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Posts postados por HenrikDiamond
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Galera, Desculpa pelos erros e pela mal formatação do post. Como tinha dito postei pelo celular..
Arrumarei o topico agora!!
-----Edit
Tópico Organizado, Arrumado e melhorado e adicionado prints!
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local pokes = {"Shiny Rattata", "Shiny Alakazam"} function onKill(cid, target, damage, flags) if isInArray(pokes, getCreatureName(target)) then doPlayerAddItem(cid, 11454, 1) doPlayerSendTextMessage(cid, 27, Você acabou de ganhar uma Shiny Stone) end end
Troca o teu script por este ai.Cara, ta acontecendo a mesma coisa. O pokemon nao termina de morrer, e ao matar qualquer pokemon vai ganhando shiny stone, e elas nunca acabam!!
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Aff agora to recebendo a stone, mas eu posso matar qualquer pokemon que vo recebendo a stone, e a stone nunca para de chegar, vem chegando infinitamente, e o poke continua nao morrendo!
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Esse é o problema o pokemon n morre mais, ele fica la sem vida parado
E nao recebi a stone nao
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Mas quando o pokemon vai pra morrer, fica dando um erro que nao acaba mais..
\/
[30/03/2014 16:20:41] [Error - CreatureScript Interface]
[30/03/2014 16:20:41] data/creaturescripts/scripts/ItemShiny.lua:onKill
[30/03/2014 16:20:41] Description:
[30/03/2014 16:20:41] (luaDoPlayerAddItem) Player not found -
Galerinha do Xtibia... Hoje vim postar o Servidor "PokeZot" - Com base do PDA by Bolz e Edições feitas por mim!!
Lista Completa de Pokemon Adicionados!!
Speed Deoxys
Shiny Regice
Shiny Darkrai
Shiny Mewtwo
Shiny Celebi
Attack Deoxys
Shiny Deoxys
Shiny Kyogre
Deffense Deoxys
Shiny Groudon
Palkia
Latios
White Kyurem
Black Kyurem
Shiny Kyurem
Shiny Zekrom
Shiny Mew
Shiny Reshiram
Primal Dialga
Shiny Riolu
Latias
Shiny Registeel
Jirachi
Arceus
Sistemas
Bike System 100%
Shiny Stone 100% sem bugs e evolui o pokemon sem conservar os status do anterior...
Moto System 100%
Golden Arena -- Creio que nao está funcionando
Water , Fire e Leaf Valley 100%
Ultra Rod -- Pesca Pokemon Melhorados
Area Vip 100%
Sistema de Compra de VIP pela talkaction !buyvip
Shiny Legend Stone --> A pedra que evolui lendarios para Shiny Lendarios!
Servidor Sem Level System!
Quests
Quest Inicial com pokemons fracos -- Recompensa Box 1
Quest Shiny Box
Quest Tyranitar
Quest dos 3 Cães lendarios -- Recompensa: um dos 3 lendários!
Diamond Quest
---Area Vip
Psycho Quest> Prize: Mew, Celebi ou Mewtwo!
Deoxys Quest > Prize: Speed Deoxys
Ultra Rod Quest
Mysterious Quest>> Shiny Kyogre
Lugia-Ho-oh Quest
Pesadelo Quest >> 10 Sh. Legend Stones
Shiny Zekrom Quest
Shiny Reshiram Pyramid
E outras....
Alterações
Reformulado o Cp de Saffron, deixando-o mais bonito e utilizavel!
Teleport pra area vip no cp de saffron!
Alterado a Força dos pokemons MVP (pokemons "chefões" de quest)
Diversos Pokemon Iniciais à Escolha!!
Adicionado Mensagens Automaticas no server. Para remover ou alterar vá em data/globalevents/msg.lua
Adicionado Sistema de Lottery -- A cada tempo é sorteado 50 td para um player online no jogo!
É necessário criar mais um teleport ao matar o Attack Deoxys MVP, pois está faltando ele! (o teleport dele tem que ir para o Shiny Deoxys MVP)
Removido o Sistema de precisar falar com a nurse do centro pokemon primeiro para teleportar!
Comando '/rename' Adicionado. Isso serve para alterar o nome de alguem pelo jogo. Só Dizer /rename Player, TestePlayer (exemplo).
Comando !save para players adicionado.
Comando Correr Adicionado.
Comando '/t' Liberado para todos!
Criado NPC que vende Shiny Legend Stone na Área VIP!
Adicionado as classes de pokemons: Lord e Mega.
Feito Clients Compactados em todas as atualizações do jogo!
Ultimo Client (2.5), Foi Traduzido em algumas partes.
Prints
Creditos----
A equipe que criou o PDA
Bolz --> Pela maravilhosa Editada no Server
A Mim--> Pelo Trabalho de Adicionar os pokemon e fazer mudanças sozinho!!
Downloads!!
Galera, os downloads estão Abaixo, façam bom uso do server e espero que gostem!! Obrigado Galera!!
Download Server PokeZot(Clients Dentro do Server): PokeZot
Client Descompactado(Mas acho que esta faltando Sprites): Client 2.5
Isso Ai Galerinha!! Foi isso Até a próxima. Talvez saia uma proxima atualização do Zot! Lembrando Conta do God : luh/123
Flw! Até Mais... Gostou do Serv? Da Rep + entao que me ajuda!! kk
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Parece q vai dar certinho mas ta dando erro na distro:
[30/03/2014 16:17:17] Reloaded creature events.
