Ele não está salvando as configurações. Ele cria um arquivo na pasta de usuário chamado otclient esse arquivo vem sem formato e fica 2 arquivos de configurações na pasta que deveriam estar dentro da pasta otclient (que não existe)
Como eu configuro meu minimap.lua pra carregar o arquivo do minimap dentro da pasta do otclient?
minimapWindow:destroy()
minimapButton:destroy()
end
function toggle()
if minimapButton:isOn() then
minimapWindow:close()
minimapButton:setOn(false)
else
minimapWindow:open()
minimapButton:setOn(true)
end
end
function onMiniWindowClose()
minimapButton:setOn(false)
end
function preload()
loadMap(false)
preloaded = true
end
function online()
loadMap(not preloaded)
updateCameraPosition()
end
function offline()
saveMap()
end
function loadMap(clean)
local protocolVersion = g_game.getProtocolVersion()
if clean then
g_minimap.clean()
end
if otmm then
local minimapFile = '/minimap.otmm'
if g_resources.fileExists(minimapFile) then
g_minimap.loadOtmm(minimapFile)
end
else
local minimapFile = '/minimap_' .. protocolVersion .. '.otcm'
if g_resources.fileExists(minimapFile) then
g_map.loadOtcm(minimapFile)
end
end
minimapWidget:load()
end
function saveMap()
local protocolVersion = g_game.getProtocolVersion()
if otmm then
local minimapFile = '/minimap.otmm'
g_minimap.saveOtmm(minimapFile)
else
local minimapFile = '/minimap_' .. protocolVersion .. '.otcm'
g_map.saveOtcm(minimapFile)
end
minimapWidget:save()
end
function updateCameraPosition()
local player = g_game.getLocalPlayer()
if not player then return end
local pos = player:getPosition()
if not pos then return end
if not minimapWidget:isDragging() then
if not fullmapView then
minimapWidget:setCameraPosition(player:getPosition())
end
minimapWidget:setCrossPosition(player:getPosition())
end
minimapWindow:recursiveGetChildById('positionX'):setText('X: '..pos.x)
minimapWindow:recursiveGetChildById('positionY'):setText('Y: '..pos.y)
minimapWindow:recursiveGetChildById('positionZ'):setText('Z: '..pos.z)
end
function toggleFullMap()
if not fullmapView then
fullmapView = true
minimapWindow:hide()
minimapWidget:setParent(modules.game_interface.getRootPanel())
minimapWidget:fill('parent')
minimapWidget:setAlternativeWidgetsVisible(true)
else
fullmapView = false
minimapWidget:setParent(minimapWindow:getChildById('contentsPanel'))
minimapWidget:fill('parent')
minimapWindow:show()
minimapWidget:setAlternativeWidgetsVisible(false)
end
local zoom = oldZoom or 0
local pos = oldPos or minimapWidget:getCameraPosition()
oldZoom = minimapWidget:getZoom()
oldPos = minimapWidget:getCameraPosition()
minimapWidget:setZoom(zoom)
minimapWidget:setCameraPosition(pos)
end
Pergunta
GamerGoiano 178
Ele não está salvando as configurações. Ele cria um arquivo na pasta de usuário chamado otclient esse arquivo vem sem formato e fica 2 arquivos de configurações na pasta que deveriam estar dentro da pasta otclient (que não existe)
Como eu configuro meu minimap.lua pra carregar o arquivo do minimap dentro da pasta do otclient?
