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HenrikDiamond

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Posts postados por HenrikDiamond

  1. Olá Galera do Xtibia u,U, Hoje estou aki para pedir um script para alguem q conheça do ramo...

     

    É o seguinte, tenho um servidor de poketíbia (PDA sem level), que estou querendo fazer uma victory road e a elite dos 4!

    Mas pra conseguir ir pra elite dos 4, gostaria que precisasse ter todas as insignias para tentar derrotar a elite dos 4!

    Por isso estou precisando desse script, UM QUE SÓ PASSE QUEM TIVER AS 8 INSIGNIAS, ou talvez algum npc que troque as insignias por algum item X, e precise desse item pra teleportar pra elite!

     

    isso que pensei, quem poder me ajudar, tá valendo Rep+

     

    --Id das Insignias: 12251 até 12259!

     

    Grato!

     

    @edit

     

    ou Pra ficar mais fácil, gostaria de um npc que trocaria as insignias pelo item 2319, e esse item teleportasse até a elite 4!

  2. aki tem esse tambem

     

     

     

     

    function onUse(cid, item, topos, item2, frompos)
    
    local myball = getPlayerSlotItem(cid, 8)
    
    local boost = getItemAttribute(myball.uid, "boost") or 0 or 50
    
    local boosts = 50
    
    if boost == 50 then
    
    return doPlayerSendCancel(cid, "Sorry, is not possible.")
    
    end
    
     
    
    if #getCreatureSummons(cid) >= 1 then
    
    if getPlayerAccess(cid) == 1 then
    
    boosts = 49
    
    end
    
    boosts = boosts + 50
    
    local pokemon = getItemAttribute(myball.uid, "poke")
    
    local off = pokes[pokemon].offense * boost_rate * boosts
    
    local def = pokes[pokemon].defense * boost_rate * boosts
    
    local agi = pokes[pokemon].agility * boosts
    
    local spatk = pokes[pokemon].specialattack * boost_rate * boosts
    
    local vit = pokes[pokemon].vitality * boost_rate * boosts
    
    doSetItemAttribute(myball.uid, "boost", boost + boosts)
    
    doRemoveItem(item.uid,1)
    
    doSendMagicEffect(getThingPos(item2.uid), 40)
    
    doPlayerSendTextMessage(cid, 27, "Congrulations, your "..pokemon..", as beem boosted +100.")
    
    doPlayerSendTextMessage(cid, 27, "Now your "..pokemon.." have a boost +"..boosts + boost..".")
    
    doSendAnimatedText(getThingPos(item2.uid), "BOOST!", 71)
    
    else
    
    return doPlayerSendCancel(cid, "Only use in yours pokemons.")
    
    end
    
    return true
    
    end
    

     

     

     

    no Actions Xml

     

     

     

    	<action itemid="12415" event="script" value="booststone.lua" allowfaruse="1"/>
    

     

     

     

    Esse e pra server sem lvl!

     

    Se ajudei Rep+ please

     

    Flws..

  3. Cara, em poketibia aki deu erro poke ajudar?

    Olha:

     

     

     

    [17/02/2014 17:42:41] [Error - LuaScriptInterface::loadFile] data/actions/scripts/elitedoor.lua:23: 'end' expected (to close 'function' at line 1) near '<eof>'
    [17/02/2014 17:42:41] [Warning - Event::loadScript] Cannot load script (data/actions/scripts/elitedoor.lua)
    [17/02/2014 17:42:41] data/actions/scripts/elitedoor.lua:23: 'end' expected (to close 'function' at line 1) near '<eof>'
    

     

     

     

     

    Por Acaso isso fica no Movements?

     

     

    aa! eskeci , olha como deixei o script:

     

     

     

    function onUse(cid, item, fromPosition, itemEx, toPosition)
    
    pos = {x= 978, y= 35, z= 7} ----Position para quando entrar pela porta aonde o player ira
    
    local level = 1000 --O Level que podera passa pela porta
    local itemid = 12252 --O id do item que tenque ter !!
    local itemid = 12253 --O id do item que tenque ter !!
    local itemid = 12254 --O id do item que tenque ter !!
    local itemid = 12255 --O id do item que tenque ter !!
    local itemid = 12256 --O id do item que tenque ter !!
    local itemid = 12257 --O id do item que tenque ter !!
    local itemid = 12258 --O id do item que tenque ter !!
    local itemid = 12259 --O id do item que tenque ter !!
    
    doTeleportThing(cid, pos)
    if getPlayerItemCount(cid, config.itemid) >= 1 then
    if getPlayerLevel(cid) >= level then
    doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Bem-Vindo À Elite Four Pallace!.")
    else
    doPlayerSendCancel(cid,"Você não tem level 1000 para passar pela portal.")
    end
    return TRUE
    end
    
    

     

     

     

    Se puder ajudar vlws

  4. Olá Galera do Xtibia, hoje vim trazer esse script que faz o seguinte:

     

    •Ao Clicar em determinador item, o player fica numa moto.

     

    Pois é, sem demora vamos ao script!

     

    • Crie um Arquivo no formato .lua no pasta seuserver/actions/scipts e renomeie para moto.lua.

     

    •Abra o arquivo, apague tudo oque esta dentro e coloque isto!

