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Ajuda! Meda Npc De Guild


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Guild Master:

 

Na pasta data/npc

Copie qualquer npc e renomeie para Guild Master e edite assim:

 

<?xml version="1.0"?>

 

<npc name="Guild Master" script="data/npc/scripts/guild.lua" autowalk="25" floorchange="0" access="3" lookdir="1">

<health now="1" max="1"/>

<look type="57" head="20" body="30" legs="40" feet="50" corpse="3128"/>

</npc>

 

N pasta data/npc/scripts

copie qualquer um e renomeie para guild.lua e edite assim:

 

local focus = 0

local talk_start = 0

local target = 0

local following = false

local attacking = false

local talk_state = 0

local gstat = 0 -- guild status

local grank = '' -- guild rank

local gname = '' -- guild name

local cname = '' -- name of player who talks to us

local pname = '' -- name of some other player

local maxnamelen = 30

local maxranklen = 20

local maxnicklen = 20

local leaderlevel = 50

local NONE = 0

local INVITED = 1

local MEMBER = 2

local VICE = 3

local LEADER = 4

local allow_pattern = '^[a-zA-Z0-9 -]+$'

 

function onThingMove(creature, thing, oldpos, oldstackpos)

 

end

 

 

function onCreatureAppear(creature)

 

end

 

 

function onCreatureDisappear(cid, pos)

if focus == cid then

selfSay('Good bye then.')

focus = 0

talk_start = 0

end

end

 

 

function onCreatureTurn(creature)

 

end

 

 

function msgcontains(txt, str)

return (string.find(txt, str) and not string.find(txt, '(%w+)' .. str) and not string.find(txt, str .. '(%w+)'))

end

 

 

function onCreatureSay(cid, type, msg)

cname = creatureGetName(cid)

 

if (msgcontains(msg, 'hi') and (focus == 0)) and getDistanceToCreature(cid) < 4 then

selfSay('Hello ' .. cname .. '! onde posso te ajudar?')

talk_state = 0

focus = cid

talk_start = os.clock()

 

elseif msgcontains(msg, 'hi') and (focus ~= cid) and getDistanceToCreature(cid) < 4 then

selfSay('Sorry, ' .. cname .. '! I talk to you in a minute.')

 

elseif msgcontains(msg, 'bye') and (focus == cid) and getDistanceToCreature(cid) < 4 then

selfSay('Good bye, ' .. cname .. '!')

talk_state = 0

focus = 0

talk_start = 0

 

elseif focus == cid then

if talk_state == 0 then

msg = string.lower(msg)

 

if msgcontains(msg, 'found') then -- found a new guild

level = getPlayerLevel(cid)

 

if level >= leaderlevel then

gstat = getPlayerGuildStatus(cname)

 

if gstat == NONE or gstat == INVITED then

selfSay('What name your guild should have?')

talk_state = 1

elseif gstat == MEMBER or gstat == VICE or gstat == LEADER then

selfSay('Sorry, you are member of a guild.')

talk_state = 0

end

else

selfSay('Sorry, you need level ' .. leaderlevel .. ' to found a guild.')

end

 

talk_start = os.clock()

 

elseif msgcontains(msg, 'join') then -- join a guild when invited

gstat = getPlayerGuildStatus(cname)

 

if gstat == NONE then

selfSay('Sorry, you are not invited to any guild.')

talk_state = 0

elseif gstat == INVITED then

gname = getPlayerGuildName(cname)

selfSay('Do you want to join ' .. gname .. '?')

talk_state = 3

elseif gstat == MEMBER or gstat == VICE or gstat == LEADER then

selfSay('Sorry, you are a member of a guild.')

talk_state = 0

end

 

talk_start = os.clock()

 

elseif msgcontains(msg, 'exclude') or msgcontains(msg, 'kick') then -- kick player from a guild

gstat = getPlayerGuildStatus(cname)

