@Narusenão é bem isso que quero
eu adicionei a parte outlandSpawn = { só que ta dando erro, e quero desse jeito que postei ai, nao sei oq falta ai
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Registrado: 28/01/12
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@Narusenão é bem isso que quero
eu adicionei a parte outlandSpawn = { só que ta dando erro, e quero desse jeito que postei ai, nao sei oq falta ai
info
Grupo: Cavaleiro
Registrado: 10/03/13
Posts: 177
Reputação: +202
Gênero: Masculino
Char no Tibia: stor akia

Ve se dá algum erro:
local shinys = { "Oddish", "Venusaur", "Charizard", "Blastoise", "Butterfree", "Beedrill", "Pidgeot", "Rattata", "Raticate", "Raichu", "Zubat", "Golbat", "Paras", "Parasect", "Venonat", "Venomoth", "Growlithe", "Arcanine", "Alakazam", "Tentacool", "Tentacruel", "Farfetch'd", "Grimer", "Muk", "Gengar", "Krabby", "Kingler", "Voltorb", "Electrode", "Cubone", "Marowak", "Tangela", "Horsea", "Seadra", "Scyther", "Jynx", "Electabuzz", "Pinsir", "Magikarp", "Magmar", "Typhlosion", "Feraligatr", "Meganium", "Xatu", "Machamp", "Tauros", "Larvitar", "Pupitar", "Ampharos", "Magcargo", "Lanturn"} local raros = {"Dragonair", "Dratini", "Dragonite", "Gyarados"} local new = {"Lanturn"} local specialSummon = { chance = 1, pokes = { {"Milotic", "Electivire", "Magmortar", "Metagross", "Tangrowth", "Slaking", "Rhyperior"}, {"Manectric", "Camerupt", "Blaziken", "Sceptile", "Swampert", "Glalie", "Flygon", "Kirlia", "Lairon", "Lucario", "Metang", "Ludicolo", "Banette", "Claydol", "Swellow", "Altaria", "Mawile"}, } } local outlandSpawn = { chance = 500, pokes = { {"Zapdos", "Moltres", "Mew", "Mewtwo", "Articuno", "Entei", "Raikou", "Suicune"}, {"Boxer Hitmonchan", "Capoeira Hitmontop", "Dragon Machamp", "Undefeated Machamp", "Tribal Feraligatr", "War Gyarados", "Brave Blastoise", "Furious Mantine", "Octopus Octillery", "Ancient Alakazam", "Tribal Xatu", "Enigmatic Girafarig", "Furious Girafarig", "Furious Scyther", "War Pinsir", "War Heracross", "Brute Rhydon", "Hard Golem", "Bone Marowak", "Furious Sandslash", "Roll Donphan", "Ancient Meeganium", "Brave Venusaur", "Charged Raichu", "Furious Ampharos", "Magnet Electabuzz", "Brave Nidoqueen", "Brave Nidoking", "Furious Crobat", "War Muk", "Banshee Misdreavus", "Trickmaster Gengar", "Brave Charizard", "Enraged Typhlosion", "Lava Magmar", "Wardog Arcanine", "War Granbull", "Singer Wigglytuff", "Moon Clefable", "Milch-Miltank", "Aviator Pidgeot", "Metal Skarmory", "Brave Noctowl", "Evil Cloyster", "Freezing Dewgong", "Heavy Piloswine", "Psy Jynx", "Ancient Dragonair"}, }, } local function ShinyName(cid) if isCreature(cid) then if string.find(tostring(getCreatureName(cid)), "Shiny") then local newName = tostring(getCreatureName(cid)):match("Shiny (.*)") doCreatureSetNick(cid, newName) if isMonster(cid) then doSetCreatureDropLoot(cid, false) end end end end local function MegaName(cid) if isCreature(cid) then if string.find(tostring(getCreatureName(cid)), "Mega") then local newName = tostring(getCreatureName(cid)):match("Mega (.*)") doCreatureSetNick(cid, newName) if isMonster(cid) then doSetCreatureDropLoot(cid, false) end end end end local function GiantName(cid) if isCreature(cid) then if string.find(tostring(getCreatureName(cid)), "Shiny Giant") then local newName = tostring(getCreatureName(cid)):match("Shiny Giant (.*)") doCreatureSetNick(cid, newName) if isMonster(cid) then doSetCreatureDropLoot(cid, false) end end end end local function LightName(cid) if isCreature(cid) then if string.find(tostring(getCreatureName(cid)), "Light") then local newName = tostring(getCreatureName(cid)):match("Light (.