Sttonix 0 Postado Novembro 29, 2011 Share Postado Novembro 29, 2011 Olá, Eu Estava com um OT Baiak no Ar , tudo normal. Quando resolvi criar um site com Gesior o Walef Xavier ( acho que é assim ). Tava Tudo normal , então fui já abrir o OT , mas as pots estavam sem Exhaust , ja tentei de tudo , to com o mesmo database , tudo do antigo OT que eu usava , só resetei pra por o site. e as pots tão sem exhaust nenhum, Alguém consegue ajudar ? Grato Link para o comentário Compartilhar em outros sites More sharing options...
hadamais 2 Postado Novembro 29, 2011 Share Postado Novembro 29, 2011 Posta a o script potion.lua, pra gente dar uma olhada. Link para o comentário Compartilhar em outros sites More sharing options...
Sttonix 0 Postado Novembro 29, 2011 Autor Share Postado Novembro 29, 2011 Posta a o script potion.lua, pra gente dar uma olhada. http://pastebin.com/A33ZC8aN Ou se Preferir olhar pora qui mesmo... local config = { removeOnUse = "no", usableOnTarget = "yes", -- can be used on target? (fe. healing friend) splashable = "no", realAnimation = "no", -- make text effect visible only for players in range 1x1 healthMultiplier = 1.0, manaMultiplier = 1.0} config.removeOnUse = getBooleanFromString(config.removeOnUse)config.usableOnTarget = getBooleanFromString(config.usableOnTarget)config.splashable = getBooleanFromString(config.splashable)config.realAnimation = getBooleanFromString(config.realAnimation) local POTIONS = { [8704] = {empty = 7636, splash = 2, health = {50, 100}}, -- small health potion [7618] = {empty = 7636, splash = 2, health = {100, 200}}, -- health potion [7588] = {empty = 7634, splash = 2, health = {200, 400}, level = 50, vocations = {3, 4, 7, 8}, vocStr = "knights and paladins"}, -- strong health potion [7591] = {empty = 7635, splash = 2, health = {500, 700}, level = 80, vocations = {4, 8}, vocStr = "knights"}, -- great health potion [8473] = {empty = 7635, splash = 2, health = {800, 1100}, level = 130, vocations = {4, 8}, vocStr = "knights"}, -- ultimate health potion [7620] = {empty = 7636, splash = 7, mana = {90, 170}}, -- mana potion [7589] = {empty = 7634, splash = 7, mana = {110, 190}, level = 50, vocations = {1, 2, 3, 5, 6, 7}, vocStr = "sorcerers, druids and paladins"}, -- strong mana potion [7590] = {empty = 7635, splash = 7, mana = {500, 800}, level = 80, vocations = {1, 2, 5, 6}, vocStr = "sorcerers and druids"}, -- great mana potion [8472] = {empty = 7635, splash = 3, health = {400, 600}, mana = {230, 380}, level = 80, vocations = {3, 7}, vocStr = "paladins"} -- great spirit potion} local exhaust = createConditionObject(CONDITION_EXHAUST)setConditionParam(exhaust, CONDITION_PARAM_TICKS, (getConfigInfo('timeBetweenExActions') - 100)) function onUse(cid, item, fromPosition, itemEx, toPosition) local potion = POTIONS[item.itemid] if(not potion) then return false end if(not isPlayer(itemEx.uid) or (not config.usableOnTarget and cid ~= itemEx.uid)) then if(not config.splashable) then return false end if(toPosition.x == CONTAINER_POSITION) then toPosition = getThingPos(item.uid) end doDecayItem(doCreateItem(2016, potion.splash, toPosition)) doTransformItem(item.uid, potion.empty) return TRUE end if(hasCondition(cid, CONDITION_EXHAUST_HEAL)) then doPlayerSendDefaultCancel(cid, RETURNVALUE_YOUAREEXHAUSTED) return TRUE end if(((potion.level and getPlayerLevel(cid) < potion.level) or (potion.vocations and not