PeeWee 
  
Minha UNICA duvida é como fazer uma magia dar 2 ataques, exemplo: Double Slap ( Tapa Duplo ). 
  
Coloquei assim no m1. 
  
 
local combat1 = createCombatObject()
setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat1, COMBAT_PARAM_EFFECT, 148)
setCombatParam(combat1, COMBAT_PARAM_DISTANCEEFFECT, 148)
setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -2.5, 0, -3.0, 0)
local combat2 = createCombatObject()
setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat2, COMBAT_PARAM_EFFECT, 148)
setCombatParam(combat2, COMBAT_PARAM_DISTANCEEFFECT, 148)
setCombatFormula(combat2, COMBAT_FORMULA_LEVELMAGIC, -2.5, 0, -3.0, 0)
local function onCastSpell1(parameters)
   doCombat(parameters.cid, parameters.combat1, parameters.var)
end
local function onCastSpell2(parameters)
   doCombat(parameters.cid, parameters.combat2, parameters.var)
end
function onCastSpell(cid, var)
local parameters = { cid = cid, var = var, combat1 = combat1, combat2 = combat2, }
addEvent(onCastSpell1, 0, parameters)    
addEvent(onCastSpell2, 600, parameters)       
doCreatureSay(cid,"Double Slap", TALKTYPE_SAY)        
end
["Clefable"] = {x = { 
                       m1 = combat1, combat2 
                       spell = "Double Slap", 
                       minLv = 55 
                                       } 
                               }, 
 
  
  
Como resolvo esse dilema Pewee. 
  
desse jeito nao deu =\.