 

if gstat == VICE or gstat == LEADER then

selfSay('Who do you want to kick today?')

talk_state = 4

else

selfSay('Sorry, only leader and vice-leaders can kick players from a guild.')

talk_state = 0

end

 

talk_start = os.clock()

 

elseif msgcontains(msg, 'invite') then -- invite player to a guild

gstat = getPlayerGuildStatus(cname)

 

if gstat == VICE or gstat == LEADER then

selfSay('Who do you want to invite to your guild?')

talk_state = 5

else

selfSay('Sorry, only leader and vice-leaders can invite players to a guild.')

talk_state = 0

end

 

talk_start = os.clock()

 

elseif msgcontains(msg, 'leave') then -- leave a guild

gstat = getPlayerGuildStatus(cname)

 

if gstat == NONE or gstat == INVITED then

selfSay('You are not in a guild.')

talk_state = 0

elseif gstat == MEMBER or gstat == VICE then

gname = getPlayerGuildName(cname)

selfSay('Do you want to leave ' .. gname .. '?')

talk_state = 7

elseif gstat == LEADER then

selfSay('You are a leader of a guild. If you leave, no one can invite new players. Are you sure?')

talk_state = 7

end

 

elseif msgcontains(msg, 'pass') then -- pass leadership

gstat = getPlayerGuildStatus(cname)

 

if gstat == LEADER then

selfSay('Who do you want to be a new leader?')

talk_state = 8

else

selfSay('Sorry, only leader can resign from his position.')

talk_state = 0

end

 

elseif msgcontains(msg, 'vice') then -- set vice leader

gstat = getPlayerGuildStatus(cname)

 

if gstat == LEADER then

selfSay('Which member do you want to promote to vice-leader?')

talk_state = 9

else

selfSay('Sorry, only leader can promote member to vice-leader.')

talk_state = 0

end

 

elseif msgcontains(msg, 'member') then -- remove vice-leader

gstat = getPlayerGuildStatus(cname)

 

if gstat == LEADER then

selfSay('Which vice-leader do you want to demote to regular member?')

talk_state = 10

else

selfSay('Sorry, only leader can demote vice-leaders to members.')

talk_state = 0

end

 

elseif msgcontains(msg, 'nick') or msgcontains(msg, 'title') then -- set nick

gstat = getPlayerGuildStatus(cname);

 

if gstat == LEADER then

selfSay('Whom player do you want to change nick?')

talk_state = 11

else

selfSay('Sorry, only leader can change nicks.')

talk_state = 0

end

end

 

else -- talk_state != 0

talk_start = os.clock()

 

if talk_state == 1 then -- get name of new guild

gname = msg

 

if string.len(gname) <= maxnamelen then

if string.find(gname, allow_pattern) then

if foundNewGuild(gname) == 0 then

selfSay('Sorry, there is already a guild with that name.')

talk_state = 0

else

selfSay('And what rank do you wish to have?')

talk_state = 2

end

else

selfSay('Sorry, guild name contains illegal characters.')

talk_state = 0

end

else

selfSay('Sorry, guild name cannot be longer than ' .. maxnamelen .. ' characters.')

talk_state = 0

end

 

elseif talk_state == 2 then -- get rank of leader

grank = msg

 

if string.len(grank) <= maxranklen then

if string.find(grank, allow_pattern) then

setPlayerGuild(cname,LEADER,grank,gname)

selfSay('You are now leader of your new guild.')

talk_state = 0

else

selfSay('Sorry, rank name contains illegal characters.')

talk_state = 0

end

else

selfSay('Sorry, rank name cannot be longer than ' .. maxranklen .. ' characters.')

talk_state = 0

end

 

elseif talk_state == 3 then -- join a guild

if msg == 'yes' then

setPlayerGuildStatus(cname, MEMBER)

selfSay('You are now member of a guild.')

talk_state = 0

else

selfSay('What else can I do for you?')

