Muvuka 1 Postado Fevereiro 28 Share Postado Fevereiro 28 local arrs = { { {0, 1, 0}, {1, 2, 1}, {0, 1, 0} }, { {0, 1, 1, 1, 0}, {1, 1, 0, 1, 1}, {1, 0, 2, 0, 1}, {1, 1, 0, 1, 1}, {0, 1, 1, 1, 0} }, { {0, 0, 1, 0, 1, 0, 0}, {0, 1, 0, 1, 0, 1, 0}, {1, 0, 0, 0, 0, 0, 1}, {1, 0, 0, 2, 0, 0, 1}, {1, 0, 0, 0, 0, 0, 1}, {0, 1, 0, 0, 0, 1, 0}, {0, 0, 1, 1, 1, 0, 0} }, { {0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0}, {0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0}, {0, 0, 1, 1, 0, 0, 0, 1, 1, 0, 0}, {0, 1, 1, 0, 0, 0, 0, 0, 1, 1, 0}, {1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1}, {1, 1, 0, 0, 0, 2, 0, 0, 0, 1, 1}, {1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1}, {0, 1, 1, 0, 0, 0, 0, 0, 1, 1, 0}, {0, 0, 1, 1, 0, 0, 0, 1, 1, 0, 0}, {0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0}, {0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0} } } local combat = {} for i = 1, 4 do combat[i] = Combat() combat[i]:setParameter(COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE) combat[i]:setParameter(COMBAT_PARAM_EFFECT, CONST_ME_HOLYAREA) combat[i]:setArea(createCombatArea(arrs[i])) function onGetFormulaValues(player, level, magicLevel) local min = (level / 5) + (maglevel * 10) local max = (level / 5) + (maglevel * 14) return -min, -max end function onTargetTile(creature, position) creature:getPosition():sendDistanceEffect(position, CONST_ANI_HOLY) end combat[i]:setCallback(CALLBACK_PARAM_LEVELMAGICVALUE, "onGetFormulaValues") combat[i]:setCallback(CALLBACK_PARAM_TARGETTILE, "onTargetTile") end local function castSpell(creatureId, variant, counter) local creature = Creature(creatureId) if not creature then return end if counter == 0 then combat[1]:execute(creature, variant) elseif counter == 100 then combat[2]:execute(creature, variant) elseif counter == 250 then combat[3]:execute(creature, variant) elseif counter == 500 then combat[4]:execute(creature, variant) end if counter < 500 then addEvent(castSpell, 50, creatureId, variant, counter + 50) end end function onCastSpell(creature, variant) castSpell(creatureId, variant, 0) return true end local arr1 = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 2, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0} } local arr2 = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0}, {0, 0, 0, 1, 1, 0, 1, 1, 0, 0, 0}, {0, 0, 0, 1, 0, 2, 0, 1, 0, 0, 0}, {0, 0, 0, 1, 1, 0, 1, 1, 0, 0, 0}, {0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0} } local arr3 = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0}, {0, 0, 0, 1, 0, 1, 0, 1, 0, 0, 0}, {0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0}, {0, 0, 1, 0, 0, 2, 0, 0, 1, 0, 0}, {0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0}, {0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0}, {0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0} } local arr4 = { {0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0}, {0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0}, {0, 0, 1, 1, 0, 0, 0, 1, 1, 0, 0}, {0, 1, 1, 0, 0, 0, 0, 0, 1, 1, 0}, {1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1}, {1, 1, 0, 0, 0, 2, 0, 0, 0, 1, 1}, {1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1}, {0, 1, 1, 0, 0, 0, 0, 0, 1, 1, 0}, {0, 0, 1, 1, 0, 0, 0, 1, 1, 0, 0}, {0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0}, {0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0} } local combat = Combat() combat:setParameter(COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE) combat:setParameter(COMBAT_PARAM_EFFECT, CONST_ME_HOLYAREA) combat:setArea(createCombatArea(arr1)) local combat2 = Combat() combat2:setParameter(COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE) combat2:setParameter(COMBAT_PARAM_EFFECT, CONST_ME_HOLYDAMAGE) combat2:setArea(createCombatArea(arr2)) local combat3 = Combat() combat3:setParameter(COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE) combat3:setParameter(COMBAT_PARAM_EFFECT, CONST_ME_HOLYDAMAGE) combat3:setArea(createCombatArea(arr3)) local combat4 = Combat() combat4:setParameter(COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE) combat4:setParameter(COMBAT_PARAM_EFFECT, CONST_ME_GROUNDSHAKER) combat4:setArea(createCombatArea(arr4)) function onGetFormulaValues(player, level, magicLevel) local min = 1 local max = 1 return -min, -max end function onGetFormulaValues2(player, level, magicLevel) local min = 2 local max = 2 return -min, -max end function onGetFormulaValues3(player, level, magicLevel) local min = 3 local max = 3 return -min, -max end function onGetFormulaValues4(player, level, magicLevel) local min = 4 local max = 4 return -min, -max end function onTargetTile(creature, position) creature:getPosition():sendDistanceEffect(position, CONST_ANI_HOLY) end function onTargetTileTwo(creature, position) creature:getPosition():sendDistanceEffect(position, CONST_ANI_HOLY) end function onTargetTileThree(creature, position) creature:getPosition():sendDistanceEffect(position, CONST_ANI_HOLY) end combat:setCallback(CALLBACK_PARAM_LEVELMAGICVALUE, "onGetFormulaValues") combat2:setCallback(CALLBACK_PARAM_LEVELMAGICVALUE, "onGetFormulaValues2") combat3:setCallback(CALLBACK_PARAM_LEVELMAGICVALUE, "onGetFormulaValues3") combat4:setCallback(CALLBACK_PARAM_LEVELMAGICVALUE, "onGetFormulaValues4") combat2:setCallback(CALLBACK_PARAM_TARGETTILE, "onTargetTile") combat3:setCallback(CALLBACK_PARAM_TARGETTILE, "onTargetTileTwo") combat4:setCallback(CALLBACK_PARAM_TARGETTILE, "onTargetTileThree") local function castSpell1(creatureId, variant) local creature = Creature(creatureId) if not creature then return end combat:execute(creature, variant) end local function castSpell2(creatureId, variant) local creature = Creature(creatureId) if not creature then return end combat2:execute(creature, variant) end local function castSpell3(creatureId, variant) local creature = Creature(creatureId) if not creature then return end combat3:execute(creature, variant) end local function castSpell4(creatureId, variant) local creature = Creature(creatureId) if not creature then return end combat4:execute(creature, variant) end function onCastSpell(creature, variant) castSpell1(creature, variant) addEvent(castSpell2, 100, creature:getId(), variant) addEvent(castSpell3, 250, creature:getId(), variant) addEvent(castSpell4, 500, creature:getId(), variant) return true end Link para o comentário Compartilhar em outros sites More sharing options...