     

     

     

    local function BikeSpeedOn(cid, t)                  
    setPlayerStorageValue(cid, t.s, t.speed) 
    doChangeSpeed(cid, -getCreatureSpeed(cid)) 
    doChangeSpeed(cid, t.speed) 
    end 
     
    local function BikeSpeedOff(cid, t)
    setPlayerStorageValue(cid, t.s, -1) 
    doRegainSpeed(cid) 
    end 
     
    local t = {text='Mount, moto!', dtext='Demount, moto!', s=5700, speed = 9999}
     
    function onUse(cid, item, fromPosition, itemEx, toPosition)
     
    local pos = getThingPos(cid) 
     
    if getPlayerStorageValue(cid, 17001) >= 1 or getPlayerStorageValue(cid, 63215) >= 1 or 
    getPlayerStorageValue(cid, 17000) >= 1 or getPlayerStorageValue(cid, 75846) >= 1 or
    getPlayerStorageValue(cid, 6598754) >= 1 or getPlayerStorageValue(cid, 6598755) >= 1 then   --alterado v1.9
       return doPlayerSendCancel(cid, "You can't do that right now.")
    end
     
    if getPlayerStorageValue(cid, t.s) <= 0 then
       doSendMagicEffect(pos, 177)
       doCreatureSay(cid, t.text, 19)
       doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_RED, 'You have mounted in a moto.')
       BikeSpeedOn(cid, t)
       if getPlayerSex(cid) == 1 then
          doSetCreatureOutfit(cid, {lookType = 1481}, -1)
       else
           doSetCreatureOutfit(cid, {lookType = 1482}, -1)
       end
    else
       doSendMagicEffect(pos, 177)
       doCreatureSay(cid, t.dtext, 19)
       doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_RED, 'You haven demouted of a moto.')
       BikeSpeedOff(cid, t)
       doRemoveCondition(cid, CONDITION_OUTFIT)
    end
    return true
    end
    

     

     

     

    •Você poder fazer alterações nestas partes:

     

    •looktype = 1482 - Nessa parte você irá colocar o id da outfit quando o player montar na moto.

    •Text = Mount, moto! - Aki você colocará a mensagem que aparecerá quando o player montar na moto.

    •speed = 9999 - Aqui é a velocidade que o player ganhará, altere de acordo com seus critérios!

     

     

    ~~

     

    Agora vá no arquivo action.xml e adicione esta tag

     

     

     

    	<action itemid="13053" event="script" value="moto.lua"/>
    

     

     

     

    Explicação

    em itemid="13053" você colocará o id em que quando o player der USE, irá montar na bike. No PDA, o item 13053 é uma moto comum, sem ninguém e que não pode ficar na mochila.

     

     

    Obrigado, Até a próxima. Se ajudei Deixe um Rep+ aew.

     

    Flw

  5. 2 coisas:

    1-) Área incorreta.

    2-) Seu título deve conter um pequeno resumo do pedido/dúvida/bug/o quê seja.

    Tópico movido. PS: Para alterar o título do seu tópico, você deve usar a ferramenta "Usar Editor Completo" (disponível ao clicar em "editar").

    Me desculpe, irei arrumar o topico e se possivel, reporte ou mova para a area correta

  6. Olá Galera do Xtibia, primeiramente desculpe se postei na área errada.

    No meu servidor de poketibia, tem um bug aqui que aparece toda hora, isso faz meu jogo ficar dando debug. Já tentei resolver o bug mas n consegui. Entao se precisarem de mais uma parte do script, diga-me que eu mando!

     

     

    Gostaria que alguém resolvesse esse bug do meu Servidor (Pda By Bolz V3), porque tenho um server que entra geralmente umas 30 pessoas e esse erro causa muito debug.

     

    Então se alguém resolvesse ficaria muito grato!

     

    O Erro é esse:

     

     

    [06/02/2014 18:34:25] [Error - CreatureScript Interface] [06/02/2014 18:34:25] data/creaturescripts/scripts/exp2.0.lua:onStatsChange[06/02/2014 18:34:26] Description: [06/02/2014 18:34:26] data/lib/pokemon moves.lua:4196: attempt to index local 'tabela' (a nil value)[06/02/2014 18:34:26] stack traceback:[06/02/2014 18:34:26] 	data/lib/pokemon moves.lua:4196: in function 'docastspell'[06/02/2014 18:34:26] 	data/creaturescripts/scripts/exp2.0.lua:542: in function <data/creaturescripts/scripts/exp2.0.lua:63>[06/02/2014 18:34:26] 	[C]: in function 'doAreaCombatHealth'[06/02/2014 18:34:26] 	data/lib/pokemon moves.lua:4278: in function <data/lib/pokemon moves.lua:4276>

     

     

    Aki na Linha do pokemon moves.lua (por perto da linha 4196) esta assim:

     

     

     

    for a = 1, 8 do            addEvent(sendFireEff, a * 140, cid, t[a], tabela[1], tabela[2])		end		addEvent(setPlayerStorageValue, 8*140, cid, 32623, 0)        --proteçao	   end    local out = tabela[3]    <--- linha 4196    if out then       doSetCreatureOutfit(cid, {lookType = out}, 8*140)    end    setPlayerStorageValue(cid, 32623, 1)        --proteçao	doSpinFire(cid)	elseif spell == "Mega Drain" then

     

     

    Meu Exp2.0.lua :