talk_state = 0

end

 

elseif talk_state == 4 then -- kick player

pname = msg

gname = getPlayerGuildName(cname)

gname2 = getPlayerGuildName(pname)

 

if cname == pname then

selfSay('To kick yourself say leave.')

talk_state = 0

elseif gname == gname2 then

gstat2 = getPlayerGuildStatus(pname)

 

if gstat > gstat2 then

clearPlayerGuild(pname)

selfSay('You kicked ' .. pname .. ' from your guild.')

talk_state = 0

else

selfSay('Sorry, vice-leaders can kick only regular members.')

talk_state = 0

end

else

selfSay('Sorry, ' .. pname .. ' is not in your guild.')

talk_state = 0

end

 

elseif talk_state == 5 then -- get invited name

pname = msg

gstat = getPlayerGuildStatus(pname)

 

if gstat == MEMBER or gstat == VICE or gstat == LEADER then

selfSay('Sorry, ' .. pname .. ' is in another guild.')

talk_state = 0

else

selfSay('And what rank do you wish to give him/her?')

talk_state = 6

end

 

elseif talk_state == 6 then -- get invited rank

grank = msg

 

if string.len(grank) <= maxranklen then

if string.find(grank, allow_pattern) then

gname = getPlayerGuildName(cname)

setPlayerGuild(pname, INVITED, grank, gname)

selfSay('You have invited ' .. pname .. ' to your guild.')

talk_state = 0

else

selfSay('Sorry, rank name contains illegal characters.')

talk_state = 0

end

else

selfSay('Sorry, rank name cannot be longer than ' .. maxranklen .. ' characters.')

talk_state = 0

end

 

elseif talk_state == 7 then -- leave a guild

if msg == 'yes' then

clearPlayerGuild(cname)

selfSay('You have left your guild.')

talk_state = 0

else

selfSay('What else can I do for you?')

talk_state = 0

end

 

elseif talk_state == 8 then -- pass leadership

pname = msg

level = getPlayerLevel(pname)

 

if level >= leaderlevel then

gname = getPlayerGuildName(cname)

gname2 = getPlayerGuildName(pname)

 

if gname == gname2 then

setPlayerGuildStatus(cname,MEMBER)

setPlayerGuildStatus(pname,LEADER)

gname = getPlayerGuildName(cname)

selfSay(pname .. ' is a new leader of ' .. gname .. '.')

talk_state = 0

else

selfSay('Sorry, ' .. pname .. ' is not in your guild.')

talk_state = 0;

end

else

selfSay('Sorry, ' .. pname .. ' is not online.')

talk_state = 0

end

 

elseif talk_state == 9 then -- set vice-leader

pname = msg

gname = getPlayerGuildName(cname)

gname2 = getPlayerGuildName(pname)

 

if cname == pname then

selfSay('To resign from leadership say pass.')

talk_state = 0

elseif gname == gname2 then

gstat = getPlayerGuildStatus(pname)

 

if gstat == INVITED then

selfSay('Sorry, ' .. pname .. ' hasn\'t joined your guild yet.');

talk_state = 0

elseif gstat == VICE then

selfSay(pname .. ' is already a vice-leader.')

talk_state = 0

elseif gstat == MEMBER then

setPlayerGuildStatus(pname, VICE)

selfSay(pname .. ' is now a vice-leader of your guild.')

talk_state = 0

end

else

selfSay('Sorry, ' .. pname .. ' is not in your guild.')

talk_state = 0

end

 

elseif talk_state == 10 then -- set member

pname = msg

gname = getPlayerGuildName(cname)

gname2 = getPlayerGuildName(pname)

 

if cname == pname then

selfSay('To resign from leadership say pass.')

talk_state = 0

elseif gname == gname2 then

gstat = getPlayerGuildStatus(pname)

 

if gstat == INVITED then

selfSay('Sorry, ' .. pname .. ' hasn\'t joined your guild yet.');

talk_state = 0

elseif gstat == VICE then

setPlayerGuildStatus(pname, MEMBER)

selfSay(pname .. ' is now a regular member of your guild.')