Pergunta
Muvuka 1
local arr1 = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 2, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0} } local arr2 = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0}, {0, 0, 0, 1, 1, 0, 1, 1, 0, 0, 0}, {0, 0, 0, 1, 0, 2, 0, 1, 0, 0, 0}, {0, 0, 0, 1, 1, 0, 1, 1, 0, 0, 0}, {0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0} } local arr3 = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0}, {0, 0, 0, 1, 0, 1, 0, 1, 0, 0, 0}, {0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0}, {0, 0, 1, 0, 0, 2, 0, 0, 1, 0, 0}, {0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0}, {0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0}, {0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0} } local arr4 = { {0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0}, {0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0}, {0, 0, 1, 1, 0, 0, 0, 1, 1, 0, 0}, {0, 1, 1, 0, 0, 0, 0, 0, 1, 1, 0}, {1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1}, {1, 1, 0, 0, 0, 2, 0, 0, 0, 1, 1}, {1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1}, {0, 1, 1, 0, 0, 0, 0, 0, 1, 1, 0}, {0, 0, 1, 1, 0, 0, 0, 1, 1, 0, 0}, {0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0}, {0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0} } local combat = Combat() combat:setParameter(COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE) combat:setParameter(COMBAT_PARAM_EFFECT, CONST_ME_HOLYAREA) combat:setArea(createCombatArea(arr1)) local combat2 = Combat() combat2:setParameter(COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE) combat2:setParameter(COMBAT_PARAM_EFFECT, CONST_ME_HOLYDAMAGE) combat2:setArea(createCombatArea(arr2)) local combat3 = Combat() combat3:setParameter(COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE) combat3:setParameter(COMBAT_PARAM_EFFECT, CONST_ME_HOLYDAMAGE) combat3:setArea(createCombatArea(arr3)) local combat4 = Combat() combat4:setParameter(COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE) combat4:setParameter(COMBAT_PARAM_EFFECT, CONST_ME_GROUNDSHAKER) combat4:setArea(createCombatArea(arr4)) function onGetFormulaValues(player, level, magicLevel) local min = 1 local max = 1 return -min, -max end function onGetFormulaValues2(player, level, magicLevel) local min = 2 local max = 2 return -min, -max end function onGetFormulaValues3(player, level, magicLevel) local min = 3 local max = 3 return -min, -max end function onGetFormulaValues4(player, level, magicLevel) local min = 4 local max = 4 return -min, -max end function onTargetTile(creature, position) creature:getPosition():sendDistanceEffect(position, CONST_ANI_HOLY) end function onTargetTileTwo(creature, position) creature:getPosition():sendDistanceEffect(position, CONST_ANI_HOLY) end function onTargetTileThree(creature, position) creature:getPosition():sendDistanceEffect(position, CONST_ANI_HOLY) end combat:setCallback(CALLBACK_PARAM_LEVELMAGICVALUE, "onGetFormulaValues") combat2:setCallback(CALLBACK_PARAM_LEVELMAGICVALUE, "onGetFormulaValues2") combat3:setCallback(CALLBACK_PARAM_LEVELMAGICVALUE, "onGetFormulaValues3") combat4:setCallback(CALLBACK_PARAM_LEVELMAGICVALUE, "onGetFormulaValues4") combat2:setCallback(CALLBACK_PARAM_TARGETTILE, "onTargetTile") combat3:setCallback(CALLBACK_PARAM_TARGETTILE, "onTargetTileTwo") combat4:setCallback(CALLBACK_PARAM_TARGETTILE, "onTargetTileThree") local function castSpell1(creatureId, variant) local creature = Creature(creatureId) if not creature then return end combat:execute(creature, variant) end local function castSpell2(creatureId, variant) local creature = Creature(creatureId) if not creature then return end combat2:execute(creature, variant) end local function castSpell3(creatureId, variant) local creature = Creature(creatureId) if not creature then return end combat3:execute(creature, variant) end local function castSpell4(creatureId, variant) local creature = Creature(creatureId) if not creature then return end combat4:execute(creature, variant) end function onCastSpell(creature, variant) castSpell1(creature, variant) addEvent(castSpell2, 100, creature:getId(), variant) addEvent(castSpell3, 250, creature:getId(), variant) addEvent(castSpell4, 500, creature:getId(), variant) return true end
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