Pesquisar na Comunidade
Mostrando resultados para as tags ''thais''.
Encontrado 3 registros
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Dermot.xml <?xml version="1.0" encoding="UTF-8"?> <npc name="Dermot" script="data/npc/scripts/Fibula/Dermot.lua" walkinterval="2000" floorchange="0"> <health now="100" max="100"/> <look type="129" head="57" body="68" legs="38" feet="114" addons="0"/> <parameters> <parameter key="message_greet" value="Hello, traveller |PLAYERNAME|. How can I help you?"/> <parameter key="message_farewell" value="See you again."/> <parameter key="message_needmoremoney" value="You need more money."/> <parameter key="message_sendtrade" value="...."/> <parameter key="message_onbuy" value="thank you."/> <parameter key="message_decline" value="No problem..."/> <parameter key="message_walkaway" value="Yeah, get lost." /> <parameter key="message_onsendtrade" value="Yeah, buy something." /> <parameter key="module_keywords" value="1" /> <parameter key="keywords" value="job;magistrate;name;time;fibula;dungeon;monsters;" /> <parameter key="keyword_reply1" value="I am the magistrate of this isle." /> <parameter key="keyword_reply2" value="Thats me." /> <parameter key="keyword_reply3" value="I am Dermot, the magistrate of this isle." /> <parameter key="keyword_reply4" value="Time is not important on Fibula." /> <parameter key="keyword_reply5" value="You are at Fibula. This isle is not very dangerous. Just the wolves bother outside the village." /> <parameter key="keyword_reply6" value="Oh, my god. In the dungeon of Fibula are a lot of monsters. That's why we have sealed it with a solid door." /> <parameter key="keyword_reply7" value="Oh, my god. In the dungeon of Fibula are a lot of monsters. That's why we have sealed it with a solid door." /> <parameter key="keyword_reply8" value="" /> </parameters> </npc> Dermot.lua local keywordHandler = KeywordHandler:new() local npcHandler = NpcHandler:new(keywordHandler) NpcSystem.parseParameters(npcHandler) function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end function onThink() npcHandler:onThink() end local talkState,talkUser = {}, 0 function creatureSayCallback(cid, type, msg) if not(npcHandler:isFocused(cid)) then return false end local msg = string.lower(msg) talkUser = NPCHANDLER_CONVBEHAVIOR == CONVERSATION_DEFAULT and 0 or cid if(msgcontains(msg, 'door') or msgcontains(msg, 'key'))then npcHandler:say("Do you want to buy the dungeon key for 2000 gold?", cid) talkState[talkUser] = 1 elseif(talkState[talkUser] == 1)then if(msgcontains(msg, 'yes'))then if(getPlayerMoney(cid) >= 2000)then local key = doCreateItemEx(2087) doItemSetAttribute(key, "aid", 3940) doPlayerAddItemEx(cid, key) doPlayerRemoveMoney(cid, 2000) npcHandler:say("Now you own the hot key.",cid) else npcHandler:say("Hmm, I need 2000 gold piece.",cid) end else npcHandler:say("Hmm, maybe next time.",cid) end talkState[talkUser] = 0 else npcHandler:say('...?',cid) talkState[talkUser] = 0 end return true end npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback) npcHandler:addModule(FocusModule:new())
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Simon the Beggar.xml <?xml version="1.0"?> <npc name="Simon the Beggar" script="data/npc/scripts/Fibula/beggar.lua" walkinterval="2000"> <health now="200" max="200" /> <look type="153" head="116" body="123" legs="123" feet="40" addons="3"/> <parameters> <parameter key="message_greet" value="Hello |PLAYERNAME|. I am a poor man. Please {help} me." /> <parameter key="message_farewell" value="Have a nice day." /> <parameter key="module_keywords" value="1" /> <parameter key="keywords" value="job;beggar;gold;name;Simon;Tibia;dermot;village;Fibula;Dungeon;Timur;jetty;ship;monster;giant spider;" /> <parameter key="keyword_reply1" value="I have no job. I am a {beggar}." /> <parameter key="keyword_reply2" value="I have no {gold} and no {job}, so I am a beggar." /> <parameter key="keyword_reply3" value="I need gold. I love gold. I need {help}!" /> <parameter key="keyword_reply4" value="My name is {Simon}. I am a very poor man." /> <parameter key="keyword_reply5" value="I am Simon. The poorest human all over the continent." /> <parameter key="keyword_reply6" value="Hehe, do you have a shovel? I can sell you a shovel if you want to return to Tibia." /> <parameter key="keyword_reply7" value="The magistrate of the village. I heard he is selling something for the Fibula {Dungeon}." /> <parameter key="keyword_reply8" value="To the north is the village {Fibula}. A very small village." /> <parameter key="keyword_reply9" value="I hate Fibula. Too many wolves are here." /> <parameter key="keyword_reply10" value="I heard a lot about the Fibula Dungeon. But I never was there." /> <parameter key="keyword_reply11" value="I hate Timur. He is too expensive. But sometimes I find maces and hatchets. Timur is buying these items." /> <parameter key="keyword_reply12" value="I hate this jetty. I have never seen a ship here." /> <parameter key="keyword_reply13" value="There is a large sea-monster outside. I think there is no gritty captain to sail in this quarter." /> <parameter key="keyword_reply14" value="The strongest monster I know is the giant spider." /> <parameter key="keyword_reply15" value="I know that terrible monster. It killed the fishers on the isle on north." /> <parameter key="module_shop" value="1"/> <parameter key="shop_buyable" value="shovel,2554,50;" /> </parameters> </npc> Beggar.lua local keywordHandler = KeywordHandler:new() local npcHandler = NpcHandler:new(keywordHandler) NpcSystem.parseParameters(npcHandler) function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end function onThink() npcHandler:onThink() end local talkState,talkUser = {}, 0 local function say(npc,text,cid,talk) if not(npcHandler:isFocused(cid)) then return false end if talk and not(talkState[talkUser] == talk) then return false end doCreatureSay(npc,text,TALKTYPE_PRIVATE_NP,cid) end local function changeTalk(talk) talkState[talkUser] = talk end function creatureSayCallback(cid, type, msg) if not(npcHandler:isFocused(cid)) then return false end local msg = string.lower(msg) talkUser = NPCHANDLER_CONVBEHAVIOR == CONVERSATION_DEFAULT and 0 or cid if(msgcontains(msg, 'help'))then npcHandler:say("I need gold. Can you spend me 100 gold pieces?", cid) talkState[talkUser] = 1 elseif(talkState[talkUser] == 1)then if(msgcontains(msg, 'yes'))then if(getPlayerMoney(cid) >= 100)then doPlayerRemoveMoney(cid, 100) npcHandler:say("Thank you very much. Can you spare 500 more gold pieces for me? I will give you a nice hint.",cid) talkState[talkUser] = 11 else npcHandler:say("Hmm, I need 100 gold piece.",cid) talkState[talkUser] = 0 end else npcHandler:say("Hmm, maybe next time.",cid) talkState[talkUser] = 0 end elseif(talkState[talkUser] == 11)then if(msgcontains(msg, 'yes'))then if(getPlayerMoney(cid) >= 500)then doPlayerRemoveMoney(cid, 500) npcHandler:say("That's great! I have stolen something from Dermot. You can buy it for 200 gold. Do you want to buy it?",cid) talkState[talkUser] = 12 else npcHandler:say("Hmm, I need 500 gold piece.",cid) talkState[talkUser] = 0 end else npcHandler:say("Hmm, maybe next time.",cid) talkState[talkUser] = 0 end elseif(talkState[talkUser] == 12)then if(msgcontains(msg, 'yes'))then