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  1. ZeH's World Server ip: zehsworld.servegame.com Rates xp: 700 skill: 120 mlvl:100 loot: 10 respaw : 2 8.6 << mto importante... Server on quase o dia inteiro, sempre pronto para atualizações e sugestões. Account: 1 Senha: 1 Mapa New Slayer Yurots. Confiram!!! By: {GOD} Absoluto
  2. Olhem a minha magia. local combat1 =createCombatObject() local combat2 =createCombatObject() local combat3 =createCombatObject() local combat4 =createCombatObject() local combat5 =createCombatObject() local combat6 =createCombatObject() local combat7 =createCombatObject() local combat8 =createCombatObject() local combat9 =createCombatObject() local combat10 =createCombatObject() local combat11 =createCombatObject() local combat12 =createCombatObject() local combat13 =createCombatObject() local combat1 = createCombatObject() setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat1, COMBAT_PARAM_EFFECT, CONST_ME_ENERGYAREA) setCombatParam(combat1, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_NONE) setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -2.2, -24, -3.2, 0) local combat2 = createCombatObject() setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat2, COMBAT_PARAM_EFFECT, CONST_ANI_NONE) setCombatParam(combat2, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_NONE) setCombatFormula(combat2, COMBAT_FORMULA_LEVELMAGIC, -2.2, -24, -3.2, 0) local combat3 = createCombatObject() setCombatParam(combat3, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat3, COMBAT_PARAM_EFFECT, CONST_ANI_NONE) setCombatParam(combat3, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_NONE) setCombatFormula(combat3, COMBAT_FORMULA_LEVELMAGIC, -2.2, -24, -3.2, 0) local combat4 = createCombatObject() setCombatParam(combat4, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat4, COMBAT_PARAM_EFFECT, CONST_ANI_NONE) setCombatParam(combat4, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_NONE) setCombatFormula(combat4, COMBAT_FORMULA_LEVELMAGIC, -2.2, -24, -3.2, 0) local combat5 = createCombatObject() setCombatParam(combat5, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat5, COMBAT_PARAM_EFFECT, CONST_ANI_NONE) setCombatParam(combat5, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_NONE) setCombatFormula(combat5, COMBAT_FORMULA_LEVELMAGIC, -2.2, -24, -3.2, 0) local combat6 = createCombatObject() setCombatParam(combat6, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat6, COMBAT_PARAM_EFFECT, CONST_ANI_NONE) setCombatParam(combat6, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_NONE) setCombatFormula(combat6, COMBAT_FORMULA_LEVELMAGIC, -2.2, -24, -3.2, 0) local combat7 = createCombatObject() setCombatParam(combat7, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat7, COMBAT_PARAM_EFFECT, CONST_ANI_NONE) setCombatParam(combat7, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_NONE) setCombatFormula(combat7, COMBAT_FORMULA_LEVELMAGIC, -2.2, -24, -3.2, 