[30/03/2014 16:17:36] [Error - LuaScriptInterface::loadFile] data/creaturescripts/scripts/ItemShiny.lua:3: ')' expected near 'acabou'
[30/03/2014 16:17:36] [Warning - Event::loadScript] Cannot load script (data/creaturescripts/scripts/ItemShiny.lua)
[30/03/2014 16:17:36] data/creaturescripts/scripts/ItemShiny.lua:3: ')' expected near 'acabou'--Edit
Retirei a mensagem e parou de dar erro. Mas ai quando o poke vai pra morrer, ele fica la parado sem vida e nao para de aparecer isso aki la
[30/03/2014 16:20:41] [Error - CreatureScript Interface]
[30/03/2014 16:20:41] data/creaturescripts/scripts/ItemShiny.lua:onKill
[30/03/2014 16:20:41] Description:
[30/03/2014 16:20:41] (luaDoPlayerAddItem) Player not found -
Aki \/
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Shiny Tropius" nameDescription="a shiny tropius" race="grass" experience="0" speed="160" manacost="0">
<health now="40" max="40"/>
<look type="1504" head="90" body="105" legs="95" feet="113" corpse="12680"/>
<targetchange interval="10000" chance="0"/>
<strategy attack="100" defense="0"/>
<flags>
<flag summonable="1"/>
<flag attackable="1"/>
<flag hostile="1"/>
<flag passive="1"/>
<flag illusionable="1"/>
<flag convinceable="1"/>
<flag pushable="1"/>
<flag canpushitems="0"/>
<flag canpushcreatures="0"/>
<flag targetdistance="1"/>
<flag staticattack="90"/>
<flag runonhealth="0"/>
<flag hungerdelay="15"/>
</flags>
<attacks>
<attack name="melee" interval="2000" chance="100" range="1" min="-35" max="-60"/>
<attack name="Quick Attack" interval="2852" chance="29" range="1"/>
<attack name="Razor Leaf" interval="2758" chance="30" range="4"/>
<attack name="Slash" interval="2993" chance="28" range="6"/>
<attack name="Vine Whip" interval="2711" chance="30" range="1"/>
<attack name="Headbutt" interval="3557" chance="25" range="4"/>
<attack name="Leech Seed" interval="4779" chance="17" range="6"/>
<attack name="Bullet Seed" interval="5766" chance="18" range="6"/>
<attack name="Solar Beam" interval="4497" chance="21" range="6"/>
</attacks>
<defenses armor="0" defense="0">
</defenses>
<voices interval="5000" chance="10">
<voice sentence="Trooo!"/>
<voice sentence="PIUSS!"/>
<voice sentence="TROPIUS!"/>
</voices>
<loot>
<item id="12163" chance="1000" countmax="50"/>
<item id="11454" chance="1000" count="1" countmax="3"/>
<item id="12155" chance="5000" count="1" countmax="1"/>
<item id="12153" chance="5000" count="1" countmax="1"/>
<item id="12779" chance="50" countmax="50"/>
<item id="12778" chance="25" countmax="50"/>
<item id="12785" chance="5" countmax="50"/>
</loot>
<script>
<event name="Spawn"/>
</script>
</monster> -
É um ótimo Script, pois nao precisa ficar editando. Mas quando o pokemon Evolui, ele continua com o mesmo status do pokemon Normal
Ve se da pra consertar =(
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Pois é, eu imaginei isso. Mas nao tenho muita experiencia com scripts. Mas eu só de tanto editar fica um pouco na cabeça..
Aff to precisando muito disso =(
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Olá amigoos! Gostaria desse script pro meu poketibia 2.9 versao do slicer, Seria um Script (creio que é uma creatureevent) que toda vez que o player matar tal pokemon Shiny, recebesse uma Shiny Stone na Bag! Shiny Stone = 11454!
Espero que me ajudem
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Tenta usar o meu pra ver se funciona
local ballslot = 12355
local ballslot_run = 12352local stoneslot = 12354
local stoneslot_run = 12353local button = 12356
local button_run = 12357function isRunning(id)
if isInArray({button_run, stoneslot_run, ballslot_run}, id) then
return true
end
return false
endboost_stones = { --alterado v2.9 \/
["Bulbasaur"] = {leaf, boostStone},
["Ivysaur"] = {leaf, boostStone},
["Venusaur"] = {leaf, boostStone},
["Charmander"] = {fire, boostStone},
["Charmeleon"] = {fire, boostStone},
["Charizard"] = {fire, boostStone},
["Squirtle"] = {water, boostStone},
["Wartortle"] = {water, boostStone},
["Blastoise"] = {water, boostStone},
["Caterpie"] = {coccon, boostStone},
["Metapod"] = {coccon, boostStone},
["Butterfree"] = {coccon, boostStone},
["Weedle"] = {coccon, boostStone},
["Kakuna"] = {coccon, boostStone},
["Beedrill"] = {coccon, boostStone},
["Pidgey"] = {heart, boostStone},
["Pidgeotto"] = {heart, boostStone},
["Pidgeot"] = {heart, boostStone},
["Rattata"] = {heart, boostStone},
["Raticate"] = {heart, boostStone},
["Spearow"] = {heart, boostStone},
["Fearow"] = {heart, boostStone},
["Ekans"] = {venom, boostStone},
["Arbok"] = {venom, boostStone},
["Pikachu"] = {thunder, boostStone},
["Raichu"] = {thunder, boostStone},
["Sandshrew"] = {earth, boostStone},
["Sandslash"] = {earth, boostStone},
["Nidoran Female"] = {venom, boostStone},
["Nidorina"] = {venom, boostStone},
["Nidoqueen"] = {venom, earth, boostStone},
["Nidoran Male"] = {venom, boostStone},
["Nidorino"] = {venom, boostStone},
["Nidoking"] = {venom, earth, boostStone},
["Clefairy"] = {heart, boostStone},
["Clefable"] = {heart, boostStone},
["Vulpix"] = {fire, boostStone},
["Ninetales"] = {fire, boostStone},
["Jigglypuff"] = {heart, boostStone},
["Wigglytuff"] = {heart, boostStone},
["Zubat"] = {venom, boostStone},
["Golbat"] = {venom, boostStone},
["Oddish"] = {leaf, venom, boostStone},
