Gabrielzxzx
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Posts postados por Gabrielzxzx
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Faz uma Sign com essa imagem não muda tamanho nem nada (282x200 eu ach) Escrito gabrielzxzx
So to aguaradando a do Smart box
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- Retired -
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ótimo tópico entendi perfeitamente!!cara tipo se eu quiser adiocionar outifit na quest também tem como?
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Vou baixar conferir etc...Só uma dúvida esse mapa é compativel com pokemon dash advanced
@chuk
Isso é flood amigo
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A pior quase me esqueci cacaiu vou colocar os creditos mals
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Você viu que eu postei as sprites né?Mas tem gente que não sabe onde tem então eu postei
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Nossa tem bastante tutorial de RME não sei por que + 1,acho que com a quantidade que tem já está bom mas o tutotial deu um show!por estar bem explicado já alguns...
Em fim está incrivel
Att:Gabrielzxzx
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@all achei umas ´sprites mttttttttttttttttttttttttttttt dahora tem poke hoen sinohh etc...so n sei se tem corpse mas tbm tem as s´prite de moto e de carro que quiser...
http://www.4shared.c..._do_WinRAR.html
PS:Pelo cacaiu
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@all como faço pra mudar os iniciais pra bulba,mande e squirtle?Pois rattata etc... só na pXg não gosto de inicial
P.S:Se possivel para chinchar turtwig e piplub pois eu também tenho eles no server
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Vá no configuratio.lua e procura isso
["Charizard"] = {move1 = {name = "Scratch", level = 5, cd = 10, dist = 1, target = 1}, move2 = {name = "Ember", level = 11, cd = 12, dist = 4, target = 1}, move3 = {name = "Fireball", level = 17, cd = 20, dist = 4, target = 1}, move4 = {name = "Fire Fang", level = 16, cd = 16, dist = 1, target = 1}, move5 = {name = "Slash", level = 19, cd = 18, dist = 1, target = 1}, move6 = {name = "Fire Spin", level = 25, cd = 24, dist = 4, target = 0}, move7 = {name = "Flamethrower", level = 33, cd = 30, dist = 4, target = 0}, move8 = {name = "Burning Skin", level = 28, cd = 27, dist = 4, target = 0}, move9 = {name = "Ranging Blast", level = 58, cd = 40, dist = 4, target = 0}, move10 = {name = "Fire Blast", level = 64, cd = 58, dist = 4, target = 0}, move11 = {name = "Super fire", level = 70, cd = 58, dist = 4, target = 0}
Depois se quiser colocar qualquer spell so colocar o nome da spell level cd target etc..
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@kois ,não adianta só o patch pois o mapa tbm ta horrivel entao... vo posta um mapa pra ele
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#5745Jefesson Pra você colocar spoiler é so fazer isso [spoiler.]XX
sem os pntos
@all to com uma duvida meu goback ta dando erro aí eu to podendo chamar varios pokes com uma pokebola
#5743vudi Ele pode postar em spoier ou nao você não tem direito de reportar pois muita gente ta tendo problema de abrir spoiler
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correto Beeki!!!ele postou no tópico Scriptear, ele apenas copiou o post do DemonB ,mas irá ajudar óbvio.
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@Slicer não ,não 90 dias pra test server que tem que paga e mais 90 dias pra sair normalmente o jogo
@all
To usando as outfit que o slicer me passo mas a de orebound da debug a de orebound hero não e a de vampire e outras também não só as normal e algumas
XML
<?xml version="1.0"?> <outfits> <!-- NORMAL --> <outfit id="1"> <list gender="0" lookType="511" name="Trainer"/> <list gender="1" lookType="510" name="Trainer"/> </outfit> <outfit id="2"> <list gender="0" lookType="615" name="Elite Trainer"/> <list gender="1" lookType="614" name="Elite Trainer"/> </outfit> <outfit id="3"> <list gender="0" lookType="512" name="Rapper"/> <list gender="1" lookType="545" name="Rapper"/> </outfit> <outfit id="4"> <list gender="0" lookType="588" name="Jamaican"/> <list gender="1" lookType="587" name="Jamaican"/> </outfit> <outfit id="5"> <list gender="0" lookType="586" name="Oriental"/> <list gender="1" lookType="585" name="Oriental"/> </outfit> <outfit id="6"> <list gender="0" lookType="605" name="Rocket"/> <list gender="1" lookType="604" name="Rocket"/> </outfit> <outfit id="7"> <list gender="0" lookType="495" name="Adventurer"/> <list gender="1" lookType="494" name="Adventurer"/> </outfit> <outfit id="8"> <list gender="0" lookType="513" name="Bussiness"/> <list gender="1" lookType="514" name="Bussiness"/> </outfit> <outfit id="9"> <list gender="0" lookType="517" name="Atletic"/> <list gender="1" lookType="516" name="Atletic"/> </outfit> <outfit id="10"> <list gender="0" lookType="519" name="Punk"/> <list gender="1" lookType="518" name="Punk"/> </outfit> <outfit id="11"> <list gender="0" lookType="521" name="Fisher"/> <list gender="1" lookType="520" name="Fisher"/> </outfit> <outfit id="12"> <list gender="0" lookType="524" name="Mercenary"/> <list gender="1" lookType="522" name="Mercenary"/> </outfit> <outfit id="13"> <list gender="0" lookType="525" name="Hiker"/> <list gender="1" lookType="523" name="Hiker"/> </outfit> <!-- PROMOTE --> <outfit id="14"> <list gender="0" lookType="1149" name="Naturia"/> <list gender="1" lookType="1159" name="Naturia"/> </outfit> <outfit id="15"> <list gender="0" lookType="1152" name="Volcanic"/> <list gender="1" lookType="1154" name="Volcanic"/> </outfit> <outfit id="16"> <list gender="0" lookType="1146" name="Gardestrike"/> <list gender="1" lookType="1155" name="Gardestrike"/> </outfit> <outfit id="17"> <list gender="0" lookType="1153" name="Malefic"/> <list gender="1" lookType="1157" name="Malefic"/> </outfit> <outfit id="18"> <list gender="0" lookType="1148" name="Wingeon"/> <list gender="1" lookType="1158" name="Wingeon"/> </outfit> <outfit id="19"> <list gender="0" lookType="1147" name="Raibolt"/> <list gender="1" lookType="1160" name="Raibolt"/> </outfit> <outfit id="20"> <list gender="0" lookType="1145" name="Psycraft"/> <list gender="1" lookType="1161" name="Psycraft"/> </outfit> <outfit id="21"> <list gender="0" lookType="1151" name="Seavell"/> <list gender="1" lookType="1162" name="Seavell"/> </outfit> <outfit id="22"> <list gender="0" lookType="1150" name="Orebound"/> <list gender="1" lookType="1156" name="Orebound"/> </outfit> <!-- PROMOTE MASTER --> <outfit id="23"> <list gender="0" lookType="1179" name="Raibolt Legend"/> <list gender="1" lookType="1164" name="Raibolt Legend"/> </outfit> <outfit id="24"> <list gender="0" lookType="1178" name="Seavell Queen"/> <list gender="1" lookType="1165" name="Seavell King"/> </outfit> <outfit id="25"> <list gender="0" lookType="1177" name="Naturia Keeper"/> <list gender="1" lookType="1166" name="Naturia Keeper"/> </outfit> <outfit id="26"> <list gender="0" lookType="1176" name="Malefic Lady"/> <list gender="1" lookType="1167" name="Malefic Lord"/> </outfit> <outfit id="27"> <list gender="0" lookType="1180" name="Volcanic Master"/> <list gender="1" lookType="1168" name="Volcanic Master"/> </outfit> <outfit id="28"> <list gender="0" lookType="1175" name="Wingeon Dragon"/> <list gender="1" lookType="1169" name="Wingeon Dragon"/> </outfit> <outfit id="29"> <list gender="0" lookType="1174" name="Orebound Hero"/> <list gender="1" lookType="1170" name="Orebound Hero"/> </outfit> <outfit id="30"> <list gender="0" lookType="1173" name="Gardestrike Lady"/> <list gender="1" lookType="1171" name="Gardestrike Champion"/> </outfit> <outfit id="31"> <list gender="0" lookType="1181" name="Psycraft Medium"/> <list gender="1" lookType="1172" name="Psycraft Medium"/> </outfit> <!-- GAMEMASTER --> <outfit id="32"> <list gender="0-3" lookType="664" name="GameMaster"/> </outfit> <!-- NATAL --> <outfit id="33"> <list gender="0" lookType="661" name="Christmas"/> <list gender="1" lookType="662" name="Christmas"/> </outfit> <outfit id="34"> <list gender="0" lookType="1084" name="Christmas 2"/> <list gender="1" lookType="1083" name="Christmas 2"/> </outfit> <!-- HALLOWEEN --> <outfit id="35"> <list gender="0-3" lookType="1140" name="Mummy"/> </outfit> <outfit id="36"> <list gender="0" lookType="1190" name="Bruxa"/> <list gender="1" lookType="1191" name="Dracula"/> </outfit> <outfit id="37"> <list gender="0" lookType="1188" name="Caveira"/> <list gender="1" lookType="1189" name="Diaba"/> </outfit> </outfits>
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Slicer Sim eu vi fico muito foda agora será que você faz a metada muahuahhauhauhau mas só vai sair daqui 90 dias no min
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Se você procurase melhor acharia um Mapa kpdo com respawn use o busaca logo acima
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ONDA DE REP NA PAG...
