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Hitame Kakashi

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  1. Muito boa essa lista ajudou muito!!Valew
  2. Nuss to tentanu fazer um Tópico e nunda num fica eu consegui fazer mas quandu sai da pagiana e volto num ta mais lah pq???
  3. The Pure Devil: <?xml version="1.0"?> <monster name="The Pure Evil" level="50" maglevel="95" experience="100000" pushable="0" speed="600" armor="120" defense="160" canpushitems="1" staticattack="50" changetarget="800"> <health now="100000" max="100000"/> <look type="12" head="20" body="30" legs="40" feet="50" corpse="2916"/> <combat targetdistance="1" runonhealth="0"/> <attacks> <attack type="melee" maxdamage="2000" cycleticks="2000" probability="90"/> <attack type="instant" name="exura vita" cycleticks="5000" probability="70"/> <attack type="instant" name="d exevo gran vis lux" exhaustion="500" cycleticks="8000" probability="70"/> <attack type="instant" name="exevo mal" exhaustion="500" cycleticks="4000" probability="50"/> <attack type="rune" name="Explosion" exhaustion="500" cycleticks="4000" probability="80"/> <attack type="instant" name="exevo evil" exhaustion="500" cycleticks="3000" probability="50"/> </attacks> <defenses> <defense immunity="energy"/> <defense immunity="fire"/> <defense immunity="poison"/> <defense immunity="paralyze"/> <defense immunity="invisible"/> <defense immunity="drunk"/> </defenses> <voices> <voice sentence="I am the lord od the universe !!"/> <voice sentence="I have created the EVIL !!"/> <voice sentence="I control EVERYTHING !"/> <voice sentence="FELL FEAR !!!!!!!"/> <voice sentence="MAAUHAUHAUHAUAUAH !! MMMAHUAHAUAHUHAUHAU !!!"/> </voices> <loot> <item id="2678" countmax="4" chance1="70000" chancemax="4000"/>// coconut <item id="2148" countmax="43" chance1="70000" chancemax="4000"/>// gold coin <item id="2151" countmax="7" chance1="20000" chancemax="3000"/>// talon <item id="2470" chance="1500"/>// golden legs <item id="2472" chance="1500"/>// magic plate armor <item id="2171" chance="9000"/>// platinum amulet <item id="1987" chance="50000"> // bag <inside> <item id="2148" countmax="74" chance1="90000" chancemax="2000"/>// gold coin <item id="2514" chance="2300"/>// mastermind shield <item id="2432" chance="5000"/>// fire axe <item id="2393" chance="3500"/>// giant sword <item id="2520" chance="3300"/>// demon shield <item id="2387" chance="9000"/>// double axe <item id="2176" chance="8000"/>// orb <item id="2678" countmax="7" chance1="50000" chancemax="4000"/>// coconut <item id="2151" countmax="7" chance1="20000" chancemax="3000"/>// talon </inside> </item> </loot> <summons maxSummons="10"> <summon name="Warlock" chance="2000"/> <summon name="Demon" chance="1700"/> <summon name="Orshabaal" chance="300"/> <summon name="Ferumbras" chance="500"/> <summon name="Behemoth" chance="1900"/> <summon name="The Old Widow" chance="1200"/> <summon name="Yeti" chance="1300"/> <summon name="Demodras" chance="900"/> </summons> </monster> agora vah ate a masta monster.xml e coloq: <monster name="The Pure Evil" file="the pure evil.xml" /> Como o The Pure devil tem duas magias novas exevo mal e exevo evil adicione as duas: EXEVO MAL: area = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 1, 1, 1, 1, 0, 1, 1, 1, 0, 0}, {0, 1, 0, 0, 1, 0, 1, 1, 1, 0, 0}, {0, 1, 0, 0, 1, 0, 1, 1, 1, 0, 0}, {0, 1, 1, 0, 1, 0, 1, 1, 1, 0, 0}, {0, 1, 0, 0, 1, 0, 1, 1, 1, 0, 0}, {0, 1, 