["Gloom"] = {leaf, venom, boostStone},
["Vileplume"] = {leaf, venom, boostStone},
["Paras"] = {coccon, leaf, boostStone},
["Parasect"] = {coccon, leaf, boostStone},
["Venonat"] = {coccon, venom, boostStone},
["Venomoth"] = {coccon, venom, boostStone},
["Diglett"] = {earth, boostStone},
["Dugtrio"] = {earth, boostStone},
["Meowth"] = {heart, boostStone},
["Persian"] = {heart, boostStone},
["Psyduck"] = {water, boostStone},
["Golduck"] = {water, enigma, boostStone},
["Mankey"] = {punch, boostStone},
["Primeape"] = {punch, boostStone},
["Growlithe"] = {fire, boostStone},
["Arcanine"] = {fire, boostStone},
["Poliwag"] = {water, boostStone},
["Poliwhirl"] = {water, boostStone},
["Poliwrath"] = {water, punch, boostStone},
["Abra"] = {enigma, boostStone},
["Kadabra"] = {enigma, boostStone},
["Alakazam"] = {enigma, boostStone},
["Machop"] = {punch, boostStone},
["Machoke"] = {punch, boostStone},
["Machamp"] = {punch, boostStone},
["Bellsprout"] = {leaf, venom, boostStone},
["Weepinbell"] = {leaf, venom, boostStone},
["Victreebel"] = {leaf, venom, boostStone},
["Tentacool"] = {water, venom, boostStone},
["Tentacruel"] = {water, venom, boostStone},
["Geodude"] = {earth, rock, boostStone},
["Graveler"] = {earth, rock, boostStone},
["Golem"] = {earth, rock, boostStone},
["Ponyta"] = {fire, boostStone},
["Rapidash"] = {fire, boostStone},
["Slowpoke"] = {water, enigma, boostStone},
["Slowbro"] = {water, enigma, boostStone},
["Magnemite"] = {thunder, metal, boostStone},
["Magneton"] = {thunder, metal, boostStone},
["Farfetch'd"] = {heart, boostStone},
["Doduo"] = {heart, boostStone},
["Dodrio"] = {heart, boostStone},
["Seel"] = {water, ice, boostStone},
["Dewgong"] = {water, ice, boostStone},
["Grimer"] = {venom, boostStone},
["Muk"] = {venom, boostStone},
["Shellder"] = {water, ice, boostStone},
["Cloyster"] = {water, ice, boostStone},
["Gastly"] = {dark, boostStone},
["Haunter"] = {dark, boostStone},
["Gengar"] = {dark, boostStone},
["Onix"] = {rock, earth, boostStone},
["Drowzee"] = {enigma, boostStone},
["Hypno"] = {enigma, boostStone},
["Krabby"] = {water, boostStone},
["Kingler"] = {water, boostStone},
["Voltorb"] = {thunder, boostStone},
["Electrode"] = {thunder, boostStone},
["Exeggcute"] = {enigma, leaf, boostStone},
["Exeggutor"] = {enigma, leaf, boostStone},
["Cubone"] = {earth, boostStone},
["Marowak"] = {earth, boostStone},
["Hitmonlee"] = {punch, boostStone},
["Hitmonchan"] = {punch, boostStone},
["Lickitung"] = {heart, boostStone},
["Koffing"] = {venom, boostStone},
["Weezing"] = {venom, boostStone},
["Rhyhorn"] = {earth, rock, boostStone},
["Rhydon"] = {earth, rock, boostStone},
["Chansey"] = {heart, boostStone},
["Tangela"] = {leaf, boostStone},
["Kangaskhan"] = {heart, boostStone},
["Horsea"] = {water, boostStone},
["Seadra"] = {water, boostStone},
["Goldeen"] = {water, boostStone},
["Seaking"] = {water, boostStone},
["Staryu"] = {water, boostStone},
["Starmie"] = {water, boostStone},
["Mr. Mime"] = {enigma, boostStone},
["Scyther"] = {coccon, boostStone},
["Jynx"] = {enigma, ice, boostStone},
["Electabuzz"] = {thunder, boostStone},
["Magmar"] = {fire, boostStone},
["Pinsir"] = {coccon, boostStone},
["Tauros"] = {heart, boostStone},
["Magikarp"] = {water, boostStone},
["Gyarados"] = {water, crystal, boostStone},
["Lapras"] = {water, ice, boostStone},
["Ditto"] = {heart, boostStone},
["Eevee"] = {heart, boostStone},
["Vaporeon"] = {water, boostStone},
["Jolteon"] = {thunder, boostStone},
["Flareon"] = {fire, boostStone},
["Espeon"] = {enigma, boostStone},
["Umbreon"] = {dark, boostStone},
["Porygon"] = {heart, enigma, boostStone},
["Omanyte"] = {rock, water, boostStone},
["Omastar"] = {rock, water, boostStone},
["Kabuto"] = {rock, water, boostStone},
["Kabutops"] = {rock, water, boostStone},
["Aerodactyl"] = {rock, boostStone},
["Snorlax"] = {heart, boostStone},
["Articuno"] = {ice, boostStone},
["Zapdos"] = {thunder, boostStone},
["Moltres"] = {fire, boostStone},
["Dratini"] = {crystal, boostStone},
["Dragonair"] = {crystal, boostStone},
["Dragonite"] = {crystal, boostStone},
["Mewtwo"] = {enigma, boostStone},
["Mew"] = {enigma, boostStone},
--
["Shiny Bulbasaur"] = {leaf, boostStone},
["Shiny Ivysaur"] = {leaf, boostStone},
["Shiny Venusaur"] = {leaf, boostStone},
["Shiny Charmander"] = {fire, boostStone},
["Shiny Charmeleon"] = {fire, boostStone},
["Shiny Charizard"] = {fire, boostStone},
["Shiny Squirtle"] = {water, boostStone},
["Shiny Wartortle"] = {water, boostStone},
["Shiny Blastoise"] = {water, boostStone},
["Shiny Caterpie"] = {coccon, boostStone},
["Shiny Metapod"] = {coccon, boostStone},
["Shiny Butterfree"] = {coccon, boostStone},
["Shiny Weedle"] = {coccon, boostStone},
["Shiny Kakuna"] = {coccon, boostStone},
["Shiny Beedrill"] = {coccon, boostStone},
["Shiny Pidgey"] = {heart, boostStone},
["Shiny Pidgeotto"] = {heart, boostStone},
["Shiny Pidgeot"] = {heart, boostStone},
["Shiny Rattata"] = {heart, boostStone},
["Shiny Raticate"] = {heart, boostStone},
["Shiny Spearow"] = {heart, boostStone},
["Shiny Fearow"] = {heart, boostStone},
["Shiny Ekans"] = {venom, boostStone},
["Shiny Arbok"] = {venom, boostStone},
["Shiny Pikachu"] = {thunder, boostStone},
["Shiny Raichu"] = {thunder, boostStone},
["Shiny Sandshrew"] = {earth, boostStone},