0) local combat8 = createCombatObject() setCombatParam(combat8, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat8, COMBAT_PARAM_EFFECT, CONST_ANI_NONE) setCombatParam(combat8, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_NONE) setCombatFormula(combat8, COMBAT_FORMULA_LEVELMAGIC, -2.2, -24, -3.2, 0) local combat9 = createCombatObject() setCombatParam(combat9, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat9, COMBAT_PARAM_EFFECT, CONST_ME_ENERGYAREA) setCombatParam(combat9, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_NONE) setCombatFormula(combat9, COMBAT_FORMULA_LEVELMAGIC, -1.9, -24, -2.9, 0) local combat10 = createCombatObject() setCombatParam(combat10, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat10, COMBAT_PARAM_EFFECT, CONST_ANI_NONE) setCombatParam(combat10, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_NONE) setCombatFormula(combat10, COMBAT_FORMULA_LEVELMAGIC, -2.2, -24, -3.2, 0) local combat11 = createCombatObject() setCombatParam(combat11, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat11, COMBAT_PARAM_EFFECT, CONST_ANI_NONE) setCombatParam(combat11, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_NONE) setCombatFormula(combat11, COMBAT_FORMULA_LEVELMAGIC, -2.2, -24, -3.2, 0) local combat12 = createCombatObject() setCombatParam(combat12, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat12, COMBAT_PARAM_EFFECT, CONST_ANI_NONE) setCombatParam(combat12, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_NONE) setCombatFormula(combat12, COMBAT_FORMULA_LEVELMAGIC, -2.2, -24, -3.2, 0) local combat13 = createCombatObject() setCombatParam(combat13, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat13, COMBAT_PARAM_EFFECT,CONST_ME_EXPLOSIONHIT) setCombatParam(combat13, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_NONE) setCombatFormula(combat13, COMBAT_FORMULA_LEVELMAGIC, -2.9, -24, -4.1, 0) arr1 = { {1,0,0,0,0,0,0,0,0,0,1}, {0,1,0,0,0,0,0,0,0,1,0}, {0,0,1,0,0,0,0,0,1,0,0}, {0,0,0,1,0,0,0,1,0,0,0}, {0,0,0,0,1,0,1,0,0,0,0}, {0,0,0,0,0,3,0,0,0,0,0}, {0,0,0,0,1,0,1,0,0,0,0}, {0,0,0,1,0,0,0,1,0,0,0}, {0,0,1,0,0,0,0,0,1,0,0}, {0,1,0,0,0,0,0,0,0,1,0}, {1,0,0,0,0,0,0,0,0,0,1}, } arr2 = { {1,0,0,0,0,0,0,0,0,0,1}, {0,1,0,0,0,0,0,0,0,1,0}, {0,0,1,0,0,0,0,0,1,0,0}, {0,0,0,1,0,0,0,1,0,0,0}, {0,0,0,0,1,0,1,0,0,0,0}, {0,0,0,0,0,3,0,0,0,0,0}, {0,0,0,0,1,0,1,0,0,0,0}, {0,0,0,1,0,0,0,1,0,0,0}, {0,0,1,0,0,0,0,0,1,0,0}, {0,1,0,0,0,0,0,0,0,1,0}, {1,0,0,0,0,0,0,0,0,0,1}, } arr3 = { {1,0,0,0,0,0,0,0,0,0,1}, {0,1,0,0,0,0,0,0,0,1,0}, {0,0,1,0,0,0,0,0,1,0,0}, {0,0,0,1,0,0,0,1,0,0,0}, {0,0,0,0,1,0,1,0,0,0,0}, {0,0,0,0,0,3,0,0,0,0,0}, {0,0,0,0,1,0,1,0,0,0,0}, {0,0,0,1,0,0,0,1,0,0,0}, {0,0,1,0,0,0,0,0,1,0,0}, {0,1,0,0,0,0,0,0,0,1,0}, {1,0,0,0,0,0,0,0,0,0,1}, } arr4 = { {1,0,0,0,0,0,0,0,0,0,1}, {0,1,0,0,0,0,0,0,0,1,0}, {0,0,1,0,0,0,0,0,1,0,0}, {0,0,0,1,0,0,0,1,0,0,0}, {0,0,0,0,1,0,1,0,0,0,0}, {0,0,0,0,0,3,0,0,0,0,0}, {0,0,0,0,1,0,1,0,0,0,0}, {0,0,0,1,0,0,0,1,0,0,0}, {0,0,1,0,0,0,0,0,1,0,0}, {0,1,0,0,0,0,0,0,0,1,0}, {1,0,0,0,0,0,0,0,0,0,1}, } arr5 = { {1,0,0,0,0,0,0,0,0,0,1}, {0,1,0,0,0,0,0,0,0,1,0}, {0,0,1,0,0,0,0,0,1,0,0}, {0,0,0,1,0,0,0,1,0,0,0}, {0,0,0,0,1,0,1,0,0,0,0}, {0,0,0,0,0,3,0,0,0,0,0}, {0,0,0,0,1,0,1,0,0,0,0}, {0,0,0,1,0,0,0,1,0,0,0}, {0,0,1,0,0,0,0,0,1,0,0}, {0,1,0,0,0,0,0,0,0,1,0}, {1,0,0,0,0,0,0,0,0,0,1}, } arr6 = { {1,0,0,0,0,0,0,0,0,0,1}, {0,1,0,0,0,0,0,0,0,1,0}, {0,0,1,0,0,0,0,0,1,0,0}, {0,0,0,1,0,0,0,1,0,0,0}, {0,0,0,0,1,0,1,0,0,0,0}, {0,0,0,0,0,3,0,0,0,0,0}, {0,0,0,0,1,0,1,0,0,0,0}, {0,0,0,1,0,0,0,1,0,0,0}, {0,0,1,0,0,0,0,0,1,0,0}, {0,1,0,0,0,0,0,0,0,1,0}, {1,0,0,0,0,0,0,0,0,0,1}, } arr7 = { {1,0,0,0,0,0,0,0,0,0,1}, {0,1,0,0,0,0,0,0,0,1,0}, {0,0,1,0,0,0,0,0,1,0,0}, {0,0,0,1,0,0,0,1,0,0,0}, {0,0,0,0,1,0,1,0,0,0,0}, {0,0,0,0,0,3,0,0,0,0,0}, {0,0,0,0,1,0,1,0,0,0,0}, {0,0,0,1,0,0,0,1,0,0,0}, {0,0,1,0,0,0,0,0,1,0,0}, {0,1,0,0,0,0,0,0,0,1,0}, {1,0,0,0,0,0,0,0,0,0,1}, } arr8 = { {1,0,0,0,0,0,0,0,0,0,1}, {0,1,0,0,0,0,0,0,0,1,0}, {0,0,1,0,0,0,0,0,1,0,0}, {0,0,0,1,0,0,0,1,0,0,0}, {0,0,0,0,1,0,1,0,0,0,0}, {0,0,0,0,0,3,0,0,0,0,0}, {0,0,0,0,1,0,1,0,0,0,0}, {0,0,0,1,0,0,0,1,0,0,0}, {0,0,1,0,0,0,0,0,1,0,0}, {0,1,0,0,0,0,0,0,0,1,0}, {1,0,0,0,0,0,0,0,0,0,1}, } arr9 = { {0,0,0,0,0,1,0,0,0,0,0}, {0,0,0,0,0,1,0,0,0,0,0}, {0,0,0,0,0,1,0,0,0,0,0}, {0,0,0,0,0,1,0,0,0,0,0}, {0,0,0,0,0,1,0,0,0,0,0}, {1,1,1,1,1,3,1,1,1,1,1}, {0,0,0,0,0,1,0,0,0,0,0}, {0,0,0,0,0,1,0,0,0,0,0}, {0,0,0,0,0,1,0,0,0,0,0}, {0,0,0,0,0,1,0,0,0,0,0}, {0,0,0,0,0,1,0,0,0,0,0}, } arr10 = { {0,0,0,0,0,1,0,0,0,0,0}, {0,0,0,0,0,1,0,0,0,0,0}, {0,0,0,0,0,1,0,0,0,0,0}, {0,0,0,0,0,1,0,0,0,0,0}, {0,0,0,0,0,1,0,0,0,0,0}, {1,1,1,1,1,3,1,1,1,1,1}, {0,0,0,0,0,1,0,0,0,0,0}, {0,0,0,0,0,1,0,0,0,0,0}, {0,0,0,0,0,1,0,0,0,0,0}, {0,0,0,0,0,1,0,0,0,0,0}, {0,0,0,0,0,1,0,0,0,0,0}, } arr11 = { {0,0,0,0,0,1,0,0,0,0,0}, {0,0,0,0,0,1,0,0,0,0,0}, {0,0,0,0,0,1,0,0,0,0,0}, {0,0,0,0,0,1,0,0,0,0,0}, {0,0,0,0,0,1,0,0,0,0,0}, {1,1,1,1,1,3,1,1,1,1,1}, {0,0,0,0,0,1,0,0,0,0,0}, {0,0,0,0,0,1,0,0,0,0,0}, {0,0,0,0,0,1,0,0,0,0,0}, {0,0,0,0,0,1,0,0,0,0,0}, {0,0,0,0,0,1,0,0,0,0,0}, } arr12 = { {0,0,0,0,0,1,0,0,0,0,0}, {0,0,0,0,0,1,0,0,0,0,0}, {0,0,0,0,0,1,0,0,0,0,0}, {0,0,0,0,0,1,0,0,0,0,0}, {0,0,0,0,0,1,0,0,0,0,0}, {1,1,1,1,1,3,1,1,1,1,1}, {0,0,0,0,0,1,0,0,0,0,0}, {0,0,0,0,0,1,0,0,0,0,0}, {0,0,0,0,0,1,0,0,0,0,0}, {0,0,0,0,0,1,0,0,0,0,0}, {0,0,0,0,0,1,0,0,0,0,0}, } arr13 = { {1,1,1,1,1,1,1,1,1,1,1}, {1,1,1,1,1,1,1,1,1,1,1}, {1,1,1,1,1,1,1,1,1,1,1}, {1,1,1,1,1,1,1,1,1,1,1}, {1,1,1,1,1,1,1,1,1,1,1}, {1,1,1,1,1,3,1,1,1,1,1}, {1,1,1,1,1,1,1,1,1,1,1}, {1,1,1,1,1,1,1,1,1,1,1}, {1,1,1,1,1,1,1,1,1,1,1}, {1,1,1,1,1,1,1,1,1,1,1}, {1,1,1,1,1,1,1,1,1,1,1}, } local area1 = createCombatArea(arr1) local area2 = createCombatArea(arr2) local area3 = createCombatArea(arr3) local area4 = createCombatArea(arr4) local area5 = createCombatArea(arr5) local area6 = createCombatArea(arr6) local area7 = createCombatArea(arr7) local area8 = createCombatArea(arr8) local area9 = createCombatArea(arr9) local