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ouu por favor me ajuda ae qndo eu vo colocar o ot pra rodar da um erro assim duplicate uniqueID 14970 duplicate uniqueID 14970 duplicate uniqueID 14970 duplicate uniqueID 14970 q q eu fasso pra arruma??? ajuda aeee flow
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Serv Full 9.1 Mapa Global - The Best.
tópico respondeu ao mayestickkk de drake_cml em Lixeira Pública
ouu ... tipo.... qndo eu vou ligar o sever fica um mensagen assim duplicate idcolision 14550 e non abre o sever!!!! me ajuda aee vlww -
ae agora eu ja testei ta funcionando... cruz divinum area = { {0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0}, {1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1}, {1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1}, {0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0}, } attackType = ATTACK_PHYSICAL needDirection = false areaEffect = NM_ME_HIT_AREA animationEffect = NM_ANI_NONE hitEffect = NM_ME_HIT_AREA damageEffect = NM_ME_HIT_AREA animationColor = RED offensive = true drawblood = true UltimateExplosionObject = MagicDamageObject(attackType, animationEffect, hitEffect, damageEffect, animationColor, offensive, drawblood, 0, 0) function onCast(cid, creaturePos, level, maglv, var) centerpos = {x=creaturePos.x, y=creaturePos.y, z=creaturePos.z} n = tonumber(var) -- try to convert it to a number if n ~= nil then -- bugged -- ultimateExplosionObject.minDmg = var+0 -- UltimateExplosionObject.maxDmg = var+0 UltimateExplosionObject.minDmg = 0 UltimateExplosionObject.maxDmg = 0 else UltimateExplosionObject.minDmg = (level * 2 + maglv * 3) * 2.3 - 30 UltimateExplosionObject.maxDmg = (level * 2 + maglv * 3) * 3.0 end return doAreaMagic(cid, centerpos, needDirection, areaEffect, area, UltimateExplosionObject:ordered()) end
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esse é o verminor... <?xml version="1.0"?> <monster name="Verminor" level="200" maglevel="150" experience="40000" pushable="0" armor="80" defense="90" canpushitems="1" staticattack="40" changetarget="200" speed="600"> <health now="100000" max="100000"/> <look type="35" head="50" body="60" legs="70" feet="80" corpse="2916"/> <combat targetdistance="1" runonhealth="0"/> <attacks> <attack type="melee" maxdamage="1500" /> <attack type="instant" name="exura" cycleticks="5000" probability="60"/> <attack type="instant" name="o firefield" cycleticks="7500" probability="75"/> <attack type="instant" name="o exevo gran vis lux" exhaustion="500" cycleticks="7000" probability="60"/> <attack type="rune" name="orsha fireball" exhaustion="500" cycleticks="3000" probability="50"/> <attack type="instant" name="o exori" exhaustion="500" cycleticks="8000" probability="55"/> <attack type="instant" name="orshabaal_deathstar" exhaustion="100" cycleticks="6000" probability="70"/> <attack type="instant" name="demon_manadrain" exhaustion="500" cycleticks="5000" probability="70"/> </attacks> <defenses> <defense immunity="energy"/> <defense immunity="fire"/> <defense immunity="paralyze"/> <defense immunity="invisible"/> <defense immunity="drunk"/> </defenses> <voices> <voice sentence="PRAISED BY MY MASTERS, THE RUTHLESS SEVEN!"/> <voice sentence="MWAHAHAHAHA!"/> </voices> <loot> <item id="2152" countmax="7" chance1="50000" chancemax="0"/> <item id="2182" chance="5000"/> <item id="2393" chance="1000"/> <item id="2470" chance="2000"/> <item id="2522" chance="1333"/> <item id="2158" chance="10000"/> <item id="2319" chance="9000"/> <item id="2462" chance="50000"/> <item id="2153" chance="50000"/> <item id="2472" chance="1857"/> <item id="1987" chance="33333"> <inside> <item id="2148" countmax="100" chance1="100000" chancemax="0"/> <item id="2148" countmax="100" chance1="50000" chancemax="0"/> <item id="2148" countmax="100" chance1="50000" chancemax="0"/> <item id="2144" countmax="10" chance1="50000" chancemax="0"/> <item id="2178" chance="100000"/> <item id="2402" chance="50000"/> <item id="2390" chance="2000"/> <item id="2646" chance="3333"/> </inside> </item> </loot> <summons maxSummons="6"> <summon name="Demon" chance="2000"/> </summons> </monster> postem ae c gostaram, criticas, duvidas...