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Bom tava querendo um avatar com esta imagem:
Escrito Gabrielzxzx Com uma letra tipo fogo
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#REPORTADO,Local incorreto o local correto (Eu acho) Seria Duvidas sobre OTServidores ,vou reportar para moverem,até.
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@Slicer cara como faz essa outifit de nature ae?Tem como me dizer faz tempo que não mecho com sprites
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Gyns Poketibia
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Olá,hoje irei mostrar meus NPC de gym de poketibia
1° NPC Brock
Vá em Data/Npc/scripts e crie um arquivo lua com o nome de "Brock.lua" e cole isto dentro:
local focus = 0
local max_distance = 8
local talk_start = 0
local conv = 0
local fighting = false
local challenger = 0
local afk_limit_time = 30 -- seconds
local afk_time = 0 -- don't change
local battle_turn = 1 -- don't change
local challenger_turn = 0 -- don't change
local pokemons = {
{name = "Geodude", level = 28, extralevel = 12, sex = SEX_MALE, nick = "", ball = "normal"},
{name = "Rhyhorn", level = 27, extralevel = 17, sex = SEX_MALE, nick = "", ball = "normal"},
{name = "Graveler", level = 31, extralevel = 19, sex = SEX_MALE, nick = "", ball = "normal"},
{name = "Onix", level = 40, extralevel = 12, sex = SEX_MALE, nick = "", ball = "normal"},
{name = "Golem", level = 38, extralevel = 18, sex = SEX_MALE, nick = "Golemniso", ball = "normal"},
}
local function doSummonGymPokemon(npc)
local this = npc
if not isCreature(this) then return true end
if #getCreatureSummons(this) >= 1 or focus == 0 then return true end
local it = pokemons[battle_turn]
doSummonMonster(this, it.name)
local summon = getCreatureSummons(this)[1]
local balleffect = pokeballs["normal"].effect
if it.ball and pokeballs[it.ball] then
balleffect = pokeballs[it.ball].effect
end
doSendMagicEffect(getThingPos(summon), balleffect)
setPlayerStorageValue(summon, 10000, balleffect)
setPlayerStorageValue(summon, 10001, gobackmsgs[math.random(#gobackmsgs)].back:gsub("doka", it.nick ~= "" and it.nick or it.name))
setPlayerStorageValue(summon, 1007, it.nick ~= "" and it.nick or it.name)
doSetMonsterGym(summon, focus)
local name = it.nick ~= "" and it.nick or getCreatureName(this).."s "..it.name
setWildPokemonLevel(summon, it.level, getPokemonStatus(it.name, (it.extralevel + it.level)), name, 1.5)
doCreatureSay(this, gobackmsgs[math.random(#gobackmsgs)].go:gsub("doka", getPlayerStorageValue(summon, 1007)), 1)
fighting = true
battle_turn = battle_turn + 1
end
local function doWinDuel(cid, npc)
if not isCreature(cid) then return true end
local this = npc
local a = gymbadges[getCreatureName(this)] + 8
doCreatureSay(npc, "You won the duel! Congratulations, take this "..getItemNameById(a - 8).." as a prize.", 1)
local b = getPlayerItemById(cid, true, a)
if b.uid > 0 then doTransformItem(b.uid, b.itemid - 8) end
end
function onCreatureSay(cid, type, msg)
local msg = string.lower(msg)
if focus == cid then
talk_start = os.clock()
end
if msgcontains(msg, 'hi') and focus == 0 and getDistanceToCreature(cid) <= 4 then
focus = cid
talk_start = os.clock()
conv = 1
selfSay("Hello "..getCreatureName(cid)..", my name is Brock and I'm Pewter's Gym Leader. How may I help you?")
return true
end
if isDuelMsg(msg) and conv == 1 and focus == cid then
--if getPlayerItemCount(cid, gymbadges[getCreatureName(getThis())]) >= 1 then
-- selfSay("You have already won my Boulder Badge, maybe some other day we can fight.")
-- focus = 0
--return true
--end
if not hasPokemon(cid) then
selfSay("To battle agains't a gym leader you need pokemons.")
return true
end
selfSay("You are challenging me to a battle. It will be a "..#pokemons.." pokemon limit battle, let's start?")
conv = 2
return true
end
if isConfirmMsg(msg) and conv == 2 and focus == cid then
challenger = focus
setPlayerStorageValue(cid, 990, 1)
selfSay("Yea, let's fight!")
talk_start = os.clock()
addEvent(doSummonGymPokemon, 850, getThis())
conv = 3
return true
end
if isNegMsg(msg) and conv == 2 and focus == cid then
focus = 0
selfSay("It is better for you to refuse a battle against me!")
return true
end
if msgcontains(msg, 'bye') and focus == cid then
selfSay('Bye and do your best trainer!')
setPlayerStorageValue(focus, 990, -1)
focus = 0
return true
end
end
local afk_warning = false
local change = false
function onThink()
if focus == 0 then
selfTurn(2)
fighting = false
challenger = 0
challenger_turn = 0
battle_turn = 1
afk_time = 0
afk_warning = false
if #getCreatureSummons(getThis()) >= 1 then
setPlayerStorageValue(getCreatureSummons(getThis())[1], 1006, 0)
doCreatureAddHealth(getCreatureSummons(getThis())[1], -getCreatureMaxHealth(getCreatureSummons(getThis())[1]))
end
return true
else
if not isCreature(focus) then
focus = 0
return true
end
if fighting then
talk_start = os.clock()
if not isCreature(getCreatureTarget(getThis())) then
if #getCreatureSummons(challenger) >= 1 then
selfAttackCreature(getCreatureSummons(challenger)[1])
change = true
afk_time = 0
else
afk_time = afk_time + 0.5
if change then
change = false
challenger_turn = challenger_turn + 1
end
end
end
if afk_time > afk_limit_time then
setPlayerStorageValue(focus, 990, -1)
focus = 0
selfSay("I have waited too long, come back when you are ready!")
return true
end
if not afk_warning and afk_time > afk_limit_time / 2 then
selfSay("Where's your pokemon? Let's fight!")
afk_warning = true
end
if #getCreatureSummons(getThis()) == 0 then
if battle_turn > #pokemons then
addEvent(doWinDuel, 1000, focus, getThis())
setPlayerStorageValue(focus, 990, -1)
focus = 0
return true
end
addEvent(doSummonGymPokemon, 1000, getThis())
end
if not hasPokemon(challenger) or challenger_turn >= 7 or challenger_turn > #pokemons then
selfSay("You lost our duel! Maybe some other time you'll defeat me.")
setPlayerStorageValue(focus, 990, -1)
focus = 0
return true
end
end
local npcpos = getThingPos(getThis())
local focpos = getThingPos(focus)
if npcpos.z ~= focpos.z then
setPlayerStorageValue(focus, 990, -1)
focus = 0
selfSay("Bye then.")
return true
end
if (os.clock() - talk_start) > 30 then
selfSay("Good bye and keep training!")
