churupetinha 4 Postado Setembro 29, 2010 Share Postado Setembro 29, 2010 Ae galera em meu ot tem 2 quest tipo anihi que presisa de 4 pessoas pra ir pra quest. ate ae de boa, mas quando o player aperta a lavanca eles vao pro lugar desejado mas a alavanca trava nao pode mas nimguem ir so com o god pra destravar ae sim eles podem ir. aki estao os 2 sript function onUse(cid, item, frompos, item2, topos) if item.uid == 7998 and item.itemid == 1945 then player1pos = {x=299, y=149, z=9, stackpos=253} player1 = getThingfromPos(player1pos) player2pos = {x=298, y=149, z=9, stackpos=253} player2 = getThingfromPos(player2pos) player3pos = {x=297, y=149, z=9, stackpos=253} player3 = getThingfromPos(player3pos) player4pos = {x=296, y=149, z=9, stackpos=253} player4 = getThingfromPos(player4pos) if player1.itemid > 0 and player2.itemid > 0 and player3.itemid > 0 and player4.itemid > 0 then queststatus1 = getPlayerStorageValue(player1.uid,7998) queststatus2 = getPlayerStorageValue(player2.uid,7998) queststatus3 = getPlayerStorageValue(player3.uid,7998) queststatus4 = getPlayerStorageValue(player4.uid,7998) if queststatus1 == -1 and queststatus2 == -1 and queststatus3 == -1 and queststatus4 == -1 then nplayer1pos = {x=278, y=148, z=9} nplayer2pos = {x=278, y=152, z=9} nplayer3pos = {x=276, y=150, z=9} nplayer4pos = {x=280, y=150, z=9} doSendMagicEffect(player1pos,2) doSendMagicEffect(player2pos,2) doSendMagicEffect(player3pos,2) doSendMagicEffect(player4pos,2) doTeleportThing(player1.uid,nplayer1pos) doTeleportThing(player2.uid,nplayer2pos) doTeleportThing(player3.uid,nplayer3pos) doTeleportThing(player4.uid,nplayer4pos) doSendMagicEffect(nplayer1pos,49) doSendMagicEffect(nplayer2pos,49) doSendMagicEffect(nplayer3pos,49) doSendMagicEffect(nplayer4pos,49) doTransformItem(item.uid,item.itemid+1) else doPlayerSendCancel(cid,"Somebody in your team has already done this quest.") end else doPlayerSendCancel(cid,"You need four players for this quest.") end elseif item.uid ==7998 and item.itemid == 1946 then if getPlayerAccess(cid) > 0 then doTransformItem(item.uid,item.itemid-1) else doPlayerSendCancel(cid,"Sorry, not possible.") end else return 0 end return 1 end function onUse(cid, item, frompos, item2, topos) if item.uid == 7999 and item.itemid == 1945 then player1pos = {x=213, y=118, z=9, stackpos=253} player1 = getThingfromPos(player1pos) player2pos = {x=212, y=118, z=9, stackpos=253} player2 = getThingfromPos(player2pos) player3pos = {x=211, y=118, z=9, stackpos=253} player3 = getThingfromPos(player3pos) player4pos = {x=210, y=118, z=9, stackpos=253} player4 = getThingfromPos(player4pos) if player1.itemid > 0 and player2.itemid > 0 and player3.itemid > 0 and player4.itemid > 0 then queststatus1 = getPlayerStorageValue(player1.uid,7999) queststatus2 = getPlayerStorageValue(player2.uid,7999) queststatus3 = getPlayerStorageValue(player3.uid,7999) queststatus4 = getPlayerStorageValue(player4.uid,7999) if queststatus1 == -1 and queststatus2 == -1 and queststatus3 == -1 and queststatus4 == -1 then nplayer1pos = {x=211, y=108, z=9} nplayer2pos = {x=209, y=106, z=9} nplayer3pos = {x=213, y=106, z=9} nplayer4pos = {x=211, y=104, z=9} doSendMagicEffect(player1pos,2) doSendMagicEffect(player2pos,2) doSendMagicEffect(player3pos,2) doSendMagicEffect(player4pos,2) doTeleportThing(player1.uid,nplayer1pos) doTeleportThing(player2.uid,nplayer2pos) doTeleportThing(player3.uid,nplayer3pos) doTeleportThing(player4.uid,nplayer4pos) doSendMagicEffect(nplayer1pos,10) doSendMagicEffect(nplayer2pos,10) doSendMagicEffect(nplayer3pos,10) doSendMagicEffect(nplayer4pos,10) doTransformItem(item.uid,item.itemid+1) else doPlayerSendCancel(cid,"Somebody in your team has already done this quest.") end else doPlayerSendCancel(cid,"You need four players for this quest.") end elseif item.uid ==7999 and item.itemid == 1946 then if getPlayerAccess(cid) > 0 then doTransformItem(item.uid,item.itemid-1) else doPlayerSendCancel(cid,"Sorry, not possible.") end else return 0 end return 1 end Vlw ae galera ! Link para o comentário Compartilhar em outros sites More sharing options...
Eskylo 175 Postado Setembro 29, 2010 Share Postado Setembro 29, 2010 (editado) function onUse(cid, item, frompos, item2, topos) if item.uid == 7999 and item.itemid == 1945 then player1pos = {x=213, y=118, z=9, stackpos=253} player1 = getThingfromPos(player1pos) player2pos = {x=212, y=118, z=9, stackpos=253} player2 = getThingfromPos(player2pos) player3pos = {x=211, y=118, z=9, stackpos=253} player3 = getThingfromPos(player3pos) player4pos = {x=210, y=118, z=9, stackpos=253} player4 = getThingfromPos(player4pos) if player1.itemid > 0 and player2.itemid > 0 and player3.itemid > 0 and player4.itemid > 0 then queststatus1 = getPlayerStorageValue(player1.uid,7999) queststatus2 = getPlayerStorageValue(player2.uid,7999) queststatus3 = getPlayerStorageValue(player3.uid,7999) queststatus4 = getPlayerStorageValue(player4.uid,7999) if queststatus1 == -1 and queststatus2 == -1 and queststatus3 == -1 and queststatus4 == -1 then nplayer1pos = {x=211, y=108, z=9} nplayer2pos = {x=209, y=106, z=9} nplayer3pos = {x=213, y=106, z=9} nplayer4pos = {x=211, y=104, z=9} doSendMagicEffect(player1pos,2) doSendMagicEffect(player2pos,2) doSendMagicEffect(player3pos,2) doSendMagicEffect(player4pos,2) doTeleportThing(player1.uid,nplayer1pos) doTeleportThing(player2.uid,nplayer2pos) doTeleportThing(player3.uid,nplayer3pos) doTeleportThing(player4.uid,nplayer4pos) doSendMagicEffect(nplayer1pos,10) doSendMagicEffect(nplayer2pos,10) doSendMagicEffect(nplayer3pos,10) doSendMagicEffect(nplayer4pos,10) doTransformItem(item.uid,item.itemid+1) else doPlayerSendCancel(cid,"Somebody in your team has already done this quest.") end else doPlayerSendCancel(cid,"You need four players for this quest.") end elseif item.uid == 7999 and item.itemid == 1946 then doTransformItem(item.uid, item.itemid-1) else return 0 end return 1 end Teste com isso Editado Setembro 29, 2010 por Eskylo Link para o comentário Compartilhar em outros sites More sharing options...
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