Tipo Cliente/minimap/minimap.otmm
minimapWidget = nil
minimapButton = nil
minimapWindow = nil
otmm = true
preloaded = false
fullmapView = false
oldZoom = nil
oldPos = nil
function init()
minimapButton = modules.client_topmenu.addRightGameToggleButton('minimapButton', tr('Minimap') .. ' (Ctrl+M)', '/images/topbuttons/minimap', toggle)
minimapButton:setOn(true)
minimapWindow = g_ui.loadUI('minimap', modules.game_interface.getRightPanel())
minimapWindow:setContentMinimumHeight(64)
minimapWidget = minimapWindow:recursiveGetChildById('minimap')
local gameRootPanel = modules.game_interface.getRootPanel()
g_keyboard.bindKeyPress('Alt+Left', function() minimapWidget:move(1,0) end, gameRootPanel)
g_keyboard.bindKeyPress('Alt+Right', function() minimapWidget:move(-1,0) end, gameRootPanel)
g_keyboard.bindKeyPress('Alt+Up', function() minimapWidget:move(0,1) end, gameRootPanel)
g_keyboard.bindKeyPress('Alt+Down', function() minimapWidget:move(0,-1) end, gameRootPanel)
g_keyboard.bindKeyDown('Ctrl+M', toggle)
g_keyboard.bindKeyDown('Ctrl+Shift+M', toggleFullMap)
minimapWindow:setup()
connect(g_game, {
onGameStart = online,
onGameEnd = offline,
})
connect(LocalPlayer, {
onPositionChange = updateCameraPosition
})
if g_game.isOnline() then
online()
end
end
function terminate()
if g_game.isOnline() then
saveMap()
end
disconnect(g_game, {
onGameStart = online,
onGameEnd = offline,
})
disconnect(LocalPlayer, {
onPositionChange = updateCameraPosition
})
local gameRootPanel = modules.game_interface.getRootPanel()
g_keyboard.unbindKeyPress('Alt+Left', gameRootPanel)
g_keyboard.unbindKeyPress('Alt+Right', gameRootPanel)
g_keyboard.unbindKeyPress('Alt+Up', gameRootPanel)
g_keyboard.unbindKeyPress('Alt+Down', gameRootPanel)
g_keyboard.unbindKeyDown('Ctrl+M')
g_keyboard.unbindKeyDown('Ctrl+Shift+M')
minimapWindow:destroy()
minimapButton:destroy()
end
function toggle()
if minimapButton:isOn() then
minimapWindow:close()
minimapButton:setOn(false)
else
minimapWindow:open()
minimapButton:setOn(true)
end
end
function onMiniWindowClose()
minimapButton:setOn(false)
end
function preload()
loadMap(false)
preloaded = true
end
function online()
loadMap(not preloaded)
updateCameraPosition()
end
function offline()
saveMap()
end
function loadMap(clean)
local protocolVersion = g_game.getProtocolVersion()
if clean then
g_minimap.clean()
end
if otmm then
local minimapFile = '/minimap.otmm'
if g_resources.fileExists(minimapFile) then
g_minimap.loadOtmm(minimapFile)
end
else
local minimapFile = '/minimap_' .. protocolVersion .. '.otcm'
if g_resources.fileExists(minimapFile) then
g_map.loadOtcm(minimapFile)
end
end
minimapWidget:load()
end
function saveMap()
local protocolVersion = g_game.getProtocolVersion()
if otmm then
local minimapFile = '/minimap.otmm'
g_minimap.saveOtmm(minimapFile)
else
local minimapFile = '/minimap_' .. protocolVersion .. '.otcm'
g_map.saveOtcm(minimapFile)
end
minimapWidget:save()
end
function updateCameraPosition()
local player = g_game.getLocalPlayer()
if not player then return end
local pos = player:getPosition()
if not pos then return end
if not minimapWidget:isDragging() then
if not fullmapView then
minimapWidget:setCameraPosition(player:getPosition())
end
minimapWidget:setCrossPosition(player:getPosition())
end
minimapWindow:recursiveGetChildById('positionX'):setText('X: '..pos.x)
minimapWindow:recursiveGetChildById('positionY'):setText('Y: '..pos.y)
minimapWindow:recursiveGetChildById('positionZ'):setText('Z: '..pos.z)
end
function toggleFullMap()
if not fullmapView then
fullmapView = true
minimapWindow:hide()
minimapWidget:setParent(modules.game_interface.getRootPanel())
minimapWidget:fill('parent')
minimapWidget:setAlternativeWidgetsVisible(true)
else
fullmapView = false
minimapWidget:setParent(minimapWindow:getChildById('contentsPanel'))
minimapWidget:fill('parent')
minimapWindow:show()
minimapWidget:setAlternativeWidgetsVisible(false)
end
local zoom = oldZoom or 0
local pos = oldPos or minimapWidget:getCameraPosition()
oldZoom = minimapWidget:getZoom()
oldPos = minimapWidget:getCameraPosition()
minimapWidget:setZoom(zoom)
minimapWidget:setCameraPosition(pos)
end
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