isInArray(potion.vocations, getPlayerVocation(cid)))) and not getPlayerCustomFlagValue(cid, PLAYERCUSTOMFLAG_GAMEMASTERPRIVILEGES)) then doCreatureSay(itemEx.uid, "Only " .. potion.vocStr .. (potion.level and (" of level " .. potion.level) or "") .. " or above may drink this fluid.", TALKTYPE_ORANGE_1) return TRUE end local health = potion.health if(health and not doCreatureAddHealth(itemEx.uid, math.ceil(math.random(health[1], health[2]) * config.healthMultiplier))) then return false end local mana = potion.mana if(mana and not doPlayerAddMana(itemEx.uid, math.ceil(math.random(mana[1], mana[2]) * config.manaMultiplier))) then return false end doSendMagicEffect(getThingPos(itemEx.uid), CONST_ME_MAGIC_BLUE) if(not realAnimation) then doCreatureSay(itemEx.uid, "Aaaah...", TALKTYPE_ORANGE_1) else for i, tid in ipairs(getSpectators(getCreaturePosition(cid), 1, 1)) do if(isPlayer(tid)) then doCreatureSay(itemEx.uid, "Aaaah...", TALKTYPE_ORANGE_1, false, tid) end end end doAddCondition(cid, exhaust) if(not potion.empty or config.removeOnUse) then doRemoveItem(item.uid, 1) return TRUE end doRemoveItem(item.uid, 0) doPlayerAddItem(cid, potion.empty, 0) doPlayerRemoveItem(cid, potion.empty, getPlayerItemCount(cid, potion.empty)) doPlayerAddItem(cid, potion.empty, getPlayerItemCount(cid, potion.empty)) return TRUEend Link para o comentário Compartilhar em outros sites More sharing options...
jhon992 371 Postado Novembro 29, 2011 Share Postado Novembro 29, 2011 tenta usar esse aqui, dei uma configurada. Obs: Não testei! local config = { removeOnUse = "no", usableOnTarget = "yes", -- can be used on target? (fe. healing friend) splashable = "no", realAnimation = "no", -- make text effect visible only for players in range 1x1 healthMultiplier = 1.0, manaMultiplier = 1.0 } config.removeOnUse = getBooleanFromString(config.removeOnUse) config.usableOnTarget = getBooleanFromString(config.usableOnTarget) config.splashable = getBooleanFromString(config.splashable) config.realAnimation = getBooleanFromString(config.realAnimation) local POTIONS = { [8704] = {empty = 7636, splash = 2, health = {50, 100}}, -- small health potion [7618] = {empty = 7636, splash = 2, health = {100, 200}}, -- health potion [7588] = {empty = 7634, splash = 2, health = {200, 400}, level = 50}, -- strong health potion [7591] = {empty = 7635, splash = 2, health = {500, 700}, level = 80}, -- great health potion [8473] = {empty = 7635, splash = 2, health = {800, 1000}, level = 130}, -- ultimate health potion [7620] = {empty = 7636, splash = 7, mana = {70, 130}}, -- mana potion [7589] = {empty = 7634, splash = 7, mana = {110, 190}, level = 50}, -- strong mana potion [7590] = {empty = 7635, splash = 7, mana = {200, 300}, level = 80}, -- great mana potion [8472] = {empty = 7635, splash = 3, health = {200, 400}, mana = {110, 190}, level = 80} -- great spirit potion } local exhaust2 = createConditionObject(CONDITION_EXHAUST_HEAL) setConditionParam(exhaust2, CONDITION_PARAM_TICKS, (getConfigInfo('timeBetweenExActions') - 100)) function onUse(cid, item, fromPosition, itemEx, toPosition) local potion = POTIONS[item.itemid] if(not potion) then return false end if(not isPlayer(itemEx.uid) or (not config.usableOnTarget and cid ~= itemEx.uid)) then if(not config.splashable) then return false end if(toPosition.x == CONTAINER_POSITION) then toPosition = getThingPos(item.uid) end