30%Me
70%apellmos
são 8 diferentes formas q essa spell ira ser lançada é uma sequencia tipow 8 rajadas de agua.Parece com a chuva de meteoros do colex soh q essa é inferior.
abra data/spells/spells.xml e digite:
<instant name="Water Beam" words="water beam" lvl="20" maglv="15" mana="50" soul="0" exhaustion="1" prem="1" enabled="1" script="water beam.lua"><vocation id="2"/><vocation id="1"/><vocation id="3"/><vocation id="4"/><vocation id="6"/><vocation id="5"/><vocation id="7"/><vocation id="8"/><vocation id="9"/><vocation id="10"/><vocation id="11"/><vocation id="12"/></instant>
salve.Deixe do jeito que quiser.Se o seu ot ja tiver n presisa colocar isso apenas o script
agora vá em data/spells/scripts abra um arkivo apague tudo e digite:
local combat1 = createCombatObject()
setCombatParam(combat1, COMBAT_PARAM_EFFECT, 10)
setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -0.5, -30, -1.1, 0)
local combat2 = createCombatObject()
setCombatParam(combat2, COMBAT_PARAM_EFFECT, 10)
setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatFormula(combat2, COMBAT_FORMULA_LEVELMAGIC, -0.5, -30, -1.1, 0)
local combat3 = createCombatObject()
setCombatParam(combat3, COMBAT_PARAM_EFFECT, 10)
setCombatParam(combat3, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatFormula(combat3, COMBAT_FORMULA_LEVELMAGIC, -0.5, -30, -1.1, 0)
local combat4 = createCombatObject()
setCombatParam(combat4, COMBAT_PARAM_EFFECT, 10)
setCombatParam(combat4, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatFormula(combat4, COMBAT_FORMULA_LEVELMAGIC, -0.5, -30, -1.1, 0)
local combat5 = createCombatObject()
setCombatParam(combat5, COMBAT_PARAM_EFFECT, 10)
setCombatParam(combat5, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatFormula(combat5, COMBAT_FORMULA_LEVELMAGIC, -0.5, -30, -1.1, 0)
local combat6 = createCombatObject()
setCombatParam(combat6, COMBAT_PARAM_EFFECT, 10)
setCombatParam(combat6, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatFormula(combat6, COMBAT_FORMULA_LEVELMAGIC, -0.5, -30, -1.1, 0)
local combat7 = createCombatObject()
setCombatParam(combat7, COMBAT_PARAM_EFFECT, 10)
setCombatParam(combat7, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatFormula(combat7, COMBAT_FORMULA_LEVELMAGIC, -0.5, -30, -1.1, 0)
local combat8 = createCombatObject()
setCombatParam(combat8, COMBAT_PARAM_EFFECT, 10)
setCombatParam(combat8, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatFormula(combat8, COMBAT_FORMULA_LEVELMAGIC, -0.5, -30, -1.1, 0)
arr1 = {
{1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{1, 0, 1, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{1, 1, 0, 0, 1, 0, 1, 0, 0, 1, 0, 0, 0, 0, 0},
{1, 0, 0, 1, 1, 1, 1, 1, 0, 1, 1, 1, 0, 0, 0},
{0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0},
{1, 0, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0, 0},
{1, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0},
{1, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0},
{1, 1, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0},
}
arr2 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 1, 2, 1, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0},
{0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
}
arr3 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0},
{1, 0, 1, 0, 1, 0, 1, 2, 1, 0, 1, 0, 1, 0, 1},
{0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
}
arr4 = {
{0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0},
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
{0, 0, 0, 0, 0, 0, 1, 2, 1, 0, 0, 0, 0, 0, 0},
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
{0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0},
}
arr5 = {
{0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0},
{0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0},
{0, 0, 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1},
{0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0},
{0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0},
}
arr6 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 1, 1, 1, 0, 1, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 0, 0, 2, 0, 0, 0, 1, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 1, 1, 1, 0, 1, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
}
arr7 = {
{1, 1, 0, 0, 1, 0, 0, 1, 1, 0, 0, 1, 1, 1, 1},
{1, 0, 1, 0, 1, 0, 1, 0, 0, 1, 0, 1, 0, 0, 0},
{1, 0, 0, 1, 1, 0, 1, 0, 0, 1, 0, 0, 1, 1, 1},
{1, 0, 0, 0, 1, 0, 0, 1, 1, 0, 0, 0, 0, 0, 1},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0},
{1, 1, 0, 0, 0, 1, 0, 1, 0, 0, 1, 0, 1, 1, 0},
{1, 0, 1, 0, 0, 1, 0, 1, 0, 0, 1, 0, 1, 0, 1},
{1, 0, 0, 1, 0, 1, 0, 1, 0, 0, 1, 0, 1, 1, 0},
{1, 0, 0, 0, 1, 1, 0, 1, 0, 0, 1, 0, 1, 0, 1},
{1, 0, 0, 0, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 0},
}
arr8 = {
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
{1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1},
{1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1},
{1, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 0, 1, 0, 1},
{1, 0, 1, 0, 1, 0, 0, 2, 0, 0, 1, 0, 1, 0, 1},
{1, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 0, 1, 0, 1},
{1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1},
{1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1},
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
}
local area1 = createCombatArea(arr1)
local area2 = createCombatArea(arr2)
local area3 = createCombatArea(arr3)
local area4 = createCombatArea(arr4)
local area5 = createCombatArea(arr5)
local area6 = createCombatArea(arr6)
local area7 = createCombatArea(arr7)
local area8 = createCombatArea(arr8)
setCombatArea(combat1, area1)
setCombatArea(combat2, area2)
setCombatArea(combat3, area3)
setCombatArea(combat4, area4)
setCombatArea(combat5, area5)
setCombatArea(combat6, area6)
setCombatArea(combat7, area7)
setCombatArea(combat8, area8)
local function onCastSpell1(parameters)
doCombat(parameters.cid, parameters.combat1, parameters.var)
end
local function onCastSpell2(parameters)
doCombat(parameters.cid, parameters.combat2, parameters.var)
end
local function onCastSpell3(parameters)
doCombat(parameters.cid, parameters.combat3, parameters.var)
end
local function onCastSpell4(parameters)
doCombat(parameters.cid, parameters.combat4, parameters.var)
end
local function onCastSpell5(parameters)
doCombat(parameters.cid, parameters.combat5, parameters.var)
end
local function onCastSpell6(parameters)
doCombat(parameters.cid, parameters.combat6, parameters.var)
end
local function onCastSpell7(parameters)
doCombat(parameters.cid, parameters.combat7, parameters.var)
end
local function onCastSpell8(parameters)
doCombat(parameters.cid, parameters.combat8, parameters.var)
end
function onCastSpell(cid, var)
local parameters = { cid = cid, var = var, combat1 = combat1, combat2 = combat2, combat3 = combat3, combat4 = combat4, combat5 = combat5, combat6 = combat6, combat7 = combat7, combat8 = combat8 }
addEvent(onCastSpell1, 0, parameters)
addEvent(onCastSpell2, 250, parameters)
addEvent(onCastSpell3, 500, parameters)
addEvent(onCastSpell4, 750, parameters)
addEvent(onCastSpell5, 1000, parameters)
addEvent(onCastSpell6, 1250, parameters)
addEvent(onCastSpell7, 1500, parameters)
addEvent(onCastSpell8, 1750, parameters)
end
salve como water beam.lua
pronto divirta-se pode editar como quiser.