if(getPlayerMoney(cid) >= 200)then local key = doCreateItemEx(2087) doItemSetAttribute(key, "aid", 3940) doPlayerAddItemEx(cid, key) doPlayerRemoveMoney(cid, 200) npcHandler:say("Now you own the hot key.",cid) else npcHandler:say("Hmm, I need 200 gold piece.",cid) end else npcHandler:say("Hmm, maybe next time.",cid) end talkState[talkUser] = 0 elseif(msgcontains(msg, 'outfit') or msgcontains(msg, 'beard'))then npcHandler:say("Haha, that beard is - well, not fake, but there's a trick behind it. I noticed people tend to be more generous towards a poor gramps. Want to know my trick?", cid) talkState[talkUser] = 2 elseif(talkState[talkUser] == 2 and msgcontains(msg, 'yes'))then if(getPlayerSex(cid) == PLAYERSEX_MALE)then npcHandler:say("I can mix a secret potion which will increase your facial hair growth enormeously. I call it 'Instabeard'. However, it requires certain ingredients. ...",cid) addEvent(say,8000,getNpcCid(),"... For the small fee of 20000 gold pieces I will help you mix this potion. Just bring me 100 pieces of ape fur, which are necessary to create this potion. ...",cid,2) addEvent(say,14000,getNpcCid(),"... Do we have a deal?",cid,2) addEvent(changeTalk,14000,21) else npcHandler:say("I can mix a secret potion which increases facial hair growth enormeously. I call it 'Instabeard'. However, I fear it works only for men. ...",cid) addEvent(say,8000,getNpcCid(),"... Even if it worked on girls, I'd rather not be responsible for you ruining your pretty face. I have an idea though. If you help me brew one of these potions, I sell something nice to you. ...",cid,2) addEvent(say,14000,getNpcCid(),"... I still have a pretty gipsy dress and a pearl necklace somewhere, which you could wear instead of this ragged skirt. For the small fee of 20000 gold pieces, it'd be yours. ...",cid,2) addEvent(say,20000,getNpcCid(),"... You only have to bring me {100 pieces of ape fur}, so I can brew the potion. Do we have a deal?",cid,2) addEvent(changeTalk,20000,21) end elseif(talkState[talkUser] == 21 and msgcontains(msg, 'yes'))then npcHandler:say("Great! Come back to me once you have the {100 pieces of ape fur} and I'll do my part of the deal.",cid) talkState[talkUser] = 0 elseif(msgcontains(msg, "100 pieces of ape fur") or msgcontains(msg, "100 ape fur"))then if(getPlayerItemCount(cid,5883) >= 100)then npcHandler:say("Have you brought me the 100 pieces of ape fur and 20.000 gold pieces?",cid) talkState[talkUser] = 22 else npcHandler:say("Ah! you dont have all items.", cid) talkState[talkUser] = 0 end elseif(talkState[talkUser] == 22 and msgcontains(msg, 'yes'))then if(getPlayerItemCount(cid,5883) >= 100 and getPlayerMoney(cid) >= 20000)then doPlayerRemoveItem(cid,2743,30, true) doPlayerRemoveMoney(cid, 20000) if(getPlayerSex(cid) == PLAYERSEX_MALE)then doPlayerAddOutfit(cid,153,1) npcHandler:say("Ahh! Very good. I will start mixing the potion immediately.", cid) addEvent(say,10000,getNpcCid(),"... Hmm, I'm not done yet with your potion. But here, let me sprinkle a few drops of my own potion on your face... there you go. Now you just have to wait.",cid) else doPlayerAddOutfit(cid,157,2) npcHandler:say(" Ahh! Very good. I will start mixing the potion immediately and sell it to some poor foo- eh, man. Goodbye", cid) end talkState[talkUser] = 23 else npcHandler:say("Ah! you dont have all items or all money.", cid) talkState[talkUser] = 0 end elseif(talkState[talkUser] == 23)then if(msgcontains(msg, 'beard') or msgcontains(msg, 'addon') and getPlayerSex(cid) == PLAYERSEX_MALE)then npcHandler:say("Aha! I can see it! Now that you've waited patiently without shaving, your beard is perfect! All thanks to