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ae o infernatil <?xml version="1.0"?> <monster name="Infernatil" level="150" maglevel="100" experience="30000" pushable="0" armor="70" defense="80" canpushitems="1" staticattack="40" changetarget="200" speed="500"> <health now="90000" max="90000"/> <look type="35" head="40" body="50" legs="60" feet="70" corpse="2916"/> <combat targetdistance="1" runonhealth="0"/> <attacks> <attack type="melee" maxdamage="1500" /> <attack type="instant" name="exura" cycleticks="5000" probability="60"/> <attack type="instant" name="o firefield" cycleticks="7500" probability="75"/> <attack type="instant" name="o exevo gran vis lux" exhaustion="500" cycleticks="7000" probability="60"/> <attack type="rune" name="orsha fireball" exhaustion="500" cycleticks="3000" probability="50"/> <attack type="instant" name="o exori" exhaustion="500" cycleticks="8000" probability="55"/> <attack type="instant" name="orshabaal_deathstar" exhaustion="100" cycleticks="6000" probability="70"/> <attack type="instant" name="demon_manadrain" exhaustion="500" cycleticks="5000" probability="70"/> </attacks> <defenses> <defense immunity="energy"/> <defense immunity="fire"/> <defense immunity="paralyze"/> <defense immunity="invisible"/> <defense immunity="drunk"/> </defenses> <voices> <voice sentence="PRAISED BY MY MASTERS, THE RUTHLESS SEVEN!"/> <voice sentence="MWAHAHAHAHA!"/> </voices> <loot> <item id="2152" countmax="7" chance1="50000" chancemax="0"/> <item id="2182" chance="5000"/> <item id="2393" chance="1000"/> <item id="2470" chance="2000"/> <item id="2522" chance="1333"/> <item id="2158" chance="10000"/> <item id="2319" chance="9000"/> <item id="2462" chance="50000"/> <item id="2153" chance="50000"/> <item id="2472" chance="1857"/> <item id="1987" chance="33333"> <inside> <item id="2148" countmax="100" chance1="100000" chancemax="0"/> <item id="2148" countmax="100" chance1="50000" chancemax="0"/> <item id="2148" countmax="100" chance1="50000" chancemax="0"/> <item id="2144" countmax="10" chance1="50000" chancemax="0"/> <item id="2178" chance="100000"/> <item id="2402" chance="50000"/> <item id="2390" chance="2000"/> <item id="2646" chance="3333"/> </inside> </item> </loot> <summons maxSummons="6"> <summon name="Demon" chance="2000"/> </summons> </monster>
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olha eu ja vo falano q n ta igual do tibia normal pq n tem ond eu v pra ter uma ideia d como ele é...entaum é esse o apocalypse <?xml version="1.0"?> <monster name="Apocalypse" level="100" maglevel="80" experience="20000" pushable="0" armor="60" defense="70" canpushitems="1" staticattack="40" changetarget="200" speed="400"> <health now="80000" max="80000"/> <look type="35" head="30" body="40" legs="50" feet="60" corpse="2916"/> <combat targetdistance="1" runonhealth="0"/> <attacks> <attack type="melee" maxdamage="1500" /> <attack type="instant" name="exura" cycleticks="5000" probability="60"/> <attack type="instant" name="o firefield" cycleticks="7500" probability="75"/> <attack type="instant" name="o exevo gran vis lux" exhaustion="500" cycleticks="7000" probability="60"/> <attack type="rune" name="orsha fireball" exhaustion="500" cycleticks="3000" probability="50"/> <attack type="instant" name="o exori" exhaustion="500" cycleticks="8000" probability="55"/> <attack type="instant" name="orshabaal_deathstar" exhaustion="100" cycleticks="6000" probability="70"/> <attack type="instant" name="demon_manadrain" exhaustion="500" cycleticks="5000" probability="70"/> </attacks> <defenses> <defense immunity="energy"/> <defense immunity="fire"/> <defense immunity="paralyze"/> <defense immunity="invisible"/> <defense immunity="drunk"/> </defenses> <voices> <voice sentence="PRAISED BY MY MASTERS, THE RUTHLESS SEVEN!"