talk_state = 0

elseif gstat == MEMBER then

selfSay(pname .. ' is already a regular member.')

talk_state = 0

end

else

selfSay('Sorry, ' .. pname .. ' is not in your guild.')

talk_state = 0

end

 

elseif talk_state == 11 then -- get name of player to change nick

pname = msg

gname = getPlayerGuildName(cname)

gname2 = getPlayerGuildName(pname)

 

if gname == gname2 then

selfSay('And what nick do you want him to have (say none to clear)?')

talk_state = 12

else

selfSay('Sorry, ' .. pname .. ' is not in your guild.')

talk_state = 0

end

 

elseif talk_state == 12 then -- get nick

if msg == 'none' then

setPlayerGuildNick(pname, '')

selfSay(pname .. ' now has no nick.')

talk_state = 0

else

if string.len(msg) <= maxnicklen then

if string.find(msg, allow_pattern) then

setPlayerGuildNick(pname, msg)

selfSay('You have changed ' .. pname .. '\'s nick.')

talk_state = 0

else

selfSay('Sorry, nick contains illegal characters.')

talk_state = 0

end

else

selfSay('Sorry, nick cannot be longer than ' .. maxnicklen .. ' characters.')

talk_state = 0

end

end

end

end

end

end

 

 

function onCreatureChangeOutfit(creature)

 

end

 

 

function onThink()

doNpcSetCreatureFocus(focus)

if (os.clock() - talk_start) > 45 then

if focus > 0 then

selfSay('Next Please...')

end

focus = 0

end

if focus ~= 0 then

if getDistanceToCreature(focus) > 5 then

selfSay('Good bye then.')

focus = 0

end

end

end

 

 

Byee....

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Ai eu trouxe pra voces o meu npc, guild master:

 

Vá em data/npc/script copie qualquer arquivo lua, e o renomei-o para o nome "guild"

 

Feito isso abra o bloco de notas, apague tudo que estiver dentro e coloque isso:

local focus = 0

local talk_start = 0

local target = 0

local following = false

local attacking = false

local talk_state = 0

local gstat = 0 -- guild status

local grank = '' -- guild rank

local gname = '' -- guild name

local cname = '' -- name of player who talks to us

local pname = '' -- name of some other player

local maxnamelen = 30

local maxranklen = 20

local maxnicklen = 20

local leaderlevel = 50

local NONE = 0

local INVITED = 1

local MEMBER = 2

local VICE = 3

local LEADER = 4

local allow_pattern = '^[a-zA-Z0-9 -]+$'

 

function onThingMove(creature, thing, oldpos, oldstackpos)

 

end

 

 

function onCreatureAppear(creature)

 

end

 

 

function onCreatureDisappear(cid, pos)

if focus == cid then

selfSay('Good bye then.')

focus = 0

talk_start = 0

end

end

 

 

function onCreatureTurn(creature)

 

end

 

 

function msgcontains(txt, str)

return (string.find(txt, str) and not string.find(txt, '(%w+)' .. str) and not string.find(txt, str .. '(%w+)'))

end

 

 

function onCreatureSay(cid, type, msg)

cname = creatureGetName(cid)

 

if (msgcontains(msg, 'hi') and (focus == 0)) and getDistanceToCreature(cid) < 4 then

selfSay('Hello ' .. cname .. '! How can I help you?')

talk_state = 0

focus = cid

talk_start = os.clock()

 

elseif msgcontains(msg, 'hi') and (focus ~= cid) and getDistanceToCreature(cid) < 4 then

selfSay('Sorry, ' .. cname .. '! I talk to you in a minute.')