setPlayerStorageValue(focus, 990, -1)
focus = 0
end
if getDistanceToCreature(focus) > max_distance then
setPlayerStorageValue(focus, 990, -1)
focus = 0
return true
end
local dir = doRedirectDirection(getDirectionTo(npcpos, focpos))
selfTurn(dir)
end
return true
end
Após ter feito isto vá em data/npc e crie um arquivo xml com o nome "Brock" e cole isto dentro:
<?xml version="1.0" encoding="UTF-8"?>
<npc name="Brock" script="brock.lua" walkinterval="350000" floorchange="0" speed="0" lookdir="2">
<health now="150" max="150"/>
<look type="529" head="91" body="114" legs="86" feet="0"/>
<parameters>
</parameters>
</npc>
2°Npc Mysty
Vá em data/npc/scripts e crie um novo arquivo lua com o nome de "misty.lua" e cole isto dentro:
local focus = 0
local max_distance = 8
local talk_start = 0
local conv = 0
local fighting = false
local challenger = 0
local afk_limit_time = 30 -- seconds
local afk_time = 0 -- don't change
local battle_turn = 1 -- don't change
local challenger_turn = 0 -- don't change
local pokemons = {
{name = "Gyarados", level = 95, extralevel = 4, sex = SEX_MALE, nick = "", ball = "normal"},
{name = "Tentacruel", level = 88, extralevel = 5, sex = SEX_MALE, nick = "", ball = "normal"},
{name = "Vaporeon", level = 68, extralevel = 8, sex = SEX_FEMALE, nick = "", ball = "normal"},
{name = "Golduck", level = 73, extralevel = 8, sex = SEX_MALE, nick = "", ball = "normal"},
{name = "Blastoise", level = 83, extralevel = 8, sex = SEX_MALE, nick = "", ball = "normal"},
{name = "Starmie", level = 65, extralevel = 8, sex = SEX_FEMALE, nick = "", ball = "normal"},
}
local function doSummonGymPokemon(npc)
local this = npc
if #getCreatureSummons(this) >= 1 or focus == 0 then return true end
local it = pokemons[battle_turn]
doSummonMonster(this, it.name)
local summon = getCreatureSummons(this)[1]
local balleffect = pokeballs["normal"].effect
if it.ball and pokeballs[it.ball] then
balleffect = pokeballs[it.ball].effect
end
doSendMagicEffect(getThingPos(summon), balleffect)
setPlayerStorageValue(summon, 10000, balleffect)
setPlayerStorageValue(summon, 10001, gobackmsgs[math.random(#gobackmsgs)].back:gsub("doka", it.nick ~= "" and it.nick or it.name))
setPlayerStorageValue(summon, 1007, it.nick ~= "" and it.nick or it.name)
doSetMonsterGym(summon, focus)
local name = it.nick ~= "" and it.nick or getCreatureName(this).."s "..it.name
setWildPokemonLevel(summon, it.level, getPokemonStatus(it.name, it.extralevel + it.level), name, 1.5)
doCreatureSay(this, gobackmsgs[math.random(#gobackmsgs)].go:gsub("doka", getPlayerStorageValue(summon, 1007)), 1)
fighting = true
battle_turn = battle_turn + 1
end
local function doWinDuel(cid, npc)
if not isCreature(cid) then return true end
local this = npc
local a = gymbadges[getCreatureName(this)] + 8
doCreatureSay(npc, "You won the duel! Congratulations, take this "..getItemNameById(a - 8).." as a prize.", 1)
local b = getPlayerItemById(cid, true, a)
if b.uid > 0 then doTransformItem(b.uid, b.itemid - 8) end
end
function onCreatureSay(cid, type, msg)
local msg = string.lower(msg)
if focus == cid then
talk_start = os.clock()
end
if msgcontains(msg, 'hi') and focus == 0 and getDistanceToCreature(cid) <= 4 then
focus = cid
talk_start = os.clock()
conv = 1
selfSay("Hello "..getCreatureName(cid)..", my name is Misty and I'm Cerulean's Gym Leader. How may I help you?")
return true
end
if isDuelMsg(msg) and conv == 1 and focus == cid then
--if getPlayerItemCount(cid, gymbadges[getCreatureName(getThis())]) >= 1 then
-- selfSay("You have already won my Cascade Badge, maybe some other day we can fight.")
-- focus = 0
--return true
--end
if not hasPokemon(cid) then
selfSay("To battle agains't a gym leader you need pokemons.")
return true
end
selfSay("You are challenging me to a battle. It will be a "..#pokemons.." pokemon limit battle, let's start?")
conv = 2
return true
end
if isConfirmMsg(msg) and conv == 2 and focus == cid then
challenger = focus
setPlayerStorageValue(cid, 990, 1)
selfSay("Yea, let's fight!")
talk_start = os.clock()
addEvent(doSummonGymPokemon, 850, getThis())
conv = 3
return true
end
if isNegMsg(msg) and conv == 2 and focus == cid then
focus = 0
selfSay("It is better for you to refuse a battle against me!")
return true
end
if msgcontains(msg, 'bye') and focus == cid then
selfSay('Bye and do your best trainer!')
setPlayerStorageValue(focus, 990, -1)
focus = 0
return true
end
end
local afk_warning = false
function onThink()
--doSendAnimatedText(getThingPos(getThis()), getCreatureName(getThis()), 215)
if focus == 0 then
selfTurn(2)
fighting = false
challenger = 0
challenger_turn = 0
battle_turn = 1
afk_time = 0
afk_warning = false
if #getCreatureSummons(getThis()) >= 1 then
setPlayerStorageValue(getCreatureSummons(getThis())[1], 1006, 0)
doCreatureAddHealth(getCreatureSummons(getThis())[1], -getCreatureMaxHealth(getCreatureSummons(getThis())[1]))
end
return true
else
if not isCreature(focus) then
focus = 0
return true
end
if fighting then
talk_start = os.clock()
if not isCreature(getCreatureTarget(getThis())) then
if #getCreatureSummons(challenger) >= 1 then
selfAttackCreature(getCreatureSummons(challenger)[1])
challenger_turn = challenger_turn + 1
afk_time = 0
else
afk_time = afk_time + 0.5
end
end
if afk_time > afk_limit_time then
setPlayerStorageValue(focus, 990, -1)
focus = 0
selfSay("I have waited too long, come back when you are ready!")
return true
end
if not afk_warning and afk_time > afk_limit_time / 2 then
selfSay("Where's your pokemon? Let's fight!")
afk_warning = true
end
if #getCreatureSummons(getThis()) == 0 then
if battle_turn > #pokemons then
addEvent(doWinDuel, 1000, focus, getThis())
setPlayerStorageValue(focus, 990, -1)
focus = 0
return true
end
addEvent(doSummonGymPokemon, 1000, getThis())
end
if not hasPokemon(challenger) or challenger_turn >= 7 or challenger_turn > #pokemons then
selfSay("You lost our duel! Maybe some other time you'll defeat me.")
setPlayerStorageValue(focus, 990, -1)
focus = 0
return true
end
end
local npcpos = getThingPos(getThis())
local focpos = getThingPos(focus)
if npcpos.z ~= focpos.z then
setPlayerStorageValue(focus, 990, -1)
focus = 0
selfSay("Bye then.")
return true
end
if (os.clock() - talk_start) > 30 then
selfSay("Good bye and keep training!")
setPlayerStorageValue(focus, 990, -1)
focus = 0
end
if getDistanceToCreature(focus) > max_distance then
setPlayerStorageValue(focus, 990, -1)
focus = 0
return true
end
local dir = doRedirectDirection(getDirectionTo(npcpos, focpos))
selfTurn(dir)
end
return true
end
Após ter feito isto vá em data/npc e crie um arquivo xml com o nome de "misty.lua" e cole isto dentro:
<?xml version="1.0" encoding="UTF-8"?>
<npc name="Misty" script="misty.lua" walkinterval="350000" floorchange="0" speed="0" lookdir="2">
<health now="150" max="150"/>
<look type="527" head="91" body="114" legs="86" feet="0"/>
<parameters>
</parameters>
</npc>
3°Npc Blaine
Vá em data/npc/script crie um novo arquivo lua com o nome de "blaine.lua" e cole isto dentro:
local focus = 0
local max_distance = 8
local talk_start = 0
local conv = 0
local fighting = false
local challenger = 0
local afk_limit_time = 30 -- seconds
local afk_time = 0 -- don't change
local battle_turn = 1 -- don't change
local challenger_turn = 0 -- don't change
local pokemons = {
{name = "Rapidash", level = 70, extralevel = 4, sex = SEX_FEMALE, nick = "", ball = "normal"},
{name = "Ninetales", level = 65, extralevel = 5, sex = SEX_FEMALE, nick = "", ball = "normal"},
{name = "Flareon", level = 68, extralevel = 5, sex = SEX_FEMALE, nick = "", ball = "normal"},
{name = "Arcanine", level = 80, extralevel = 8, sex = SEX_MALE, nick = "", ball = "normal"},
{name = "Charizard", level = 90, extralevel = 10, sex = SEX_MALE, nick = "", ball = "normal"},
{name = "Magmar", level = 84, extralevel = 14, sex = SEX_MALE, nick = "", ball = "normal"},
}
local function doSummonGymPokemon(npc)
local this = npc
if #getCreatureSummons(this) >= 1 or focus == 0 then return true end
local it = pokemons[battle_turn]
doSummonMonster(this, it.name)
local summon = getCreatureSummons(this)[1]
local balleffect = pokeballs["normal"].effect
if it.ball and pokeballs[it.ball] then
balleffect = pokeballs[it.ball].effect
end
doSendMagicEffect(getThingPos(summon), balleffect)
setPlayerStorageValue(summon, 10000, balleffect)
setPlayerStorageValue(summon, 10001, gobackmsgs[math.random(#gobackmsgs)].back:gsub("doka", it.nick ~= "" and it.nick or it.name))
setPlayerStorageValue(summon, 1007, it.nick ~= "" and it.nick or it.name)
doSetMonsterGym(summon, focus)
local name = it.nick ~= "" and it.nick or getCreatureName(this).."s "..it.name
setWildPokemonLevel(summon, it.level, getPokemonStatus(it.name, it.extralevel + it.level), name, 1.5)
doCreatureSay(this, gobackmsgs[math.random(#gobackmsgs)].go:gsub("doka", getPlayerStorageValue(summon, 1007)), 1)
fighting = true
battle_turn = battle_turn + 1
end
local function doWinDuel(cid, npc)
if not isCreature(cid) then return true end
local this = npc
local a = gymbadges[getCreatureName(this)] + 8
doCreatureSay(npc, "You won the duel! Congratulations, take this "..getItemNameById(a - 8).." as a prize.", 1)
local b = getPlayerItemById(cid, true, a)
if b.uid > 0 then doTransformItem(b.uid, b.itemid - 8) end
end
function onCreatureSay(cid, type, msg)
local msg = string.lower(msg)
if focus == cid then
talk_start = os.clock()
end
if msgcontains(msg, 'hi') and focus == 0 and getDistanceToCreature(cid) <= 4 then
focus = cid
talk_start = os.clock()
conv = 1
selfSay("Hello "..getCreatureName(cid)..", my name is Blaine and I'm Cinnabar's Gym Leader. How may I help you?")