["Shiny Sandslash"] = {earth, boostStone},
["Shiny Nidoran Female"] = {venom, boostStone},
["Shiny Nidorina"] = {venom, boostStone},
["Shiny Nidoqueen"] = {venom, earth, boostStone},
["Shiny Nidoran Male"] = {venom, boostStone},
["Shiny Nidorino"] = {venom, boostStone},
["Shiny Nidoking"] = {venom, earth, boostStone},
["Shiny Clefairy"] = {heart, boostStone},
["Shiny Clefable"] = {heart, boostStone},
["Shiny Vulpix"] = {fire, boostStone},
["Shiny Ninetales"] = {fire, boostStone},
["Shiny Jigglypuff"] = {heart, boostStone},
["Shiny Wigglytuff"] = {heart, boostStone},
["Shiny Zubat"] = {venom, boostStone},
["Shiny Golbat"] = {venom, boostStone},
["Shiny Oddish"] = {leaf, venom, boostStone},
["Shiny Gloom"] = {leaf, venom, boostStone},
["Shiny Vileplume"] = {leaf, venom, boostStone},
["Shiny Paras"] = {coccon, leaf, boostStone},
["Shiny Parasect"] = {coccon, leaf, boostStone},
["Shiny Venonat"] = {coccon, venom, boostStone},
["Shiny Venomoth"] = {coccon, venom, boostStone},
["Shiny Diglett"] = {earth, boostStone},
["Shiny Dugtrio"] = {earth, boostStone},
["Shiny Meowth"] = {heart, boostStone},
["Shiny Persian"] = {heart, boostStone},
["Shiny Psyduck"] = {water, boostStone},
["Shiny Golduck"] = {water, enigma, boostStone},
["Shiny Mankey"] = {punch, boostStone},
["Shiny Primeape"] = {punch, boostStone},
["Shiny Growlithe"] = {fire, boostStone},
["Shiny Arcanine"] = {fire, boostStone},
["Shiny Poliwag"] = {water, boostStone},
["Shiny Poliwhirl"] = {water, boostStone},
["Shiny Poliwrath"] = {water, punch, boostStone},
["Shiny Abra"] = {enigma, boostStone},
["Shiny Kadabra"] = {enigma, boostStone},
["Shiny Alakazam"] = {enigma, boostStone},
["Shiny Machop"] = {punch, boostStone},
["Shiny Machoke"] = {punch, boostStone},
["Shiny Machamp"] = {punch, boostStone},
["Shiny Bellsprout"] = {leaf, venom, boostStone},
["Shiny Weepinbell"] = {leaf, venom, boostStone},
["Shiny Victreebel"] = {leaf, venom, boostStone},
["Shiny Tentacool"] = {water, venom, boostStone},
["Shiny Tentacruel"] = {water, venom, boostStone},
["Shiny Geodude"] = {earth, rock, boostStone},
["Shiny Graveler"] = {earth, rock, boostStone},
["Shiny Golem"] = {earth, rock, boostStone},
["Shiny Ponyta"] = {fire, boostStone},
["Shiny Rapidash"] = {fire, boostStone},
["Shiny Slowpoke"] = {water, enigma, boostStone},
["Shiny Slowbro"] = {water, enigma, boostStone},
["Shiny Magnemite"] = {thunder, metal, boostStone},
["Shiny Magneton"] = {thunder, metal, boostStone},
["Shiny Farfetch'd"] = {heart, boostStone},
["Shiny Doduo"] = {heart, boostStone},
["Shiny Dodrio"] = {heart, boostStone},
["Shiny Seel"] = {water, ice, boostStone},
["Shiny Dewgong"] = {water, ice, boostStone},
["Shiny Grimer"] = {venom, boostStone},
["Shiny Muk"] = {venom, boostStone},
["Shiny Shellder"] = {water, ice, boostStone},
["Shiny Cloyster"] = {water, ice, boostStone},
["Shiny Gastly"] = {dark, boostStone},
["Shiny Haunter"] = {dark, boostStone},
["Shiny Gengar"] = {dark, boostStone},
["Shiny Onix"] = {rock, earth, boostStone},
["Shiny Drowzee"] = {enigma, boostStone},
["Shiny Hypno"] = {enigma, boostStone},
["Shiny Krabby"] = {water, boostStone},
["Shiny Kingler"] = {water, boostStone},
["Shiny Voltorb"] = {thunder, boostStone},
["Shiny Electrode"] = {thunder, boostStone},
["Shiny Exeggcute"] = {enigma, leaf, boostStone},
["Shiny Exeggutor"] = {enigma, leaf, boostStone},
["Shiny Cubone"] = {earth, boostStone},
["Shiny Marowak"] = {earth, boostStone},
["Shiny Hitmonlee"] = {punch, boostStone},
["Shiny Hitmonchan"] = {punch, boostStone},
["Shiny Hitmontop"] = {punch, boostStone},
["Shiny Lickitung"] = {heart, boostStone},
["Shiny Koffing"] = {venom, boostStone},
["Shiny Weezing"] = {venom, boostStone},
["Shiny Rhyhorn"] = {earth, rock, boostStone},
["Shiny Rhydon"] = {earth, rock, boostStone},
["Shiny Chansey"] = {heart, boostStone},
["Shiny Tangela"] = {leaf, boostStone},
["Shiny Kangaskhan"] = {heart, boostStone},
["Shiny Horsea"] = {water, boostStone},
["Shiny Seadra"] = {water, boostStone},
["Shiny Goldeen"] = {water, boostStone},
["Shiny Seaking"] = {water, boostStone},
["Shiny Staryu"] = {water, boostStone},
["Shiny Starmie"] = {water, boostStone},
["Shiny Mr. Mime"] = {enigma, boostStone},
["Shiny Scyther"] = {coccon, boostStone},
["Shiny Jynx"] = {enigma, ice, boostStone},
["Shiny Electabuzz"] = {thunder, boostStone},
["Shiny Magmar"] = {fire, boostStone},
["Shiny Pinsir"] = {coccon, boostStone},
["Shiny Tauros"] = {heart, boostStone},
["Shiny Magikarp"] = {water, boostStone},
["Shiny Gyarados"] = {water, crystal, boostStone},
["Shiny Lapras"] = {water, ice, boostStone},
["Shiny Ditto"] = {heart, boostStone},
["Shiny Eevee"] = {heart, boostStone},
["Shiny Vaporeon"] = {water, boostStone},
["Shiny Jolteon"] = {thunder, boostStone},
["Shiny Flareon"] = {fire, boostStone},
["Shiny Porygon"] = {heart, enigma, boostStone},
["Shiny Omanyte"] = {rock, water, boostStone},
["Shiny Omastar"] = {rock, water, boostStone},
["Shiny Kabuto"] = {rock, water, boostStone},
["Shiny Kabutops"] = {rock, water, boostStone},
["Shiny Aerodactyl"] = {rock, boostStone},
["Shiny Snorlax"] = {heart, boostStone},
["Shiny Articuno"] = {ice, boostStone},
["Shiny Zapdos"] = {thunder, boostStone},
["Shiny Moltres"] = {fire, boostStone},