 

elseif msgcontains(msg, 'bye') and (focus == cid) and getDistanceToCreature(cid) < 4 then

selfSay('Good bye, ' .. cname .. '!')

talk_state = 0

focus = 0

talk_start = 0

 

elseif focus == cid then

if talk_state == 0 then

msg = string.lower(msg)

 

if msgcontains(msg, 'found') then -- found a new guild

level = getPlayerLevel(cid)

 

if level >= leaderlevel then

gstat = getPlayerGuildStatus(cname)

 

if gstat == NONE or gstat == INVITED then

selfSay('What name your guild should have?')

talk_state = 1

elseif gstat == MEMBER or gstat == VICE or gstat == LEADER then

selfSay('Sorry, you are member of a guild.')

talk_state = 0

end

else

selfSay('Sorry, you need level ' .. leaderlevel .. ' to found a guild.')

end

 

talk_start = os.clock()

 

elseif msgcontains(msg, 'join') then -- join a guild when invited

gstat = getPlayerGuildStatus(cname)

 

if gstat == NONE then

selfSay('Sorry, you are not invited to any guild.')

talk_state = 0

elseif gstat == INVITED then

gname = getPlayerGuildName(cname)

selfSay('Do you want to join ' .. gname .. '?')

talk_state = 3

elseif gstat == MEMBER or gstat == VICE or gstat == LEADER then

selfSay('Sorry, you are a member of a guild.')

talk_state = 0

end

 

talk_start = os.clock()

 

elseif msgcontains(msg, 'exclude') or msgcontains(msg, 'kick') then -- kick player from a guild

gstat = getPlayerGuildStatus(cname)

 

if gstat == VICE or gstat == LEADER then

selfSay('Who do you want to kick today?')

talk_state = 4

else

selfSay('Sorry, only leader and vice-leaders can kick players from a guild.')

talk_state = 0

end

 

talk_start = os.clock()

 

elseif msgcontains(msg, 'invite') then -- invite player to a guild

gstat = getPlayerGuildStatus(cname)

 

if gstat == VICE or gstat == LEADER then

selfSay('Who do you want to invite to your guild?')

talk_state = 5

else

selfSay('Sorry, only leader and vice-leaders can invite players to a guild.')

talk_state = 0

end

 

talk_start = os.clock()

 

elseif msgcontains(msg, 'leave') then -- leave a guild

gstat = getPlayerGuildStatus(cname)

 

if gstat == NONE or gstat == INVITED then

selfSay('You are not in a guild.')

talk_state = 0

elseif gstat == MEMBER or gstat == VICE then

gname = getPlayerGuildName(cname)

selfSay('Do you want to leave ' .. gname .. '?')

talk_state = 7

elseif gstat == LEADER then

selfSay('You are a leader of a guild. If you leave, no one can invite new players. Are you sure?')

talk_state = 7

end

 

elseif msgcontains(msg, 'pass') then -- pass leadership

gstat = getPlayerGuildStatus(cname)

 

if gstat == LEADER then

selfSay('Who do you want to be a new leader?')

talk_state = 8

else

selfSay('Sorry, only leader can resign from his position.')

talk_state = 0

end

 

elseif msgcontains(msg, 'vice') then -- set vice leader

gstat = getPlayerGuildStatus(cname)

 

if gstat == LEADER then

selfSay('Which member do you want to promote to vice-leader?')

talk_state = 9

else

selfSay('Sorry, only leader can promote member to vice-leader.')

talk_state = 0

end

 

elseif msgcontains(msg, 'member') then -- remove vice-leader

gstat = getPlayerGuildStatus(cname)

 

if gstat == LEADER then

selfSay('Which vice-leader do you want to demote to regular member?')

talk_state = 10

else

selfSay('Sorry, only leader can demote vice-leaders to members.')

talk_state = 0

end

 

elseif msgcontains(msg, 'nick') or msgcontains(msg, 'title') then -- set nick

gstat = getPlayerGuildStatus(cname);

 

if gstat == LEADER then

selfSay('Whom player do you want to change nick?')