return true
end
if isDuelMsg(msg) and conv == 1 and focus == cid then
--if getPlayerItemCount(cid, gymbadges[getCreatureName(getThis())]) >= 1 then
-- selfSay("You have already won my Volcano Badge, maybe some other day we can fight.")
-- focus = 0
--return true
--end
if not hasPokemon(cid) then
selfSay("To battle agains't a gym leader you need pokemons.")
return true
end
selfSay("You are challenging me to a battle. It will be a "..#pokemons.." pokemon limit battle, let's start?")
conv = 2
return true
end
if isConfirmMsg(msg) and conv == 2 and focus == cid then
challenger = focus
setPlayerStorageValue(cid, 990, 1)
selfSay("Yea, let's fight!")
talk_start = os.clock()
addEvent(doSummonGymPokemon, 850, getThis())
conv = 3
return true
end
if isNegMsg(msg) and conv == 2 and focus == cid then
focus = 0
selfSay("It is better for you to refuse a battle against me!")
return true
end
if msgcontains(msg, 'bye') and focus == cid then
selfSay('Bye and do your best trainer!')
setPlayerStorageValue(focus, 990, -1)
focus = 0
return true
end
end
local afk_warning = false
function onThink()
--doSendAnimatedText(getThingPos(getThis()), getCreatureName(getThis()), 215)
if focus == 0 then
selfTurn(2)
fighting = false
challenger = 0
challenger_turn = 0
battle_turn = 1
afk_time = 0
afk_warning = false
if #getCreatureSummons(getThis()) >= 1 then
setPlayerStorageValue(getCreatureSummons(getThis())[1], 1006, 0)
doCreatureAddHealth(getCreatureSummons(getThis())[1], -getCreatureMaxHealth(getCreatureSummons(getThis())[1]))
end
return true
else
if not isCreature(focus) then
focus = 0
return true
end
if fighting then
talk_start = os.clock()
if not isCreature(getCreatureTarget(getThis())) then
if #getCreatureSummons(challenger) >= 1 then
selfAttackCreature(getCreatureSummons(challenger)[1])
challenger_turn = challenger_turn + 1
afk_time = 0
else
afk_time = afk_time + 0.5
end
end
if afk_time > afk_limit_time then
setPlayerStorageValue(focus, 990, -1)
focus = 0
selfSay("I have waited too long, come back when you are ready!")
return true
end
if not afk_warning and afk_time > afk_limit_time / 2 then
selfSay("Where's your pokemon? Let's fight!")
afk_warning = true
end
if #getCreatureSummons(getThis()) == 0 then
if battle_turn > #pokemons then
addEvent(doWinDuel, 1000, focus, getThis())
setPlayerStorageValue(focus, 990, -1)
focus = 0
return true
end
addEvent(doSummonGymPokemon, 1000, getThis())
end
if not hasPokemon(challenger) or challenger_turn >= 7 or challenger_turn > #pokemons then
selfSay("You lost our duel! Maybe some other time you'll defeat me.")
setPlayerStorageValue(focus, 990, -1)
focus = 0
return true
end
end
local npcpos = getThingPos(getThis())
local focpos = getThingPos(focus)
if npcpos.z ~= focpos.z then
setPlayerStorageValue(focus, 990, -1)
focus = 0
selfSay("Bye then.")
return true
end
if (os.clock() - talk_start) > 30 then
selfSay("Good bye and keep training!")
setPlayerStorageValue(focus, 990, -1)
focus = 0
end
if getDistanceToCreature(focus) > max_distance then
setPlayerStorageValue(focus, 990, -1)
focus = 0
return true
end
local dir = doRedirectDirection(getDirectionTo(npcpos, focpos))
selfTurn(dir)
end
return true
end
Após ter feito isto vá em data/npc/ e crie um arquivo xml com o nome de "Blaine.xml" e cole isto dentro
<?xml version="1.0" encoding="UTF-8"?>
<npc name="Blaine" script="blaine.lua" walkinterval="350000" floorchange="0" speed="0" lookdir="2">
<health now="150" max="150"/>
<look type="590" head="91" body="114" legs="86" feet="0"/>
<parameters>
</parameters>
</npc>
4°npc koga
Vá em data/npc/scripts/ crie um novo arquivo com o nome de "Koga.lua" e cole isto dentro:
local focus = 0
local max_distance = 8
local talk_start = 0
local conv = 0
local fighting = false
local challenger = 0
local afk_limit_time = 30 -- seconds
local afk_time = 0 -- don't change
local battle_turn = 1 -- don't change
local challenger_turn = 0 -- don't change
local pokemons = {
{name = "Arbok", level = 65, extralevel = 4, sex = SEX_FEMALE, nick = "", ball = "normal"},
{name = "Nidoqueen", level = 80, extralevel = 5, sex = SEX_FEMALE, nick = "", ball = "normal"},
{name = "Golbat", level = 68, extralevel = 8, sex = SEX_MALE, nick = "", ball = "normal"},
{name = "Muk", level = 73, extralevel = 8, sex = SEX_MALE, nick = "", ball = "normal"},
{name = "Weezing", level = 77, extralevel = 8, sex = SEX_MALE, nick = "", ball = "normal"},
{name = "Nidoking", level = 80, extralevel = 8, sex = SEX_MALE, nick = "", ball = "normal"},
}
local function doSummonGymPokemon(npc)
local this = npc
if #getCreatureSummons(this) >= 1 or focus == 0 then return true end
local it = pokemons[battle_turn]
doSummonMonster(this, it.name)
local summon = getCreatureSummons(this)[1]
local balleffect = pokeballs["normal"].effect
if it.ball and pokeballs[it.ball] then
balleffect = pokeballs[it.ball].effect
end
doSendMagicEffect(getThingPos(summon), balleffect)
setPlayerStorageValue(summon, 10000, balleffect)
setPlayerStorageValue(summon, 10001, gobackmsgs[math.random(#gobackmsgs)].back:gsub("doka", it.nick ~= "" and it.nick or it.name))
setPlayerStorageValue(summon, 1007, it.nick ~= "" and it.nick or it.name)
doSetMonsterGym(summon, focus)
local name = it.nick ~= "" and it.nick or getCreatureName(this).."s "..it.name
setWildPokemonLevel(summon, it.level, getPokemonStatus(it.name, it.extralevel + it.level), name, 1.5)
doCreatureSay(this, gobackmsgs[math.random(#gobackmsgs)].go:gsub("doka", getPlayerStorageValue(summon, 1007)), 1)
fighting = true
battle_turn = battle_turn + 1
end
local function doWinDuel(cid, npc)
if not isCreature(cid) then return true end
local this = npc
local a = gymbadges[getCreatureName(this)] + 8
doCreatureSay(npc, "You won the duel! Congratulations, take this "..getItemNameById(a - 8).." as a prize.", 1)
local b = getPlayerItemById(cid, true, a)
if b.uid > 0 then doTransformItem(b.uid, b.itemid - 8) end
end
function onCreatureSay(cid, type, msg)
local msg = string.lower(msg)
if focus == cid then
talk_start = os.clock()
end
if msgcontains(msg, 'hi') and focus == 0 and getDistanceToCreature(cid) <= 4 then
focus = cid
talk_start = os.clock()
conv = 1
selfSay("Hello "..getCreatureName(cid)..", my name is Koga and I'm Fuchsia's Gym Leader. How may I help you?")
return true
end
if isDuelMsg(msg) and conv == 1 and focus == cid then
--if getPlayerItemCount(cid, gymbadges[getCreatureName(getThis())]) >= 1 then
-- selfSay("You have already won my Soul Badge, maybe some other day we can fight.")