["Shiny Dratini"] = {crystal, boostStone},
["Shiny Dragonair"] = {crystal, boostStone},
["Shiny Dragonite"] = {crystal, boostStone},
["Shiny Mewtwo"] = {enigma, boostStone},
["Shiny Mew"] = {enigma, boostStone},
--
["Chikorita"] = {leaf, boostStone},
["Bayleef"] = {leaf, boostStone},
["Meganium"] = {leaf, boostStone},
["Cyndaquil"] = {fire, boostStone},
["Quilava"] = {fire, boostStone},
["Typhlosion"] = {fire, boostStone},
["Totodile"] = {water, boostStone},
["Croconaw"] = {water, boostStone},
["Feraligatr"] = {water, boostStone},
["Sentret"] = {heart, boostStone},
["Furret"] = {heart, boostStone},
["Hoothoot"] = {heart, enigma, boostStone},
["Noctowl"] = {heart, enigma, boostStone},
["Ledyba"] = {coccon, boostStone},
["Ledian"] = {coccon, boostStone},
["Spinarak"] = {coccon, venom, boostStone},
["Ariados"] = {coccon, venom, boostStone},
["Crobat"] = {venom, boostStone},
["Chinchou"] = {water, thunder, boostStone},
["Lanturn"] = {water, thunder, boostStone},
["Pichu"] = {thunder, boostStone},
["Cleffa"] = {heart, boostStone},
["Iglybuff"] = {venom, boostStone},
["Natu"] = {enigma, boostStone},
["Xatu"] = {enigma, boostStone},
["Mareep"] = {thunder, boostStone},
["Flaaffy"] = {thunder, boostStone},
["Ampharos"] = {thunder, boostStone},
["Bellossom"] = {leaf, boostStone},
["Marill"] = {water, boostStone},
["Azulmarill"] = {water, boostStone},
["Sudowoodo"] = {rock, earth, boostStone},
["Politoed"] = {water, earth, boostStone},
["Hoppip"] = {leaf, boostStone},
["Skiploom"] = {leaf, boostStone},
["Jumpluff"] = {leaf, boostStone},
["Aipom"] = {heart, boostStone},
["Sunkern"] = {leaf, boostStone},
["Sunflora"] = {leaf, boostStone},
["Yanma"] = {venom, coccon, boostStone},
["Wooper"] = {water, boostStone},
["Quagsire"] = {water, earth, boostStone},
["Murkrow"] = {dark, boostStone},
["Slowking"] = {water,enigma, boostStone},
["Misdreavus"] = {dark, boostStone},
["Wobbuffet"] = {enigma, boostStone},
["Girafarig"] = {enigma, boostStone},
["Pineco"] = {coccon, boostStone},
["Forretress"] = {coccon, boostStone},
["Gligar"] = {dark, heart, boostStone},
["Steelix"] = {earth, rock, boostStone},
["Snubbull"] = {heart, boostStone},
["Granbull"] = {heart, boostStone},
["Qwilfish"] = {water, boostStone},
["Shuckle"] = {earth, boostStone},
["Heracross"] = {coccon, boostStone},
["Teddiursa"] = {heart, boostStone},
["Ursaring"] = {heart, dark, boostStone},
["Slugma"] = {fire, boostStone},
["Magcargo"] = {fire, boostStone},
["Swinub"] = {ice, earth, boostStone},
["Piloswine"] = {ice, earth, boostStone},
["Corsola"] = {water, boostStone},
["Remoraid"] = {water, boostStone},
["Octillery"] = {water, boostStone},
["Delibird"] = {ice, heart, boostStone},
["Mantine"] = {water, boostStone},
["Skarmory"] = {heart, boostStone},
["Houndour"] = {fire, dark, boostStone},
["Houndoom"] = {fire, dark, boostStone},
["Kingdra"] = {water, crystal, boostStone},
["Phanpy"] = {earth, boostStone},
["Donphan"] = {earth, boostStone},
["porygon2"] = {enigma, boostStone},
["Stantler"] = {heart, boostStone},
["Smeargle"] = {heart, boostStone},
["Tyrogue"] = {punch, boostStone},
["Hitmontop"] = {punch, boostStone},
["Smoochum"] = {ice, enigma, boostStone},
["Elekid"] = {thunder, boostStone},
["Magby"] = {fire, boostStone},
["Miltank"] = {heart, boostStone},
["Blissey"] = {heart, boostStone},
["Raikou"] = {thunder, boostStone},
["Entei"] = {fire, boostStone},
["Suicune"] = {water, boostStone},
["Larvitar"] = {earth, dark, boostStone},
["Pupitar"] = {earth, dark, boostStone},
["Tyranitar"] = {earth, dark, boostStone},
["Lugia"] = {enigma, water, boostStone},
["Ho-oh"] = {enigma, fire, boostStone},
["Celebi"] = {leaf, enigma, boostStone}}function doRestoreBoostMachine(cid, b_pos, p_pos, s_pos, msg, msg2)
doSendAnimatedText(b_pos, "DONE.", 215)
if isCreature(cid) then
doCreatureSetNoMove(cid, false)
doPlayerSendTextMessage(cid, 27, msg)
doPlayerSendTextMessage(cid, 27, msg2)
endlocal ball_s = getTileItemById(p_pos, ballslot_run)
doTransformItem(ball_s.uid, ballslot)local stne_s = getTileItemById(s_pos, stoneslot_run)
doTransformItem(stne_s.uid, stoneslot)local butn_s = getTileItemById(b_pos, button_run)
doTransformItem(butn_s.uid, button)end
local stones_required = { -- custo base de stones para boostar
[heart] = 1,
[leaf] = 1,
[water] = 1,
[venom] = 1,
[thunder] = 1,
[rock] = 1,
[punch] = 1,
[fire] = 1,
[coccon] = 1,
[crystal] = 1,
[dark] = 1,
[earth] = 1,
[enigma] = 1,
[ice] = 1,
[boostStone] = 1, --alterado v2.9
}local stone_increase = { -- a cada quantos boosts irá aumentar o custo de stones
[heart] = 3,
[leaf] = 3,
[water] = 3,
[venom] = 4,
[thunder] = 4,
[rock] = 3,
[punch] = 4,
[fire] = 3,
[coccon] = 2,
[crystal] = 15,
[dark] = 4,
[earth] = 4,
[enigma] = 4,
[ice] = 4,
[boostStone] = 10000, --alterado v2.9
}local pbs = {
[11826] = 11737, --normal acessa --alterado v2.9 \/
[11828] = 11739, --normal morto
[11832] = 11740, --great acessa
[11834] = 11742, --great morto
[11835] = 11743, --super acessa
[11837] = 11745, --super morto
[11829] = 11746, --ultra acessa
[11831] = 11748, --ultra morto
[10975] = 12621, --saffari acessa
[10977] = 12623, --saffari morto
}function onUse(cid, item, topos, item2, frompos)
if isRunning(item.itemid) then
doPlayerSendCancel(cid, "Wait until boosting finishes.")