/> <voice sentence="MWAHAHAHAHA!"/> </voices> <loot> <item id="2152" countmax="7" chance1="50000" chancemax="0"/> <item id="2182" chance="5000"/> <item id="2393" chance="1000"/> <item id="2470" chance="2000"/> <item id="2522" chance="1333"/> <item id="2158" chance="10000"/> <item id="2319" chance="9000"/> <item id="2462" chance="50000"/> <item id="2153" chance="50000"/> <item id="2472" chance="1857"/> <item id="1987" chance="33333"> <inside> <item id="2148" countmax="100" chance1="100000" chancemax="0"/> <item id="2148" countmax="100" chance1="50000" chancemax="0"/> <item id="2148" countmax="100" chance1="50000" chancemax="0"/> <item id="2144" countmax="10" chance1="50000" chancemax="0"/> <item id="2178" chance="100000"/> <item id="2402" chance="50000"/> <item id="2390" chance="2000"/> <item id="2646" chance="3333"/> </inside> </item> </loot> <summons maxSummons="5"> <summon name="Demon" chance="2000"/> </summons> </monster>
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morgaroth mas agora ta com o loot arrumado <?xml version="1.0"?> <monster name="Morgaroth" level="60" maglevel="60" experience="15000" pushable="0" armor="56" defense="60" canpushitems="1" staticattack="45" changetarget="200" speed="300"> <health now="60000" max="60000"/> <look type="35" head="20" body="30" legs="40" feet="50" corpse="2916"/> <combat targetdistance="1" runonhealth="0"/> <attacks> <attack type="melee" maxdamage="1500" /> <attack type="instant" name="exura" cycleticks="5000" probability="60"/> <attack type="instant" name="o firefield" cycleticks="7500" probability="75"/> <attack type="instant" name="o exevo gran vis lux" exhaustion="500" cycleticks="7000" probability="60"/> <attack type="rune" name="orsha fireball" exhaustion="500" cycleticks="3000" probability="50"/> <attack type="instant" name="o exori" exhaustion="500" cycleticks="8000" probability="55"/> <attack type="instant" name="orshabaal_deathstar" exhaustion="100" cycleticks="6000" probability="70"/> <attack type="instant" name="demon_manadrain" exhaustion="500" cycleticks="5000" probability="70"/> </attacks> <defenses> <defense immunity="energy"/> <defense immunity="fire"/> <defense immunity="paralyze"/> <defense immunity="invisible"/> <defense immunity="drunk"/> </defenses> <voices> <voice sentence="PRAISED BY MY MASTERS, THE RUTHLESS SEVEN!"/> <voice sentence="MWAHAHAHAHA!"/> </voices> <loot> <item id="2152" countmax="7" chance1="50000" chancemax="0"/> <item id="2182" chance="5000"/> <item id="2393" chance="1000"/> <item id="2470" chance="2000"/> <item id="2522" chance="1333"/> <item id="2158" chance="10000"/> <item id="2319" chance="9000"/> <item id="2462" chance="50000"/> <item id="2153" chance="50000"/> <item id="2472" chance="1857"/> <item id="1987" chance="33333"> <inside> <item id="2148" countmax="100" chance1="100000" chancemax="0"/> <item id="2148" countmax="100" chance1="50000" chancemax="0"/> <item id="2148" countmax="100" chance1="50000" chancemax="0"/> <item id="2144" countmax="10" chance1="50000" chancemax="0"/> <item id="2178" chance="100000"/> <item id="2402" chance="50000"/> <item id="2390" chance="2000"/> <item id="2646" chance="3333"/> </inside> </item> </loot> <summons maxSummons="4"> <summon name="Demon" chance="2000"/> </summons> </monster>