-- focus = 0
--return true
--end
if not hasPokemon(cid) then
selfSay("To battle agains't a gym leader you need pokemons.")
return true
end
selfSay("You are challenging me to a battle. It will be a "..#pokemons.." pokemon limit battle, let's start?")
conv = 2
return true
end
if isConfirmMsg(msg) and conv == 2 and focus == cid then
challenger = focus
setPlayerStorageValue(cid, 990, 1)
selfSay("Yea, let's fight!")
talk_start = os.clock()
addEvent(doSummonGymPokemon, 850, getThis())
conv = 3
return true
end
if isNegMsg(msg) and conv == 2 and focus == cid then
focus = 0
selfSay("It is better for you to refuse a battle against me!")
return true
end
if msgcontains(msg, 'bye') and focus == cid then
selfSay('Bye and do your best trainer!')
setPlayerStorageValue(focus, 990, -1)
focus = 0
return true
end
end
local afk_warning = false
function onThink()
--doSendAnimatedText(getThingPos(getThis()), getCreatureName(getThis()), 215)
if focus == 0 then
selfTurn(2)
fighting = false
challenger = 0
challenger_turn = 0
battle_turn = 1
afk_time = 0
afk_warning = false
if #getCreatureSummons(getThis()) >= 1 then
setPlayerStorageValue(getCreatureSummons(getThis())[1], 1006, 0)
doCreatureAddHealth(getCreatureSummons(getThis())[1], -getCreatureMaxHealth(getCreatureSummons(getThis())[1]))
end
return true
else
if not isCreature(focus) then
focus = 0
return true
end
if fighting then
talk_start = os.clock()
if not isCreature(getCreatureTarget(getThis())) then
if #getCreatureSummons(challenger) >= 1 then
selfAttackCreature(getCreatureSummons(challenger)[1])
challenger_turn = challenger_turn + 1
afk_time = 0
else
afk_time = afk_time + 0.5
end
end
if afk_time > afk_limit_time then
setPlayerStorageValue(focus, 990, -1)
focus = 0
selfSay("I have waited too long, come back when you are ready!")
return true
end
if not afk_warning and afk_time > afk_limit_time / 2 then
selfSay("Where's your pokemon? Let's fight!")
afk_warning = true
end
if #getCreatureSummons(getThis()) == 0 then
if battle_turn > #pokemons then
addEvent(doWinDuel, 1000, focus, getThis())
setPlayerStorageValue(focus, 990, -1)
focus = 0
return true
end
addEvent(doSummonGymPokemon, 1000, getThis())
end
if not hasPokemon(challenger) or challenger_turn >= 7 or challenger_turn > #pokemons then
selfSay("You lost our duel! Maybe some other time you'll defeat me.")
setPlayerStorageValue(focus, 990, -1)
focus = 0
return true
end
end
local npcpos = getThingPos(getThis())
local focpos = getThingPos(focus)
if npcpos.z ~= focpos.z then
setPlayerStorageValue(focus, 990, -1)
focus = 0
selfSay("Bye then.")
return true
end
if (os.clock() - talk_start) > 30 then
selfSay("Good bye and keep training!")
setPlayerStorageValue(focus, 990, -1)
focus = 0
end
if getDistanceToCreature(focus) > max_distance then
setPlayerStorageValue(focus, 990, -1)
focus = 0
return true
end
local dir = doRedirectDirection(getDirectionTo(npcpos, focpos))
selfTurn(dir)
end
return true
end
Após ter feito isto vá em data/npc e crie um novo arquivo xml com o nome "koga.xml" e cole isto dentro:
<?xml version="1.0" encoding="UTF-8"?>
<npc name="Koga" script="koga.lua" walkinterval="350000" floorchange="0" speed="0" lookdir="2">
<health now="150" max="150"/>
<look type="593" head="91" body="114" legs="86" feet="0"/>
<parameters>
</parameters>
</npc>
5° npc Lt.Surge (Já ta ficando chato fazer aqui :X)
Vá em data/npc/scripts e crie um arquivo lua com o nome de "surge.lua" e cole isto dentro:
local focus = 0
local max_distance = 8
local talk_start = 0
local conv = 0
local fighting = false
local challenger = 0
local afk_limit_time = 30 -- seconds
local afk_time = 0 -- don't change
local battle_turn = 1 -- don't change
local challenger_turn = 0 -- don't change
local pokemons = {
{name = "Electrode", level = 65, extralevel = 4, sex = SEX_MALE, nick = "", ball = "normal"},
{name = "Magneton", level = 68, extralevel = 5, sex = SEX_MALE, nick = "", ball = "normal"},
{name = "Jolteon", level = 73, extralevel = 8, sex = SEX_FEMALE, nick = "", ball = "normal"},
{name = "Raichu", level = 87, extralevel = 8, sex = SEX_FEMALE, nick = "", ball = "normal"},
{name = "Electabuzz", level = 95, extralevel = 8, sex = SEX_MALE, nick = "", ball = "normal"},
}
local function doSummonGymPokemon(npc)
local this = npc
if #getCreatureSummons(this) >= 1 or focus == 0 then return true end
local it = pokemons[battle_turn]
doSummonMonster(this, it.name)
local summon = getCreatureSummons(this)[1]
local balleffect = pokeballs["normal"].effect
if it.ball and pokeballs[it.ball] then
balleffect = pokeballs[it.ball].effect
end
doSendMagicEffect(getThingPos(summon), balleffect)
setPlayerStorageValue(summon, 10000, balleffect)
setPlayerStorageValue(summon, 10001, gobackmsgs[math.random(#gobackmsgs)].back:gsub("doka", it.nick ~= "" and it.nick or it.name))
setPlayerStorageValue(summon, 1007, it.nick ~= "" and it.nick or it.name)
doSetMonsterGym(summon, focus)
local name = it.nick ~= "" and it.nick or getCreatureName(this).."s "..it.name
setWildPokemonLevel(summon, it.level, getPokemonStatus(it.name, it.extralevel + it.level), name, 1.5)
doCreatureSay(this, gobackmsgs[math.random(#gobackmsgs)].go:gsub("doka", getPlayerStorageValue(summon, 1007)), 1)
fighting = true
battle_turn = battle_turn + 1
end
local function doWinDuel(cid, npc)
if not isCreature(cid) then return true end
local this = npc
local a = gymbadges[getCreatureName(this)] + 8
doCreatureSay(npc, "You won the duel! Congratulations, take this "..getItemNameById(a - 8).." as a prize.", 1)
local b = getPlayerItemById(cid, true, a)
if b.uid > 0 then doTransformItem(b.uid, b.itemid - 8) end
end
function onCreatureSay(cid, type, msg)
local msg = string.lower(msg)
if focus == cid then
talk_start = os.clock()
end
if msgcontains(msg, 'hi') and focus == 0 and getDistanceToCreature(cid) <= 4 then
focus = cid
talk_start = os.clock()
conv = 1
selfSay("Hello "..getCreatureName(cid)..", my name is Surge and I'm Vermilion's Gym Leader. How may I help you?")
return true
end
if isDuelMsg(msg) and conv == 1 and focus == cid then
--if getPlayerItemCount(cid, gymbadges[getCreatureName(getThis())]) >= 1 then
-- selfSay("You have already won my Thunder Badge, maybe some other day we can fight.")
