Pessoal estou com esse script aqui de Shiny Stone é de lvl system, ele funciona só que ele não pega o nome "Shiny" fica só nome "Alakazam" do pokemon,
Agora eu pergunto não deveria existir uma variavel que pegue o Nome: Shiny e outra o Sobrenome : Alakazam?
-----------------Alguém pode me ajudar por favor nesse script --------------------------------------------------------- !!!
local evo = { --nome do shiny, qnts stones precisa ["Snorlax"] = {"Shiny Snorlax", 7}, ["Gengar"] = {"Shiny Gengar", 7}, ["Ninetales"] = {"Shiny Ninetales", 5}, ["Raichu"] = {"Shiny Raichu", 5}, ["Alakazam"] = {"Shiny Alakazam", 10}, ["Venusaur"] = {"Shiny Venusaur", 7}, ["Charizard"] = {"Shiny Charizard", 7}, ["Blastoise"] = {"Shiny Blastoise", 7}, --alterado v2.4 ["Butterfree"] = {"Shiny Butterfree", 5}, ["Beedrill"] = {"Shiny Beedrill", 3}, ["Pidgeot"] = {"Shiny Pidgeot", 5}, ["Rattata"] = {"Shiny Rattata", 1}, ["Raticate"] = {"Shiny Raticate", 3}, ["Fearow"] = {"Shiny Fearow", 5}, ["Zubat"] = {"Shiny Zubat", 1}, ["Golbat"] = {"Shiny Golbat", 3}, ["Onix"] = {"Shiny Onix", 7}, ["Hitmontop"] = {"Shiny Hitmontop", 7}, ["Oddish"] = {"Shiny Oddish", 1}, ["Paras"] = {"Shiny Paras", 1}, ["Parasect"] = {"Shiny Parasect", 3}, ["Venonat"] = {"Shiny Venonat", 1}, ["Venomoth"] = {"Shiny Venomoth", 5}, ["Growlithe"] = {"Shiny Growlithe", 3}, ["Arcanine"] = {"Shiny Arcanine", 5}, ["Abra"] = {"Shiny Abra", 1}, ["Tentacool"] = {"Shiny Tentacool", 3}, ["Tentacruel"] = {"Shiny Tentacruel", 7}, ["Farfetch'd"] = {"Shiny Farfetch'd", 3}, ["Muk"] = {"Shiny Muk", 5}, ["Kingler"] = {"Shiny Kingler", 3}, ["Voltorb"] = {"Shiny Voltorb", 3}, ["Electrode"] = {"Shiny Electrode", 5}, ["Cubone"] = {"Shiny Cubone", 3}, ["Marowak"] = {"Shiny Marowak", 5}, ["Hitmonlee"] = {"Shiny Hitmonlee", 7}, ["Hitmonchan"] = {"Shiny Hitmonchan", 7}, ["Tangela"] = {"Shiny Tangela", 3}, ["Horsea"] = {"Shiny Horsea", 1}, ["Seadra"] = {"Shiny Seadra", 5}, ["Scyther"] = {"Shiny Scyther", 3}, ["Jynx"] = {"Shiny Jynx", 7}, ["Electabuzz"] = {"Shiny Electabuzz", 5}, ["Pinsir"] = {"Shiny Pinsir", 5}, ["Magikarp"] = {"Shiny Magikarp", 1}, ["Gyarados"] = {"Shiny Gyarados", 7}, ["Dratini"] = {"Shiny Dratini", 3}, ["Dragonair"] = {"Shiny Dragonair", 5}, ["Dragonite"] = {"Shiny Dragonite", 8}, ["Metagross"] = {"Shiny Metagross", 10}, ["Tropius"] = {"Shiny Tropius", 10}, ["Milotic"] = {"Shiny Milotic", 8}, ["Ariados"] = {"Shiny Ariados", 5}, ["Dodrio"] = {"Shiny Dodrio", 5}, ["Espeon"] = {"Shiny Espeon", 7}, ["Flareon"] = {"Shiny Flareon", 7}, ["Golem"] = {"Shiny Golem", 7}, ["Grimer"] = {"Shiny Grimer", 1}, ["Hypno"] = {"Shiny Hypno", 5}, ["Jolteon"] = {"Shiny Jolteon", 7}, ["Krabby"] = {"Shiny Krabby", 1}, ["Magby"] = {"Shiny Magby", 3}, ["Magneton"] = {"Shiny Magneton", 5}, ["Mr. Mime"] = {"Shiny Mr. Mime", 5}, ["Nidoking"] = {"Shiny Nidoking", 7}, ["Politoed"] = {"Shiny Politoed", 5}, ["Rhydon"] = {"Shiny Rhydon", 7}, ["Stantler"] = {"Shiny Stantler", 5}, ["Umbreon"] = {"Shiny Umbreon", 7}, ["Vaporeon"] = {"Shiny Vaporeon", 7}, ["Villeplume"] = {"Shiny Vileplume", 5}, ["Cleflable"] = {"Shiny Clefable", 7}, ["tangrowth"] = {"Shiny tangrowth", 8}, ["Roserade"] = {"Shiny Roserade", 7}, }
local balls = { [2394] = {newBall = 11737}, [2391] = {newBall = 11740}, [2393] = {newBall = 11743}, [11829] = {newBall = 11746}, [12617] = {newBall = 12621}, }
function onUse(cid, item, fromPosition, itemEx, toPosition) if isMonster(itemEx.uid) and getCreatureMaster(itemEx.uid) == cid then local monster = getCreatureName(itemEx.uid) if evo[monster] then if getPlayerItemCount(cid, item.itemid) >= evo[monster][2] then doPlayerSendTextMessage(cid, 27, "Parabens! Seu "..getPokeName(itemEx.uid).." evoluiu para "..evo[monster][1].."!") local health, maxHealth = getCreatureHealth(itemEx.uid), getCreatureMaxHealth(itemEx.uid) doSendMagicEffect(getThingPos(itemEx.uid), 18) doRemoveCreature(itemEx.uid) doPlayerRemoveItem(cid, item.itemid, evo[monster][2]-1) doRemoveItem(item.uid, 1) doSummonMonster(cid,evo[monster][1]) local pokeball = getPlayerSlotItem(cid, doItemSetAttribute(pokeball.uid, "poke", evo[monster][1]) doItemSetAttribute(pokeball.uid, "level", pokes[evo[monster][1]].level) doItemSetAttribute(ball, "hp", 1) doItemSetAttribute(ball, "happy", 110) local pk = getCreatureSummons(cid)[1] adjustStatus(pk, pokeball.uid, true, false, true) return TRUE else return doPlayerSendTextMessage(cid, 27, "You need atleast ".. evo[monster][2] .." stones to do it!") end end end return FALSE end