*)") doCreatureSetNick(cid, newName) if isMonster(cid) then doSetCreatureDropLoot(cid, false) end end end end local function AncienttName(cid) if isCreature(cid) then if string.find(tostring(getCreatureName(cid)), "Ancientt") then local newName = tostring(getCreatureName(cid)):match("Ancientt (.*)") doCreatureSetNick(cid, newName) if isMonster(cid) then doSetCreatureDropLoot(cid, false) end end end end local function GhostName(cid) if isCreature(cid) then if string.find(tostring(getCreatureName(cid)), "Ghost") then local newName = tostring(getCreatureName(cid)):match("Ghost (.*)") doCreatureSetNick(cid, newName) if isMonster(cid) then doSetCreatureDropLoot(cid, false) end end end end local function WaterName(cid) if isCreature(cid) then if string.find(tostring(getCreatureName(cid)), "Water") then local newName = tostring(getCreatureName(cid)):match("Water (.*)") doCreatureSetNick(cid, newName) if isMonster(cid) then doSetCreatureDropLoot(cid, false) end end end end local function FireName(cid) if isCreature(cid) then if string.find(tostring(getCreatureName(cid)), "Fire") then local newName = tostring(getCreatureName(cid)):match("Fire (.*)") doCreatureSetNick(cid, newName) if isMonster(cid) then doSetCreatureDropLoot(cid, false) end end end end local function IceName(cid) if isCreature(cid) then if string.find(tostring(getCreatureName(cid)), "Ice") then local newName = tostring(getCreatureName(cid)):match("Ice (.*)") doCreatureSetNick(cid, newName) if isMonster(cid) then doSetCreatureDropLoot(cid, false) end end end end local function FlyingName(cid) if isCreature(cid) then if string.find(tostring(getCreatureName(cid)), "Flying") then local newName = tostring(getCreatureName(cid)):match("Flying (.*)") doCreatureSetNick(cid, newName) if isMonster(cid) then doSetCreatureDropLoot(cid, false) end end end end local function GrassName(cid) if isCreature(cid) then if string.find(tostring(getCreatureName(cid)), "Grass") then local newName = tostring(getCreatureName(cid)):match("Grass (.*)") doCreatureSetNick(cid, newName) if isMonster(cid) then doSetCreatureDropLoot(cid, false) end end end end local function doSetRandomGender(cid) if not isCreature(cid) then return true end if isSummon(cid) then return true end local gender = 0 local name = getCreatureName(cid) if not newpokedex[name] then return true end local rate = newpokedex[name].gender if rate == 0 then gender = 3 elseif rate == 1000 then gender = 4 elseif rate == -1 then gender = 0 elseif math.random(1, 1000) <= rate then gender = 4 else gender = 3 end doCreatureSetSkullType(cid, gender) end local function doShiny(cid) if isCreature(cid) then if isSummon(cid) then return true end if getPlayerStorageValue(cid, 74469) >= 1 then return true end if getPlayerStorageValue(cid, 22546) >= 1 then return true end if isNpcSummon(cid) then return true end if getPlayerStorageValue(cid, 637500) >= 1 then return true end if isInArray(shinys, getCreatureName(cid)) then chance = 3 elseif isInArray(raros, getCreatureName(cid)) then chance = 3 elseif isInArray(new, getCreatureName(cid)) then chance = 3 else return true end if math.random(1, 1000) <= chance*10 then doSendMagicEffect(getThingPos(cid), 18) local name, pos = "Shiny ".. getCreatureName(cid), getThingPos(cid) doRemoveCreature(cid) local shi = doCreateMonster(name, pos, false) setPlayerStorageValue(shi, 74469, 1) else setPlayerStorageValue(cid, 74469, 1) end else return true end end function