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Ribo Zurai

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Sobre Ribo Zurai

Ribo Zurai's Achievements

  1. Ahh... Ok Primeiro voce insere ela nos scripts de actions. Depois, veja o id da bananeira (ao me lembro qual eh, veja a lista de ids.) quando for inserido, clike com o botao direito do mouse numa bananeira, ela lhe dará 4 bananas. Ta bom assim?
  2. area = { {0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0}, {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}, {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}, {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}, {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}, {1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1}, {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}, {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}, {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}, {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}, {0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0}, }attackType = ATTACK_FIREneedDirection = falseareaEffect = NM_ME_FIRE_AREAanimationEffect = NM_ME_HITBY_FIREhitEffect = NM_ME_HITBY_FIREdamageEffect = NM_ME_FIRE_AREAanimationColor = FIREoffensive = truedrawblood = falseminDmg = 0maxDmg = 0PoisonBombObject = MagicDamageObject(attackType, animationEffect, hitEffect, damageEffect, animationColor, offensive, drawblood, 0, 0)SubPoisonBombObject1 = MagicDamageObject(attackType, NM_ANI_NONE, NM_ME_NONE, damageEffect, animationColor, offensive, drawblood, minDmg, maxDmg)SubPoisonBombObject2 = MagicDamageObject(attackType, NM_ANI_NONE, NM_ME_NONE, damageEffect, animationColor, offensive, drawblood, 6, 6)function onCast(cid, creaturePos, level, maglv, var)centerpos = {x=creaturePos.x, y=creaturePos.y, z=creaturePos.z}return doAreaGroundMagic(cid, centerpos, needDirection, areaEffect, area, PoisonBombObject:ordered(),0, 1, SubPoisonBombObject1:ordered(),5000, 1, SubPoisonBombObject2:ordered(),2, 35000, 2703,5000, 6, SubPoisonBombObject2:ordered(),1, 60000, 2704,0, 35000, 2705, 3)end Vc pode sair, mas os bixos nao podem entrar nela/sair dela!
  3. Ribo Zurai

    Lux

    attackType = ATTACK_NONEanimationEffect = NM_ANI_NONEhitEffect = NM_ME_NONEdamageEffect = NM_ME_MAGIC_ENERGIEanimationColor = GREENoffensive = falsedrawblood = falseEnergieObject = MagicDamageObject(attackType, animationEffect, hitEffect, damageEffect, animationColor, offensive, drawblood, 0, 0)function onCast(cid, creaturePos, level, maglv, var) centerpos = {x=creaturePos.x, y=creaturePos.y, z=creaturePos.z} ret = doTargetMagic(cid, centerpos, EnergieObject:ordered()) if (ret) then setPlayerLightLevel(cid,22) end return retend Eh igual ao utevo lux, mas ilumina quase o mapa todinho!! Mana Sugerida = 800 ML : 20 Vocações: Todas (pra kina eh ###### usa ^^)
  4. Ribo Zurai

