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pedido scripts ayuda pokedex_system
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Pergunta
samuelitho 1
como puedo hacer para adaptar este LUA para que funcione la pokedex cuando sustituyo el lua no abre la pokedex
-- Public functions
function init()
game_pokedex = "Bulbasaur;Ivysaur;Venusaur;Charmander;Charmeleon;Charizard;Squirtle;Wartortle;Blastoise;Caterpie;Metapod;Butterfree;Weedle;Kakuna;Beedrill;Pidgey;Pidgeotto;Pidgeot;Rattata;Raticate;Spearow;Fearow;Ekans;Arbok;Pikachu;Raichu;Sandshrew;Sandslash;Nidoran Female;Nidorina;Nidoqueen;Nidoran Male;Nidorino;Nidoking;Clefairy;Clefable;Vulpix;Ninetales;Jigglypuff;Wigglytuff;Zubat;Golbat;Oddish;Gloom;Vileplume;Paras;Parasect;Venonat;Venomoth;Diglett;Dugtrio;Meowth;Persian;Psyduck;Golduck;Mankey;Primeape;Growlithe;Arcanine;Poliwag;Poliwhirl;Poliwrath;Abra;Kadabra;Alakazam;Machop;Machoke;Machamp;Bellsprout;Weepinbell;Victreebel;Tentacool;Tentacruel;Geodude;Graveler;Golem;Ponyta;Rapidash;Slowpoke;Slowbro;Magnemite;Magneton;Farfetch'd;Doduo;Dodrio;Seel;Dewgong;Grimer;Muk;Shellder;Cloyster;Gastly;Haunter;Gengar;Onix;Drowzee;Hypno;Krabby;Kingler;Voltorb;Electrode;Exeggcute;Exeggutor;Cubone;Marowak;Hitmonlee;Hitmonchan;Lickitung;Koffing;Weezing;Rhyhorn;Rhydon;Chansey;Tangela;Kangaskhan;Horsea;Seadra;Goldeen;Seaking;Staryu;Starmie;Mr. Mime;Scyther;Jynx;Electabuzz;Magmar;Pinsir;Tauros;Magikarp;Gyarados;Lapras;Ditto;Eevee;Vaporeon;Jolteon;Flareon;Porygon;Omanyte;Omastar;Kabuto;Kabutops;Aerodactyl;Snorlax;Articuno;Zapdos;Moltres;Dratini;Dragonair;Dragonite;Mewtwo;Mew;Chikorita;Bayleef;Meganium;Cyndaquil;Quilava;Typhlosion;Totodile;Croconaw;Feraligatr;Sentret;Furret;Hoothoot;Noctowl;Ledyba;Ledian;Spinarak;Ariados;Crobat;Chinchou;Lanturn;Pichu;Cleffa;Igglybuff;Togepi;Togetic;Natu;Xatu;Mareep;Flaaffy;Ampharos;Bellossom;Marill;Azumarill;Sudowoodo;Politoed;Hoppip;Skiploom;Jumpluff;Aipom;Sunkern;Sunflora;Yanma;Wooper;Quagsire;Espeon;Umbreon;Murkrow;Slowking;Misdreavus;Unown;Wobbuffet;Girafarig;Pineco;Forretress;Dunsparce;Gligar;Steelix;Snubbull;Granbull;Qwilfish;Scizor;Shuckle;Heracross;Sneasel;Teddiursa;Ursaring;Slugma;Magcargo;Swinub;Piloswine;Corsola;Remoraid;Octillery;Delibird;Mantine;Skarmory;Houndour;Houndoom;Kingdra;Phanpy;Donphan;Porygon2;Stantler;Smeargle;Tyrogue;Hitmontop;Smoochum;Elekid;Magby;Miltank;Blissey;Raikou;Entei;Suicune;Larvitar;Pupitar;Tyranitar;Lugia;Ho-oh;Celebi;Treecko;Grovyle;Sceptile;Torchic;Combusken;Blaziken;Mudkip;Marshtomp;Swampert;Swampert;Mightyena;Zigzagoon;Linoone;Wurmple;Silcoon;Beautifly;Cascoon;Dustox;Lotad;Lombre;Ludicolo;Seedot;Nuzleaf;Shiftry;Taillow;Swellow;Wingull;Pelipper;Ralts;Kirlia;Gardevoir;Surskit;Masquerain;Shroomish;Breloom;Slakoth;Vigoroth;Slaking;Nincada;Ninjask;Shedinja;Whismur;Loudred;Exploud;Makuhita;Hariyama;Azurill;Nosepass;Skitty;Delcatty;Sableye;Mawile;Aron;Lairon;Aggron;Meditite;Medicham;Electrike;Manectric;Plusle;Minun;Volbeat;Illumise;Roselia;Gulpin;Swalot;Carvanha;Sharpedo;Wailmer;Wailord;Numel;Camerupt;Torkoal;Spoink;Grumpig;Spinda;Trapinch;Vibrava;Flygon;Cacnea;Cacturne;Swablu;Altaria;Zangoose;Seviper;Lunatone;Solrock;Barboach;Whiscash;Corphish;Crawdaunt;Baltoy;Claydol;Lileep;Cradily;Anorith;Armaldo;Feebas;Milotic;Castform;Kecleon;Shuppet;Banette;Duskull;Dusclops;Tropius;Chimecho;Absol;Wynaut;Snorunt;Glalie;Spheal;Sealeo;Walrein;Clamperl;Huntail;Gorebyss;Relicanth;Luvdisc;Bagon;Shelgon;Salamence;Beldum;Metang;Metagross;Regirock;Regice;Registeel;Latias;Latios;Kyogre;Groudon;Rayquaza"
poke = g_ui.displayUI('game_pokedex')
listDex = g_ui.displayUI('game_pokedexList')
moveDex = g_ui.displayUI('gamepo_kedexMoves')
poke:addChild(moveDex)
poke:setOn(false)
poke:setVisible(false)
poke:setDraggable(true)
listDex:setOn(false)
listDex:setVisible(false)
listDex:setDraggable(true)
moveDex:setOn(false)
moveDex:setVisible(false)
moveDex:setDraggable(true)
connect(g_game, 'onTextMessage', getParams)
connect(g_game, { onGameEnd = hide } )
end
function getParams(mode, text)
if not g_game.isOnline() then return end
if mode == MessageModes.Failure then
if string.find(text, "ShowDex") then
ShowPokedex(text)
elseif string.find(text, "DexList") then
showList(text)
end
end
end
function showList(text)
listaPokedex = listDex:recursiveGetChildById("listaPokedex")
listaPokedex:destroyChildren()
local game_pokedex = string.explode(game_pokedex, ";")
local dexOn = string.explode(text, "~")
local dexOn = string.explode(dexOn[2], ",")
for i = 1, #game_pokedex do
x = g_ui.createWidget('buttonList2', listaPokedex)
fotoPoke = g_ui.createWidget('fotoPoke', x)
for b = 1,#dexOn do
i = tonumber(i)
dexOn = tonumber(dexOn)
if i == dexOn then
x:setText("# "..i.." - "..game_pokedex)
locaImg = "pokes/normal/"..i..".png"
fotoPoke:setImageSource(locaImg)
break
else
locaImg = "interface/who.png"
x:setText("# "..i.." - ??????")
