Muvuka 1 Postado Maio 27 Share Postado Maio 27 (editado) local colorMsg = "orange" local tableBoss = { ["[EXP] Statue"] = {seconds = 3600, newBoss = "[EXP] Statue"} } local function timer(position, duration, color) for i = 0, (duration - 1) do addEvent(function() doSendAnimatedText(position, tostring(duration - i), color) end, i * 1000) end end local lastTarget = nil function onKill(cid, target, damage, flags) if lastTarget and lastTarget == target then return true end lastTarget = target if isPlayer(target) then return true end local boss = tableBoss[getCreatureName(target)] if not boss then return true end local position = getThingPos(target) doPlayerSendTextMessage(cid, MESSAGE_TYPES[colorMsg], "The boss will be born in " .. boss.seconds .. " seconds.") timer(position, boss.seconds, COLOR_WHITE) addEvent(doCreateMonster, boss.seconds * 1000, boss.newBoss, position) return true end <?xml version="1.0" encoding="UTF-8"?> <monster name="[EXP] Statue" nameDescription="[EXP] Statue" race="blood" experience="100000000000000" speed="0" manacost="0"> <health now="1000000000" max="1000000000"/> <look typeex="9791" corpse="6364"/> <targetchange interval="60000" chance="0"/> <strategy attack="100" defense="0"/> <flags> <flag summonable="0"/> <flag attackable="1"/> <flag hostile="0"/> <flag illusionable="0"/> <flag convinceable="0"/> <flag pushable="0"/> <flag canpushitems="0"/> <flag staticattack="100"/> <flag lightlevel="0"/> <flag lightcolor="0"/> <flag targetdistance="0"/> <flag runonhealth="0"/> <flag skull="5"/> </flags> <attacks> <attack name="melee" interval="" min="" max=""/> </attacks> <defenses armor="1000000000" defense="1000000000"> <defense name="healing" interval="" chance="1000000000" min="1000000000" max="1000000000"> <attribute key="areaEffect" value="blueshimmer"/> </defense> </defenses> <immunities> <immunity physical="0"/> <immunity energy="0"/> <immunity fire="0"/> <immunity poison="0"/> <immunity lifedrain="0"/> <immunity paralyze="0"/> <immunity outfit="0"/> <immunity drunk="0"/> <immunity invisible="0"/> </immunities> <voices interval="5000" chance="2000"> <voice sentence="Bonús-EXP!"/> </voices> <loot> </loot> </monster> Editado Maio 27 por Muvuka Link para o comentário Compartilhar em outros sites More sharing options...
1 El Rusher 37 Postado Maio 28 Share Postado Maio 28 se existe uma função no TFS pra alterar tamanho de fontes eu desconheço, entao vou usar a funçao doSendAnimatedText(position, text, color) e TEXTCOLOR_WHITE pra deixar o mais semelhante ao que parece, eu nao tenho mais computador hoje em dia devido a problemas economicos, mas por logica deve ficar +- assim: local colorMsg = "orange" local tableBoss = { ["[EXP] Statue"] = {seconds = 3600, newBoss = "[EXP] Statue"} } local function countdown(position) for i = 5, 0, -1 do addEvent(function() doSendAnimatedText(position, tostring(i), TEXTCOLOR_WHITE) end, (5 - i) * 1000) end end local function timer(position, duration) countdown(position) addEvent(function() for i = 0, (duration - 1) do addEvent(function() doSendAnimatedText(position, tostring(duration - i), TEXTCOLOR_WHITE) end, (i + 6) * 1000) end end, 6000) end local lastTarget = nil function onKill(cid, target, damage, flags) if lastTarget and lastTarget == target then return true end lastTarget = target if isPlayer(target) then return true end local boss = tableBoss[getCreatureName(target)] if not boss then return true end local position = getThingPos(target) doPlayerSendTextMessage(cid, MESSAGE_TYPES[colorMsg], "The boss will be born in " .. boss.seconds .. " seconds.") timer(position, boss.seconds) addEvent(doCreateMonster, (boss.seconds + 5) * 1000, boss.newBoss, position) return true end Muvuka reagiu a isso 1 Link para o comentário Compartilhar em outros sites More sharing options...
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