my, err, potion. Yes. Goodbye!", cid) elseif(msgcontains(msg, 'Gypsy Dress') and getPlayerSex(cid) == PLAYERSEX_FEMALE)then npcHandler:say("Oh, I'm sorry... I almost forgot! Okay, okay... here is your promised dress. I'm sure it will look so much better on you than on me- I mean, my, err, sister.", cid) end talkState[talkUser] = 0 elseif(msgcontains(msg, 'staff'))then if(getPlayerItemCount(cid,6107) < 1)then doPlayerSetStorageValue(cid,1052,1) --1052 npcHandler:say("I can give you the staff in case you find it and bring me my lost staff.", cid) else doPlayerRemoveItem(cid,6107,1, true) if(getPlayerSex(cid) == PLAYERSEX_MALE)then doPlayerAddOutfit(cid,153,2) else doPlayerAddOutfit(cid,157,1) end npcHandler:say("Thank you for recovering my lost staff. take yours as a reward.", cid) end else npcHandler:say('...?',cid) end return true end npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback) npcHandler:addModule(FocusModule:new())
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Lubo.xml <?xml version="1.0" encoding="UTF-8"?> <npc name="Lubo" script="data/npc/scripts/Thais/Lubo.lua" walkinterval="2000" floorchange="0"> <health now="100" max="100"/> <look type="128" head="57" body="122" legs="126" feet="94" addons="3"/> <parameters> <parameter key="module_shop" value="1"/> <parameter key="shop_buyable" value="basket,1989,6;bottle,4839,3;bucket,2005,4,0;candelabrum,2041,8;closed trap,2578,280;crowbar,2416,260;cup,2013,3,0;fishing rod,2580,150;machete,2420,35;pick,2553,50;present,1990,10;backpack,1988,25;rope,2120,50;scyhe,2550,50;shovel,2554,50;torch,2050,2;worm,3976,1;" /> <parameter key="shop_sellable" value="crowbar,2416,75;closed trap,2578,50;fishing rod,2580,40;machete,2420,6;pick,2553,15;rope,2120,15;scythe,2550,10;shovel,2554,8;wooden hammer,2556,15;" /> <parameter key="message_greet" value="Welcome to my adventurer shop, |PLAYERNAME|! What do you need?"/> <parameter key="message_farewell" value="Come back soon!"/> <parameter key="module_keywords" value="1" /> <parameter key="keywords" value="job;equipment;maps;magic;name;weapon;mountain;magician;crunor;flower guys;accident;stable;buy;sell;wares;dog;inn;pet;finger;cottage;" /> <parameter key="keyword_reply1" value="I am selling equipment for adventurers. Do you need anything?" /> <parameter key="keyword_reply2" value="I sell torches, fishing rods, ropes, water hoses, backpacks, apples, and maps." /> <parameter key="keyword_reply3" value="Oh! I'm sorry, I sold the last one just five minutes ago." /> <parameter key="keyword_reply4" value="There's a lot of magic flowing in the mountain to the north." /> <parameter key="keyword_reply5" value="I am Lubo, the owner of this shop." /> <parameter key="keyword_reply6" value="If you want to buy weapons, you'll have to go to a town or city." /> <parameter key="keyword_reply7" value="It is said that once there lived a great magician on the top of this mountain." /> <parameter key="keyword_reply8" value="I don't remember his name, but it's said that his banner was the black eye." /> <parameter key="keyword_reply9" value="Ah yes, I remember my grandfather talking about that name. This house used to be an inn a long time ago. My family bought it from some of these flower guys." /> <parameter key="keyword_reply10" value="Oh, I mean druids of course. They sold the cottage to my family after some of them died in an accident or something like that." /> <parameter key="keyword_reply11" value="As far as I can remember the story, a pet escaped its stable behind the inn. It got somehow involved with powerful magic at a ritual and was transformed in some way." /> <parameter key="keyword_reply12" value="My