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macaco13

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  1. poxaa eu n sei como arruma a mana du meu ottt.!eu axu q nem tem ai na minah conf.lua.;.se alguem poder me ajudar eu agradeço! ------- config.lua -------- -- Config file for OTServ -- ---------------------------- -- data directory location datadir = "data/" -- map location map = "data/world/Test.otbm" -- mapkind -- options: OTBM for binary map, XML for OTX map mapkind = "OTBM" -- map store location (for XML only) mapstore = "data/world/Test-mapstore.xml" -- house store location (for XML only) housestore = "data/world/Test-housestore.xml" -- bans storage (for XML only) banIdentifier = "data/bans.xml" -- server name servername = "Yurots 1.0" -- server location location = "Brasil" -- server ip (the ip that server listens on) ip = "201.88.209.33" -- server port (the port that server listens on) port = "7171" -- server url url = "http://www.xtibia.com/forum" -- server owner name ownername = "God Fernando" -- server owner email owneremail = "bon@xtibia.com" -- world type -- options: pvp, no-pvp, pvp-enforced worldtype = "pvp" -- exhausted time in ms (1000 = 1 second) exhausted = 750 -- exhausted time in ms for non-aggressive spells (1000 = 1 second) exhaustedheal = 1000 -- how many ms to add if the player is already exhausted and tries to cast a spell (1000 = 1 second) exhaustedadd = 200 -- how long does the player has to stay out of fight to get pz unlocked in ms (1000 = 1 second) pzlocked = 60*1000 -- house rent period -- options: daily, weekly, monthly houserentperiod = "weekly" -- motd (the message box that you sometimes get before you choose characters) motd = "Welcome To Yurots 1.0" motdnum = "1" -- login message loginmsg = "Server 24hrs!" -- how many logins attempts until ip is temporary disabled -- set to 0 to disable logintries = 0 -- how long the retry timeout until a new login can be made (without disabling the ip) retrytimeout = 60*1000 -- how long the player need to wait until the ip is allowed again logintimeout = 0 -- allow clones (multiple logins of the same char) -- options: 0 (no), 1 (yes) allowclones = 1 -- max number of players allowed maxplayers = "20" -- SQL type -- options: mysql, sqlite sql_type = "mysql" --- MySQL part (ignore if you are using SQLite) sql_host = "localhost" sql_user = "root" sql_pass = "" sql_db = "otserv" --- SQLite part (ignore if you are using MySQL) sqlite_db = "db.s3db" ------------------------------------------------------------------------------------------------- ---------------------------- Evolutions Basic Configuration ---------------------------- ------------------------------------------------------------------------------------------------- -- world name (shows in the character list) worldname = "Suck" -- time to save the server (default = 5) autosave = 1 -- do you want to enable cap system? (yes/no) capsystem = "no" -- anti-afk - maximum idle time to kick player (1 = 1min) kicktime = 15 -- how many summons player can have maxsummons = 2 -- maximum items in depot maxdepotitems = 1000 -- learn spells (yes/no) learnspells = "no" -- do you want everyone to have premium freepremium = "no" -- remove ammunation? (bolts/arrows) removeammunation = "yes" -- remove rune charges? (sd/hmm/gfb) removerunecharges = "yes" -- use item hotkeys? (yes/no) itemhotkeys = "yes" -- shoot trough battle window on players? (yes/no) battlewindowplayers = "yes" -- use account manager? (yes/no) accountmanager = "yes" -- summon follows master everywhere summonsfollow = "yes" -- allow outfit change outfitchange = "yes" -- damage to players with the same feet feetdamage = "yes" -- guild system type (SQL only)(ingame/online) -- online guild system requires the latest Swelia AAC guildsystem = "ingame" ------------------------------------------------------------------------------------- ----------------------------------- Multipliers ----------------------------------- ------------------------------------------------------------------------------------- -- experience multiplier (how much faster you got exp from monsters) expmul = 20 -- experience multiplier for pvp-enforced (how much faster you got exp from players) expmulpvp = 2 -- monster lootrating (how much faster you get items from monsters) lootmul = 4 -- skill multiplier (another multiplier in data/vocations.xml) skillmul = 100 -- manaspent multiplier (another multiplier in data/vocations.xml) manamul = 30 -- how many monsters spawn at a time in 1 spawn spawnmul = 5 -- Price for each SQM when buying a house houseprice = 200 -- level to buy a house houselevel = 100 -- maximum death entries per player maxdeathentries = 10 -- max message buffer (default = 4) -- how fast you get muted messagebuffer = 7 -- minimum action interval (default = 200) minactioninterval = 200 -- protection for those under this level protectionlimit = 20 -- critical damage and chance {chance, extra damage percent} criticaldamage = {"70", "700"} --------------------------------------------------------------------------------------- -------------------------- Skull System configuration ------------------------- --------------------------------------------------------------------------------------- -- time to lose a white skull (1 = 1 minute) whitetime = 5 -- time to lose one frag (1 = 1 minute) fragtime = 1*60 -- ban unjust, how many frags you need to get banned (1 = 1 frag) banunjust = 6 -- red skull unjust, how many frags you need to get a red skull (1 = 1 frag) redunjust = 3 -- bantime, for how long the player is banned (1 = 1 hour) bantime = 24*1 -------------------------------------------------------------------------------------- ------------------------------- GM access rights -------------------------------- -------------------------------------------------------------------------------------- -- access to walk into houses and open house doors accesshouse = 3 -- access to login without waiting in the queue or when server is closed accessenter = 1 -- access to ignore damage, exhaustion, cap limit and be ignored by monsters accessprotect = 2 -- access to broadcast messages and talk in colors (#c blabla - in public channels) accesstalk = 1 -- access to move distant items from/to distant locations accessremote = 2 -- access to see id and position of the item you are looking at accesslook = 2
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