Boa noite galera tudo certo? Estou usando esse script de NPC ORACLE, porém quando você conversa com ele a partir do momento que você escolhe a profissão ele te entrega os itens antes de te teleportar pra cidade ou dar a profissão. Queria que ele apenas entregasse os itens depois que o npc escolhesse a profissão e fosse teleportado. Se alguem puder ajudar, vai ser de grande ajuda ❤️
Spoiler
local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)
local vocation = {}
local town = {}
local destination = {}
function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end
function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end
function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end
function onThink() npcHandler:onThink() end
local function greetCallback(cid)
local player = Player(cid)
local level = player:getLevel()
if level < 19 then
npcHandler:say("CHILD! COME BACK WHEN YOU HAVE GROWN UP!", cid)
return false
elseif level > 20 then
elseif player:getVocation():getId() > 0 then
npcHandler:say("YOU ALREADY HAVE A VOCATION!", cid)
return false
end
return true
end
local function creatureSayCallback(cid, type, msg)
if not npcHandler:isFocused(cid) then
return false
end
if msgcontains(msg, "yes") and npcHandler.topic[cid] == 0 then
npcHandler:say("IN WHICH TOWN DO YOU WANT TO LIVE: {PALAS} OR {MERIDNA}?", cid)
npcHandler.topic[cid] = 1
elseif npcHandler.topic[cid] == 1 then
if msgcontains(msg, "palas") then
town[cid] = 2
destination[cid] = Position(1099, 781, 7)
npcHandler:say("AND WHAT PROFESSION HAVE YOU CHOSEN: {KNIGHT}, {PALADIN}, {SORCERER}, OR {DRUID}?", cid)
npcHandler.topic[cid] = 2
elseif msgcontains(msg, "meridna") then
town[cid] = 4
destination[cid] = Position(486, 829, 6)
npcHandler:say("AND WHAT PROFESSION HAVE YOU CHOSEN: {KNIGHT}, {PALADIN}, {SORCERER}, OR {DRUID}?", cid)
npcHandler.topic[cid] = 2
else
npcHandler:say("IN WHICH TOWN DO YOU WANT TO LIVE: {PALAS} OR {MERIDNA}?", cid)
end
elseif npcHandler.topic[cid] == 2 then
if msgcontains(msg, "sorcerer") then
npcHandler:say("A SORCERER! ARE YOU SURE? THIS DECISION IS IRREVERSIBLE!", cid)
npcHandler.topic[cid] = 3
vocation[cid] = 1
doPlayerAddItem(cid, 8820)
doPlayerAddItem(cid, 8819)
doPlayerAddItem(cid, 2647)
doPlayerAddItem(cid, 2190)
doPlayerAddItem(cid, 2175)
elseif msgcontains(msg, "druid") then
npcHandler:say("A DRUID! ARE YOU SURE? THIS DECISION IS IRREVERSIBLE!", cid)
npcHandler.topic[cid] = 3
vocation[cid] = 2
doPlayerAddItem(cid, 8820)
doPlayerAddItem(cid, 8819)
doPlayerAddItem(cid, 2647)
doPlayerAddItem(cid, 2182)
doPlayerAddItem(cid, 2175)
elseif msgcontains(msg, "paladin") then
npcHandler:say("A PALADIN! ARE YOU SURE? THIS DECISION IS IRREVERSIBLE!", cid)
npcHandler.topic[cid] = 3
vocation[cid] = 3
doPlayerAddItem(cid, 2457)
doPlayerAddItem(cid, 8872)
doPlayerAddItem(cid, 2647)
doPlayerAddItem(cid, 2525)
doPlayerAddItem(cid, 2456)
doPlayerAddItem(cid, 2544, 100)
elseif msgcontains(msg, "knight") then
npcHandler:say("A KNIGHT! ARE YOU SURE? THIS DECISION IS IRREVERSIBLE!", cid)
npcHandler.topic[cid] = 3
vocation[cid] = 4
doPlayerAddItem(cid, 2457)
doPlayerAddItem(cid, 2463)
doPlayerAddItem(cid, 2647)
doPlayerAddItem(cid, 2525)
doPlayerAddItem(cid, 2383)
else
npcHandler:say("{KNIGHT}, {PALADIN}, {SORCERER}, OR {DRUID}?", cid)
end
elseif npcHandler.topic[cid] == 3 then
if msgcontains(msg, "yes") then
local player = Player(cid)
npcHandler:say("SO BE IT!", cid)
player:setVocation(Vocation(vocation[cid]))
player:setTown(Town(town[cid]))
local destination = destination[cid]
npcHandler:releaseFocus(cid)
player:teleportTo(destination)
player:getPosition():sendMagicEffect(CONST_ME_TELEPORT)
destination:sendMagicEffect(CONST_ME_TELEPORT)
else
npcHandler:say("THEN WHAT? {KNIGHT}, {PALADIN}, {SORCERER}, OR {DRUID}?", cid)
npcHandler.topic[cid] = 2
end
end
return true
end
local function onAddFocus(cid)
town[cid] = 0
vocation[cid] = 0
destination[cid] = 0
end
local function onReleaseFocus(cid)
town[cid] = nil
vocation[cid] = nil
destination[cid] = nil
end
Pergunta
pedrohruizalonso 2
