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usoparagames

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About usoparagames

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  8. no seu move1.lua em baixo de : if getCreatureName(mypoke) == "Evolution" then return true end coloque : if getCreatureName(mypoke) == "Ditto" or getCreatureName(mypoke) == "Shiny Ditto" then doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Seu pokemon nao possue ataque, apenas a abilidade transformar.") return true end deve resolver
  9. ai um simples que eu uso . TSF 0.3.6 msm local keywordHandler = KeywordHandler:new() local npcHandler = NpcHandler:new(keywordHandler) NpcSystem.parseParameters(npcHandler) local talkState = {} function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end function onThink() npcHandler:onThink() end function creatureSayCallback(cid, type, msg) if(not npcHandler:isFocused(cid)) then return false end local talkUser = NPCHANDLER_CONVBEHAVIOR == CONVERSATION_DEFAULT and 0 or cid msg = string.lower(msg) --------- local need = { --itens que o npc pede {id = 12163, qt = 5000}, --seed {id = 12155, qt = 300}, -- leaves } local rewards = { --item que o npc da {id = 12618, qt = 1}, --booststone } local stoFinish = 92090 --------- if msgcontains(msg, 'help') or msgcontains(msg, 'ajuda') then if getPlayerStorageValue(cid, stoFinish) >= 1 then selfSay("Sorry, you already had done this quest.", cid) talkState[talkUser] = 0 return true end selfSay("Hello my friend, can you bring to me: 5000 Seed and 300 Leaves? I will reward you!",cid) talkState[talkUser] = 1 return true elseif msgcontains(msg, 'yes') or msgcontains(msg, 'sim') and talkState[talkUser] == 1 then if getPlayerItemCount(cid, need[1].id) < need[1].qt or getPlayerItemCount(cid, need[2].id) < need[2].qt then selfSay("You don't brought to me all the items what i asked for...", cid) selfSay("Remember, you need to bring to me 5000 Seed and 300 leaves...", cid) talkState[talkUser] = 0 return true end for i = 1, #need do doPlayerRemoveItem(cid, need[i].id, need[i].qt) end for i = 1, #rewards do doPlayerAddItem(cid, rewards[i].id, rewards[i].qt) doPlayerAddExperience(cid, 800000) end selfSay("thanks you, bye!", cid) setPlayerStorageValue(cid, stoFinish, 1) talkState[talkUser] = 0 return true end return true end npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback) npcHandler:addModule(FocusModule:new())
  10. uma dica é vc tirar a função de mudar outfit do pokemon quando ele tomar stun/sleep .
  11. boa tarde ,recentemente adquiri uma source para para a base ,o limite de efeitos esta extendido ( tem quase 1k de efeitos) porem os shooteffets (missiles) estao limitados a 41, eu tendo a source, consigo expandir esse limite de shooteffects ? obrigado desde ja uso TSF 0.3.6 poketibia .
  12. usoparagames

    Y-Ghost

    eu tbm gostaria muito ,só de atravessas paredes e item ja me atenderia.
  13. usoparagames

    NPC de task

    salve salve , gostaria de uma ajuda pra deixar esse npc de task apenas para ser feito 1x por player , alguem pode me ajudar ?
  14. estou com um bug que consigo jogar ball nos pokes morto , mas n é bug na script do npc e sim no server, porem n acho onde é com qualquer npc que sumone pokemon, da pra capturar o pokemon do npc derrotado
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