Pesquisar na Comunidade
Mostrando resultados para as tags ''paralyze com certo addon''.
Encontrado 1 registro
-
Eu tenho um script aki so que tipo o script ele da paralyze sem parar eu queria q ele desce paralyze so com mage full local combat = createCombatObject() local meteor = createCombatObject() setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_FIREATTACK) setCombatFormula(combat, COMBAT_FORMULA_LEVELMAGIC, -11.2, -52, -11.2, 6) local stun = createConditionObject(CONDITION_PARALYZE) setConditionParam(stun, CONDITION_PARAM_TICKS, 5000) setConditionFormula(stun, -0.8, 0, -0.9, 0) setCombatCondition(meteor, stun) local arr = { {0, 0, 0, 0, 0}, {0, 0, 1, 0, 0}, {0, 1, 3, 1, 0}, {0, 0, 1, 0, 0}, {0, 0, 0, 0, 0} } local area = createCombatArea(arr) setCombatArea(combat, area) local function meteorCast(p) doCombat(p.cid, p.combat, positionToVariant(p.pos)) end local function stunEffect(cid) doSendMagicEffect(getThingPos(cid), CONST_ME_STUN) end function onTargetTile(cid, pos) if (math.random(0, 0) == 0) then local ground = getThingfromPos({x = pos.x, y = pos.y, z = pos.z, stackpos = 0}) if (isInArray(water, ground.itemid) == TRUE) then local newpos = {x = pos.x - 7, y = pos.y - 6, z = pos.z} doSendDistanceShoot(newpos, pos, CONST_ANI_FIRE) addEvent(meteorCast, 200, {cid = cid, pos = pos, combat = meteor_water}) else local newpos = {x = pos.x - 7, y = pos.y - 6, z = pos.z} doSendDistanceShoot(newpos, pos, CONST_ANI_FIRE) addEvent(meteorCast, 200, {cid = cid,pos = pos, combat = meteor}) end end end setCombatCallback(combat, CALLBACK_PARAM_TARGETTILE, "onTargetTile") function onCastSpell(cid, var) return doCombat(cid, combat, var) end up up up up up up up up up ninguem? up up
- 14 respostas
-
- pedido
- paralyze com certo addon
- (e 1 mais)