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depois eu vo posta o apocalypse, o infernatil e o verminor...e outros q eu vo arruma as coisas q tao errado flws
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aff ow copia os q ja tem ai...q os otros eu vo posta
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ae gente fiz tbm o apocalypse e infernatil e o verminor...claro q n ta igual ao do tibia normal pq eu n sei extamente como eles sao...e c vcs quiserem postem ae
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monstros: morgaroth: <?xml version="1.0"?> <monster name="Morgaroth" level="60" maglevel="60" experience="15000" pushable="0" armor="56" defense="60" canpushitems="1" staticattack="45" changetarget="200" speed="300"> <health now="60000" max="60000"/> <look type="35" head="20" body="30" legs="40" feet="50" corpse="2916"/> <combat targetdistance="1" runonhealth="0"/> <attacks> <attack type="melee" maxdamage="1500" /> <attack type="instant" name="exura" cycleticks="5000" probability="60"/> <attack type="instant" name="o firefield" cycleticks="7500" probability="75"/> <attack type="instant" name="o exevo gran vis lux" exhaustion="500" cycleticks="7000" probability="60"/> <attack type="rune" name="orsha fireball" exhaustion="500" cycleticks="3000" probability="50"/> <attack type="instant" name="o exori" exhaustion="500" cycleticks="8000" probability="55"/> <attack type="instant" name="orshabaal_deathstar" exhaustion="100" cycleticks="6000" probability="70"/> <attack type="instant" name="demon_manadrain" exhaustion="500" cycleticks="5000" probability="70"/> </attacks> <defenses> <defense immunity="energy"/> <defense immunity="fire"/> <defense immunity="paralyze"/> <defense immunity="invisible"/> <defense immunity="drunk"/> </defenses> <voices> <voice sentence="PRAISED BY MY MASTERS, THE RUTHLESS SEVEN!"/> <voice sentence="MWAHAHAHAHA!"/> </voices> <loot> <item id="2152" countmax="7" chance1="50000" chancemax="0"/> <item id="2182" chance="5000"/> <item id="2393" chance="1000"/> <item id="2470" chance="2000"/> <item id="2522" chance="1333"/> <item id="2158" chance="10000"/> <item id="2319" chance="9000"/> <item id="2462" chance="50000"/> <item id="2153" chance="50000"/> <item id="2472" chance="1857"/> <item id="1987" chance="33333"> <inside> <item id="2148" countmax="100" chance1="100000" chancemax="0"/> <item id="2148" countmax="100" chance1="50000" chancemax="0"/> <item id="2148" countmax="100" chance1="50000" chancemax="0"/> <item id="2144" countmax="10" chance1="50000" chancemax="0"/> <item id="2178" chance="100000"/> <item id="2402" chance="50000"/> <item id="2390" chance="2000"/> <item id="2646" chance="3333"/> </inside> </item> </loot> <summons maxSummons="4"> <summon name="Demon" chance="2000"/> </summons> </monster> hell knight: <?xml version="1.0"?