[thunder] = 4,
[rock] = 3,
[punch] = 4,
[fire] = 3,
[coccon] = 2,
[crystal] = 15,
[dark] = 4,
[earth] = 4,
[enigma] = 4,
[ice] = 4,
}

enrico258E
10 de agosto de 2012 às 11:42

Caralho ninguem responde meu post não!

 

Vai tomano Cu

SlicerS
10 de agosto de 2012 às 12:02

@maguito

eh eu reparei nisso de cada poke ter seus atks configurados separadamente... mas sei la.. se ja eh foda configurar do jeito q ta.. imagina tendo q configurar centenas de skills separadamente... ;x

10 de agosto de 2012 às 12:47

enrico258

 

Alertado por ofensas. Próxima vez é suspensão direto.

MaguitoM
10 de agosto de 2012 às 12:57

Eu acho muito mais facil balancear o jogo assim igual o da pxg. Pelo menos da pra da uma equilibrada. O que faz o jogo lah ser balanceado é os hits baixos.

Mas tipow se caso vc deixasse igual deixa o msm valor que ta nos moves.lua, cada um que configure. Eu só acho que desse jeito do pda vai ser super dificil ter um server balanceado.

E tu vai colocar aquela fórmula na nova atualização ? Mesmo o resultado não sendo exato acho a melhor maneira, pois como vc falou a defesa é fixa e sem defesa fixa, não existirá jogabilidade garanto isso.

 

E tu viu aquela nova magia do exxegcutor ? Seed bomb acho que chama, é um storm que cai semente. Achei muito boa a idéia dos cara transformaram o poke ótimo pra hunt e +- pra duel pra não ficar apelão. Sera que vc consegue fazer, ja que quando cai o dano é sugado na vida de todos os pokes da região e heala o exxegcutor.

 

Vou ver se te passo depois o catch.lua balancedo, uma vez balanceei todos igual do pxg pelo que eu via no fórum. Hoje vou voltar pra minha cidade vou ver se acho no pc lah.

SlicerS
10 de agosto de 2012 às 14:15

o foda eh q n temos o efetio de quando as sementes caiem no chao.. ;p

e nessa atualizaçao n vai da pra fazer essa parada dos moves.. mas na proxima eu penso se coloco.. ;p

zerefshirouZ
10 de agosto de 2012 às 14:43

@Maguito



O problema da skill é o efeito, o resto é facil :D

 

@All

Internet super troll tava lixo esses dias e as vezes nem entrava u.u

 

@SmiX

E ainda falou que não mentiu, apesar de ter sido uma ironia o lek não entendeu e vc editou esse post, na primeira versao eu mesmo vi e parecia pouco com ironia parecia mais verdade (porisso eu postei que era ironia, mas tinha um pouco de chance de ser verdade)

 

@Slicer

Oque você diz é verdade, se abrir com god da debug por causa dos channels, porisso ainda não me decidi se vou usar a nova dex ou não

 

new%2520dex.png

 

OBS: A terceira é a dex dos shinys

 

 

EDIT²: Apartir do group 4 começa com isso, bem vou ver oq eu consigo fazer depois de comer

 

Vou deixar assim e gravar uns comandos:

 

CTRL + T = Help Channel

CTRL + Y = Rule Violations (Para denunciar não o channel)

CTRL + G = List de Char (Com o jogo aberto sem deslogar, lol não sabia disso)

O principal, Rule Violation Channel nao tem e.e

 

EDIT²:

Editado Agosto 10 por ZerefShirou