     

     

    local combats = {                        [PSYCHICDAMAGE] = {cor = COLOR_PSYCHIC},[GRASSDAMAGE] = {cor = COLOR_GRASS},[POISONEDDAMAGE] = {cor = COLOR_GRASS},[FIREDAMAGE] = {cor = COLOR_FIRE2},                         [BURNEDDAMAGE] = {cor = COLOR_BURN},[WATERDAMAGE] = {cor = COLOR_WATER},[ICEDAMAGE] = {cor = COLOR_ICE},[NORMALDAMAGE] = {cor = COLOR_NORMAL},[FLYDAMAGE] = {cor = COLOR_FLYING},           [GHOSTDAMAGE] = {cor = COLOR_GHOST},[GROUNDDAMAGE] = {cor = COLOR_GROUND},[ELECTRICDAMAGE] = {cor = COLOR_ELECTRIC},[ROCKDAMAGE] = {cor = COLOR_ROCK},[BUGDAMAGE] = {cor = COLOR_BUG},[FIGHTDAMAGE] = {cor = COLOR_FIGHTING},[DRAGONDAMAGE] = {cor = COLOR_DRAGON},[POISONDAMAGE] = {cor = COLOR_POISON},[DARKDAMAGE] = {cor = COLOR_DARK},               [STEELDAMAGE] = {cor = COLOR_STEEL},[MIRACLEDAMAGE] = {cor = COLOR_PSYCHIC},  [DARK_EYEDAMAGE] = {cor = COLOR_GHOST},[SEED_BOMBDAMAGE] = {cor = COLOR_GRASS},[SACREDDAMAGE] = {cor = COLOR_FIRE2}, [MUDBOMBDAMAGE] = {cor = COLOR_GROUND}, --alterado v1.9}local function sendPlayerDmgMsg(cid, text)	if not isCreature(cid) then return true end	doPlayerSendTextMessage(cid, MESSAGE_STATUS_DEFAULT, text)endlocal races = {[4] = {cor = COLOR_FIRE2},[6] = {cor = COLOR_WATER},[7] = {cor = COLOR_NORMAL},[8] = {cor = COLOR_FIRE2},[9] = {cor = COLOR_FIGHTING},[10] = {cor = COLOR_FLYING},[11] = {cor = COLOR_GRASS},[12] = {cor = COLOR_POISON},[13] = {cor = COLOR_ELECTRIC},[14] = {cor = COLOR_GROUND},[15] = {cor = COLOR_PSYCHIC},[16] = {cor = COLOR_ROCK},[17] = {cor = COLOR_ICE},[18] = {cor = COLOR_BUG},[19] = {cor = COLOR_DRAGON},[20] = {cor = COLOR_GHOST},[21] = {cor = COLOR_STEEL},[22] = {cor = COLOR_DARK},[1] = {cor = 180},[2] = {cor = 180},[3] = {cor = 180},[5] = {cor = 180},}local damages = {GROUNDDAMAGE, ELECTRICDAMAGE, ROCKDAMAGE, FLYDAMAGE, BUGDAMAGE, FIGHTINGDAMAGE, DRAGONDAMAGE, POISONDAMAGE, DARKDAMAGE, STEELDAMAGE}local fixdmgs = {PSYCHICDAMAGE, COMBAT_PHYSICALDAMAGE, GRASSDAMAGE, FIREDAMAGE, WATERDAMAGE, ICEDAMAGE, NORMALDAMAGE, GHOSTDAMAGE}local ignored = {POISONEDDAMAGE, BURNEDDAMAGE}                local cannotkill = {BURNEDDAMAGE, POISONEDDAMAGE}function onStatsChange(cid, attacker, type, combat, value)if combat == FLYSYSTEMDAMAGE then return false endif isPlayer(cid) and getCreatureOutfit(cid).lookType == 814 then return false end -- TVif not isCreature(attacker) then  	if not isInArray(fixdamages, combat) and combats[combat] then		doSendAnimatedText(getThingPos(cid), value, combats[combat].cor)	endreturn trueendlocal damageCombat = combat--------------------------------------------------if type == STATSCHANGE_HEALTHGAIN then	if cid == attacker then	return true	end	if isSummon(cid) and isSummon(attacker) and canAttackOther(cid, attacker) == "Cant" then	return false	endreturn trueend--------------------------------------------------if isMonster(cid) thenlocal valor = value   if not pokes[getCreatureName(cid)] and damageCombat == COMBAT_PHYSICALDAMAGE then      valor = getOffense(attacker) * playerDamageReduction      doCreatureAddHealth(cid, -math.abs(valor), 3, races[7].cor)                             return false   elseif not pokes[getCreatureName(cid)] and damageCombat ~= COMBAT_PHYSICALDAMAGE then      doCreatureAddHealth(cid, -math.abs(valor), 3, combats[damageCombat].cor)      return false   endend--------------------------------------------------if isPlayer(attacker) then	local valor = value	if valor > getCreatureHealth(cid) then		valor = getCreatureHealth(cid)	end	if combat == COMBAT_PHYSICALDAMAGE then	return false	end	if combat == PHYSICALDAMAGE then	doSendMagicEffect(getThingPos(cid), 3)	doSendAnimatedText(getThingPos(cid), valor, races[getMonsterInfo(getCreatureName(cid)).race].cor)	end	if combats[damageCombat] and not isInArray(fixdmgs, damageCombat) then	doSendAnimatedText(getThingPos(cid), valor, combats[damageCombat].cor)	end	if #getCreatureSummons(attacker) >= 1 and not isInArray({POISONEDDAMAGE, BURNEDDAMAGE}, combat) then		doPlayerSendTextMessage(attacker, MESSAGE_STATUS_DEFAULT, "Your "..getPokeName(getCreatureSummons(attacker)[1]).." dealt "..valor.." damage to "..getSomeoneDescription(cid)..".")	