talk_state = 11

else

selfSay('Sorry, only leader can change nicks.')

talk_state = 0

end

end

 

else -- talk_state != 0

talk_start = os.clock()

 

if talk_state == 1 then -- get name of new guild

gname = msg

 

if string.len(gname) <= maxnamelen then

if string.find(gname, allow_pattern) then

if foundNewGuild(gname) == 0 then

selfSay('Sorry, there is already a guild with that name.')

talk_state = 0

else

selfSay('And what rank do you wish to have?')

talk_state = 2

end

else

selfSay('Sorry, guild name contains illegal characters.')

talk_state = 0

end

else

selfSay('Sorry, guild name cannot be longer than ' .. maxnamelen .. ' characters.')

talk_state = 0

end

 

elseif talk_state == 2 then -- get rank of leader

grank = msg

 

if string.len(grank) <= maxranklen then

if string.find(grank, allow_pattern) then

setPlayerGuild(cname,LEADER,grank,gname)

selfSay('You are now leader of your new guild.')

talk_state = 0

else

selfSay('Sorry, rank name contains illegal characters.')

talk_state = 0

end

else

selfSay('Sorry, rank name cannot be longer than ' .. maxranklen .. ' characters.')

talk_state = 0

end

 

elseif talk_state == 3 then -- join a guild

if msg == 'yes' then

setPlayerGuildStatus(cname, MEMBER)

selfSay('You are now member of a guild.')

talk_state = 0

else

selfSay('What else can I do for you?')

talk_state = 0

end

 

elseif talk_state == 4 then -- kick player

pname = msg

gname = getPlayerGuildName(cname)

gname2 = getPlayerGuildName(pname)

 

if cname == pname then

selfSay('To kick yourself say leave.')

talk_state = 0

elseif gname == gname2 then

gstat2 = getPlayerGuildStatus(pname)

 

if gstat > gstat2 then

clearPlayerGuild(pname)

selfSay('You kicked ' .. pname .. ' from your guild.')

talk_state = 0

else

selfSay('Sorry, vice-leaders can kick only regular members.')

talk_state = 0

end

else

selfSay('Sorry, ' .. pname .. ' is not in your guild.')

talk_state = 0

end

 

elseif talk_state == 5 then -- get invited name

pname = msg

gstat = getPlayerGuildStatus(pname)

 

if gstat == MEMBER or gstat == VICE or gstat == LEADER then

selfSay('Sorry, ' .. pname .. ' is in another guild.')

talk_state = 0

else

selfSay('And what rank do you wish to give him/her?')

talk_state = 6

end

 

elseif talk_state == 6 then -- get invited rank

grank = msg

 

if string.len(grank) <= maxranklen then

if string.find(grank, allow_pattern) then

gname = getPlayerGuildName(cname)

setPlayerGuild(pname, INVITED, grank, gname)

selfSay('You have invited ' .. pname .. ' to your guild.')

talk_state = 0

else

selfSay('Sorry, rank name contains illegal characters.')

talk_state = 0

end

else

selfSay('Sorry, rank name cannot be longer than ' .. maxranklen .. ' characters.')

talk_state = 0

end

 

elseif talk_state == 7 then -- leave a guild

if msg == 'yes' then

clearPlayerGuild(cname)

selfSay('You have left your guild.')

talk_state = 0

else

selfSay('What else can I do for you?')

talk_state = 0

end

 

elseif talk_state == 8 then -- pass leadership

pname = msg

level = getPlayerLevel(pname)

 

if level >= leaderlevel then

gname = getPlayerGuildName(cname)

gname2 = getPlayerGuildName(pname)

 

if gname == gname2 then

setPlayerGuildStatus(cname,MEMBER)

setPlayerGuildStatus(pname,LEADER)

gname = getPlayerGuildName(cname)

selfSay(pname .. ' is a new leader of ' .. gname .. '.')

talk_state = 0

else

selfSay('Sorry, ' .. pname .. ' is not in your guild.')