    Music

    area = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0}, {0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0}, {0, 0, 0, 1, 1, 0, 1, 1, 0, 0, 0}, {0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0}, {0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, } attackType = ATTACK_PHYSICAL needDirection = false areaEffect = NM_ME_SOUND_WHITE animationEffect = NM_ANI_NONE hitEffect = NM_ME_SOUND_RED damageEffect = NM_ME_SOUND_PURPLE animationColor = RED offensive = true drawblood = true UltimateExplosionObject = MagicDamageObject(attackType, animationEffect, hitEffect, damageEffect, animationColor, offensive, drawblood, 0, 0) function onCast(cid, creaturePos, level, maglv, var) centerpos = {x=creaturePos.x, y=creaturePos.y, z=creaturePos.z} n = tonumber(var) -- try to convert it to a number if n ~= nil then -- bugged -- ultimateExplosionObject.minDmg = var+0 -- UltimateExplosionObject.maxDmg = var+0 UltimateExplosionObject.minDmg = 0 UltimateExplosionObject.maxDmg = 0 else UltimateExplosionObject.minDmg = (level * 3.2 + maglv *0) * 1.0 UltimateExplosionObject.maxDmg = (level * 3.2 + maglv *0) * 1.4 end return doAreaMagic(cid, centerpos, needDirection, areaEffect, area, UltimateExplosionObject:ordered()) end "Notas Mortais... Nascidas dos Lábios dos Banshees... Que Querem Estraçalhar Suas Pobres Almas... A Partir de Seus Ouvidos." <<Texto que me inpirou a fazer esta magia XD
  5. function onUse(cid, item, frompos, item2, topos) if item.itemid == 2725 then doTransformItem(item.uid,2725) doPlayerAddItem(cid,2676,4) end return 1 end vlw
  6. <?xml version="1.0"?><monster name="Deus Zurai" level="260" maglevel="250" experience="15000000" pushable="0" armor="150" defense="90" canpushitems="1" staticattack="700" changetarget="20" speed="1200"> <health now="82000" max="82000"/> <look type="134" head="9" body="114" legs="114" feet="114" corpse="3128"/> <combat targetdistance="9" runonhealth="0"/> <blood color="199" effect="0" splash="255"/><attacks> <attack type="melee" mindamage="100" maxdamage="500" probability="10000"/> <attack type="rune" name="Sudden death" exhaustion="500" cycleticks="4000" probability="90"/> <attack type="rune" name="Heavy magic missile" exhaustion="500" cycleticks="3000" probability="85"/> <attack type="rune" name="great fireball" exhaustion="500" cycleticks="4000" probability="85"/> <attack type="instant" name="exevo gran vis lux" exhaustion="500" cycleticks="3000" probability="90"/> <attack type="instant" name="exura vita" exhaustion="500" cycleticks="3000" probability="100"/> <attack type="instant" name="orshabaal_deathstar" exhaustion="500" cyclesticks="10000" propability="250"/> <attack type="instant" name="exevo gran mas mort" exhaustion="500" cyclesticks="10000" propability="250"/> <attack type="instant" name="exevo gran mas pox" exhaustion="500" cyclesticks="10000"/> propability="250"/> <attack type="rune" name="warlock_burstarrow" exhaustion="1000" cyclesticks="20000" propability="250"/> <attack type="instant" name="exevo ribo hur" exhaustion="50" cyclesticks="50000" propability="980"/> <attack type="instant" name="utani gran hur" exhaustion="10" cyclesticks="75000" propability="1980"/> <attack type="rune" name="energy bomb" exhaustion="140" cyclesticks="10000" propability="2000"/></attacks><defenses> <defense immunity="energy"/> <defense immunity="fire"/> <defense immunity="poison"/> <defense immunity="paralyze"/> <defense immunity="invisible"/> <defense immunity="drunk"/></defenses><voices> <voice sentence="Pelos poderes Ribais! Vou matar vcs!!!"/> <voice sentence="Ribo! dan dan dan dan dan dan! Zurai!"/> <voice sentence="Poderes matadores dos monjes Zurai taum concentrados em mim!!!"/> <voice sentence="TIME FOR SUPER SONIC SPEED!!"/></voices><loot> <item id="2160" countmax="100" chance1="100000" chancemax="0"/> <item id="2421" chance="100000"/> <item id="2542" chance="100000"/> <item id="2446" chance="100000"/> <item id="2433" chance="100000"/> <item id="2539" chance="100000"/> <item id="1988" chance="100000"> <inside> <item id="2472" chance="100000"/> <item id="2443" chance="100000"/> <item id="2160" countmax="100" chance1="100000" chancemax="0"/> <item id="2160" countmax="100" chance1="100000" chancemax="0"/> <item id="2469" chance="100000"/> <item id="2471" chance="100000"/> <item id="2415" chance="100000"/> <item id="2646" chance="100000"/> <item id="2438" chance="100000"/> <item id="2352" chance="100000"/> <item id="2523" chance="100000"/> </inside> </item> </loot><summons maxSummons="3"> <summon name="Demon" chance="100000"/> <summon name="Warlock" chance="100000"/> <summon name="Rahemos" chance="100000"/></summons></monster> Pra lvls pelo - 1000 ou + xD
  7. Ribo Zurai

    Cruz Divinum

    area = { {0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0}, {0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0}, {0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0}, {0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0}, {0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0}, } attackType = ATTACK_PHYSICAL needDirection = false areaEffect = NM_ME_EXPLOSION_AREA animationEffect = NM_ANI_NONE hitEffect = NM_ME_EXPLOSION_DAMAGE damageEffect = NM_ME_DRAW_BLOOD animationColor = RED offensive = true drawblood = true UltimateExplosionObject = MagicDamageObject(attackType, animationEffect, hitEffect, damageEffect, animationColor, offensive, drawblood, 0, 0) function onCast(cid, creaturePos, level, maglv, var) centerpos = {x=creaturePos.x, y=creaturePos.y, z=creaturePos.z} n = tonumber(var) -- try to convert it to a number if n ~= nil then -- bugged -- ultimateExplosionObject.minDmg = var+0 -- UltimateExplosionObject.maxDmg = var+0 UltimateExplosionObject.minDmg = 0 UltimateExplosionObject.maxDmg = 0 else UltimateExplosionObject.minDmg = (level * 6 + maglv * 9) * 5.3 - 30 UltimateExplosionObject.maxDmg = (level * 6 + maglv * 9) * 6.0 end return doAreaMagic(cid, centerpos, needDirection, areaEffect, area, UltimateExplosionObject:ordered()) end Aew gente! Quem gosta de uma magia loca, eu fiz essa. Em homenagem ao Cruz Magnum do Ragnarok, essa magia pode dar até 3 vezes + dano que uma UE comum!!
  8. function onCast(cid, creaturePos, level, maglv, var) n = makeArrows(cid,2352,5); return n end Essa magia cria uma Crystal Arrow para pallys de level muito alto (lá pros 120) Mana Recomendada: 1250 Level Rcomendado: 120 ML Recomendado: 38 Pq a crystal arrow eh muito forte e valiosa ^^ PRA 7.6!!!
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