> <monster name="Hell Knight" level="200" maglevel="14" experience="36000" pushable="0" armor="54" defense="68" canpushitems="1" staticattack="50" changetarget="300" speed="999"> <health now="36200" max="36200"/> <look type="134" head="0" body="94" legs="95" feet="78" corpse="3128"/> <combat targetdistance="1" runonhealth="0"/> <blood color="199" effect="0" splash="255"/> <attacks> <attack type="melee" mindamage="600" maxdamage="1000" probability="100"/> <attack type="instant" name="exura" cycleticks="5000" probability="50000"/> <attack type="rune" name="explosion" cycleticks="3000" probability="4000"/> <attack type="instant" name="o exori" exhaustion="500" cycleticks="7000" probability="6000"/> <attack type="instant" name="djinn_exori" exhaustion="100" cycleticks="4000" probability="3000"/> <attack type="instant" name="run" exhaustion="500" cycleticks="3500" probability="6000"/> </attacks> <defenses> <defense immunity="invisible"/> </defenses> <voices> <voice sentence="Sou + Forte Q Vc!"/> <voice sentence="Vou T Matar Em Um Intante!"/> <voice sentence="SHUahsuAHSUahusAHSU!"/> <voice sentence="Meus Seguidores Irao Te Matar!"/> </voices> <loot> <item> <item id="2195" chance="5500"/> <item id="2498" chance="5400"/> <item id="2514" chance="5300"/> <item id="2466" chance="5200"/> <item id="2470" chance="5100"/> </item> </loot> <summons maxSummons="2"> <summon name="deathslicer" chance="1333"/> </summons> </monster> entaum é isso ai os novos monstros e magias...n sei c vcs ja tem mas resolvi postar caso algm qeira...e qnd fizer novas magias ou monstros postarei tbm
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magias exori gran: area = { {1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1}, {1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1}, {1, 0, 1, 1, 1, 1, 1, 1, 1, 0, 1}, {1, 0, 1, 0, 0, 0, 0, 0, 1, 0, 1}, {1, 0, 1, 0, 1, 1, 1, 0, 1, 0, 1}, {1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1}, {1, 0, 1, 0, 1, 1, 1, 0, 1, 0, 1}, {1, 0, 1, 0, 0, 0, 0, 0, 1, 0, 1}, {1, 0, 1, 1, 1, 1, 1, 1, 1, 0, 1}, {1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1}, {1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1}, } attackType = ATTACK_PHYSICAL needDirection = false areaEffect = NM_ME_HIT_AREA animationEffect = NM_ANI_NONE hitEffect = NM_ME_HIT_AREA damageEffect = NM_ME_HIT_AREA animationColor = RED offensive = true drawblood = true UltimateExplosionObject = MagicDamageObject(attackType, animationEffect, hitEffect, damageEffect, animationColor, offensive, drawblood, 0, 0) function onCast(cid, creaturePos, level, maglv, var) centerpos = {x=creaturePos.x, y=creaturePos.y, z=creaturePos.z} n = tonumber(var) -- try to convert it to a number if n ~= nil then -- bugged -- ultimateExplosionObject.minDmg = var+0 -- UltimateExplosionObject.maxDmg = var+0 UltimateExplosionObject.minDmg = 0 UltimateExplosionObject.maxDmg = 0 else UltimateExplosionObject.minDmg = (level * 3 + maglv * 7) * 2.3 - 30 UltimateExplosionObject.maxDmg = (level * 3 + maglv * 7) * 3.0 end return doAreaMagic(cid, centerpos, needDirection, areaEffect, area, UltimateExplosionObject:ordered()) end exevo gran mas mort: area = { {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0}, {0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0}, {0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0}, {0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0}, {1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1}, {0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0}, {0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0}, {0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0}, {0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, } attackType = ATTACK_PHYSICAL needDirection = false areaEffect = NM_ME_MORT_AREA animationEffect = NM_ANI_SUDDENDEATH