onSpawn(cid) registerCreatureEvent(cid, "Experience") registerCreatureEvent(cid, "GeneralConfiguration") registerCreatureEvent(cid, "DirectionSystem") registerCreatureEvent(cid, "CastSystem") if isSummon(cid) then registerCreatureEvent(cid, "SummonDeath") return true end addEvent(function() if isCreature(cid) then if isInArray(specialSummon.pokes[2], getCreatureName(cid)) then if math.random(1, 10000) <= specialSummon.chance*10 then local position = getThingPos(cid) doRemoveCreature(cid) doCreateMonster(specialSummon.pokes[1][math.random(#specialSummon.pokes[1])], position) end end end addEvent(function() if isCreature(cid) then if isInArray(outlandSpawn.pokes[2], getCreatureName(cid)) then if math.random(1, 10000) <= outlandSpawn.chance*10 then local position = getThingPos(cid) doRemoveCreature(cid) doCreateMonster(outlandSpawn.pokes[1][math.random(#outlandSpawn.pokes[1])], position) end end end end, 15) addEvent(doSetRandomGender, 5, cid) addEvent(doShiny, 10, cid) addEvent(ShinyName, 15, cid) addEvent(MegaName, 15, cid) addEvent(LightName, 15, cid) addEvent(AncienttName, 15, cid) addEvent(GhostName, 15, cid) addEvent(WaterName, 15, cid) addEvent(FireName, 15, cid) addEvent(IceName, 15, cid) addEvent(FlyingName, 15, cid) addEvent(GrassName, 15, cid) addEvent(GiantName, 15, cid) addEvent(adjustWildPoke, 5, cid) return true end
info
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[31/08/2018 13:01:41] [Error - LuaScriptInterface::loadFile] data/creaturescripts/scripts/spawn.lua:255: ')' expected (to close '(' at line 218) near '<eof>'
[31/08/2018 13:01:41] [Warning - Event::loadScript] Cannot load script (data/creaturescripts/scripts/spawn.lua)
[31/08/2018 13:01:41] data/creaturescripts/scripts/spawn.lua:255: ')' expected (to close '(' at line 218) near '<eof>'
info
Grupo: Cavaleiro
Registrado: 10/03/13
Posts: 177
Reputação: +202
Gênero: Masculino
Char no Tibia: stor akia

5 minutos atrás, Naruse disse:Me ajuda lá no topico la do dialogo
Do que precisa exatamente, pode falar por PM ou naquele topico mesmo, senão vai encher o topico aqui de outra questão
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Gênero: Masculino

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Registrado: 21/04/16
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Grupo: Infante
Registrado: 28/01/12
Posts: 1.6k
Reputação: +262
Gênero: Masculino
alguem por favor poderia arrumar meu spawn.lua?
local shinys = {
"Oddish", "Venusaur", "Charizard", "Blastoise", "Butterfree", "Beedrill", "Pidgeot", "Rattata", "Raticate", "Raichu", "Zubat", "Golbat", "Paras", "Parasect",
"Venonat", "Venomoth", "Growlithe", "Arcanine", "Alakazam", "Tentacool", "Tentacruel", "Farfetch'd", "Grimer", "Muk", "Gengar", "Krabby",
"Kingler", "Voltorb", "Electrode", "Cubone", "Marowak", "Tangela", "Horsea", "Seadra", "Scyther", "Jynx", "Electabuzz", "Pinsir",
"Magikarp", "Magmar", "Typhlosion", "Feraligatr", "Meganium", "Xatu", "Machamp", "Tauros", "Larvitar", "Pupitar", "Ampharos", "Magcargo", "Lanturn"}
local raros = {"Dragonair", "Dratini", "Dragonite", "Gyarados"}
local new = {"Lanturn"}
local specialSummon = {
chance = 1,
pokes = {
{"Milotic", "Electivire", "Magmortar", "Metagross", "Tangrowth", "Slaking", "Rhyperior"},
{"Manectric", "Camerupt", "Blaziken", "Sceptile", "Swampert", "Glalie", "Flygon", "Kirlia", "Lairon", "Lucario", "Metang", "Ludicolo", "Banette", "Claydol", "Swellow", "Altaria", "Mawile"},
}
local outlandSpawn = {
chance = 500,
pokes = {
{"Zapdos", "Moltres", "Mew", "Mewtwo", "Articuno", "Entei", "Raikou", "Suicune"},