-- focus = 0
--return true
--end
if not hasPokemon(cid) then
selfSay("To battle agains't a gym leader you need pokemons.")
return true
end
selfSay("You are challenging me to a battle. It will be a "..#pokemons.." pokemon limit battle, let's start?")
conv = 2
return true
end
if isConfirmMsg(msg) and conv == 2 and focus == cid then
challenger = focus
setPlayerStorageValue(cid, 990, 1)
selfSay("Yea, let's fight!")
talk_start = os.clock()
addEvent(doSummonGymPokemon, 850, getThis())
conv = 3
return true
end
if isNegMsg(msg) and conv == 2 and focus == cid then
focus = 0
selfSay("It is better for you to refuse a battle against me!")
return true
end
if msgcontains(msg, 'bye') and focus == cid then
selfSay('Bye and do your best trainer!')
setPlayerStorageValue(focus, 990, -1)
focus = 0
return true
end
end
local afk_warning = false
function onThink()
--doSendAnimatedText(getThingPos(getThis()), getCreatureName(getThis()), 215)
if focus == 0 then
selfTurn(2)
fighting = false
challenger = 0
challenger_turn = 0
battle_turn = 1
afk_time = 0
afk_warning = false
if #getCreatureSummons(getThis()) >= 1 then
setPlayerStorageValue(getCreatureSummons(getThis())[1], 1006, 0)
doCreatureAddHealth(getCreatureSummons(getThis())[1], -getCreatureMaxHealth(getCreatureSummons(getThis())[1]))
end
return true
else
if not isCreature(focus) then
focus = 0
return true
end
if fighting then
talk_start = os.clock()
if not isCreature(getCreatureTarget(getThis())) then
if #getCreatureSummons(challenger) >= 1 then
selfAttackCreature(getCreatureSummons(challenger)[1])
challenger_turn = challenger_turn + 1
afk_time = 0
else
afk_time = afk_time + 0.5
end
end
if afk_time > afk_limit_time then
setPlayerStorageValue(focus, 990, -1)
focus = 0
selfSay("I have waited too long, come back when you are ready!")
return true
end
if not afk_warning and afk_time > afk_limit_time / 2 then
selfSay("Where's your pokemon? Let's fight!")
afk_warning = true
end
if #getCreatureSummons(getThis()) == 0 then
if battle_turn > #pokemons then
addEvent(doWinDuel, 1000, focus, getThis())
setPlayerStorageValue(focus, 990, -1)
focus = 0
return true
end
addEvent(doSummonGymPokemon, 1000, getThis())
end
if not hasPokemon(challenger) or challenger_turn >= 7 or challenger_turn > #pokemons then
selfSay("You lost our duel! Maybe some other time you'll defeat me.")
setPlayerStorageValue(focus, 990, -1)
focus = 0
return true
end
end
local npcpos = getThingPos(getThis())
local focpos = getThingPos(focus)
if npcpos.z ~= focpos.z then
setPlayerStorageValue(focus, 990, -1)
focus = 0
selfSay("Bye then.")
return true
end
if (os.clock() - talk_start) > 30 then
selfSay("Good bye and keep training!")
setPlayerStorageValue(focus, 990, -1)
focus = 0
end
if getDistanceToCreature(focus) > max_distance then
setPlayerStorageValue(focus, 990, -1)
focus = 0
return true
end
local dir = doRedirectDirection(getDirectionTo(npcpos, focpos))
selfTurn(dir)
end
return true
end
Após ter feito isto vá em data/npc e crie um arquivo xml com o nome "Surge" e cole isto dentro:
<?xml version="1.0" encoding="UTF-8"?>
<npc name="Surge" script="surge.lua" walkinterval="350000" floorchange="0" speed="0" lookdir="2">
<health now="150" max="150"/>
<look type="589" head="91" body="114" legs="86" feet="0"/>
<parameters>
</parameters>
</npc>
6° npc erika
Vá em data/npc/scripts e crie um arquivo lua com o nome de "erika.lua" e cole isto dentro:
local focus = 0
local max_distance = 8
local talk_start = 0
local conv = 0
local fighting = false
local challenger = 0
local afk_limit_time = 30 -- seconds
local afk_time = 0 -- don't change
local battle_turn = 1 -- don't change
local challenger_turn = 0 -- don't change
local pokemons = {
{name = "Victreebel", level = 68, extralevel = 4, sex = SEX_MALE, nick = "", ball = "normal"},
{name = "Vileplume", level = 68, extralevel = 5, sex = SEX_FEMALE, nick = "", ball = "normal"},
{name = "Exeggutor", level = 65, extralevel = 8, sex = SEX_MALE, nick = "", ball = "normal"},
{name = "Tangela", level = 75, extralevel = 10, sex = SEX_FEMALE, nick = "", ball = "normal"},
{name = "Venusaur", level = 90, extralevel = 14, sex = SEX_MALE, nick = "", ball = "normal"},
{name = "Scyther", level = 85, extralevel = 14, sex = SEX_MALE, nick = "", ball = "normal"},
}
local function doSummonGymPokemon(npc)
local this = npc
if #getCreatureSummons(this) >= 1 or focus == 0 then return true end
local it = pokemons[battle_turn]
doSummonMonster(this, it.name)
local summon = getCreatureSummons(this)[1]
local balleffect = pokeballs["normal"].effect
if it.ball and pokeballs[it.ball] then
balleffect = pokeballs[it.ball].effect
end
doSendMagicEffect(getThingPos(summon), balleffect)
setPlayerStorageValue(summon, 10000, balleffect)
setPlayerStorageValue(summon, 10001, gobackmsgs[math.random(#gobackmsgs)].back:gsub("doka", it.nick ~= "" and it.nick or it.name))
setPlayerStorageValue(summon, 1007, it.nick ~= "" and it.nick or it.name)
doSetMonsterGym(summon, focus)
local name = it.nick ~= "" and it.nick or getCreatureName(this).."s "..it.name
setWildPokemonLevel(summon, it.level, getPokemonStatus(it.name, it.extralevel + it.level), name, 1.5)
doCreatureSay(this, gobackmsgs[math.random(#gobackmsgs)].go:gsub("doka", getPlayerStorageValue(summon, 1007)), 1)
fighting = true
battle_turn = battle_turn + 1
end
local function doWinDuel(cid, npc)
if not isCreature(cid) then return true end
local this = npc
local a = gymbadges[getCreatureName(this)] + 8
doCreatureSay(npc, "You won the duel! Congratulations, take this "..getItemNameById(a - 8).." as a prize.", 1)
local b = getPlayerItemById(cid, true, a)
if b.uid > 0 then doTransformItem(b.uid, b.itemid - 8) end
end
function onCreatureSay(cid, type, msg)
local msg = string.lower(msg)
if focus == cid then
talk_start = os.clock()
end
if msgcontains(msg, 'hi') and focus == 0 and getDistanceToCreature(cid) <= 4 then
focus = cid
talk_start = os.clock()
conv = 1
selfSay("Hello "..getCreatureName(cid)..", my name is Erika and I'm Celadon's Gym Leader. How may I help you?")
return true
end
if isDuelMsg(msg) and conv == 1 and focus == cid then
--if getPlayerItemCount(cid, gymbadges[getCreatureName(getThis())]) >= 1 then
-- selfSay("You have already won my Rainbow Badge, maybe some other day we can fight.")
-- focus = 0
--return true
--end
if not hasPokemon(cid) then
selfSay("To battle agains't a gym leader you need pokemons.")
return true
end
selfSay("You are challenging me to a battle. It will be a "..#pokemons.." pokemon limit battle, let's start?")
conv = 2
return true
end
if isConfirmMsg(msg) and conv == 2 and focus == cid then
challenger = focus
setPlayerStorageValue(cid, 990, 1)
selfSay("Yea, let's fight!")
talk_start = os.clock()
addEvent(doSummonGymPokemon, 850, getThis())
conv = 3
return true
end
if isNegMsg(msg) and conv == 2 and focus == cid then
focus = 0
selfSay("It is better for you to refuse a battle against me!")
return true
end
if msgcontains(msg, 'bye') and focus == cid then
selfSay('Bye and do your best trainer!')
setPlayerStorageValue(focus, 990, -1)
focus = 0
return true
end
end
local afk_warning = false
function onThink()
--doSendAnimatedText(getThingPos(getThis()), getCreatureName(getThis()), 215)
if focus == 0 then
selfTurn(2)
fighting = false
challenger = 0
challenger_turn = 0
battle_turn = 1
afk_time = 0
afk_warning = false
if #getCreatureSummons(getThis()) >= 1 then
setPlayerStorageValue(getCreatureSummons(getThis())[1], 1006, 0)
doCreatureAddHealth(getCreatureSummons(getThis())[1], -getCreatureMaxHealth(getCreatureSummons(getThis())[1]))
end
return true
else
if not isCreature(focus) then
focus = 0
return true
end
if fighting then
talk_start = os.clock()
if not isCreature(getCreatureTarget(getThis())) then
if #getCreatureSummons(challenger) >= 1 then
selfAttackCreature(getCreatureSummons(challenger)[1])
challenger_turn = challenger_turn + 1
afk_time = 0
else
afk_time = afk_time + 0.5
end
end
if afk_time > afk_limit_time then
setPlayerStorageValue(focus, 990, -1)
focus = 0
selfSay("I have waited too long, come back when you are ready!")