return true
endif item.itemid == button then
local pbpos = topos
pbpos.x = pbpos.x + 1
local ball_slot = getTileItemById(pbpos, ballslot)
local myball = getContainerItem(ball_slot.uid, 0)if myball.uid <= 0 or getItemWeight(myball.uid) == 0 then
doPlayerSendCancel(cid, "You need to put a pokeball in the ball slot.")
return true
endlocal pokemon = getItemAttribute(myball.uid, "poke")
local boost = getItemAttribute(myball.uid, "boost") or 0if boost >= 50 then
doPlayerSendCancel(cid, "Your pokemon is already at maximum boost.")
return true
endlocal stnpos = pbpos
stnpos.x = stnpos.x - 2
local stone_slot = getTileItemById(stnpos, stoneslot)local stone = getContainerItem(stone_slot.uid, 0)
if stone.uid <= 0 then
doPlayerSendCancel(cid, "You need to put a stone in the stone slot.")
return true
endif not isStone(stone.itemid) then
doPlayerSendCancel(cid, "Please, put only stones in the stone slot.")
return true
endif not isInArray(boost_stones[pokemon], stone.itemid) then
local cancelstr = "Sorry, you are not using the correct stone."
if #boost_stones[pokemon] > 1 then
local stonesused = ""
cancelstr = cancelstr.." This pokemon needs "
for su = 1, #boost_stones[pokemon] do
local n = doCorrectString(getItemNameById(boost_stones[pokemon][su]))
if su == #boost_stones[pokemon] then
stonesused = stonesused.." or "..getArticle(n).." "..n..""
elseif su == 1 then
stonesused = stonesused..""..getArticle(n).." "..n..""
else
stonesused = stonesused..", "..n..""
end
end
cancelstr = cancelstr..""..stonesused.." to be boosted."
else
cancelstr = cancelstr.." This pokemon needs a "..doCorrectString(getItemNameById(boost_stones[pokemon][1])).." to be boosted."
enddoPlayerSendCancel(cid, cancelstr)
return true
endlocal removeStones = 0
local extraStones = math.floor(boost / stone_increase[stone.itemid])
local required_stones = stones_required[stone.itemid] + extraStoneslocal boosts = 0
for a = 0, getContainerSize(stone_slot.uid) - 1 do
local it = getContainerItem(stone_slot.uid, a)
if it.uid > 0 then
if not isStone(it.itemid) then
doPlayerSendCancel(cid, "Please, put only stones in the stone slot.")
return true
endif it.itemid ~= stone.itemid then
doPlayerSendCancel(cid, "Please, put only one type of stone in the stone slot.")
return true
endif required_stones > 0 then
required_stones = required_stones - (it.type ~= 0 and it.type or 1) --alterado v2.7if required_stones <= 0 then
boosts = boosts + 1
removeStones = removeStones + stones_required[stone.itemid] + extraStones
if boost + boosts <= 49 then
extraStones = math.floor((boost + boosts) / stone_increase[stone.itemid])
required_stones = stones_required[stone.itemid] + extraStones
end
end
endend
end
if required_stones > 0 and boosts == 0 then
doPlayerSendCancel(cid, "You need more stones to boost this pokemon.")
return true
endfor b = 1, removeStones do
local i = getContainerItem(stone_slot.uid, 0)
if i.type ~= 0 then
doChangeTypeItem(i.uid, i.type - 1) --alterado v2.7
else
doRemoveItem(i.uid, 1)
end
endlocal off = pokes[pokemon].offense * boost_rate * boosts
local def = pokes[pokemon].defense * boost_rate * boosts
local agi = pokes[pokemon].agility * boosts
local spatk = pokes[pokemon].specialattack * boost_rate * boosts
local vit = pokes[pokemon].vitality * boost_rate * boostsdoSetItemAttribute(myball.uid, "boost", boost + boosts)
doItemSetAttribute(myball.uid, "offense", getItemAttribute(myball.uid, "offense") + off)
doItemSetAttribute(myball.uid, "defense", getItemAttribute(myball.uid, "defense") + def)
doItemSetAttribute(myball.uid, "speed", getItemAttribute(myball.uid, "speed") + agi)
doItemSetAttribute(myball.uid, "specialattack", getItemAttribute(myball.uid, "specialattack") + spatk)
doItemSetAttribute(myball.uid, "vitality", getItemAttribute(myball.uid, "vitality") + vit)local msg = "Your "..getPokeballName(myball.uid).." ["..getItemAttribute(myball.uid, "level").."] has been boosted!"
local msg2 = "• Boost: "..(boost + boosts).." (+"..boosts..") • Offense: +"..doMathDecimal(off).." • Defense: +"..doMathDecimal(def).." • Spc. Atk: +"..doMathDecimal(spatk).." • Agility: +"..doMathDecimal(agi).." • Vitality: +"..doMathDecimal(vit)..""if (boost + boosts) >= 10 then
if pbs[myball.itemid] then --alterado v2.9
doTransformItem(myball.uid, pbs[myball.itemid])
end
endlocal downpos = getThingPos(cid)
downpos.y = downpos.y + 1local mypos = getThingPos(cid)
doTeleportThing(cid, downpos, false)
doTeleportThing(cid, mypos, false)doTransformItem(ball_slot.uid, ballslot_run)
doTransformItem(stone_slot.uid, stoneslot_run)
doTransformItem(item.uid, button_run)doCreatureSetNoMove(cid, true)
doCreatureAddCondition(cid, boostcondition)addEvent(doRestoreBoostMachine, 3000, cid, getThingPos(item.uid), getThingPos(ball_slot.uid), getThingPos(stone_slot.uid), msg, msg2)
return true
end
end -
É o seguinte: todas as corpses que adicionei no meu server nao tem loot.
Eu fiz assim para Adicionar
--No Dat editor registrei com : Immoble,Corpse,Container
-- No OTB item Editor coloco como not moveable
--e no items.xml coloco assim:
<item id="12680" article="a" name="fainted shiny tropius">
<attribute key="containerSize" value="8" />
<attribute key="decayTo" value="0" />
<attribute key="duration" value="55" />
</item>e coloco no nameDescription do pokemon o mesmo nome acima (shiny tropius).
