Pessoal estou com esse script aqui de Shiny Stone é de lvl system, ele funciona só que ele não pega o nome "Shiny" fica só nome "Alakazam" do pokemon, 
	Agora eu pergunto não deveria existir uma variavel que pegue o Nome: Shiny e outra o Sobrenome : Alakazam? 
	-----------------Alguém pode me ajudar por favor nesse script --------------------------------------------------------- !!! 
	  
	local evo = { 	                           --nome do shiny, qnts stones precisa 	["Snorlax"] = {"Shiny Snorlax", 7}, 	["Gengar"] = {"Shiny Gengar", 7}, 	["Ninetales"] = {"Shiny Ninetales",  5}, 	["Raichu"] = {"Shiny Raichu", 5}, 	["Alakazam"] = {"Shiny Alakazam", 10}, 	["Venusaur"] = {"Shiny Venusaur", 7}, 	["Charizard"] = {"Shiny Charizard", 7}, 	["Blastoise"] = {"Shiny Blastoise", 7}, --alterado v2.4 	["Butterfree"] = {"Shiny Butterfree", 5}, 	["Beedrill"] = {"Shiny Beedrill", 3}, 	["Pidgeot"] = {"Shiny Pidgeot", 5}, 	["Rattata"] = {"Shiny Rattata", 1}, 	["Raticate"] = {"Shiny Raticate", 3}, 	["Fearow"] = {"Shiny Fearow", 5}, 	["Zubat"] = {"Shiny Zubat", 1}, 	["Golbat"] = {"Shiny Golbat", 3}, 	["Onix"] = {"Shiny Onix", 7}, 	["Hitmontop"] = {"Shiny Hitmontop", 7}, 	["Oddish"] = {"Shiny Oddish", 1}, 	["Paras"] = {"Shiny Paras", 1}, 	["Parasect"] = {"Shiny Parasect", 3}, 	["Venonat"] = {"Shiny Venonat", 1}, 	["Venomoth"] = {"Shiny Venomoth", 5}, 	["Growlithe"] = {"Shiny Growlithe", 3}, 	["Arcanine"] = {"Shiny Arcanine", 5}, 	["Abra"] = {"Shiny Abra", 1}, 	["Tentacool"] = {"Shiny Tentacool", 3}, 	["Tentacruel"] = {"Shiny Tentacruel", 7}, 	["Farfetch'd"] = {"Shiny Farfetch'd", 3}, 	["Muk"] = {"Shiny Muk", 5}, 	["Kingler"] = {"Shiny Kingler", 3}, 	["Voltorb"] = {"Shiny Voltorb", 3}, 	["Electrode"] = {"Shiny Electrode", 5}, 	["Cubone"] = {"Shiny Cubone", 3}, 	["Marowak"] = {"Shiny Marowak", 5}, 	["Hitmonlee"] = {"Shiny Hitmonlee", 7}, 	["Hitmonchan"] = {"Shiny Hitmonchan", 7}, 	["Tangela"] = {"Shiny Tangela", 3}, 	["Horsea"] = {"Shiny Horsea", 1}, 	["Seadra"] = {"Shiny Seadra", 5}, 	["Scyther"] = {"Shiny Scyther", 3}, 	["Jynx"] = {"Shiny Jynx", 7}, 	["Electabuzz"] = {"Shiny Electabuzz", 5}, 	["Pinsir"] = {"Shiny Pinsir", 5}, 	["Magikarp"] = {"Shiny Magikarp", 1}, 	["Gyarados"] = {"Shiny Gyarados", 7}, 	["Dratini"] = {"Shiny Dratini", 3}, 	["Dragonair"] = {"Shiny Dragonair", 5}, 	["Dragonite"] = {"Shiny Dragonite", 8}, 	["Metagross"] = {"Shiny Metagross", 10}, 	["Tropius"] = {"Shiny Tropius", 10}, 	["Milotic"] = {"Shiny Milotic", 8}, 	["Ariados"] = {"Shiny Ariados", 5}, 	["Dodrio"] = {"Shiny Dodrio", 5}, 	["Espeon"] = {"Shiny Espeon", 7}, 	["Flareon"] = {"Shiny Flareon", 7}, 	["Golem"] = {"Shiny Golem", 7}, 	["Grimer"] = {"Shiny Grimer", 1}, 	["Hypno"] = {"Shiny Hypno", 5}, 	["Jolteon"] = {"Shiny Jolteon", 7}, 	["Krabby"] = {"Shiny Krabby", 1}, 	["Magby"] = {"Shiny Magby", 3}, 	["Magneton"] = {"Shiny Magneton", 5}, 	["Mr. Mime"] = {"Shiny Mr. Mime", 5}, 	["Nidoking"] = {"Shiny Nidoking", 7}, 	["Politoed"] = {"Shiny Politoed", 5}, 	["Rhydon"] = {"Shiny Rhydon", 7}, 	["Stantler"] = {"Shiny Stantler", 5}, 	["Umbreon"] = {"Shiny Umbreon", 7}, 	["Vaporeon"] = {"Shiny Vaporeon", 7}, 	["Villeplume"] = {"Shiny Vileplume", 5}, 	["Cleflable"] = {"Shiny Clefable", 7}, 	["tangrowth"] = {"Shiny tangrowth", 8}, 	["Roserade"] = {"Shiny Roserade", 7}, 	} 
	  
	local balls = { 	[2394] = {newBall = 11737}, 	[2391] = {newBall = 11740}, 	[2393] = {newBall = 11743}, 	[11829] = {newBall = 11746}, 	[12617] = {newBall = 12621}, 	} 
	 	function onUse(cid, item, fromPosition, itemEx, toPosition) 	   if isMonster(itemEx.uid) and getCreatureMaster(itemEx.uid) == cid then 	          local monster = getCreatureName(itemEx.uid) 	          if evo[monster] then   	                 if getPlayerItemCount(cid, item.itemid) >= evo[monster][2] then 	                    doPlayerSendTextMessage(cid, 27, "Parabens! Seu "..getPokeName(itemEx.uid).." evoluiu para "..evo[monster][1].."!") 	                    local health, maxHealth = getCreatureHealth(itemEx.uid), getCreatureMaxHealth(itemEx.uid) 	                    doSendMagicEffect(getThingPos(itemEx.uid), 18) 	                    doRemoveCreature(itemEx.uid) 	                    doPlayerRemoveItem(cid, item.itemid, evo[monster][2]-1) 	                    doRemoveItem(item.uid, 1) 	                    doSummonMonster(cid,evo[monster][1]) 	                    local pokeball = getPlayerSlotItem(cid,  	                    doItemSetAttribute(pokeball.uid, "poke", evo[monster][1]) 	                    doItemSetAttribute(pokeball.uid, "level", pokes[evo[monster][1]].level) 	                    doItemSetAttribute(ball, "hp", 1) 	                    doItemSetAttribute(ball, "happy", 110) 	                    local pk = getCreatureSummons(cid)[1] 	                    adjustStatus(pk, pokeball.uid, true, false, true) 	                    return TRUE 	                 else 	                    return doPlayerSendTextMessage(cid, 27, "You need atleast ".. evo[monster][2] .." stones to do it!") 	                 end 	          end 	end 	return FALSE 	end