return true
end
if not afk_warning and afk_time > afk_limit_time / 2 then
selfSay("Where's your pokemon? Let's fight!")
afk_warning = true
end
if #getCreatureSummons(getThis()) == 0 then
if battle_turn > #pokemons then
addEvent(doWinDuel, 1000, focus, getThis())
setPlayerStorageValue(focus, 990, -1)
focus = 0
return true
end
addEvent(doSummonGymPokemon, 1000, getThis())
end
if not hasPokemon(challenger) or challenger_turn >= 7 or challenger_turn > #pokemons then
selfSay("You lost our duel! Maybe some other time you'll defeat me.")
setPlayerStorageValue(focus, 990, -1)
focus = 0
return true
end
end
local npcpos = getThingPos(getThis())
local focpos = getThingPos(focus)
if npcpos.z ~= focpos.z then
setPlayerStorageValue(focus, 990, -1)
focus = 0
selfSay("Bye then.")
return true
end
if (os.clock() - talk_start) > 30 then
selfSay("Good bye and keep training!")
setPlayerStorageValue(focus, 990, -1)
focus = 0
end
if getDistanceToCreature(focus) > max_distance then
setPlayerStorageValue(focus, 990, -1)
focus = 0
return true
end
local dir = doRedirectDirection(getDirectionTo(npcpos, focpos))
selfTurn(dir)
end
return true
end
Vá em data/npc/ e crie um arquivo com o nome... a se ja sabe cole isto dentro:
<?xml version="1.0" encoding="UTF-8"?>
<npc name="Erika" script="erika.lua" walkinterval="350000" floorchange="0" speed="0" lookdir="2">
<health now="150" max="150"/>
<look type="592" head="91" body="114" legs="86" feet="0"/>
<parameters>
</parameters>
</npc>
7° NPC Sabrina
Vá em data/npc/scripts e crie um arquivo lua com o nome "Sabrina" e cole isto dentro:
local focus = 0
local max_distance = 8
local talk_start = 0
local conv = 0
local fighting = false
local challenger = 0
local afk_limit_time = 30 -- seconds
local afk_time = 0 -- don't change
local battle_turn = 1 -- don't change
local challenger_turn = 0 -- don't change
local pokemons = {
{name = "Alakazam", level = 93, extralevel = 4, sex = SEX_MALE, nick = "", ball = "normal"},
{name = "Hypno", level = 85, extralevel = 5, sex = SEX_MALE, nick = "", ball = "normal"},
{name = "Mr. Mime", level = 80, extralevel = 5, sex = SEX_FEMALE, nick = "", ball = "normal"},
{name = "Porygon", level = 77, extralevel = 8, sex = SEX_FEMALE, nick = "", ball = "normal"},
}
local function doSummonGymPokemon(npc)
local this = npc
if #getCreatureSummons(this) >= 1 or focus == 0 then return true end
local it = pokemons[battle_turn]
doSummonMonster(this, it.name)
local summon = getCreatureSummons(this)[1]
local balleffect = pokeballs["normal"].effect
if it.ball and pokeballs[it.ball] then
balleffect = pokeballs[it.ball].effect
end
doSendMagicEffect(getThingPos(summon), balleffect)
setPlayerStorageValue(summon, 10000, balleffect)
setPlayerStorageValue(summon, 10001, gobackmsgs[math.random(#gobackmsgs)].back:gsub("doka", it.nick ~= "" and it.nick or it.name))
setPlayerStorageValue(summon, 1007, it.nick ~= "" and it.nick or it.name)
doSetMonsterGym(summon, focus)
local name = it.nick ~= "" and it.nick or getCreatureName(this).."s "..it.name
setWildPokemonLevel(summon, it.level, getPokemonStatus(it.name, it.extralevel + it.level), name, 1.5)
doCreatureSay(this, gobackmsgs[math.random(#gobackmsgs)].go:gsub("doka", getPlayerStorageValue(summon, 1007)), 1)
fighting = true
battle_turn = battle_turn + 1
end
local function doWinDuel(cid, npc)
if not isCreature(cid) then return true end
local this = npc
local a = gymbadges[getCreatureName(this)] + 8
doCreatureSay(npc, "You won the duel! Congratulations, take this "..getItemNameById(a - 8).." as a prize.", 1)
local b = getPlayerItemById(cid, true, a)
if b.uid > 0 then doTransformItem(b.uid, b.itemid - 8) end
end
function onCreatureSay(cid, type, msg)
local msg = string.lower(msg)
if focus == cid then
talk_start = os.clock()
end
if msgcontains(msg, 'hi') and focus == 0 and getDistanceToCreature(cid) <= 4 then
focus = cid
talk_start = os.clock()
conv = 1
selfSay("Hello "..getCreatureName(cid)..", my name is Sabrina and I'm Saffron's Gym Leader. How may I help you?")
return true
end
if isDuelMsg(msg) and conv == 1 and focus == cid then
--if getPlayerItemCount(cid, gymbadges[getCreatureName(getThis())]) >= 1 then
-- selfSay("You have already won my Marsh Badge, maybe some other day we can fight.")
-- focus = 0
--return true
--end
if not hasPokemon(cid) then
selfSay("To battle agains't a gym leader you need pokemons.")
return true
end
selfSay("You are challenging me to a battle. It will be a "..#pokemons.." pokemon limit battle, let's start?")
conv = 2
return true
end
if isConfirmMsg(msg) and conv == 2 and focus == cid then
challenger = focus
setPlayerStorageValue(cid, 990, 1)
selfSay("Yea, let's fight!")
talk_start = os.clock()
addEvent(doSummonGymPokemon, 850, getThis())
conv = 3
return true
end
if isNegMsg(msg) and conv == 2 and focus == cid then
focus = 0
selfSay("It is better for you to refuse a battle against me!")
return true
end
if msgcontains(msg, 'bye') and focus == cid then
selfSay('Bye and do your best trainer!')
setPlayerStorageValue(focus, 990, -1)
focus = 0
return true
end
end
local afk_warning = false
function onThink()
--doSendAnimatedText(getThingPos(getThis()), getCreatureName(getThis()), 215)
if focus == 0 then
selfTurn(2)
fighting = false
challenger = 0
challenger_turn = 0
battle_turn = 1
afk_time = 0
afk_warning = false
if #getCreatureSummons(getThis()) >= 1 then
setPlayerStorageValue(getCreatureSummons(getThis())[1], 1006, 0)
doCreatureAddHealth(getCreatureSummons(getThis())[1], -getCreatureMaxHealth(getCreatureSummons(getThis())[1]))
end
return true
else
if not isCreature(focus) then
focus = 0
return true
end
if fighting then
talk_start = os.clock()
if not isCreature(getCreatureTarget(getThis())) then
if #getCreatureSummons(challenger) >= 1 then
selfAttackCreature(getCreatureSummons(challenger)[1])
challenger_turn = challenger_turn + 1
afk_time = 0
else
afk_time = afk_time + 0.5
end
end
if afk_time > afk_limit_time then
setPlayerStorageValue(focus, 990, -1)
focus = 0
selfSay("I have waited too long, come back when you are ready!")
return true
end
if not afk_warning and afk_time > afk_limit_time / 2 then
selfSay("Where's your pokemon? Let's fight!")
afk_warning = true
end
if #getCreatureSummons(getThis()) == 0 then
if battle_turn > #pokemons then
addEvent(doWinDuel, 1000, focus, getThis())
setPlayerStorageValue(focus, 990, -1)
focus = 0
return true
end
addEvent(doSummonGymPokemon, 1000, getThis())
end
if not hasPokemon(challenger) or challenger_turn >= 7 or challenger_turn > #pokemons then
selfSay("You lost our duel! Maybe some other time you'll defeat me.")
setPlayerStorageValue(focus, 990, -1)
focus = 0
return true
end
end
local npcpos = getThingPos(getThis())
local focpos = getThingPos(focus)
if npcpos.z ~= focpos.z then
setPlayerStorageValue(focus, 990, -1)
focus = 0
selfSay("Bye then.")
return true
end
if (os.clock() - talk_start) > 30 then
selfSay("Good bye and keep training!")