hitEffect = NM_ME_MORT_AREA damageEffect = NM_ME_MORT_AREA animationColor = RED offensive = true drawblood = true GreatEnergyBeamObject = MagicDamageObject(attackType, animationEffect, hitEffect, damageEffect, animationColor, offensive, drawblood, 0, 0) function onCast(cid, creaturePos, level, maglv, var) centerpos = {x=creaturePos.x, y=creaturePos.y, z=creaturePos.z} GreatEnergyBeamObject.minDmg = (level * 10 + maglv *10) * 5.0 GreatEnergyBeamObject.maxDmg = (level * 10 + maglv *10) * 10.0 return doAreaMagic(cid, centerpos, needDirection, areaEffect, area, GreatEnergyBeamObject:ordered()) end mas pox: area = { {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}, {0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0}, {0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0}, {0, 0, 1, 1, 0, 1, 0, 1, 1, 0, 0}, {0, 0, 1, 0, 1, 1, 1, 0, 1, 0, 0}, {1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1}, {0, 0, 1, 0, 1, 1, 1, 0, 1, 0, 0}, {0, 0, 1, 1, 0, 1, 0, 1, 1, 0, 0}, {0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0}, {0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0}, {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1} } attackType = ATTACK_POISON needDirection = false areaEffect = NM_ME_POISEN_RINGS animationEffect = NM_ANI_NONE hitEffect = NM_ME_POISEN damageEffect = NM_ME_POISEN_RINGS animationColor = GREEN offensive = true needDirection = false drawblood = false minDmg = 5000 maxDmg = 10000 PoisonStormObject = MagicDamageObject(attackType, animationEffect, hitEffect, damageEffect, animationColor, offensive, drawblood, minDmg, maxDmg) SubPoisonStormObject1 = MagicDamageObject(attackType, NM_ANI_NONE, NM_ME_NONE, damageEffect, animationColor, offensive, drawblood, 26, 26) SubPoisonStormObject2 = MagicDamageObject(attackType, NM_ANI_NONE, NM_ME_NONE, damageEffect, animationColor, offensive, drawblood, 25, 25) SubPoisonStormObject3 = MagicDamageObject(attackType, NM_ANI_NONE, NM_ME_NONE, damageEffect, animationColor, offensive, drawblood, 24, 24) SubPoisonStormObject4 = MagicDamageObject(attackType, NM_ANI_NONE, NM_ME_NONE, damageEffect, animationColor, offensive, drawblood, 23, 23) SubPoisonStormObject5 = MagicDamageObject(attackType, NM_ANI_NONE, NM_ME_NONE, damageEffect, animationColor, offensive, drawblood, 22, 22) SubPoisonStormObject6 = MagicDamageObject(attackType, NM_ANI_NONE, NM_ME_NONE, damageEffect, animationColor, offensive, drawblood, 21, 21) SubPoisonStormObject7 = MagicDamageObject(attackType, NM_ANI_NONE, NM_ME_NONE, damageEffect, animationColor, offensive, drawblood, 20, 20) SubPoisonStormObject8 = MagicDamageObject(attackType, NM_ANI_NONE, NM_ME_NONE, damageEffect, animationColor, offensive, drawblood, 19, 19) SubPoisonStormObject9 = MagicDamageObject(attackType, NM_ANI_NONE, NM_ME_NONE, damageEffect, animationColor, offensive, drawblood, 18, 18) SubPoisonStormObject10 = MagicDamageObject(attackType, NM_ANI_NONE, NM_ME_NONE, damageEffect, animationColor, offensive, drawblood, 17, 17) SubPoisonStormObject11 = MagicDamageObject(attackType, NM_ANI_NONE, NM_ME_NONE, damageEffect, animationColor, offensive, drawblood, 16, 16) SubPoisonStormObject12 = MagicDamageObject(attackType, NM_ANI_NONE, NM_ME_NONE, damageEffect, animationColor, offensive, drawblood, 15, 15) SubPoisonStormObject13 = MagicDamageObject(attackType, NM_ANI_NONE, NM_ME_NONE, damageEffect, animationColor, offensive, drawblood, 14, 