fotoPoke:setImageSource(locaImg)
end
end
x:setOn(true)
x.onClick = function()
listDex:setVisible(false)
g_game.talk("/dex "..game_pokedex)
end
end
listDex:show()
end
function checkDexOn(a, text)
local dexOn = string.explode(text, "~")
local dexOn = string.explode(dexOn[2], ",")
for i=1, #dexOn do
end
end
function showMoveList()
moveDex:show()
moveDex:focus()
end
function ShowPokedex(text)
local t = string.explode(text, "~")
if string.find(t[2], "Shiny") then
pasta = 'shiny'
else
pasta = 'normal'
end
pokemonImage = poke:recursiveGetChildById("pokeFoto")
local image = "pokes/"..pasta.."/"..t[16]..".png"
pokemonImage:setImageSource(image)
pokemonName = poke:recursiveGetChildById("pokeName")
pokeName = "# "..t[16].." - "..t[2]
pokemonName:setText(pokeName)
pokemonGen = poke:recursiveGetChildById("pokeGen")
pokeGen = "interface/"..t[20]..".png"
pokemonGen:setImageSource(pokeGen)
pokemonTipo = poke:recursiveGetChildById("pokeTipo")
pokeTipo = "interface/"..t[10]..".png"
pokemonTipo:setImageSource(pokeTipo)
pokemonTipo2 = poke:recursiveGetChildById("pokeTipo2")
pokeTipo2 = "interface/"..t[11]..".png"
pokemonTipo2:setImageSource(pokeTipo2)
infoPokemon2 = poke:recursiveGetChildById("infoPoke2")
infoPoke2 = t[4].."\n"..t[22].."\n"..t[19].."\n"..t[17].."\n"..t[18].."\n"..t[21]
infoPokemon2:setText(infoPoke2)
infoPokemon = poke:recursiveGetChildById("infoPoke")
infoPoke = "Level\nEspécie\nCor\nAltura\nPeso\nHabitat"
infoPokemon:setText(infoPoke)
infoEvolucao = poke:recursiveGetChildById("infoEvu")
if t[12] ~= '' then
infoEvu = "Evolução: "..t[12].."\nLevel: "..t[13].."\n"..t[14]
else
infoEvu = "Este Pokemon não possui\n nenhuma evolução"
end
infoEvolucao:setText(infoEvu)
infoHabilidade = poke:recursiveGetChildById("infoHabi")
if t[15] ~= '' then
infoHabi = t[15]
else
infoHabi = "Este Pokemon não possui\n nenhuma Habilidade"
end
infoHabilidade:setText(infoHabi)
statusPoke = poke:recursiveGetChildById("statusPoke")
statusPokemon = t[5].."\n"..t[6].."\n"..t[23].."\n"..t[7].."\n"..t[8].."\n"..t[9]
statusPoke:setText(statusPokemon)
local maximum = 200
hpBar = poke:recursiveGetChildById("hpBar")
atackBar = poke:recursiveGetChildById("atackBar")
defenseBar = poke:recursiveGetChildById("defenseBar")
spaBar = poke:recursiveGetChildById("spaBar")
spdBar = poke:recursiveGetChildById("spdBar")
speedBar = poke:recursiveGetChildById("speedBar")
hpValue = t[5]
atackValue = t[6]
defensepValue = t[23]
spaValue = t[7]
spdValue = t[8]
speedValue = t[9]
hpBar:setValue(hpValue, 0, maximum)
atackBar:setValue(atackValue, 0, maximum)
defenseBar:setValue(defensepValue, 0, maximum)
spaBar:setValue(spaValue, 0, maximum)
spdBar:setValue(spdValue, 0, maximum)
speedBar:setValue(speedValue, 0, maximum)
local pokemonList = moveDex:recursiveGetChildById("movesPokedex")
pokemonList:destroyChildren()
montaMoves(t[3])
show()
end
function montaMoves(text)
local pokemonList = moveDex:recursiveGetChildById("movesPokedex")
local text = string.explode(text, "|")
for k,v in pairs(text) do
if (v == "") then
else
v = string.explode(v, "*")
if (v[2] == "passive") then
v[2] = "P"
end
local x = g_ui.createWidget('buttonList', pokemonList)
local moveLevel = g_ui.createWidget('moveLevel',x)
local typeMove = g_ui.createWidget('typeMove',x)
local moveType = "interface/"..v[3]..".png"
typeMove:setImageSource(moveType)
moveLevel:setText(v[2])
x:setText(v[1])
end
end
end
function showDexList()
poke:setOn(false)
poke:setVisible(false)
listDex:show()
end
function pokeimg()
if poke:isVisible() then
hide()
else
show()
end
end
function terminate()
disconnect(g_game, 'onTextMessage', getParams)
end
function hide()
poke:setOn(true)
poke:setVisible(false)
listDex:setOn(true)
listDex:setVisible(false)
end
function hideMoves()
poke:setOn(true)
poke:setVisible(true)
moveDex:setOn(false)
moveDex:setVisible(false)
end
function show()
poke:setVisible(true)
end
-- End public functions
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