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Sir'Falcon

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Tudo que Sir'Falcon postou

  1. Vlw @GM Matthor, mas eu ainda num to mechendo com OT 8.0, quem sabe daki uns dias. Galera comentem plx,
  2. Cara eu nem precisava, mas parei pra ler e foi um dos melhores tuto q já li sobre esse assunto, vai ajudar bastante gente com isso. Vlws.
  3. Sir'Falcon

    Magia 7.6

    Galera acabei de fazer essa magia aki no ot 7.6 e agora vo passa pra v6. Ela é tipo uma "exevo flam hur" so q é de poison e dexa o cara poisoned. Bom vamos la: abre a pasta data/spells/instant/ e copia um arquivo qualquer dai de dentro renomeie ele pra "exevo pox hur" ( sem aspas ), depois abre ele em bloco de notas e apaga tudo q ta dentro e cola isso essa script aki: ----- Exevo Pox Hur 100% By Sir Falcon ----- area = { {0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {2, 2, 2, 0, 0, 1, 0, 0, 3, 3, 3}, {2, 2, 2, 2, 2, 0, 3, 3, 3, 3, 3}, {2, 2, 2, 0, 0, 4, 0, 0, 3, 3, 3}, {0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 4, 4, 4, 0, 0, 0, 0}, {0, 0, 0, 0, 4, 4, 4, 0, 0, 0, 0}, {0, 0, 0, 0, 4, 4, 4, 0, 0, 0, 0} } attackType = ATTACK_POISON needDirection = true areaEffect = NM_ME_POISEN_RINGS animationEffect = NM_ANI_NONE hitEffect = NM_ME_POISEN damageEffect = NM_ME_POISEN_RINGS animationColor = GREEN offensive = true needDirection = true drawblood = false minDmg = 10 maxDmg = 20 PoisonStormObject = MagicDamageObject(attackType, animationEffect, hitEffect, damageEffect, animationColor, offensive, drawblood, minDmg, maxDmg) SubPoisonStormObject1 = MagicDamageObject(attackType, NM_ANI_NONE, NM_ME_NONE, damageEffect, animationColor, offensive, drawblood, 15, 15) SubPoisonStormObject2 = MagicDamageObject(attackType, NM_ANI_NONE, NM_ME_NONE, damageEffect, animationColor, offensive, drawblood, 10, 10) SubPoisonStormObject3 = MagicDamageObject(attackType, NM_ANI_NONE, NM_ME_NONE, damageEffect, animationColor, offensive, drawblood, 5, 5) function onCast(cid, creaturePos, level, maglv, var) centerpos = {x=creaturePos.x, y=creaturePos.y, z=creaturePos.z} PoisonStormObject.minDmg = (level * 1 + maglv * 1) * 1.0 - 30 PoisonStormObject.maxDmg = (level * 1 + maglv * 1) * 1 return doAreaExMagic(cid, centerpos, needDirection, areaEffect, area, PoisonStormObject:ordered(), 2000, 1, SubPoisonStormObject1:ordered(), 2000, 2, SubPoisonStormObject2:ordered(), 2000, 10, SubPoisonStormObject3:ordered(), 3) end Depois de ter feito isso feche e salve. Agora vai em data\spells\spells.xml e abre ele em bloco de notas e add a seguinte tag: <spell name="Poison Wave" words="exevo pox hur" maglv="30" mana="250" enabled="1"><vocation id="1" /></spell> Pronto gente é só isso e espero q tenham gostado e por favor deixem os créditos. E ñ eskeçam de responder, PLX Flws.
  4. Tipo galera a magia solta um dano em area do tamanho de uma UE ( exevo gran mas vis ) so q o efeito é akele de fumacinha parecendo um "peido". La vai:[ ----- Exevo Gran Mas Peido 100% By Sir Falcon ----- area = { {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0}, {0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0}, {0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0}, {0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0}, {1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1}, {0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0}, {0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0}, {0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0}, {0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, } attackType = ATTACK_PHYSICAL needDirection = false areaEffect = NM_ME_PUFF animationEffect = NM_ANI_NONE hitEffect = NM_ME_EXPLOSION_DAMAGE damageEffect = NM_ME_PUFF animationColor = RED offensive = true drawblood = true EnergyWaveObject = MagicDamageObject(attackType, animationEffect, hitEffect, damageEffect, animationColor, offensive, drawblood, 0, 0) function onCast(cid, creaturePos, level, maglv, var) centerpos = {x=creaturePos.x, y=creaturePos.y, z=creaturePos.z} EnergyWaveObject.minDmg = 350 EnergyWaveObject.maxDmg = 600 return doAreaMagic(cid, centerpos, needDirection, areaEffect, area, EnergyWaveObject:ordered()) end Agora vai a tag: <spell name="Ultimate Peido" words="exevo gran mas peido" maglv="100" mana="1200" enabled="1"><vocation id="1" /></spell> Espero q tenha gostado e por favor respondam PLX. FLWS
  5. Sir'Falcon