area10 = createCombatArea(arr10) local area11 = createCombatArea(arr11) local area12 = createCombatArea(arr12) local area13 = createCombatArea(arr13) setCombatArea(combat1, area1) setCombatArea(combat2, area2) setCombatArea(combat3, area3) setCombatArea(combat4, area4) setCombatArea(combat5, area5) setCombatArea(combat6, area6) setCombatArea(combat7, area7) setCombatArea(combat8, area8) setCombatArea(combat9, area9) setCombatArea(combat10, area10) setCombatArea(combat11, area11) setCombatArea(combat12, area12) setCombatArea(combat13, area13) local function onCastSpell1(parameters) doCombat(parameters.cid, parameters.combat1, parameters.var) end local function onCastSpell2(parameters) doCombat(parameters.cid, parameters.combat2, parameters.var) end local function onCastSpell3(parameters) doCombat(parameters.cid, parameters.combat3, parameters.var) end local function onCastSpell4(parameters) doCombat(parameters.cid, parameters.combat4, parameters.var) end local function onCastSpell5(parameters) doCombat(parameters.cid, parameters.combat5, parameters.var) end local function onCastSpell6(parameters) doCombat(parameters.cid, parameters.combat6, parameters.var) end local function onCastSpell7(parameters) doCombat(parameters.cid, parameters.combat7, parameters.var) end local function onCastSpell8(parameters) doCombat(parameters.cid, parameters.combat8, parameters.var) end local function onCastSpell9(parameters) doCombat(parameters.cid, parameters.combat9, parameters.var) end local function onCastSpell10(parameters) doCombat(parameters.cid, parameters.combat10, parameters.var) end local function onCastSpell11(parameters) doCombat(parameters.cid, parameters.combat11, parameters.var) end local function onCastSpell12(parameters) doCombat(parameters.cid, parameters.combat12, parameters.var) end local function onCastSpell13(parameters) doCombat(parameters.cid, parameters.combat13, parameters.var) end function onCastSpell(cid, var) local parameters = { cid = cid, var = var, combat1 = combat1, combat2 = combat2, combat3 = combat3, combat4 = combat4, combat5 = combat5, combat6 = combat6, combat7 = combat7, combat8 = combat8, combat9 = combat9, combat10 = combat10, combat11 = combat11, combat12 = combat12, combat13 = combat13 } addEvent(onCastSpell1, 1, parameters) addEvent(onCastSpell2, 2, parameters) addEvent(onCastSpell3, 3, parameters) addEvent(onCastSpell4, 4, parameters) addEvent(onCastSpell5, 5, parameters) addEvent(onCastSpell6, 6, parameters) addEvent(onCastSpell7, 7, parameters) addEvent(onCastSpell8, 8, parameters) addEvent(onCastSpell9, 9, parameters) addEvent(onCastSpell10, 10, parameters) addEvent(onCastSpell11, 11, parameters) addEvent(onCastSpell12, 12, parameters) addEvent(onCastSpell13, 13, parameters) end Essa magia tem somente 3 hits, porém os 3 estão saindo juntos, eu queria saber como fazer para separá-los, como vocês podem ver tentei colocando hits em branco e nao deu certo. Se puderem ajudar eu agradeço.