doDecayItem(doCreateItem(2016, potion.splash, toPosition)) doTransformItem(item.uid, potion.empty) return true end if(getCreatureCondition(cid, CONDITION_EXHAUST_HEAL) == TRUE) then doPlayerSendDefaultCancel(cid, RETURNVALUE_YOUAREEXHAUSTED) return TRUE end if(((potion.level and getPlayerLevel(cid) < potion.level) or (potion.vocations and not isInArray(potion.vocations, getPlayerVocation(cid)))) and not getPlayerCustomFlagValue(cid, PLAYERCUSTOMFLAG_GAMEMASTERPRIVILEGES)) then doCreatureSay(itemEx.uid, "Only " .. potion.vocStr .. (potion.level and (" of level " .. potion.level) or "") .. " or above may drink this fluid.", TALKTYPE_ORANGE_1) return true end local health = potion.health if(health and not doCreatureAddHealth(itemEx.uid, math.ceil(math.random(health[1], health[2]) * config.healthMultiplier))) then return false end local mana = potion.mana if(mana and not doPlayerAddMana(itemEx.uid, math.ceil(math.random(mana[1], mana[2]) * config.manaMultiplier))) then return false end doSendMagicEffect(getThingPos(itemEx.uid), CONST_ME_MAGIC_BLUE) if(not realAnimation) then doCreatureSay(itemEx.uid, "Aaaah...", TALKTYPE_ORANGE_1) else for i, tid in ipairs(getSpectators(getCreaturePosition(cid), 1, 1)) do if(isPlayer(tid)) then doCreatureSay(itemEx.uid, "Aaaah...", TALKTYPE_ORANGE_1, false, tid) end end end doAddCondition(cid, exhaust2) local v = getItemParent(item.uid) if(not potion.empty or config.removeOnUse) then return true end if fromPosition.x == CONTAINER_POSITION then for _, slot in ipairs({CONST_SLOT_LEFT, CONST_SLOT_RIGHT, CONST_SLOT_AMMO}) do local tmp = getPlayerSlotItem(cid, slot) if tmp.itemid == potion.empty and tmp.type < 100 then doChangeTypeItem(item.uid, item.type - 1) return getPlayerFreeCap(cid) >= getItemInfo(potion.empty).weight and doChangeTypeItem(tmp.uid, tmp.type + 1) or doPlayerAddItem(cid, potion.empty, 1) end end else doChangeTypeItem(item.uid, item.type - 1) doCreateItem(potion.empty, 1, fromPosition) return true end if v.uid == 0 then if item.type == 1 and isInArray({CONST_SLOT_LEFT, CONST_SLOT_RIGHT, CONST_SLOT_AMMO}, fromPosition.y) then doTransformItem(item.uid, potion.empty) else -- serversided autostack should take care of this doPlayerAddItem(cid, potion.empty, 1) doChangeTypeItem(item.uid, item.type - 1) end return true else doChangeTypeItem(item.uid, item.type - 1) local size = getContainerSize(v.uid) for i = 0, size-1 do local tmp = getContainerItem(v.uid, i) if tmp.itemid == potion.empty and tmp.type < 100 then return getPlayerFreeCap(cid) >= getItemInfo(potion.empty).weight and doChangeTypeItem(tmp.uid, tmp.type + 1) or doPlayerAddItem(cid, potion.empty, 1) end end if getContainerSize(v.uid) < getContainerCap(v.uid) then doAddContainerItem(v.uid, potion.empty) else doPlayerAddItem(cid, potion.empty, 1) end end return true end Link para o comentário Compartilhar em outros sites More sharing options...
alldakie 160 Postado Novembro 29, 2011 Share Postado Novembro 29, 2011 Se for como você falo, já testou tudo. Se possível poderia passar a pasta de "liquids" do seu servidor, se encontra (data/actions/scripts) Link para o comentário Compartilhar em outros sites More sharing options...
Vinc 101 Postado Novembro 30, 2011 Share Postado Novembro 30, 2011 tenque ve no config.lua se n ta zero ou um numero baixo nessa parte timeBetweenActions = 400 timeBetweenExActions = 800 Link para o comentário Compartilhar em outros sites More sharing options...
Posts Recomendados