0, 0, 0, 1, 0, 1, 1, 0, 0}, {0, 1, 1, 1, 0, 1, 0, 1, 1, 1, 1}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0} } attackType = ATTACK_POISON needDirection = false areaEffect = NM_ME_POISEN_RINGS animationEffect = NM_ANI_NONE hitEffect = NM_ME_POISEN damageEffect = NM_ME_POISEN_RINGS animationColor = GREEN offensive = true needDirection = false drawblood = false minDmg = 20 maxDmg = 20 PoisonStormObject = MagicDamageObject(attackType, animationEffect, hitEffect, damageEffect, animationColor, offensive, drawblood, minDmg, maxDmg) SubPoisonStormObject1 = MagicDamageObject(attackType, NM_ANI_NONE, NM_ME_NONE, damageEffect, animationColor, offensive, drawblood, 15, 15) SubPoisonStormObject2 = MagicDamageObject(attackType, NM_ANI_NONE, NM_ME_NONE, damageEffect, animationColor, offensive, drawblood, 10, 10) SubPoisonStormObject3 = MagicDamageObject(attackType, NM_ANI_NONE, NM_ME_NONE, damageEffect, animationColor, offensive, drawblood, 5, 5) function onCast(cid, creaturePos, level, maglv, var) centerpos = {x=creaturePos.x, y=creaturePos.y, z=creaturePos.z} PoisonStormObject.minDmg = (level * 2 + maglv * 3) * 1.5 - 30 PoisonStormObject.minDmg = (level * 5 + maglv * 3) * 1.8 PoisonStormObject.maxDmg = (level * 5 + maglv * 3) * 2.7 return doAreaExMagic(cid, centerpos, needDirection, areaEffect, area, PoisonStormObject:ordered(), 2000, 1, SubPoisonStormObject1:ordered(), 2000, 2, SubPoisonStormObject2:ordered(), 2000, 10, SubPoisonStormObject3:ordered(), 3) end Agora va ate a pasta spell.xml e coloq: <spell name="exevo mal" words="exevo mal" maglv="0" mana="800" enabled="1"><vocation id="5"/></spell> e EXEVO EVIL: area = { {0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0}, {0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 1, 1, 0, 1, 1, 0, 0, 0}, {0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0}, {0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, } attackType = ATTACK_PHYSICAL needDirection = false areaEffect = NM_ME_EXPLOSION_AREA animationEffect = NM_ANI_NONE hitEffect = NM_ME_EXPLOSION_DAMAGE damageEffect = NM_ME_DRAW_BLOOD animationColor = RED offensive = true drawblood = true UltimateExplosionObject = MagicDamageObject(attackType, animationEffect, hitEffect, damageEffect, animationColor, offensive, drawblood, 0, 0) function onCast(cid, creaturePos, level, maglv, var) centerpos = {x=creaturePos.x, y=creaturePos.y, z=creaturePos.z} n = tonumber(var) -- try to convert it to a number if n ~= nil then -- bugged -- ultimateExplosionObject.minDmg = var+0 -- UltimateExplosionObject.maxDmg = var+0 UltimateExplosionObject.minDmg = 0 UltimateExplosionObject.maxDmg = 0 else UltimateExplosionObject.minDmg = (level * 3 + maglv * 5) * 3.5 - 30 UltimateExplosionObject.maxDmg = (level * 3 + maglv * 5) * 4.5 end agora faça o memu com essa magia: <spell name="exevo evil" words="exevo evil" maglv="0" mana="1000" enabled="1"><vocation id="5"/></spell> Pronto divirta-se com meu bixinhu ele e de versão 7.8 e 7.9
  4. Faça uma pasta arquivo lua e coloq function onCast(cid, creaturePos, level, maglv, var) n = makeArrows(cid,2160,2); return n end e jogue dentro da pasta istant agora vc vai no arquivo spell.xml e colok <spell name="make money" words="exevo grana" maglv="1=" mana="10" enabled="1"><vocation id="1" /><vocation id="2" /><vocation id="3" /><vocation id="4" /><vocation id="5" /></spell> e pronto e soh..Ate mas falow
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