14) SubPoisonStormObject14 = MagicDamageObject(attackType, NM_ANI_NONE, NM_ME_NONE, damageEffect, animationColor, offensive, drawblood, 13, 13) SubPoisonStormObject15 = MagicDamageObject(attackType, NM_ANI_NONE, NM_ME_NONE, damageEffect, animationColor, offensive, drawblood, 12, 12) SubPoisonStormObject16 = MagicDamageObject(attackType, NM_ANI_NONE, NM_ME_NONE, damageEffect, animationColor, offensive, drawblood, 11, 11) SubPoisonStormObject17 = MagicDamageObject(attackType, NM_ANI_NONE, NM_ME_NONE, damageEffect, animationColor, offensive, drawblood, 10, 10) SubPoisonStormObject18 = MagicDamageObject(attackType, NM_ANI_NONE, NM_ME_NONE, damageEffect, animationColor, offensive, drawblood, 9, 9) SubPoisonStormObject19 = MagicDamageObject(attackType, NM_ANI_NONE, NM_ME_NONE, damageEffect, animationColor, offensive, drawblood, 8, 8) SubPoisonStormObject20 = MagicDamageObject(attackType, NM_ANI_NONE, NM_ME_NONE, damageEffect, animationColor, offensive, drawblood, 7, 7) SubPoisonStormObject21 = MagicDamageObject(attackType, NM_ANI_NONE, NM_ME_NONE, damageEffect, animationColor, offensive, drawblood, 6, 6) SubPoisonStormObject22 = MagicDamageObject(attackType, NM_ANI_NONE, NM_ME_NONE, damageEffect, animationColor, offensive, drawblood, 5, 5) SubPoisonStormObject23 = MagicDamageObject(attackType, NM_ANI_NONE, NM_ME_NONE, damageEffect, animationColor, offensive, drawblood, 4, 4) SubPoisonStormObject24 = MagicDamageObject(attackType, NM_ANI_NONE, NM_ME_NONE, damageEffect, animationColor, offensive, drawblood, 3, 3) SubPoisonStormObject25 = MagicDamageObject(attackType, NM_ANI_NONE, NM_ME_NONE, damageEffect, animationColor, offensive, drawblood, 2, 2) SubPoisonStormObject26 = MagicDamageObject(attackType, NM_ANI_NONE, NM_ME_NONE, damageEffect, animationColor, offensive, drawblood, 1, 1) function onCast(cid, creaturePos, level, maglv, var) centerpos = {x=creaturePos.x, y=creaturePos.y, z=creaturePos.z} return doAreaExMagic(cid, centerpos, needDirection, areaEffect, area, PoisonStormObject:ordered(), 2000, 1, SubPoisonStormObject1:ordered(), 2000, 1, SubPoisonStormObject2:ordered(), 2000, 1, SubPoisonStormObject3:ordered(), 2000, 1, SubPoisonStormObject4:ordered(), 2000, 1, SubPoisonStormObject5:ordered(), 2000, 1, SubPoisonStormObject6:ordered(), 2000, 1, SubPoisonStormObject7:ordered(), 2000, 1, SubPoisonStormObject8:ordered(), 2000, 1, SubPoisonStormObject9:ordered(), 2000, 1, SubPoisonStormObject10:ordered(), 2000, 1, SubPoisonStormObject11:ordered(), 2000, 2, SubPoisonStormObject12:ordered(), 2000, 2, SubPoisonStormObject13:ordered(), 2000, 2, SubPoisonStormObject14:ordered(), 2000, 2, SubPoisonStormObject15:ordered(), 2000, 2, SubPoisonStormObject16:ordered(), 2000, 3, SubPoisonStormObject17:ordered(), 2000, 3, SubPoisonStormObject18:ordered(), 2000, 3, SubPoisonStormObject19:ordered(), 2000, 3, SubPoisonStormObject20:ordered(), 2000, 4, SubPoisonStormObject21:ordered(), 2000, 4, SubPoisonStormObject22:ordered(), 2000, 4, SubPoisonStormObject23:ordered(), 2000, 5, SubPoisonStormObject24:ordered(), 2000, 5, SubPoisonStormObject25:ordered(), 2000, 6, SubPoisonStormObject26:ordered(), 26) end
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Liberando Porta D-link 500 [generation Ii]
tópico respondeu ao Eigenlieb de drake_cml em Tutoriais de Infraestrutura
o meu modem é diferente como faço? meu modem é speedtouch me ajudem plz
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