endreturn trueend--------------------------------------------------if isPlayer(cid) and #getCreatureSummons(cid) >= 1 and type == STATSCHANGE_HEALTHLOSS thenreturn false                                                                           end--------------------------------------------------if isPlayer(cid) and #getCreatureSummons(cid) <= 0 and type == STATSCHANGE_HEALTHLOSS thenif isSummon(attacker) or isPlayer(attacker) then   if canAttackOther(cid, attacker) == "Cant" then return false endend	local valor = 0		if combat == COMBAT_PHYSICALDAMAGE then			valor = getOffense(attacker)		else			valor = getSpecialAttack(attacker)		end	valor = valor * playerDamageReduction	valor = valor * math.random(83, 117) / 100	if valor >= getCreatureHealth(cid) then		valor = getCreatureHealth(cid)	end	valor = math.floor(valor)    if valor >= getCreatureHealth(cid) then       if getPlayerStorageValue(cid, 6598754) >= 1 or getPlayerStorageValue(cid, 6598755) >= 1 then          setPlayerStorageValue(cid, 6598754, -1)          setPlayerStorageValue(cid, 6598755, -1)          doRemoveCondition(cid, CONDITION_OUTFIT)                       doTeleportThing(cid, posBackPVP, false)          doCreatureAddHealth(cid, getCreatureMaxHealth(cid))          return false --alterado v1.8       end              if getPlayerStorageValue(cid, 17001) >= 1 or getPlayerStorageValue(cid, 17000) >= 1 or getPlayerStorageValue(cid, 63215) >= 1 then          doRemoveCondition(cid, CONDITION_OUTFIT)          setPlayerStorageValue(cid, 17000, 0)          setPlayerStorageValue(cid, 17001, 0)          setPlayerStorageValue(cid, 63215, -1)           doChangeSpeed(cid, PlayerSpeed)          local item = getPlayerSlotItem(cid, 8)          local btype = getPokeballType(item.itemid)          if #getCreatureSummons(cid) <= 0 then	  	     if isInArray(pokeballs[btype].all, item.itemid) then	   		    doTransformItem(item.uid, pokeballs[btype].off)	   		    doItemSetAttribute(item.uid, "hp", 0)             end          end       end       if getPlayerStorageValue(cid, 22545) == 1 then          if getGlobalStorageValue(22550) == 1 then             doPlayerSendTextMessage(cid, 20, "You are the last survivor of the golden arena! Take your reward!")             doPlayerAddItem(cid, 2152, getPlayerStorageValue(cid, 22551)*2)               setPlayerStorageValue(cid, 22545, -1)             doTeleportThing(cid, getClosestFreeTile(cid, getClosestFreeTile(cid, posBackGolden)), false)               doCreatureAddHealth(cid, getCreatureMaxHealth(cid)-getCreatureHealth(cid))             setPlayerRecordWaves(cid)                  endGoldenArena()             return false --alterado v1.8                     else             setGlobalStorageValue(22550, getGlobalStorageValue(22550)-1)             setPlayerStorageValue(cid, 22545, -1)             doTeleportThing(cid, getClosestFreeTile(cid, posBackGolden), false)                 doCreatureAddHealth(cid, getCreatureMaxHealth(cid)-getCreatureHealth(cid))             setPlayerRecordWaves(cid)                  return true          end        end       if getPlayerStorageValue(cid, 98796) >= 1 then          setPlayerStorageValue(cid, 98796, -1)           setPlayerStorageValue(cid, 98797, -1)                      --alterado v1.8          doTeleportThing(cid, SafariOut, false)          doSendMagicEffect(getThingPos(cid), 21)          doPlayerSendTextMessage(cid, 27, "You die in the saffari... Best luck in the next time!")          return false --alterado v1.8       end       local corpse = doCreateItem(3058, 1, getThingPos(cid))       doDecayItem(corpse)       doItemSetAttribute(corpse, "pName", getCreatureName(cid))          --alterado v1.7 coloca corpse quando o player morre!       doItemSetAttribute(corpse, "attacker", getCreatureName(attacker))       doItemSetAttribute(corpse, "article", getPlayerSex(cid) == 0 and "She" or "He")              if getPlayerStorageValue(cid, Agatha.stoIni) >= 1 and getPlayerStorageValue(cid, Agatha.stoIni) <= 10 then          setPlayerStorageValue(cid, Agatha.stoIni, -1)          setPlayerStorageValue(cid, Agatha.stoRec, -1)          setPlayerStorageValue(cid, Agatha.stoPer, -1)          setPlayerStorageValue(cid, Agatha.stoEni, -1)        --alterado v1.9  agatha quest          setPlayerStorageValue(cid, Agatha.stoRes, -1)       end     end	doCreatureAddHealth(cid, -valor, 3, 180)	if not isPlayer(cid) then	   addEvent(sendPlayerDmgMsg, 5, cid, "You lost "..valor.." hitpoints due to an attack from "..getSomeoneDescription(attacker)..".")	endreturn falseend--------------------------------------------------if isMonster(attacker) and getPlayerStorageValue(attacker, 201) ~= -1 then	if isPlayer(cid) then	return false	end	if getPlayerStorageValue(getCreatureMaster(cid), ginasios[getPlayerStorageValue(attacker, 201)].storage) ~= 1 then	return false	endend--------------------------------------------------if isMonster(cid) and getPlayerStorageValue(cid, 201) ~= -1 then	if getPlayerStorageValue(getCreatureMaster(attacker), ginasios[getPlayerStorageValue(cid, 201)].storage) ~= 1 then	return false	endend--------------------------------------------------if ehMonstro(cid) and ehMonstro(attacker) and not isSummon(cid) and not isSummon(attacker) then return false                                          --alterado v1.9 /\end----------------------------------------------------------------------REFLECT-----------------------if