--Daí o pokemon dá pra catar certinho, mas n tem loot, nem nenhuma mensagem informando o loot ou algum erro. Alguem pode me ajudar
Se caso for ajudar aki esta o script do pokemon
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Shiny Tropius" nameDescription="a shiny tropius" race="grass" experience="0" speed="160" manacost="0">
<health now="40" max="40"/>
<look type="1504" head="90" body="105" legs="95" feet="113" corpse="12680"/>
<targetchange interval="10000" chance="0"/>
<strategy attack="100" defense="0"/>
<flags>
<flag summonable="1"/>
<flag attackable="1"/>
<flag hostile="1"/>
<flag passive="1"/>
<flag illusionable="1"/>
<flag convinceable="1"/>
<flag pushable="1"/>
<flag canpushitems="0"/>
<flag canpushcreatures="0"/>
<flag targetdistance="1"/>
<flag staticattack="90"/>
<flag runonhealth="0"/>
<flag hungerdelay="15"/>
</flags>
<attacks>
<attack name="melee" interval="2000" chance="100" range="1" min="-35" max="-60"/>
<attack name="Quick Attack" interval="2852" chance="29" range="1"/>
<attack name="Razor Leaf" interval="2758" chance="30" range="4"/>
<attack name="Slash" interval="2993" chance="28" range="6"/>
<attack name="Vine Whip" interval="2711" chance="30" range="1"/>
<attack name="Headbutt" interval="3557" chance="25" range="4"/>
<attack name="Leech Seed" interval="4779" chance="17" range="6"/>
<attack name="Bullet Seed" interval="5766" chance="18" range="6"/>
<attack name="Solar Beam" interval="4497" chance="21" range="6"/>
</attacks>
<defenses armor="0" defense="0">
</defenses>
<voices interval="5000" chance="10">
<voice sentence="Trooo!"/>
<voice sentence="PIUSS!"/>
<voice sentence="TROPIUS!"/>
</voices>
<loot>
<item id="12163" chance="1000" countmax="50"/>
<item id="12155" chance="5000" count="1" countmax="1"/>
<item id="12153" chance="5000" count="1" countmax="1"/>
<item id="12779" chance="50" countmax="50"/>
<item id="12778" chance="25" countmax="50"/>
<item id="12785" chance="5" countmax="50"/>
</loot>
<script>
<event name="Spawn"/>
</script>
</monster> -
Valeu, Ajudou muito. Reportado para Fechar!!
Até maisss
-
Olá Pessoal, Quero um script que seja assim:
-- O player diz !shinystone e aparece uma lista de quantas Shiny Stones cada pokemon precisa para se transformar em Shiny!
-- Quero que a Lista seja Tipo Assim:
Se alguem poder me ajudar eu agradeço e dou Rep+!
-
Legal! Adorei, irei usar em servers futuros!!
Obrigado a vc
Rep+
-
Fiz isso olha
-- Houses
buyableAndSellableHouses = false
houseNeedPremium = false
bedsRequirePremium = false
levelToBuyHouse = 30
housesPerAccount = 0
houseRentAsPrice = false
housePriceAsRent = false
housePriceEachSquare = 2975
houseRentPeriod = "week"
houseCleanOld = 0
guildHalls = false
Em "buyableAndSellableHouses = false" --- Troque para true (isso permite q os players compre a house)
Em "houseNeedPremium = false" -- Coloque true se for precisar de vip e false se nao quiser q precise de vip
Em "housesPerAccount = 0" -- Troque de 0 para 1
Espero ter ajudado =D
-
Vc precisa colocar as posiçoes dos pokemons iniciais na posiçao q vc colocara o determinado bau!
Para trocar a area do Account Manager é no sqlite studio na tabela players > account manager
Para trocar a area de um novo player e no config.lua!
---Esse seu erro deve ser por que vc nao colocou o bau correto, pois tem q ser um bau especifico para os pokemons serem recebidos...
Abra seu actions.xml e procure pelo starter.lua la, verifique o id do bau q esta la, certamente sera a Chest virada para Baixo!
Modifique a outro Baú se quiser ! Espero ter ajudado! Flw ^^
-
Queria pedir um sistema de boost machine que seria assim:
- Boost com stones do tipo do pokemon mesmo
- Nao será feito o boost em 1 em 1 - Será direto. Exemplo: O player coloca 50 Water stones e um Blastoise, ai ele fica +15 por aí..
- No meu server, 1 Stone boosta o pokemon ate 50 '-'. E isso e chato =(
- Em outros que ja vi, o player tem so vai boostando de 1 em 1. Assim: o player coloca 50 stones, da USE na Machine ai aumenta 1 boost e as outras continuam la!!
- Queria uma que poupasse o tempo..
Espero que tenham me entendido '-'.
Meu boost.lua:
(irei pular as partes das stones de cada pokemon)
function doRestoreBoostMachine(cid, b_pos, p_pos, s_pos, msg, msg2)
doSendAnimatedText(b_pos, "DONE.", 215)
if isCreature(cid) then
doCreatureSetNoMove(cid, false)
doPlayerSendTextMessage(cid, 27, msg)
doPlayerSendTextMessage(cid, 27, msg2)
endlocal ball_s = getTileItemById(p_pos, ballslot_run)
doTransformItem(ball_s.uid, ballslot)local stne_s = getTileItemById(s_pos, stoneslot_run)
doTransformItem(stne_s.uid, stoneslot)local butn_s = getTileItemById(b_pos, button_run)
doTransformItem(butn_s.uid, button)end
local stones_required = { -- custo base de stones para boostar
[heart] = 1,
[leaf] = 1,
[water] = 1,
[venom] = 1,
[thunder] = 1,
[rock] = 1,
[punch] = 1,
[fire] = 1,
[coccon] = 1,
[crystal] = 1,
[dark] = 1,
[earth] = 1,
[enigma] = 1,
[ice] = 1,
[boostStone] = 1, --alterado v1.9
}local stone_increase = { -- a cada quantos boosts irá aumentar o custo de stones
[heart] = 3,
[leaf] = 3,
[water] = 3,
[venom] = 4,
[thunder] = 4,
[rock] = 3,
[punch] = 4,
[fire] = 3,
[coccon] = 2,
[crystal] = 15,
[dark] = 4,
[earth] = 4,
[enigma] = 4,
[ice] = 4,
[boostStone] = 10000, --alterado v1.9
}local pbs = {
[11826] = 11737, --normal acessa --alterado v1.9 \/
[11828] = 11739, --normal morto
[11832] = 11740, --great acessa
[11834] = 11742, --great morto
[11835] = 11743, --super acessa
[11837] = 11745, --super morto
[11829] = 11746, --ultra acessa
[11831] = 11748, --ultra morto
[10975] = 12621, --saffari acessa
[10977] = 12623, --saffari morto
}function onUse(cid, item, topos, item2, frompos)
if isRunning(item.itemid) then
doPlayerSendCancel(cid, "Wait until boosting finishes.")
