Alguem poderia me ajuda eu queria uma porta ou um tile que so passe que mtem um certo rebirth para meu serv de rebirth.. se ajuda aki vai meu NPC de rebirth
local config = {
price = 0, -- Price of first rebirth
priceIncrease = 0, -- Works as 'price' + current rebirths * priceIncrease.
rebirthLevel = 717000, -- Level for first rebirth.
rebirthIncrease = 0, -- Works as 'rebirthLevel' + current rebirths * rebirthIncrease.
maxRebirths = 400, -- Number of times a player can rebirth.
level = 8, -- The level the player is set to apon rebirth.
healthPercent = 1.0, -- 1.00 = 100%.
health = 0, -- Only used if 'healthPercent' = 0.
manaPercent = 1.0, -- 1.00 = 100%.
mana = 0, -- Only used if 'manaPercent' = 0.
keepSkills = false, -- Wether players keep skills and level apon rebirth.
skillLevel = false, -- Only used if 'keepSkills' = false.
magicLevel = false, -- Only used if 'keepSkills' = false.
capacity = 300, -- The capacity players are set to apon rebirth.
storage = 72345 -- Player storage rebirth count is kept on.
}
local focuses = {}
local function isFocused(cid)
for i, v in pairs(focuses) do
if(v == cid) then
return true
end
end
return false
end
local function addFocus(cid)
if(not isFocused(cid)) then
table.insert(focuses, cid)
end
end
local function removeFocus(cid)
for i, v in pairs(focuses) do
if(v == cid) then
table.remove(focuses, i)
break
end
end
end
local function lookAtFocus()
for i, v in pairs(focuses) do
if(isPlayer(v)) then
doNpcSetCreatureFocus(v)
return
end
end
doNpcSetCreatureFocus(0)
end
function onCreatureDisappear(cid)
if(isFocused(cid)) then
selfSay("Goodbye.")
removeFocus(cid)
end
end
function onCreatureSay(cid, type, msg)
if((msg == "hi") and not (isFocused(cid))) then
selfSay("Welcome, ".. getCreatureName(cid) ..".", cid, true)
selfSay("I can {rebirth} you!", cid)
addFocus(cid)
status = 1
elseif((isFocused(cid)) and (msg == "rebirth") and (status == 1)) then
if (getCreatureStorage(cid, config.storage) < config.maxRebirths) then
storage = getCreatureStorage(cid, config.storage)
rebirthLevel = config.rebirthLevel + (config.rebirthIncrease * storage)
if (getPlayerLevel(cid) >= rebirthLevel) then
money = config.price + (config.priceIncrease * storage)
if (getPlayerMoney(cid) >= money) then
selfSay("I can rebirth you for " .. money .. " gold.", cid)
selfSay("Do you want me to rebirth you?", cid)
status = 2
else
selfSay("You need at least " .. money .. " gold before you can rebirth.", cid)
status = 1
end
else
selfSay("You need to be at least level " .. rebirthLevel .. " before you can rebirth.", cid)
status = 1
end
else
selfSay("It seems you can not rebirth anymore.", cid)
status = 1
end
elseif((isFocused(cid)) and (msg == "yes") and (status == 2)) then
selfSay("Ok then i will rebirth you.", cid)
selfSay("You will now be logged out.", cid)
doPlayerRemoveMoney(cid, money)
addEvent(doRebirthPlayer, 100, {cid=cid})
removeFocus(cid)
elseif((isFocused(cid)) and (msg == "no") and (status == 2)) then
selfSay("Maybe one day you will wise up and change your mind!", cid)
status = 1
elseif((isFocused(cid)) and (msg == "bye" or msg == "goodbye" or msg == "cya")) then
selfSay("Goodbye!", cid, true)
removeFocus(cid)
end
end
function onPlayerCloseChannel(cid)
if(isFocused(cid)) then
selfSay("Goodbye.")
removeFocus(cid)
end
end
function onThink()
for i, focus in pairs(focuses) do
if(not isCreature(focus)) then
removeFocus(focus)
else
local distance = getDistanceTo(focus) or -1
if((distance > 4) or (distance == -1)) then
selfSay("Goodbye.")
removeFocus(focus)
end
end
end
lookAtFocus()
end
function doRebirthPlayer(cid)
cid = cid.cid
if (cid == nil) then
return true
end
local guid = getPlayerGUID(cid)
if (config.healthPercent > 0) then
health = getCreatureMaxHealth(cid) * config.healthPercent
else
health = config.health
end
if (config.manaPercent > 0) then
mana = getCreatureMaxMana(cid) * config.manaPercent
else
mana = config.mana
end
doCreatureSetStorage(cid, config.storage, getCreatureStorage(cid, config.storage) + 1)
doRemoveCreature(cid, true)
db.query("UPDATE `players` SET level = " .. config.level .. " WHERE id = " .. guid .. ";")
db.query("UPDATE `players` SET cap = " .. config.capacity .. " WHERE id = " .. guid .. ";")
db.query("UPDATE `players` SET health = " .. health .. " WHERE id = " .. guid .. ";")
db.query("UPDATE `players` SET healthmax = " .. health .. " WHERE id = " .. guid .. ";")
db.query("UPDATE `players` SET mana = " .. mana .. " WHERE id = " .. guid .. ";")
db.query("UPDATE `players` SET manamax = " .. mana .. " WHERE id = " .. guid .. ";")
db.query("UPDATE `players` SET posx = " .. pos.x .. " WHERE id = " .. guid .. ";")
db.query("UPDATE `players` SET posy = " .. pos.y .. " WHERE id = " .. guid .. ";")
db.query("UPDATE `players` SET posz = " .. pos.z .. " WHERE id = " .. guid .. ";")
if (not config.keepSkills) then
db.query("UPDATE `players` SET maglevel = " .. config.magicLevel .. " WHERE id = " .. guid .. ";")
db.query("UPDATE `player_skills` SET value = " .. config.skillLevel .. " WHERE id = " .. guid .. ";")
end
return true
end
Ajuda REP mais!