getPlayerStorageValue(cid, 21099) >= 1 and combat ~= COMBAT_PHYSICALDAMAGE then   if not isInArray({"Team Claw", "Team Slice"}, getPlayerStorageValue(attacker, 21102)) then      doSendMagicEffect(getThingPosWithDebug(cid), 135)      doSendAnimatedText(getThingPosWithDebug(cid), "REFLECT", COLOR_GRASS)      addEvent(docastspell, 100, cid, getPlayerStorageValue(attacker, 21102))      if getCreatureName(cid) == "Wobbuffet" then         doRemoveCondition(cid, CONDITION_OUTFIT)          end      setPlayerStorageValue(cid, 21099, -1)                          setPlayerStorageValue(cid, 21100, 1)      setPlayerStorageValue(cid, 21101, attacker)      setPlayerStorageValue(cid, 21103, getTableMove(attacker, getPlayerStorageValue(attacker, 21102)).f)      setPlayerStorageValue(cid, 21104, getCreatureOutfit(attacker).lookType)      return false   endend-------------------------------------------------local multiplier = 1   if isCreature(cid) then      poketype1 = pokes[getCreatureName(cid)].type              poketype2 = pokes[getCreatureName(cid)].type2   end   if not poketype1 or not poketype2 then return false end     	if getCreatureCondition(cid, CONDITION_INVISIBLE) then	return false	endif damageCombat ~= COMBAT_PHYSICALDAMAGE and not isInArray(ignored, damageCombat) then	if isInArray(effectiveness[damageCombat].super, poketype1) then		multiplier = multiplier + 0.5	end	if isInArray(effectiveness[damageCombat].super, poketype2) then		multiplier = multiplier + 0.5	end	if isInArray(effectiveness[damageCombat].weak, poketype1) then    		multiplier = multiplier - 0.25	end	if isInArray(effectiveness[damageCombat].weak, poketype2) then		multiplier = multiplier - 0.25	end	if isInArray(effectiveness[damageCombat].non, poketype1) or isInArray(effectiveness[damageCombat].non, poketype2) then      if isInArray(specialabilities["foresight"], getCreatureName(attacker)) then            multiplier = 0.5                       end                         --alterado v1.6    endelseif combat == COMBAT_PHYSICALDAMAGE then	if isGhostPokemon(cid) then                      if not isInArray(specialabilities["foresight"], getCreatureName(attacker)) then  --passiva Foresight!!          doSendMagicEffect(getThingPos(cid), 3)     	      return false       end    end		local cd = getPlayerStorageValue(attacker, conds["Miss"])        local cd2 = getPlayerStorageValue(attacker, conds["Confusion"])         local cd3 = getPlayerStorageValue(attacker, conds["Stun"])         if cd >= 0 or cd2 >= 0 or cd3 >= 0 then           if math.random(1, 100) > 50 then  		      doSendMagicEffect(getThingPos(cid), 211)		      doSendAnimatedText(getThingPos(attacker), "MISS", 215)         		      return false           end        endend--------------------------------------------------local valor = value	if multiplier == 1.5 and poketype2 == "no type" then        multiplier = 2                                             elseif multiplier == 1.5 and poketype2 ~= "no type" then	    	multiplier = 1.75       	elseif multiplier == 1.25 then    		multiplier = 1    	end--------------------------------------------------    if isSummon(cid) and isSummon(attacker) then        if getCreatureMaster(cid) == getCreatureMaster(attacker) then           return false        end		if canAttackOther(cid, attacker) == "Cant" then           return false        end	end	valor = valor * multiplier	if isSummon(attacker) then		valor = valor * getHappinessRate(attacker)	else		valor = valor * summonReduction	end                                                              	valor = math.floor(valor)                                 		if combat == COMBAT_PHYSICALDAMAGE then              local value = getOffense(attacker) > 1000 and 3 or 2       block = 1 - (getDefense(cid) / (getOffense(attacker) + getDefense(cid))) --alterado v1.9 testem essa nova formula plzzz '--'	    valor = (getOffense(attacker)/value) * block	   	    if valor <= 0 then	      valor = math.random(5, 10) --alterado v1.9       end	          if isInArray(specialabilities["counter"], getCreatureName(cid)) then	      if math.random(1, 100) <= 10 then	         doCreatureAddHealth(attacker, -valor, 3, 180)    	         valor = 0	         doSendAnimatedText(getThingPosWithDebug(cid), "COUNTER", 215)          end       end          else       valor = valor / getDefense(cid)    end        -------------------------Edited CLAN SYSTEM-----------------------------------    if isSummon(attacker) and getPlayerStorageValue(getCreatureMaster(attacker), 86228) >= 1 then       valor = valor*getClanPorcent(getCreatureMaster(attacker), combat, "atk")                               elseif isSummon(cid) and getPlayerStorageValue(getCreatureMaster(cid), 86228) >= 1 then       valor = valor - (valor*getClanPorcent(getCreatureMaster(cid), combat, "def", pokes[getCreatureName(cid)].type, pokes[getCreatureName(cid)].type2))    end    -----------------------------------------------------------------------    ---------------------- FEAR / ROAR ------------------------------------    if getPlayerStorageValue(attacker, conds["Fear"]) >= 1 then             return true    end--------------------------------------------------------------------------if damageCombat ~= COMBAT_PHYSICALDAMAGE and not isInArray(ignored, damageCombat) then   if isInArray(effectiveness[damageCombat].non, poketype1) or isInArray(effectiveness[damageCombat].non, poketype2) then      if not isInArray(specialabilities["foresight"], getCreatureName(attacker)) then              valor = valor * 0                            end   endendif damageCombat == GROUNDDAMAGE then   if isInArray(specialabilities["levitate"], getCreatureName(cid)) then      valor = 0                         endend-----------------------------------------------------------------------------local p = getThingPos(cid)                     if p.x == 1 and p.y == 1 and p.z == 10 thenreturn false                                    endif getPlayerStorageValue(cid, 9658783) == 1 thenreturn false     --imuneend-------------------------------------------------------------------------------------------- FIGHT MODE -----------------------if useOTClient thenif isSummon(cid) then                                     local master = getCreatureMaster(cid)   if getPlayerStorageValue(master, 248759) == 1 then      valor = valor * 1.1   elseif getPlayerStorageValue(master, 248759) == 3 then      valor = valor * 0.9   endendif isSummon(attacker) then   local master = getCreatureMaster(attacker)   if getPlayerStorageValue(master, 248759) == 1 then      valor = valor * 1.1   elseif getPlayerStorageValue(master, 248759) == 3 then      valor = valor * 0.9   endend end   -----------------------------------------------------------------------------	if valor >= getCreatureHealth(cid) then		if isInArray(cannotKill, combat) and isPlayer(cid) then			valor = getCreatureHealth(cid) - 1		else			valor = getCreatureHealth(cid)		end	end	valor = math.floor(valor)            	------------------ SKILLs Q CURAM O ATTACKER ---------------------------------local function doHeal(cid, amount)if (getCreatureHealth(cid) + amount) >= getCreatureMaxHealth(cid) then   amount = math.abs(getCreatureHealth(cid)-getCreatureMaxHealth(cid))endif getCreatureHealth(cid) ~= getCreatureMaxHealth(cid) then              doCreatureAddHealth(cid, amount)   doSendAnimatedText(getThingPosWithDebug(cid), "+"..amount.."", 65) endend          if damageCombat == PSYCHICDAMAGE or damageCombat == MIRACLEDAMAGE then   if getPlayerStorageValue(attacker, 95487) >= 1 then      doHeal(attacker, valor)      setPlayerStorageValue(attacker, 95487, -1)                     endelseif damageCombat == SEED_BOMBDAMAGE then   doHeal(attacker, valor)end------------------------------------------------------SACRED FIRE-----------------------if combat == SACREDDAMAGE and not ehNPC(cid) then       local ret = {}   ret.id = cid   ret.cd = 9   ret.check = getPlayerStorageValue(cid, conds["Silence"])   ret.eff = 39   ret.cond = "Silence"   doCondition2(ret)elseif combat == MUDBOMBDAMAGE and not ehNPC(cid) then   local ret = {}                                           ret.id = cid   ret.cd = 9   ret.eff = 34   ret.check = getPlayerStorageValue(cid, conds["Miss"])   ret.spell = "Mud Bomb"       --alterado v1.9   ret.cond = "Miss"      doCondition2(ret)end-----------------------------------------------------------Passiva Lifesteal Clobat------------if combat == COMBAT_PHYSICALDAMAGE then   if getCreatureName(attacker) == "Crobat" then                          doCreatureAddHealth(attacker, math.floor(valor))      doSendAnimatedText(getThingPos(attacker), "+ "..math.floor(valor), 30)   endend--------------------------------------------    valor = math.abs(valor)    --alterado v1.9    if isSummon(attacker) then		if combat == COMBAT_PHYSICALDAMAGE then			doTargetCombatHealth(getCreatureMaster(attacker), cid, PHYSICALDAMAGE, -valor, -valor, 255)			addEvent(doDoubleHit, 1000, attacker, cid, valor, races)      		else			doTargetCombatHealth(getCreatureMaster(attacker), cid, damageCombat, -valor, -valor, 255)		end	else		if combat ~= COMBAT_PHYSICALDAMAGE then			doCreatureAddHealth(cid, -valor, 3, combats[damageCombat].cor)  		else            doCreatureAddHealth(cid, -valor, 3, races[getMonsterInfo(getCreatureName(cid)).race].cor)            addEvent(doDoubleHit, 1000, attacker, cid, valor, races)           end		if isSummon(cid) and valor ~= 0 then			addEvent(sendPlayerDmgMsg, 5, getCreatureMaster(cid), "Your "..getCreatureName(cid).." lost "..valor.." hitpoints due to an attack from "..getSomeoneDescription(attacker)..".")		