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[TFS 0.3.6 - 8.60] Converter Esse Códigos Pra TFS 0.3.6


Muvuka

Pergunta

 

 


local arrs = {
    {
        {0, 1, 0},
        {1, 2, 1},
        {0, 1, 0}
    },
    
    {
        {0, 1, 1, 1, 0},
        {1, 1, 0, 1, 1},
        {1, 0, 2, 0, 1},
        {1, 1, 0, 1, 1},
        {0, 1, 1, 1, 0}
    },
    
    {
        {0, 0, 1, 0, 1, 0, 0},
        {0, 1, 0, 1, 0, 1, 0},
        {1, 0, 0, 0, 0, 0, 1},
        {1, 0, 0, 2, 0, 0, 1},
        {1, 0, 0, 0, 0, 0, 1},
        {0, 1, 0, 0, 0, 1, 0},
        {0, 0, 1, 1, 1, 0, 0}
    },
    
    {
        {0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
        {0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
        {0, 0, 1, 1, 0, 0, 0, 1, 1, 0, 0},
        {0, 1, 1, 0, 0, 0, 0, 0, 1, 1, 0},
        {1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1},
        {1, 1, 0, 0, 0, 2, 0, 0, 0, 1, 1},
        {1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1},
        {0, 1, 1, 0, 0, 0, 0, 0, 1, 1, 0},
        {0, 0, 1, 1, 0, 0, 0, 1, 1, 0, 0},
        {0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
        {0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0}
    }
}

local combat = {}

for i = 1, 4 do
    combat[i] = Combat()
    combat[i]:setParameter(COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE)
    combat[i]:setParameter(COMBAT_PARAM_EFFECT, CONST_ME_HOLYAREA)
    combat[i]:setArea(createCombatArea(arrs[i]))


    function onGetFormulaValues(player, level, magicLevel)
        local min = (level / 5) + (maglevel * 10)
        local max = (level / 5) + (maglevel * 14)
        return -min, -max
    end
    
    function onTargetTile(creature, position)
        creature:getPosition():sendDistanceEffect(position, CONST_ANI_HOLY)
    end
    
    
    combat[i]:setCallback(CALLBACK_PARAM_LEVELMAGICVALUE, "onGetFormulaValues")
    combat[i]:setCallback(CALLBACK_PARAM_TARGETTILE, "onTargetTile")
end


local function castSpell(creatureId, variant, counter)
    local creature = Creature(creatureId)
    if not creature then
        return
    end
    
    if counter == 0 then
        combat[1]:execute(creature, variant)
    elseif counter == 100 then
        combat[2]:execute(creature, variant)
    elseif counter == 250 then
        combat[3]:execute(creature, variant)
    elseif counter == 500 then
        combat[4]:execute(creature, variant)
    end
    
    if counter < 500 then
        addEvent(castSpell, 50, creatureId, variant, counter + 50)
    end
end

function onCastSpell(creature, variant)
    castSpell(creatureId, variant, 0)
    return true
end

 

 

local arr1 = {
    {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
    {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
    {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
    {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
    {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
    {0, 0, 0, 0, 1, 2, 1, 0, 0, 0, 0},
    {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
    {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
    {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
    {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
    {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}
}

local arr2 = {
    {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
    {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
    {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
    {0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
    {0, 0, 0, 1, 1, 0, 1, 1, 0, 0, 0},
    {0, 0, 0, 1, 0, 2, 0, 1, 0, 0, 0},
    {0, 0, 0, 1, 1, 0, 1, 1, 0, 0, 0},
    {0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
    {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
    {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
    {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}
}

local arr3 = {
    {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
    {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
    {0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0},
    {0, 0, 0, 1, 0, 1, 0, 1, 0, 0, 0},
    {0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0},
    {0, 0, 1, 0, 0, 2, 0, 0, 1, 0, 0},
    {0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0},
    {0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0},
    {0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
    {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
    {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}
}

