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vansher

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  1. vansher

    Praia

    muito obrigado amigo, vou testar aki
  2. vansher

    Praia

    adoraria se alguem me disesse como criar praias no meu ot, para os players poderem nadar, eu nao faço a minima ideia pois nao jogo tibia rl a muito tempo, e no meu tempo nao tinha praias, porem vi ss e fiquei afim de fazer, alguem ai poderia me ajudar?
  3. acabei de fazer esse monstro e como acho que eli fico muito rox resolvi postar aki para ser meu primeiro post :happy: eli nao é muito forte por isso nao aconselho pra ots de xp alto eli é o Nantuko choca-Ninhadas e ataca com algumas magias de poison e com seus summons aki ta o montro e abaixo vou postar as magias deli <?xml version="1.0"?> <monster name="Nantuko Choca-Ninhadas" level="30" maglevel="45" experience="500" pushable="0" armor="13" defense="18" canpushitems="1" staticattack="50" changetarget="200" speed="100"> <health now="480" max="480"/> <look type="154" head="5" body="63" legs="44" feet="121" lookaddon="3" corpse="3128" race="1"/> <combat targetdistance="5" runonhealth="0"/> <attacks> <attack type="melee" mindamage="50" maxdamage="105"/> <attack type="instant" name="bug" exhaustion="100" cycleticks="5000" probability="50"/> <attack type="instant" name="nantuko" exhaustion="100" cycleticks="5000" probability="50"/> <attack type="instant" name="exevo gran pox" exhaustion="300" cycleticks="4000" probability="75"/> <attack type="rune" name="omruc poisonarrow" exhaustion="200" cycleticks="5000" probability="60"/> </attacks> <defenses> <defense immunity="poison"/> </defenses> <voices> <voice sentence="Chiiiiiii."/> <voice sentence="Look my childrens."/> </voices> <loot> <item id="2974" chance="2000"/> <item id="2181" chance="1000"/> <item id="1991" chance="100000"> <inside> <item id="2168" chance="1000"/> </inside> </item> </loot> <summons maxSummons="8"> <summon name="spider" chance="4000"/> <summon name="bug" chance="5000"/> <summon name="tarantula" chance="2000"/> <summon name="giant spider" chance="1000"/> <summon name="centipede" chance="4000"/> <summon name="poison spider" chance="3000"/> <summon name="scorpion" chance="3000"/> <summon name="wasp" chance="4000"/> </summons> </monster> add o de baixo no arkivo monstros da sua pasta monstro <monster name="Nantuko Choca-Ninhadas" file="Nantuko Choca-Ninhadas.xml" /> e agora as magias a magia que transforma eli em bug attackType = ATTACK_NONE animationEffect = NM_ANI_NONE hitEffect = NM_ME_NONE damageEffect = NM_ME_NONE animationColor = GREEN offensive = false drawblood = false LightMagicMissileObject = MagicDamageObject(attackType, animationEffect, hitEffect, damageEffect, animationColor, offensive, drawblood, 0, 0) function onCast(cid, creaturePos, level, maglv, var) centerpos = {x=creaturePos.x, y=creaturePos.y, z=creaturePos.z} ret = doTargetMagic(cid, centerpos, LightMagicMissileObject:ordered()) if(ret) then monsterlook = 45 end time = 60 changeOutfit(cid, time, monsterlook) return ret end e a ke transforma eli em humano attackType = ATTACK_NONE animationEffect = NM_ANI_NONE hitEffect = NM_ME_NONE damageEffect = NM_ME_NONE animationColor = GREEN offensive = false drawblood = false LightMagicMissileObject = MagicDamageObject(attackType, animationEffect, hitEffect, damageEffect, animationColor, offensive, drawblood, 0, 0) function onCast(cid, creaturePos, level, maglv, var) centerpos = {x=creaturePos.x, y=creaturePos.y, z=creaturePos.z} ret = doTargetMagic(cid, centerpos, LightMagicMissileObject:ordered()) if(ret) then monsterlook = 154 head="20" body="30" legs="40" feet="50" lookaddon="3" end time = 60 changeOutfit(cid, time, monsterlook) return ret end e a magia que eli ataca area = { {0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0}, {0, 0, 0, 1, 1, 0, 1, 1, 0, 0, 0}, {0, 0, 1, 1, 0, 0, 0, 1, 1, 0, 0}, {0, 1, 1, 0, 0, 0, 0, 0, 1, 1, 0}, {1, 1, 0, 0, 0, 1, 0, 0, 0, 1, 1}, {1, 0, 0, 0, 1, 0, 1, 0, 0, 0, 1}, {1, 1, 0, 0, 0, 1, 0, 0, 0, 1, 1}, {0, 1, 1, 0, 0, 0, 0, 0, 1, 1, 0}, {0, 0, 1, 1, 0, 0, 0, 1, 1, 0, 0}, {0, 0, 0, 1, 1, 0, 1, 1, 0, 0, 0}, {0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0}, } attackType = ATTACK_POISON needDirection = false areaEffect = NM_ME_MAGIC_POISEN animationEffect = NM_ANI_NONE hitEffect = NM_ME_POISEN damageEffect = NM_ME_MAGIC_POISEN animationColor = GREEN offensive = true drawblood = false UltimateExplosionObject = MagicDamageObject(attackType, animationEffect, hitEffect, damageEffect, animationColor, offensive, drawblood, 0, 0) function onCast(cid, creaturePos, level, maglv, var) centerpos = {x=creaturePos.x, y=creaturePos.y, z=creaturePos.z} n = tonumber(var) -- try to convert it to a number if n ~= nil then -- bugged -- ultimateExplosionObject.minDmg = var+0 -- UltimateExplosionObject.maxDmg = var+0 UltimateExplosionObject.minDmg = 0 UltimateExplosionObject.maxDmg = 0 else UltimateExplosionObject.minDmg = (level * 2 + maglv * 3) * 1.7 UltimateExplosionObject.maxDmg = (level * 2 + maglv * 3) * 1.9 end return doAreaMagic(cid, centerpos, needDirection, areaEffect, area, UltimateExplosionObject:ordered()) end e as magias que vao ficar no arkivo spell na pasta spell <spell name="bug look" words="bug" maglv="0" mana="0" enabled="1"></spell> <spell name="nantuko look" words="nantuko" maglv="0" mana="0" enabled="1"></spell> <spell name="Evenon Circle" words="exevo gran pox" maglv="4000" mana="800" enabled="1"></spell> esperam que gostem :smiling:
  4. abri as portas, msm assim nao consigo faze ngm entra no meu ot, e agora?
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