end	end		if damageCombat == FIREDAMAGE and not isBurning(cid) then	   local ret = {}	   ret.id = cid	   ret.cd = math.random(5, 12)	   ret.check = getPlayerStorageValue(cid, conds["Burn"])	   ret.damage = isSummon(attacker) and getMasterLevel(attacker)+getPokemonBoost(attacker) or getPokemonLevel(attacker)	   ret.cond = "Burn"	   	   doCondition2(ret)    elseif damageCombat == POISONDAMAGE and not isPoisoned(cid) then       local ret = {}	   ret.id = cid	   ret.cd = math.random(6, 15)	   ret.check = getPlayerStorageValue(cid, conds["Poison"])	   local lvl = isSummon(attacker) and getMasterLevel(attacker) or getPokemonLevel(attacker)       ret.damage = math.floor((getPokemonLevel(attacker)+lvl)/2)	   ret.cond = "Poison"	   	   doCondition2(ret)    end--[[---------------CD BAR-----------------------if isSummon(cid) then   doCreatureExecuteTalkAction(getCreatureMaster(cid), "/pokeread")end  ]]------------------------------------POTIONS-------------------------------------------if isSummon(cid) and type == STATSCHANGE_HEALTHLOSS then   if getPlayerStorageValue(cid, 173) >= 1 then      if damageCombat ~= BURNEDDAMAGE and damageCombat ~= POISONEDDAMAGE then         setPlayerStorageValue(cid, 173, -1)           doSendAnimatedText(getThingPos(cid), "Lost Heal", 144)      end   endend----------------------------------------PASSIVAS-------------------------------------  -------------------------------------------Counter Helix------------------------------------if passivesChances["Helix"][getCreatureName(cid)] and math.random(1, 100) <= passivesChances["Helix"][getCreatureName(cid)] then   docastspell(cid, "Counter Helix")end-------------------------------------------Lava Counter/Electricity----------------------------if passivesChances["Fire_Thunder"][getCreatureName(cid)] and math.random(1, 100) <= passivesChances["Fire_Thunder"][getCreatureName(cid)] then   docastspell(cid, "Lava-Electricity")end---------------------------------------Stunning Confusion-----------------------------------------if passivesChances["Stunning"][getCreatureName(cid)] and math.random(1, 100) <= passivesChances["Stunning"][getCreatureName(cid)] then     docastspell(cid, "Stunning Confusion")end-----------------------------------------Groundshock-----------------------------------if passivesChances["Groundshock"][getCreatureName(cid)] and math.random(1, 100) <= passivesChances["Groundshock"][getCreatureName(cid)] then   docastspell(cid, "Groundshock")end--------------------------------------Electric Charge---------------------------------------------if passivesChances["Electric Charge"][getCreatureName(cid)] and math.random(1, 100) <= passivesChances["Electric Charge"][getCreatureName(cid)] then   docastspell(cid, "Electric Charge", 0, 0)end-------------------------------------Melody------------------------------------if passivesChances["Melody"][getCreatureName(cid)] and math.random(1, 100) <= passivesChances["Melody"][getCreatureName(cid)] then    docastspell(cid, "Melody")end------------------------------------- Dragon Fury / Fury ---------------------------------------if passivesChances["Dragon Fury"][getCreatureName(cid)] and math.random(1, 100) <= passivesChances["Dragon Fury"][getCreatureName(cid)] then   docastspell(cid, "Dragon Fury", 0, 0)end------------------------------------- Mega Drain ---------------------------------------if passivesChances["Mega Drain"][getCreatureName(cid)] and math.random(1, 100) <= passivesChances["Mega Drain"][getCreatureName(cid)] then   docastspell(cid, "Mega Drain")end------------------------------------- Spores Reaction ---------------------------------------if passivesChances["Spores Reaction"][getCreatureName(cid)] and math.random(1, 100) <= passivesChances["Spores Reaction"][getCreatureName(cid)] then   docastspell(cid, "Spores Reaction")end------------------------------------ Amnesia ----------------------------------------   if passivesChances["Amnesia"][getCreatureName(cid)] and math.random(1, 100) <= passivesChances["Amnesia"][getCreatureName(cid)] then    docastspell(cid, "Amnesia", 0, 0)end----------------------------------- Zen Mind -----------------------------------------if passivesChances["Zen Mind"][getCreatureName(cid)] and isWithCondition(cid) and math.random(1, 100) <= passivesChances["Zen Mind"][getCreatureName(cid)] then   docastspell(cid, "Zen Mind", 0, 0)end---------------------------------- Mirror Coat ---------------------------------------if passivesChances["Mirror Coat"][getCreatureName(cid)] and math.random(1, 100) <= passivesChances["Mirror Coat"][getCreatureName(cid)] then      docastspell(cid, "Mirror Coat", 0, 0)end--------------------------------- Illusion -----------------------------------------return falseend