local arr4 = {
    {0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
    {0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
    {0, 0, 1, 1, 0, 0, 0, 1, 1, 0, 0},
    {0, 1, 1, 0, 0, 0, 0, 0, 1, 1, 0},
    {1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1},
    {1, 1, 0, 0, 0, 2, 0, 0, 0, 1, 1},
    {1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1},
    {0, 1, 1, 0, 0, 0, 0, 0, 1, 1, 0},
    {0, 0, 1, 1, 0, 0, 0, 1, 1, 0, 0},
    {0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
    {0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0}
}

local combat = Combat()
combat:setParameter(COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE)
combat:setParameter(COMBAT_PARAM_EFFECT, CONST_ME_HOLYAREA)
combat:setArea(createCombatArea(arr1))

local combat2 = Combat()
combat2:setParameter(COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE)
combat2:setParameter(COMBAT_PARAM_EFFECT, CONST_ME_HOLYDAMAGE)
combat2:setArea(createCombatArea(arr2))

local combat3 = Combat()
combat3:setParameter(COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE)
combat3:setParameter(COMBAT_PARAM_EFFECT, CONST_ME_HOLYDAMAGE)
combat3:setArea(createCombatArea(arr3))

local combat4 = Combat()
combat4:setParameter(COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE)
combat4:setParameter(COMBAT_PARAM_EFFECT, CONST_ME_GROUNDSHAKER)
combat4:setArea(createCombatArea(arr4))

function onGetFormulaValues(player, level, magicLevel)
    local min = 1
    local max = 1
    return -min, -max
end

function onGetFormulaValues2(player, level, magicLevel)
    local min = 2
    local max = 2
    return -min, -max
end

function onGetFormulaValues3(player, level, magicLevel)
    local min = 3
    local max = 3
    return -min, -max
end

function onGetFormulaValues4(player, level, magicLevel)
    local min = 4
    local max = 4
    return -min, -max
end

function onTargetTile(creature, position)
    creature:getPosition():sendDistanceEffect(position, CONST_ANI_HOLY)
end

function onTargetTileTwo(creature, position)
    creature:getPosition():sendDistanceEffect(position, CONST_ANI_HOLY)
end

function onTargetTileThree(creature, position)
    creature:getPosition():sendDistanceEffect(position, CONST_ANI_HOLY)
end

combat:setCallback(CALLBACK_PARAM_LEVELMAGICVALUE, "onGetFormulaValues")
combat2:setCallback(CALLBACK_PARAM_LEVELMAGICVALUE, "onGetFormulaValues2")
combat3:setCallback(CALLBACK_PARAM_LEVELMAGICVALUE, "onGetFormulaValues3")
combat4:setCallback(CALLBACK_PARAM_LEVELMAGICVALUE, "onGetFormulaValues4")
combat2:setCallback(CALLBACK_PARAM_TARGETTILE, "onTargetTile")
combat3:setCallback(CALLBACK_PARAM_TARGETTILE, "onTargetTileTwo")
combat4:setCallback(CALLBACK_PARAM_TARGETTILE, "onTargetTileThree")

local function castSpell1(creatureId, variant)
    local creature = Creature(creatureId)
    if not creature then
        return
    end
    combat:execute(creature, variant)
end

local function castSpell2(creatureId, variant)
    local creature = Creature(creatureId)
    if not creature then
        return
    end
    combat2:execute(creature, variant)
end

local function castSpell3(creatureId, variant)
    local creature = Creature(creatureId)
    if not creature then
        return
    end
    combat3:execute(creature, variant)
end

local function castSpell4(creatureId, variant)
    local creature = Creature(creatureId)
    if not creature then
        return
    end
    combat4:execute(creature, variant)
end

function onCastSpell(creature, variant)
    castSpell1(creature, variant)
    addEvent(castSpell2, 100, creature:getId(), variant)
    addEvent(castSpell3, 250, creature:getId(), variant)
    addEvent(castSpell4, 500, creature:getId(), variant)
    return true
end

 

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