talk_state = 0;

end

else

selfSay('Sorry, ' .. pname .. ' is not online.')

talk_state = 0

end

 

elseif talk_state == 9 then -- set vice-leader

pname = msg

gname = getPlayerGuildName(cname)

gname2 = getPlayerGuildName(pname)

 

if cname == pname then

selfSay('To resign from leadership say pass.')

talk_state = 0

elseif gname == gname2 then

gstat = getPlayerGuildStatus(pname)

 

if gstat == INVITED then

selfSay('Sorry, ' .. pname .. ' hasn\'t joined your guild yet.');

talk_state = 0

elseif gstat == VICE then

selfSay(pname .. ' is already a vice-leader.')

talk_state = 0

elseif gstat == MEMBER then

setPlayerGuildStatus(pname, VICE)

selfSay(pname .. ' is now a vice-leader of your guild.')

talk_state = 0

end

else

selfSay('Sorry, ' .. pname .. ' is not in your guild.')

talk_state = 0

end

 

elseif talk_state == 10 then -- set member

pname = msg

gname = getPlayerGuildName(cname)

gname2 = getPlayerGuildName(pname)

 

if cname == pname then

selfSay('To resign from leadership say pass.')

talk_state = 0

elseif gname == gname2 then

gstat = getPlayerGuildStatus(pname)

 

if gstat == INVITED then

selfSay('Sorry, ' .. pname .. ' hasn\'t joined your guild yet.');

talk_state = 0

elseif gstat == VICE then

setPlayerGuildStatus(pname, MEMBER)

selfSay(pname .. ' is now a regular member of your guild.')

talk_state = 0

elseif gstat == MEMBER then

selfSay(pname .. ' is already a regular member.')

talk_state = 0

end

else

selfSay('Sorry, ' .. pname .. ' is not in your guild.')

talk_state = 0

end

 

elseif talk_state == 11 then -- get name of player to change nick

pname = msg

gname = getPlayerGuildName(cname)

gname2 = getPlayerGuildName(pname)

 

if gname == gname2 then

selfSay('And what nick do you want him to have (say none to clear)?')

talk_state = 12

else

selfSay('Sorry, ' .. pname .. ' is not in your guild.')

talk_state = 0

end

 

elseif talk_state == 12 then -- get nick

if msg == 'none' then

setPlayerGuildNick(pname, '')

selfSay(pname .. ' now has no nick.')

talk_state = 0

else

if string.len(msg) <= maxnicklen then

if string.find(msg, allow_pattern) then

setPlayerGuildNick(pname, msg)

selfSay('You have changed ' .. pname .. '\'s nick.')

talk_state = 0

else

selfSay('Sorry, nick contains illegal characters.')

talk_state = 0

end

else

selfSay('Sorry, nick cannot be longer than ' .. maxnicklen .. ' characters.')

talk_state = 0

end

end

end

end

end

end

 

 

function onCreatureChangeOutfit(creature)

 

end

 

 

function onThink()

if (os.clock() - talk_start) > 45 then

if focus > 0 then

selfSay('Next Please...')

end

focus = 0

end

if focus ~= 0 then

if getDistanceToCreature(focus) > 5 then

selfSay('Good bye then.')

focus = 0

end

end

end

 

Agora vá em data/npc copie qualquer arquivo lua, e o renomei-o para "Guild Master" feito isso, coloque para abrir com bloco de notas, apague tudo que tem dentro e adicione isto:

 

<?xml version="1.0"?>

 

<npc name="Guild Master" script="data/npc/scripts/guild.lua" access="3" lookdir="1">

<health now="1" max="1"/>

<look type="57" head="20" body="30" legs="40" feet="50" corpse="3128"/>

</npc>

 

Intaum é isso.. espero ter ajudado, pelomenos no meu ot, este npc funciona normalmente :smile_positivo:

 

Ateh a Proxima

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