return true
endif item.itemid == button then
local pbpos = topos
pbpos.x = pbpos.x + 1
local ball_slot = getTileItemById(pbpos, ballslot)
local myball = getContainerItem(ball_slot.uid, 0)if myball.uid <= 0 or getItemWeight(myball.uid) == 0 then
doPlayerSendCancel(cid, "You need to put a pokeball in the ball slot.")
return true
endlocal pokemon = getItemAttribute(myball.uid, "poke")
local boost = getItemAttribute(myball.uid, "boost") or 0if boost >= 50 then
doPlayerSendCancel(cid, "Your pokemon is already at maximum boost.")
return true
endlocal stnpos = pbpos
stnpos.x = stnpos.x - 2
local stone_slot = getTileItemById(stnpos, stoneslot)local stone = getContainerItem(stone_slot.uid, 0)
if stone.uid <= 0 then
doPlayerSendCancel(cid, "You need to put a stone in the stone slot.")
return true
endif not isStone(stone.itemid) then
doPlayerSendCancel(cid, "Please, put only stones in the stone slot.")
return true
endif not isInArray(boost_stones[pokemon], stone.itemid) then
local cancelstr = "Sorry, you are not using the correct stone."
if #boost_stones[pokemon] > 1 then
local stonesused = ""
cancelstr = cancelstr.." This pokemon needs "
for su = 1, #boost_stones[pokemon] do
local n = doCorrectString(getItemNameById(boost_stones[pokemon][su]))
if su == #boost_stones[pokemon] then
stonesused = stonesused.." or "..getArticle(n).." "..n..""
elseif su == 1 then
stonesused = stonesused..""..getArticle(n).." "..n..""
else
stonesused = stonesused..", "..n..""
end
end
cancelstr = cancelstr..""..stonesused.." to be boosted."
else
cancelstr = cancelstr.." This pokemon needs a "..doCorrectString(getItemNameById(boost_stones[pokemon][1])).." to be boosted."
enddoPlayerSendCancel(cid, cancelstr)
return true
endlocal removeStones = 0
local extraStones = math.floor(boost / stone_increase[stone.itemid])
local required_stones = stones_required[stone.itemid] + extraStoneslocal boosts = 0
for a = 0, getContainerSize(stone_slot.uid) - 1 do
local it = getContainerItem(stone_slot.uid, a)
if it.uid > 0 then
if not isStone(it.itemid) then
doPlayerSendCancel(cid, "Please, put only stones in the stone slot.")
return true
end
if it.itemid ~= stone.itemid then
doPlayerSendCancel(cid, "Please, put only one type of stone in the stone slot.")
return true
end
if required_stones > 0 then
required_stones = required_stones - (it.type ~= 0 and it.type or 1) --alterado v1.7
if required_stones <= 0 then
boosts = boosts + 50
removeStones = removeStones + stones_required[stone.itemid] + extraStones
if boost + boosts <= 49 then
extraStones = math.floor((boost + boosts) / stone_increase[stone.itemid])
required_stones = stones_required[stone.itemid] + extraStones
end
break
end
end
end
endif required_stones > 0 and boosts == 0 then
doPlayerSendCancel(cid, "You need more stones to boost this pokemon.")
return true
end
for b = 1, removeStones do
local i = getContainerItem(stone_slot.uid, 0)
if i.type ~= 0 then
doChangeTypeItem(i.uid, i.type - 1) --alterado v1.7
else
doRemoveItem(i.uid, 1)
end
enddoSetItemAttribute(myball.uid, "boost", boost + boosts)
doSetItemAttribute(myball.uid, "boosting", 1) --alterado v1.9.1
if (boost + boosts) >= 10 then
if pbs[myball.itemid] then --alterado v1.9
doTransformItem(myball.uid, pbs[myball.itemid])
end
end
doItemEraseAttribute(myball.uid, "boosting") --alterado v1.9.1local msg = "Your "..getPokeballName(myball.uid).." has been boosted!"
local msg2 = "• Boost: "..(boost + boosts).." (+"..boosts..")"local downpos = getThingPos(cid)
downpos.y = downpos.y + 1local mypos = getThingPos(cid)
doTeleportThing(cid, downpos, false)
doTeleportThing(cid, mypos, false)doTransformItem(ball_slot.uid, ballslot_run)
doTransformItem(stone_slot.uid, stoneslot_run)
doTransformItem(item.uid, button_run)doCreatureSetNoMove(cid, true)
doCreatureAddCondition(cid, boostcondition)addEvent(doRestoreBoostMachine, 3000, cid, getThingPos(item.uid), getThingPos(ball_slot.uid), getThingPos(stone_slot.uid), msg, msg2)
return true
end
endEspero que possam me ajudar '-' Ate mais
-
Ganhou seu primeiro Rep!! Vlw por ajudar =)
-
Olá galera, nao consegui fazer isso entao vim pedir ajuda ( avá '-') .
- Quero que quando o player logar em sua account apareça um texto animado em vermelho escrito "Bem-Vindo"
Valendo Rep!! Sei que é super facil mas nao tenho conhecimento na area de scripts! =(
-
Olá galera, gostaria de pedir um script aki, o da boost stone, mas como eu acho que os que tem aqui nao possam dar certo pois sao para lvl system eu acho, queria pedir um. Se puder ajudar, fico grato e do rep +
-
Não mudou muita coisa no meu, mas eu gostei do seu...
Reportado pra fechar o tópico!!
-
Eu tentei aqui mas foi complicado. Se nao for pedir muito pode me ajudar??
Meu tibia.pic: http://www.mediafire.com/download/c50mxxybxqv56bo/tibia.pic
-
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[Encerrado] [PEDIDO] Ao matar tal monstro recebe item na bag!
em Tópicos Sem Resposta
Postado · Editado por HenrikDiamond
Perfeito zipter, Funcionou certinho. Mas uma duvida. Tem como colocar Exceções? Pq queria somente os pokemon shinys fortes para isso
Se puder ajudar vlws