{"Boxer Hitmonchan", "Capoeira Hitmontop", "Dragon Machamp", "Undefeated Machamp", "Tribal Feraligatr", "War Gyarados", "Brave Blastoise", "Furious Mantine", "Octopus Octillery", "Ancient Alakazam", "Tribal Xatu", "Enigmatic Girafarig", "Furious Girafarig", "Furious Scyther", "War Pinsir", "War Heracross", "Brute Rhydon", "Hard Golem", "Bone Marowak", "Furious Sandslash", "Roll Donphan", "Ancient Meeganium", "Brave Venusaur", "Charged Raichu", "Furious Ampharos", "Magnet Electabuzz", "Brave Nidoqueen", "Brave Nidoking", "Furious Crobat", "War Muk", "Banshee Misdreavus", "Trickmaster Gengar", "Brave Charizard", "Enraged Typhlosion", "Lava Magmar", "Wardog Arcanine", "War Granbull", "Singer Wigglytuff", "Moon Clefable", "Milch-Miltank", "Aviator Pidgeot", "Metal Skarmory", "Brave Noctowl", "Evil Cloyster", "Freezing Dewgong", "Heavy Piloswine", "Psy Jynx", "Ancient Dragonair"},
},
}
local function ShinyName(cid)
if isCreature(cid) then
if string.find(tostring(getCreatureName(cid)), "Shiny") then
local newName = tostring(getCreatureName(cid)):match("Shiny (.*)")
doCreatureSetNick(cid, newName)
if isMonster(cid) then
doSetCreatureDropLoot(cid, false)
end
end
end
end
local function MegaName(cid)
if isCreature(cid) then
if string.find(tostring(getCreatureName(cid)), "Mega") then
local newName = tostring(getCreatureName(cid)):match("Mega (.*)")
doCreatureSetNick(cid, newName)
if isMonster(cid) then
doSetCreatureDropLoot(cid, false)
end
end
end
end
local function GiantName(cid)
if isCreature(cid) then
if string.find(tostring(getCreatureName(cid)), "Shiny Giant") then
local newName = tostring(getCreatureName(cid)):match("Shiny Giant (.*)")
doCreatureSetNick(cid, newName)
if isMonster(cid) then
doSetCreatureDropLoot(cid, false)
end
end
end
end
local function LightName(cid)
if isCreature(cid) then
if string.find(tostring(getCreatureName(cid)), "Light") then
local newName = tostring(getCreatureName(cid)):match("Light (.*)")
doCreatureSetNick(cid, newName)
if isMonster(cid) then
doSetCreatureDropLoot(cid, false)
end
end
end
end
local function AncienttName(cid)
if isCreature(cid) then
if string.find(tostring(getCreatureName(cid)), "Ancientt") then
local newName = tostring(getCreatureName(cid)):match("Ancientt (.*)")
doCreatureSetNick(cid, newName)
if isMonster(cid) then
doSetCreatureDropLoot(cid, false)
end
end
end
end
local function GhostName(cid)
if isCreature(cid) then
if string.find(tostring(getCreatureName(cid)), "Ghost") then
local newName = tostring(getCreatureName(cid)):match("Ghost (.*)")
doCreatureSetNick(cid, newName)
if isMonster(cid) then
doSetCreatureDropLoot(cid, false)
end
end
end
end
local function WaterName(cid)
if isCreature(cid) then
if string.find(tostring(getCreatureName(cid)), "Water") then
local newName = tostring(getCreatureName(cid)):match("Water (.*)")
doCreatureSetNick(cid, newName)
if isMonster(cid) then
doSetCreatureDropLoot(cid, false)
end
end
end
end
local function FireName(cid)
if isCreature(cid) then
if string.find(tostring(getCreatureName(cid)), "Fire") then
local newName = tostring(getCreatureName(cid)):match("Fire (.*)")
doCreatureSetNick(cid, newName)
if isMonster(cid) then
doSetCreatureDropLoot(cid, false)
end
end
end
end
local function IceName(cid)
if isCreature(cid) then
if string.find(tostring(getCreatureName(cid)), "Ice") then
local newName = tostring(getCreatureName(cid)):match("Ice (.*)")
doCreatureSetNick(cid, newName)
if isMonster(cid) then
doSetCreatureDropLoot(cid, false)
end
end
end
end
local function FlyingName(cid)
if isCreature(cid) then