     

     

    Espero que me ajudem e me desculpe por qualquer coisa, oque precisarem, só pedir!

     

  7. Nome: Script Shiny Stone.

    Autor: Desconhecido

    Funcionabilidade: 100%

     

    Olá Galera do Xtibia, Venho aqui trazer esse Script de Shiny Stone para Pokémon Dash Advanced.

     

    •1º Passo-> Crie um Arquivo .lua na pasta actions do seu server e renomeie para shinystone.lua

     

    •2º Passo-> Apague Tudo oque tinha dentro do script que você copiou e coloque isso:

     

     

     

    local evo = {
                               --nome do shiny, qnts stones precisa
    ["Snorlax"] = {"Shiny Snorlax", 1},
    ["Gengar"] = {"Shiny Gengar", 1},
    ["Arcanine"] = {"Shiny Arcanine",  1},
    ["Raichu"] = {"Shiny Raichu", 1},
    ["Alakazam"] = {"Shiny Alakazam", 1},
    ["Venomoth"] = {"Shiny Venomoth", 1},
    ["Salamence"] = {"Shiny Salamence", 1},
    ["Charizard"] = {"Shiny Charizard", 1},
    ["Venusaur"] = {"Shiny Venusaur", 1},
    ["Blastoise"] = {"Shiny Blastoise", 1},
    ["Tentacruel"] = {"Shiny Tentacruel", 1},
    ["Rayquaza"] = {"Shiny Rayquaza", 1},
    ["Vileplume"] = {"Shiny Vileplume", 1},
    ["Hitmontop"] = {"Shiny Hitmontop", 1},
    ["Onix"] = {"Shiny Onix", 1},
    ["Scyther"] = {"Shiny Scyther", 1},
    ["Abra"] = {"Shiny Abra", 1},
    ["Electabuzz"] = {"Shiny Electabuzz", 1},
    ["Umbreon"] = {"Shiny Umbreon", 1},
    ["Gyarados"] = {"Shiny Gyarados", 1},
    ["Seadra"] = {"Shiny Seadra", 1},
    ["Electrode"] = {"Shiny Electrode", 1},
    ["Dragonite"] = {"Shiny Dragonite", 1},
    }
    local balls = {
    [11826] = {newBall = 11826},
    [11832] = {newBall = 11832},
    [11835] = {newBall = 11835},
    [11829] = {newBall = 11829},
    }
    
    function onUse(cid, item, fromPosition, itemEx, toPosition)
       if isMonster(itemEx.uid) and getCreatureMaster(itemEx.uid) == cid then
              local monster = getCreatureName(itemEx.uid)
              if evo[monster] then  
                     if getPlayerItemCount(cid, item.itemid) >= evo[monster][2] then
                        doPlayerSendTextMessage(cid, 27, "Congratulations! Your "..getPokeName(itemEx.uid).." evolved into a "..evo[monster][1].."!")
                        local health, maxHealth = getCreatureHealth(itemEx.uid), getCreatureMaxHealth(itemEx.uid)
                        doSendMagicEffect(getThingPos(itemEx.uid), 18)
                        doRemoveCreature(itemEx.uid)
                        doPlayerRemoveItem(cid, item.itemid, evo[monster][2]-1)
                        doRemoveItem(item.uid, 1)
                        doSummonMonster(cid,evo[monster][1])
                        local pokeball = getPlayerSlotItem(cid, 8)
                        doItemSetAttribute(pokeball.uid, "poke", evo[monster][1])
                        doItemSetAttribute(pokeball.uid, "level", pokes[evo[monster][1]].level)
                        doItemSetAttribute(ball, "hp", 1)
                        doItemSetAttribute(ball, "happy", 110)
                        local pk = getCreatureSummons(cid)[1]
                        doTransformItem(getPlayerSlotItem(cid, 8).uid, getPokeballs.newBall)
                        adjustStatus(pk, pokeball.uid, true, false, true)
                        return TRUE
                     else
                        return doPlayerSendTextMessage(cid, 27, "You need atleast ".. evo[monster][2] .." stones to do it!")
                     end
              end
    end
    return FALSE
    end
    

     

     

     

     

    Explicação do Script

     

    ["Poke1"] = {"Poke2",1},

     

    •Poke1 = Pokémon que será transformado para shiny

    •Poke2 = Pokémon Shiny que será o resultado do Poke1 com a Shiny Stone

    •"1" = Quantidades de Stones necessárias para evoluir!

     

    ~~~~~~

     

    •3º Passo - > Adicione esta linha no seu actions.xml na parte de PEDRAS DE EVO:

     

     

     

    <action itemid="iddastone" event="script" value="shinystone.lua" allowfaruse="1"/>
    

     

     

     

    Explicação : em "iddastone" você irá colocar o id da stone que você quer que seja sua shiny stone.

    Em value você colocara o nome do seu arquivo, no caso aqui shinystone.lua

     

    ~~~~~~~~

     

    •Esse script não dá erro na distro do seu servidor na hora de ligar.

    Só da erro, na hora de usar a stone no pokemon, mas dá certo e não causa bug, SOMENTE O ERRO NA DISTRO NA HORA DE USAR.

     

     

    Então se alguém conseguir retirar esse erro, divulgue neste tópico para melhorarmos ainda mais esse script!

     

    Obrigado Galera, Até a próxima!

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