setPlayerStorageValue(focus, 990, -1)
focus = 0
end
if getDistanceToCreature(focus) > max_distance then
setPlayerStorageValue(focus, 990, -1)
focus = 0
return true
end
local dir = doRedirectDirection(getDirectionTo(npcpos, focpos))
selfTurn(dir)
end
return true
end
Após ter feito isto vá em data/npc e crie um arquivo xml com o nome sabrina e cole isto dentro:
<?xml version="1.0" encoding="UTF-8"?>
<npc name="Sabrina" script="sabrina.lua" walkinterval="350000" floorchange="0" speed="0" lookdir="2">
<health now="150" max="150"/>
<look type="594" head="91" body="114" legs="86" feet="0"/>
<parameters>
</parameters>
</npc>
8° NPC Giovanni
Vá em data/npc/scripts crie o arquivo lua com o nome giovanni e cole isto dentro:
local focus = 0
local max_distance = 8
local talk_start = 0
local conv = 0
local fighting = false
local challenger = 0
local afk_limit_time = 30 -- seconds
local afk_time = 0 -- don't change
local battle_turn = 1 -- don't change
local challenger_turn = 0 -- don't change
local pokemons = {
{name = "Clefable", level = 65, extralevel = 4, sex = SEX_FEMALE, nick = "", ball = "normal"},
{name = "Persian", level = 60, extralevel = 5, sex = SEX_FEMALE, nick = "", ball = "normal"},
{name = "Lickitung", level = 67, extralevel = 5, sex = SEX_MALE, nick = "", ball = "normal"},
{name = "Chansey", level = 70, extralevel = 8, sex = SEX_FEMALE, nick = "", ball = "normal"},
{name = "Kangaskhan", level = 80, extralevel = 8, sex = SEX_MALE, nick = "", ball = "normal"},
{name = "Snorlax", level = 100, extralevel = 8, sex = SEX_MALE, nick = "", ball = "normal"},
}
local function doSummonGymPokemon(npc)
local this = npc
if #getCreatureSummons(this) >= 1 or focus == 0 then return true end
local it = pokemons[battle_turn]
doSummonMonster(this, it.name)
local summon = getCreatureSummons(this)[1]
local balleffect = pokeballs["normal"].effect
if it.ball and pokeballs[it.ball] then
balleffect = pokeballs[it.ball].effect
end
doSendMagicEffect(getThingPos(summon), balleffect)
setPlayerStorageValue(summon, 10000, balleffect)
setPlayerStorageValue(summon, 10001, gobackmsgs[math.random(#gobackmsgs)].back:gsub("doka", it.nick ~= "" and it.nick or it.name))
setPlayerStorageValue(summon, 1007, it.nick ~= "" and it.nick or it.name)
doSetMonsterGym(summon, focus)
local name = it.nick ~= "" and it.nick or getCreatureName(this).."s "..it.name
setWildPokemonLevel(summon, it.level, getPokemonStatus(it.name, it.extralevel + it.level), name, 1.5)
doCreatureSay(this, gobackmsgs[math.random(#gobackmsgs)].go:gsub("doka", getPlayerStorageValue(summon, 1007)), 1)
fighting = true
battle_turn = battle_turn + 1
end
local function doWinDuel(cid, npc)
if not isCreature(cid) then return true end
local this = npc
local a = gymbadges[getCreatureName(this)] + 8
doCreatureSay(npc, "You won the duel! Congratulations, take this "..getItemNameById(a - 8).." as a prize.", 1)
setPlayerStorageValue(cid, 111111, 1)
local b = getPlayerItemById(cid, true, a)
if b.uid > 0 then doTransformItem(b.uid, b.itemid - 8) end
end
function onCreatureSay(cid, type, msg)
local msg = string.lower(msg)
if focus == cid then
talk_start = os.clock()
end
if msgcontains(msg, 'hi') and focus == 0 and getDistanceToCreature(cid) <= 4 then
focus = cid
talk_start = os.clock()
conv = 1
selfSay("Hello "..getCreatureName(cid)..", my name is Giovanni and I'm Viridian's Gym Leader. How may I help you?")
return true
end
if isDuelMsg(msg) and conv == 1 and focus == cid then
--if getPlayerItemCount(cid, gymbadges[getCreatureName(getThis())]) >= 1 then
-- selfSay("You have already won my Earth Badge, maybe some other day we can fight.")
-- focus = 0
--return true
--end
if not hasPokemon(cid) then
selfSay("To battle agains't a gym leader you need pokemons.")
return true
end
selfSay("You are challenging me to a battle. It will be a "..#pokemons.." pokemon limit battle, let's start?")
conv = 2
return true
end
if isConfirmMsg(msg) and conv == 2 and focus == cid then
challenger = focus
setPlayerStorageValue(cid, 990, 1)
selfSay("Yea, let's fight!")
talk_start = os.clock()
addEvent(doSummonGymPokemon, 850, getThis())
conv = 3
return true
end
if isNegMsg(msg) and conv == 2 and focus == cid then
focus = 0
selfSay("It is better for you to refuse a battle against me!")
return true
end
if msgcontains(msg, 'bye') and focus == cid then
selfSay('Bye and do your best trainer!')
setPlayerStorageValue(focus, 990, -1)
focus = 0
return true
end
end
local afk_warning = false
function onThink()
--doSendAnimatedText(getThingPos(getThis()), getCreatureName(getThis()), 215)
if focus == 0 then
selfTurn(2)
fighting = false
challenger = 0
challenger_turn = 0
battle_turn = 1
afk_time = 0
afk_warning = false
if #getCreatureSummons(getThis()) >= 1 then
setPlayerStorageValue(getCreatureSummons(getThis())[1], 1006, 0)
doCreatureAddHealth(getCreatureSummons(getThis())[1], -getCreatureMaxHealth(getCreatureSummons(getThis())[1]))
end
return true
else
if not isCreature(focus) then
focus = 0
return true
end
if fighting then
talk_start = os.clock()
if not isCreature(getCreatureTarget(getThis())) then
if #getCreatureSummons(challenger) >= 1 then
selfAttackCreature(getCreatureSummons(challenger)[1])
challenger_turn = challenger_turn + 1
afk_time = 0
else
afk_time = afk_time + 0.5
end
end
if afk_time > afk_limit_time then
setPlayerStorageValue(focus, 990, -1)
focus = 0
selfSay("I have waited too long, come back when you are ready!")
return true
end
if not afk_warning and afk_time > afk_limit_time / 2 then
selfSay("Where's your pokemon? Let's fight!")
afk_warning = true
end
if #getCreatureSummons(getThis()) == 0 then
if battle_turn > #pokemons then
addEvent(doWinDuel, 1000, focus, getThis())
setPlayerStorageValue(focus, 990, -1)
focus = 0
return true
end
addEvent(doSummonGymPokemon, 1000, getThis())
end
if not hasPokemon(challenger) or challenger_turn >= 7 or challenger_turn > #pokemons then
selfSay("You lost our duel! Maybe some other time you'll defeat me.")
setPlayerStorageValue(focus, 990, -1)
focus = 0
return true
end
end
local npcpos = getThingPos(getThis())
local focpos = getThingPos(focus)
if npcpos.z ~= focpos.z then
setPlayerStorageValue(focus, 990, -1)
focus = 0
selfSay("Bye then.")
return true
end
if (os.clock() - talk_start) > 30 then
selfSay("Good bye and keep training!")
setPlayerStorageValue(focus, 990, -1)
focus = 0
end
if getDistanceToCreature(focus) > max_distance then
setPlayerStorageValue(focus, 990, -1)
focus = 0
return true
end
local dir = doRedirectDirection(getDirectionTo(npcpos, focpos))
selfTurn(dir)
end
return true
end
Vá em data/npc e crie o seu arquivo xml com o nome de giovanni e cole isto dentro
<?xml version="1.0" encoding="UTF-8"?>
<npc name="Giovanni" script="giovanni.lua" walkinterval="350000" floorchange="0" speed="0" lookdir="2">
<health now="150" max="150"/>
<look type="603" head="91" body="114" legs="86" feet="0"/>
<parameters>
</parameters>
</npc>
P.S:Também funcionara em um server que não tem lvl system porém irá dar um minimo erro na hora de ligar,até.
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Fala galera,fiz uma spell pra vocês não sei se vão gostar mas aí vai ta meio loquinha
-----Feito Totalmente por gabrielzxzx----- local combat = createCombatObject() setCombatParam(combat, COMBAT_PARAM_TYPE,COMBAT PHYSICALDAMAGE ) setCombatParam(combat, COMBAT_PARAM_EFFECT,57 ) setCombatFormula(combat, -0.3, 0, -0.4, 0) local arr = { {1, 1, 1, 1, 0, 1, 0, 1, 0, 1, 0, 0, 0, 0, 0}, {0, 1, 1, 0, 1, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0}, {0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 1, 0, 0, 0, 0, 2, 1, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0}, {0, 0, 1, 1, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0}, } local area = createCombatArea(arr) setCombatArea(combat, area) function onCastSpell(cid, var) return doCombat(cid, combat, var) end
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Amigo area errada vou reportar para moverem e tem um server na mionha sign
-
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[Release] Dragon Ball Online
em OTServer Alternativo (ATS)
Postado
Não ele não está ele está em MySql que é diferente de Sql