if string.find(tostring(getCreatureName(cid)), "Flying") then
local newName = tostring(getCreatureName(cid)):match("Flying (.*)")
doCreatureSetNick(cid, newName)
if isMonster(cid) then
doSetCreatureDropLoot(cid, false)
end
end
end
end
local function GrassName(cid)
if isCreature(cid) then
if string.find(tostring(getCreatureName(cid)), "Grass") then
local newName = tostring(getCreatureName(cid)):match("Grass (.*)")
doCreatureSetNick(cid, newName)
if isMonster(cid) then
doSetCreatureDropLoot(cid, false)
end
end
end
end
local function doSetRandomGender(cid)
if not isCreature(cid) then return true end
if isSummon(cid) then return true end
local gender = 0
local name = getCreatureName(cid)
if not newpokedex[name] then return true end
local rate = newpokedex[name].gender
if rate == 0 then
gender = 3
elseif rate == 1000 then
gender = 4
elseif rate == -1 then
gender = 0
elseif math.random(1, 1000) <= rate then
gender = 4
else
gender = 3
end
doCreatureSetSkullType(cid, gender)
end
local function doShiny(cid)
if isCreature(cid) then
if isSummon(cid) then return true end
if getPlayerStorageValue(cid, 74469) >= 1 then return true end
if getPlayerStorageValue(cid, 22546) >= 1 then return true end
if isNpcSummon(cid) then return true end
if getPlayerStorageValue(cid, 637500) >= 1 then return true end
if isInArray(shinys, getCreatureName(cid)) then
chance = 3
elseif isInArray(raros, getCreatureName(cid)) then
chance = 3
elseif isInArray(new, getCreatureName(cid)) then
chance = 3
else
return true
end
if math.random(1, 1000) <= chance*10 then
doSendMagicEffect(getThingPos(cid), 18)
local name, pos = "Shiny ".. getCreatureName(cid), getThingPos(cid)
doRemoveCreature(cid)
local shi = doCreateMonster(name, pos, false)
setPlayerStorageValue(shi, 74469, 1)
else
setPlayerStorageValue(cid, 74469, 1)
end
else
return true
end
end
function onSpawn(cid)
registerCreatureEvent(cid, "Experience")
registerCreatureEvent(cid, "GeneralConfiguration")
registerCreatureEvent(cid, "DirectionSystem")
registerCreatureEvent(cid, "CastSystem")
if isSummon(cid) then
registerCreatureEvent(cid, "SummonDeath")
return true
end
addEvent(function()
if isCreature(cid) then
if isInArray(specialSummon.pokes[2], getCreatureName(cid)) then
if math.random(1, 10000) <= specialSummon.chance*10 then
local position = getThingPos(cid)
doRemoveCreature(cid)
doCreateMonster(specialSummon.pokes[1][math.random(#specialSummon.pokes[1])], position)
end
end
end
addEvent(function()
if isCreature(cid) then
if isInArray(outlandSpawn.pokes[2], getCreatureName(cid)) then
if math.random(1, 10000) <= outlandSpawn.chance*10 then
local position = getThingPos(cid)
doRemoveCreature(cid)
doCreateMonster(outlandSpawn.pokes[1][math.random(#outlandSpawn.pokes[1])], position)
end
end
end
end, 15)
addEvent(doSetRandomGender, 5, cid)
addEvent(doShiny, 10, cid)
addEvent(ShinyName, 15, cid)
addEvent(MegaName, 15, cid)
addEvent(LightName, 15, cid)
addEvent(AncienttName, 15, cid)
addEvent(GhostName, 15, cid)
addEvent(WaterName, 15, cid)
addEvent(FireName, 15, cid)
addEvent(IceName, 15, cid)
addEvent(FlyingName, 15, cid)
addEvent(GrassName, 15, cid)
addEvent(GiantName, 15, cid)
addEvent(adjustWildPoke, 5, cid)
return true
end
[31/08/2018 02:24:19] [Error - LuaScriptInterface::loadFile] data/creaturescripts/scripts/spawn.lua:14: '}' expected (to close '{' at line 8) near 'local' [31/08/2018 02:24:19] [Warning - Event::loadScript] Cannot load script (data/creaturescripts/scripts/spawn.lua) [31/08/2018 02:24:19] data/creaturescripts/scripts/spawn.lua:14: '}' expected (to close '{' at line 8) near 'local'