  3. Gostaria de falar que criei um novo monster pro meu ot, só que ele não aprece lá, como eu faço para ele aprecer??
  4. TxxGBLxxT

    Ot Zeh's World

    ZeH's World Server ip: zehsworld.servegame.com Rates xp: 500 skill: 700 mlvl: 400 loot: 5 respaw : 20 8.4 << mto importante... Server on quase o dia inteiro, sempre pronto para atualizações e sugestões. Account: 1 Senha: 1 Entrem lah! <<UH, SD, e ManaRune tdo infinito, ot voltado para pvp e com rank competitivo, com um toque especial, só da para julgar conferindo, sem contar os summons exclusivos que soh ZeH's World tem. Agora com novas runas e magias incríveis. Venha conferir! By: GOD ZeH
  5. Nossaaaaa muito obrigado veyyy tu eh fodaaa!!! Mais uma coisa, tu sabe como dexar para os hits irem um de cada vez?? Se puder ajudar vlw se não puder vlw mesmo assim mto obrigado.
  6. Olhem o erro que está dando, não sei o porque mas a magia não está carregando, ela tem tres hits. Ajudem - me a arrumá - la. local combat1 =createCombatObject() local combat2 =createCombatObject() local combat3 =createCombatObject() local combat1 = createCombatObject() setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_ENERGYAREA) setCombatParam(combat, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_NONE) setCombatFormula(combat, COMBAT_FORMULA_LEVELMAGIC, -2.2, -24, -3.2, 0) local combat2 = createCombatObject() setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_ENERGYAREA) setCombatParam(combat, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_NONE) setCombatFormula(combat, COMBAT_FORMULA_LEVELMAGIC, -1.9, -24, -2.9, 0) local combat3 = createCombatObject() setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_EXPLOSIONHIT) setCombatParam(combat, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_NONE) setCombatFormula(combat, COMBAT_FORMULA_LEVELMAGIC, -2.9, -24, -4.1, 0) arr1 = { {1,0,0,0,0,0,0,0,0,0,1}, {0,1,0,0,0,0,0,0,0,1,0}, {0,0,1,0,0,0,0,0,1,0,0}, {0,0,0,1,0,0,0,1,0,0,0}, {0,0,0,0,1,0,1,0,0,0,0}, {0,0,0,0,0,3,0,0,0,0,0}, {0,0,0,0,1,0,1,0,0,0,0}, {0,0,0,1,0,0,0,1,0,0,0}, {0,0,1,0,0,0,0,0,1,0,0}, {0,1,0,0,0,0,0,0,0,1,0}, {1,0,0,0,0,0,0,0,0,0,1}, } arr2 = { {0,0,0,0,0,1,0,0,0,0,0}, {0,0,0,0,0,1,0,0,0,0,0}, {0,0,0,0,0,1,0,0,0,0,0}, {0,0,0,0,0,1,0,0,0,0,0}, {0,0,0,0,0,1,0,0,0,0,0}, {1,1,1,1,1,3,1,1,1,1,1}, {0,0,0,0,0,1,0,0,0,0,0}, {0,0,0,0,0,1,0,0,0,0,0}, {0,0,0,0,0,1,0,0,0,0,0}, {0,0,0,0,0,1,0,0,0,0,0}, {0,0,0,0,0,1,0,0,0,0,0}, } arr3 = { {1,1,1,1,1,1,1,1,1,1,1}, {1,1,1,1,1,1,1,1,1,1,1}, {1,1,1,1,1,1,1,1,1,1,1}, {1,1,1,1,1,1,1,1,1,1,1}, {1,1,1,1,1,1,1,1,1,1,1}, {1,1,1,1,1,3,1,1,1,1,1}, {1,1,1,1,1,1,1,1,1,1,1}, {1,1,1,1,1,1,1,1,1,1,1}, {1,1,1,1,1,1,1,1,1,1,1}, {1,1,1,1,1,1,1,1,1,1,1}, {1,1,1,1,1,1,1,1,1,1,1}, } local area1 = createCombatArea(arr1) local area2 = createCombatArea(arr2) local area3 = createCombatArea(arr3) setCombatArea(combat1, area1) setCombatArea(combat2, area2) setCombatArea(combat3, area3) local