grandpa told me, in the old days there were some behind this cottage. Nothing big though, just small ones, for chicken or rabbits." /> <parameter key="keyword_reply13" value="I sell torches, fishing rods, worms, ropes, water hoses, backpacks, apples, and maps." /> <parameter key="keyword_reply14" value="I sell torches, fishing rods, worms, ropes, water hoses, backpacks, apples, and maps." /> <parameter key="keyword_reply15" value="I sell torches, fishing rods, worms, ropes, water hoses, backpacks, apples, and maps." /> <parameter key="keyword_reply17" value="This is Ruffy my dog, please don't do him any harm." /> <parameter key="keyword_reply18" value="Frodo runs a nice inn in the near town Thais." /> <parameter key="keyword_reply19" value="There are some strange stories about a magicians pet names. Ask Hoggle about it." /> <parameter key="keyword_reply20" value="Oh, you sure mean this old story about the mage Dago, who lost two fingers when he conjured a dragon." /> <parameter key="keyword_reply21" value="Ah yes, I remember my grandfather talking about that name. This house used to be an inn a long time ago. My family bought it from some of these flower guys." /> </parameters> </npc> Lubo.lua local keywordHandler = KeywordHandler:new() local npcHandler = NpcHandler:new(keywordHandler) NpcSystem.parseParameters(npcHandler) local talkState = {} function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end function onThink() npcHandler:onThink() end local function say(npc,text, cid) doCreatureSay(npc,text,TALKTYPE_PRIVATE_NP,cid) end function creatureSayCallback(cid, type, msg) if(not npcHandler:isFocused(cid)) then return false end local talkUser = NPCHANDLER_CONVBEHAVIOR == CONVERSATION_DEFAULT and 0 or cid local msg = string.lower(msg) if(msgcontains(msg, 'time'))then npcHandler:say("It is exactly "..getTibianTime()..".", cid) elseif(msgcontains(msg, 'outfit') or msgcontains(msg, 'addon'))then npcHandler:say("Sorry, the backpack I wear is not for sale. It's handmade from rare {minotaur leather}.", cid) talkState[talkUser] = 1 elseif(talkState[talkUser] == 1 and msgcontains(msg, 'minotaur leather'))then npcHandler:say("Well, if you really like this backpack, I could make one for you, but minotaur leather is hard to come by these days. Are you willing to put some work into this?",cid) talkState[talkUser] = 11 elseif(talkState[talkUser] == 11 and msgcontains(msg, 'yes'))then npcHandler:say("Alright then, if you bring me 100 pieces of fine minotaur leather I will see what I can do for you. You probably have to kill really many minotaurs though... so good luck!",cid) talkState[talkUser] = 0 elseif(msgcontains(msg, 'backpack'))then npcHandler:say("Ah, right, almost forgot about the backpack! Have you brought me 100 pieces of minotaur leather as requested?", cid) talkState[talkUser] = 2 elseif(talkState[talkUser] == 2 and msgcontains(msg, 'yes'))then if(getPlayerItemCount(cid,5878) >= 100)then npcHandler:say("Great! Alright, I need a while to finish this backpack for you. Please, wait a minute...",cid) addEvent(say,6000,getNpcCid(),"... a little more... I'm almost finishing...",cid) addEvent(say,20000,getNpcCid(),"... Your backpack is finished. Here you go, I hope you like it.",cid) doPlayerRemoveItem(cid,5878,100, true) if(getPlayerSex(cid) == PLAYERSEX_FEMALE)then doPlayerAddOutfit(cid,136,1) else doPlayerAddOutfit(cid,128,1) end else npcHandler:say("Sorry, you dont have all items.",cid) end talkState[talkUser] = 0 else npcHandler:say('...?',cid) end return true end npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback) npcHandler:addModule(FocusModule:new())