    Magias Rox

    Galera tava sem nada pra fazer e resolve fazer 2 magias rox. Aki vai a 1ª: Nome: Super LOL ----- Super LOL 100% By Sir Falcon ----- area = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {1, 0, 0, 0, 1, 1, 1, 0, 1, 0, 0}, {1, 0, 0, 0, 1, 0, 1, 0, 1, 0, 0}, {1, 1, 1, 0, 1, 1, 1, 0, 1, 1, 1}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, } attackType = ATTACK_ENERGY needDirection = false areaEffect = NM_ME_ENERGY_AREA animationEffect = NM_ME_MAGIC_ENERGIE hitEffect = NM_ME_ENERGY_DAMAGE damageEffect = NM_ME_ENERGY_AREA animationColor = LIGHT_BLUE offensive = true drawblood = true magia = MagicDamageObject(attackType, animationEffect, hitEffect, damageEffect, animationColor, offensive, drawblood, 0, 0) function onCast(cid, CreateurePos, level, maglv, var) centerpos = {x=CreateurePos.x, y=CreateurePos.y, z=CreateurePos.z} n = tonumber(var) -- try to convert it to a number if n ~= nil then -- bugged -- magia.minDmg = var+0 -- magia.maxDmg = var+0 magia.minDmg = 10 magia.maxDmg = 25 else magia.minDmg = (level * 1 + maglv * 1) * 1.2 magia.maxDmg = (level * 1 + maglv * 1) * 2 end return doAreaMagic(cid, centerpos, needDirection, areaEffect, area, magia:ordered()) end Agora vamos para a Tag: <spell name="Super LOL" words="super lol" maglv="10" mana="100" enabled="1"><vocation id="1" /></spell> ----------------------------------------------------------------------------------------------- Segunda Magia: Nome: Sorc Exori ----- Sorc Exori 100% By Sir Falcon ----- area = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, } attackType = ATTACK_ENERGY needDirection = false areaEffect = NM_ME_ENERGY_AREA animationEffect = NM_ME_MAGIC_ENERGIE hitEffect = NM_ME_ENERGY_DAMAGE damageEffect = NM_ME_ENERGY_AREA animationColor = LIGHT_BLUE offensive = true drawblood = true magia = MagicDamageObject(attackType, animationEffect, hitEffect, damageEffect, animationColor, offensive, drawblood, 0, 0) function onCast(cid, CreateurePos, level, maglv, var) centerpos = {x=CreateurePos.x, y=CreateurePos.y, z=CreateurePos.z} n = tonumber(var) -- try to convert it to a number if n ~= nil then -- bugged -- magia.minDmg = var+0 -- magia.maxDmg = var+0 magia.minDmg = 0 magia.maxDmg = 0 else magia.minDmg = (level * 1 + maglv * 1) * 2.2 magia.maxDmg = (level * 1 + maglv * 1) * 3.0 end return doAreaMagic(cid, centerpos, needDirection, areaEffect, area, magia:ordered()) end Agora Vamos A Tag: <spell name="Sorc Exori" words="sorc exori" maglv="10" mana="100" enabled="1"><vocation id="1" /></spell> ----------------------------------------------------------------------------------------------- Bom Galera é isso e espero q tenham gostado, respondam pelo menos por consideração. FLWS
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