function onCastSpell1(parameters) doCombat(parameters.cid, parameters.combat1, parameters.var) end local function onCastSpell2(parameters) doCombat(parameters.cid, parameters.combat2, parameters.var) end local function onCastSpell3(parameters) doCombat(parameters.cid, parameters.combat3, parameters.var) end function onCastSpell(cid, var) local parameters = { cid = cid, var = var, combat1 = combat1, combat2 = combat2, combat3 = combat3 } addEvent(onCastSpell1, 1, parameters) addEvent(onCastSpell2, 2, parameters) addEvent(onCastSpell3, 3, parameters) end [09/01/2012 19:44:09] Lua Script Error: [spell Interface] [09/01/2012 19:44:09] data/spells/scripts/attack/Explosao de mana.lua [09/01/2012 19:44:09] luaSetCombatParam(). Combat not found [09/01/2012 19:44:09] Lua Script Error: [spell Interface] [09/01/2012 19:44:09] data/spells/scripts/attack/Explosao de mana.lua [09/01/2012 19:44:09] luaSetCombatParam(). Combat not found [09/01/2012 19:44:09] Lua Script Error: [spell Interface] [09/01/2012 19:44:09] data/spells/scripts/attack/Explosao de mana.lua [09/01/2012 19:44:10] luaSetCombatParam(). Combat not found [09/01/2012 19:44:10] Lua Script Error: [spell Interface] [09/01/2012 19:44:10] data/spells/scripts/attack/Explosao de mana.lua [09/01/2012 19:44:10] luaSetCombatFormula(). Combat not found [09/01/2012 19:44:10] Lua Script Error: [spell Interface] [09/01/2012 19:44:10] data/spells/scripts/attack/Explosao de mana.lua [09/01/2012 19:44:10] luaSetCombatParam(). Combat not found [09/01/2012 19:44:10] Lua Script Error: [spell Interface] [09/01/2012 19:44:10] data/spells/scripts/attack/Explosao de mana.lua [09/01/2012 19:44:10] luaSetCombatParam(). Combat not found [09/01/2012 19:44:10] Lua Script Error: [spell Interface] [09/01/2012 19:44:10] data/spells/scripts/attack/Explosao de mana.lua [09/01/2012 19:44:10] luaSetCombatParam(). Combat not found [09/01/2012 19:44:10] Lua Script Error: [spell Interface] [09/01/2012 19:44:10] data/spells/scripts/attack/Explosao de mana.lua [09/01/2012 19:44:10] luaSetCombatFormula(). Combat not found [09/01/2012 19:44:10] Lua Script Error: [spell Interface] [09/01/2012 19:44:10] data/spells/scripts/attack/Explosao de mana.lua [09/01/2012 19:44:10] luaSetCombatParam(). Combat not found [09/01/2012 19:44:10] Lua Script Error: [spell Interface] [09/01/2012 19:44:10] data/spells/scripts/attack/Explosao de mana.lua [09/01/2012 19:44:10] luaSetCombatParam(). Combat not found [09/01/2012 19:44:10] Lua Script Error: [spell Interface] [09/01/2012 19:44:10] data/spells/scripts/attack/Explosao de mana.lua [09/01/2012 19:44:10] luaSetCombatParam(). Combat not found [09/01/2012 19:44:10] Lua Script Error: [spell Interface] [09/01/2012 19:44:10] data/spells/scripts/attack/Explosao de mana.lua Me ajudem por favor digam o que está errado.
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