Boa noite galera tudo certo? Estou usando esse script de NPC ORACLE, porém quando você conversa com ele a partir do momento que você escolhe a profissão ele te entrega os itens antes de te teleportar pra cidade ou dar a profissão. Queria que ele apenas entregasse os itens depois que o npc escolhesse a profissão e fosse teleportado. Se alguem puder ajudar, vai ser de grande ajuda ❤️
local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)
local vocation = {}
local town = {}
local destination = {}
function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end
function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end
function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end
function onThink() npcHandler:onThink() end
local function greetCallback(cid)
local player = Player(cid)
local level = player:getLevel()
if level < 19 then
npcHandler:say("CHILD! COME BACK WHEN YOU HAVE GROWN UP!", cid)
return false
elseif level > 20 then
elseif player:getVocation():getId() > 0 then
npcHandler:say("YOU ALREADY HAVE A VOCATION!", cid)
return false
end
return true
end
local function creatureSayCallback(cid, type, msg)
if not npcHandler:isFocused(cid) then
return false
end
if msgcontains(msg, "yes") and npcHandler.topic[cid] == 0 then
npcHandler:say("IN WHICH TOWN DO YOU WANT TO LIVE: {PALAS} OR {MERIDNA}?", cid)
npcHandler.topic[cid] = 1
elseif npcHandler.topic[cid] == 1 then
if msgcontains(msg, "palas") then
town[cid] = 2
destination[cid] = Position(1099, 781, 7)
npcHandler:say("AND WHAT PROFESSION HAVE YOU CHOSEN: {KNIGHT}, {PALADIN}, {SORCERER}, OR {DRUID}?", cid)
npcHandler.topic[cid] = 2
elseif msgcontains(msg, "meridna") then
town[cid] = 4
destination[cid] = Position(486, 829, 6)
npcHandler:say("AND WHAT PROFESSION HAVE YOU CHOSEN: {KNIGHT}, {PALADIN}, {SORCERER}, OR {DRUID}?", cid)
npcHandler.topic[cid] = 2
else
npcHandler:say("IN WHICH TOWN DO YOU WANT TO LIVE: {PALAS} OR {MERIDNA}?", cid)
end
elseif npcHandler.topic[cid] == 2 then
if msgcontains(msg, "sorcerer") then
npcHandler:say("A SORCERER! ARE YOU SURE? THIS DECISION IS IRREVERSIBLE!", cid)
npcHandler.topic[cid] = 3
vocation[cid] = 1
doPlayerAddItem(cid, 8820)
doPlayerAddItem(cid, 8819)
doPlayerAddItem(cid, 2647)
doPlayerAddItem(cid, 2190)
doPlayerAddItem(cid, 2175)
elseif msgcontains(msg, "druid") then
npcHandler:say("A DRUID! ARE YOU SURE? THIS DECISION IS IRREVERSIBLE!", cid)
npcHandler.topic[cid] = 3
vocation[cid] = 2
doPlayerAddItem(cid, 8820)
doPlayerAddItem(cid, 8819)
doPlayerAddItem(cid, 2647)
doPlayerAddItem(cid, 2182)
doPlayerAddItem(cid, 2175)
elseif msgcontains(msg, "paladin") then
npcHandler:say("A PALADIN! ARE YOU SURE? THIS DECISION IS IRREVERSIBLE!", cid)
npcHandler.topic[cid] = 3
vocation[cid] = 3
doPlayerAddItem(cid, 2457)
doPlayerAddItem(cid, 8872)
doPlayerAddItem(cid, 2647)
doPlayerAddItem(cid, 2525)
doPlayerAddItem(cid, 2456)
doPlayerAddItem(cid, 2544, 100)
elseif msgcontains(msg, "knight") then
npcHandler:say("A KNIGHT! ARE YOU SURE? THIS DECISION IS IRREVERSIBLE!", cid)
npcHandler.topic[cid] = 3
vocation[cid] = 4
doPlayerAddItem(cid, 2457)
doPlayerAddItem(cid, 2463)
doPlayerAddItem(cid, 2647)
doPlayerAddItem(cid, 2525)
doPlayerAddItem(cid, 2383)
else
npcHandler:say("{KNIGHT}, {PALADIN}, {SORCERER}, OR {DRUID}?", cid)
end
elseif npcHandler.topic[cid] == 3 then
if msgcontains(msg, "yes") then
local player = Player(cid)
npcHandler:say("SO BE IT!", cid)
player:setVocation(Vocation(vocation[cid]))
player:setTown(Town(town[cid]))
local destination = destination[cid]
npcHandler:releaseFocus(cid)
player:teleportTo(destination)
player:getPosition():sendMagicEffect(CONST_ME_TELEPORT)
destination:sendMagicEffect(CONST_ME_TELEPORT)
else
npcHandler:say("THEN WHAT? {KNIGHT}, {PALADIN}, {SORCERER}, OR {DRUID}?", cid)
npcHandler.topic[cid] = 2
end
end
return true
end
local function onAddFocus(cid)
town[cid] = 0
vocation[cid] = 0
destination[cid] = 0
end
local function onReleaseFocus(cid)
town[cid] = nil
vocation[cid] = nil
destination[cid] = nil
end
npcHandler:setCallback(CALLBACK_ONADDFOCUS, onAddFocus)
npcHandler:setCallback(CALLBACK_ONRELEASEFOCUS, onReleaseFocus)
npcHandler:setCallback(CALLBACK_GREET, greetCallback)
npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback)
npcHandler:addModule(FocusModule:new())
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