Adriez 6 Postado Abril 13, 2016 Share Postado Abril 13, 2016 alguem sabe como eu coloco esse account manager no meu ot, ele é azul bem mais descatacado e o cara não precisa desloga pra criar o character ele cria tudo em um login só.. Link para o comentário Compartilhar em outros sites More sharing options...
Danihcv 335 Postado Abril 15, 2016 Share Postado Abril 15, 2016 Isso é feito pela source, se ñ me engano. Link para o comentário Compartilhar em outros sites More sharing options...
Adriez 6 Postado Abril 15, 2016 Autor Share Postado Abril 15, 2016 disso eu já suspeitava agora aonde q é fods ... creio q é no protocolgame.cpp pq meu account manager bugou uma vez tive q consertar lá.... 33 minutos atrás, danihcv disse: Isso é feito pela source, se ñ me engano. Link para o comentário Compartilhar em outros sites More sharing options...
Danihcv 335 Postado Abril 15, 2016 Share Postado Abril 15, 2016 Nem sei dizer de ctz... Nunca parei pra fuçar a source... Link para o comentário Compartilhar em outros sites More sharing options...
dalvorsn 268 Postado Abril 15, 2016 Share Postado Abril 15, 2016 (editado) player.cpp --> void Player::manageAccount(const std::string &text) Ela vai ficar parecida com isso ai, ve as duas e faz suas adaptações que fica show :> Spoiler void Player::manageAccount(const std::string &text){ std::stringstream msg; bool noSwap = true; switch(accountManager) { case MANAGER_NAMELOCK: { if(!talkState[1]) { managerString = text; trimString(managerString); if(managerString.length() < 3) msg << "The name is too short, please select a longer one."; else if(managerString.length() > 30) msg << "The name is too long, please select a shorter one."; else if(!isValidName(managerString)) msg << "Your name seems to contain invalid symbols, please choose another one."; else if(IOLoginData::getInstance()->playerExists(managerString, true)) msg << "Player with that name already exists, please choose another one."; else { std::string tmp = asLowerCaseString(managerString); if(tmp.substr(0, 4) != "god " && tmp.substr(0, 3) != "cm " && tmp.substr(0, 3) != "gm ") { talkState[1] = talkState[2] = true; msg << "{" << managerString << "}, are you sure? {yes} or {no}?"; } else msg << "Your character is not a staff member, please choose another name."; } } else if(checkText(text, "no") && talkState[2]) { talkState[1] = talkState[2] = false; msg << "What new name would you like have then?"; } else if(checkText(text, "yes") && talkState[2]) { if(!IOLoginData::getInstance()->playerExists(managerString, true)) { uint32_t tmp; if(IOLoginData::getInstance()->getGuidByName(tmp, managerString2) && IOLoginData::getInstance()->changeName(tmp, managerString, managerString2) && IOBan::getInstance()->removePlayerBanishment(tmp, PLAYERBAN_LOCK)) { msg << "Your character {" << managerString << "} has been successfully renamed to {" << managerString2 << "}, you should be able to login now."; if(House* house = Houses::getInstance()->getHouseByPlayerId(tmp)) house->updateDoorDescription(managerString); talkState[1] = true; talkState[2] = false; } else { talkState[1] = talkState[2] = false; msg << "Failed to change your name, please contact with staff."; } } else { talkState[1] = talkState[2] = false; msg << "Player with that name already exists, please choose another one."; } } else msg << "Sorry, but I can't understand you, please try to repeat."; break; } case MANAGER_ACCOUNT: { Account account = IOLoginData::getInstance()->loadAccount(managerNumber); if(checkText(text, "cancel") || (checkText(text, "account") && !talkState[1])) { talkState[1] = true; for(int8_t i = 2; i <= 12; ++i) talkState[i] = false; msg << "Do you want to change your {password}, generate a {recovery key}, create a {character}, or {delete} an existing character?"; } else if(checkText(text, "delete") && talkState[1]) { talkState[1] = false; talkState[2] = true; msg << "Which character would you like to delete?"; } else if(talkState[2]) { std::string tmp = text; trimString(tmp); if(!isValidName(tmp, false)) msg << "That name to contain invalid symbols, please try again."; else { talkState[2] = false; talkState[3] = true; managerString = tmp; msg << "Do you really want to delete the character {" << managerString << "}? {yes} or {no}"; } } else if(checkText(text, "yes") && talkState[3]) { switch(IOLoginData::getInstance()->deleteCharacter(managerNumber, managerString)) { case DELETE_INTERNAL: msg << "An error occured while deleting your character. Either the character does not belong to you or it doesn't exist."; break; case DELETE_SUCCESS: msg << "Your character has been deleted."; break; case DELETE_HOUSE: msg << "Your character owns a house. You have to login and leave the house or pass it to someone else to complete."; break; case DELETE_LEADER: msg << "Your character is leader of a guild. You have to disband the guild or pass the leadership to someone else to complete."; break; case DELETE_ONLINE: msg << "Character with that name is currently online, to delete a character it has to be offline."; break; } talkState[1] = true; for(int8_t i = 2; i <= 12; ++i) talkState[i] = false; } else if(checkText(text, "no") && talkState[3]) { talkState[1] = true; talkState[3] = false; msg << "Which character would you like to delete then?"; } else if(checkText(text, "password") && talkState[1]) { talkState[1] = false; talkState[4] = true; msg << "What would you like your password to be?"; } else if(talkState[4]) { std::string tmp = text; trimString(tmp); if(tmp.length() < 6) msg << "That password is too short, please select a longer one."; else if(!isValidPassword(tmp)) msg << "Your password seems to contain invalid symbols, please choose another one."; else { talkState[4] = false; talkState[5] = true; managerString = tmp; msg << "{" << managerString << "} is it? {yes} or {no}?"; } } else if(checkText(text, "yes") && talkState[5]) { talkState[1] = true; for(int8_t i = 2; i <= 12; ++i) talkState[i] = false; IOLoginData::getInstance()->setPassword(managerNumber, managerString); msg << "Your password has been changed."; } else if(checkText(text, "no") && talkState[5]) { talkState[1] = true; for(int8_t i = 2; i <= 12; ++i) talkState[i] = false; msg << "Ok, then not."; } else if(checkText(text, "character") && talkState[1]) { if(account.charList.size() <= 15) { talkState[1] = false; talkState[6] = true; msg << "What would you like as your character name?"; } else { talkState[1] = true; for(int8_t i = 2; i <= 12; ++i) talkState[i] = false; msg << "Your account has reached the limit of 15 characters, you should {delete} a character if you want to create a new one."; } } else if(talkState[6]) { managerString = text; trimString(managerString); if(managerString.length() < 3) msg << "That name is too short, please select a longer one."; else if(managerString.length() > 30) msg << "That name is too long, please select a shorter one."; else if(!isValidName(managerString)) msg << "Your name seems to contain invalid symbols, please choose another one."; else if(IOLoginData::getInstance()->playerExists(managerString, true)) msg << "Player with that name already exists, please choose another one."; else { std::string tmp = asLowerCaseString(managerString); if(tmp.substr(0, 4) != "god " && tmp.substr(0, 3) != "cm " && tmp.substr(0, 3) != "gm ") { talkState[6] = false; talkState[7] = true; msg << "{" << managerString << "}, are you sure? {yes} or {no}"; } else msg << "Your character is not a staff member, please choose another name."; } } else if(checkText(text, "no") && talkState[7]) { talkState[6] = true; talkState[7] = false; msg << "What would you like your character name to be then?"; } else if(checkText(text, "yes") && talkState[7]) { talkState[7] = false; talkState[8] = true; msg << "Would you like to be a {male} or a {female}."; } else if(talkState[8] && (checkText(text, "female") || checkText(text, "male"))) { talkState[8] = false; talkState[9] = true; if(checkText(text, "female")) { msg << "A female, are you sure? {yes} or {no}"; managerSex = PLAYERSEX_FEMALE; } else { msg << "A male, are you sure? {yes} or {no}"; managerSex = PLAYERSEX_MALE; } } else if(checkText(text, "no") && talkState[9]) { talkState[8] = true; talkState[9] = false; msg << "Tell me then, would you like to be a {male} or a {female}?"; } else if(checkText(text, "yes") && talkState[9]) { if(g_config.getBool(ConfigManager::START_CHOOSEVOC)) { talkState[9] = false; talkState[11] = true; std::vector<std::string> vocations; for(VocationsMap::iterator it = Vocations::getInstance()->getFirstVocation(); it != Vocations::getInstance()->getLastVocation(); ++it) { if(it->first == it->second->getFromVocation() && it->first != 0) vocations.push_back(it->second->getName()); } msg << "What would you like to be... "; for(std::vector<std::string>::const_iterator it = vocations.begin(); it != vocations.end(); ++it) { if(it == vocations.begin()) msg << "{" << *it << "}"; else if(*it == *(vocations.rbegin())) msg << " or {" << *it << "}."; else msg << ", {" << *it << "}"; } } else if(!IOLoginData::getInstance()->playerExists(managerString, true)) { talkState[1] = true; for(int8_t i = 2; i <= 12; ++i) talkState[i] = false; if(IOLoginData::getInstance()->createCharacter(managerNumber, managerString, managerNumber2, (uint16_t)managerSex)) msg << "Your character {" << managerString << "} has been created."; else msg << "Your character couldn't be created, please contact with staff."; } else { talkState[6] = true; talkState[9] = false; msg << "Player with that name already exists, please choose another one."; } } else if(talkState[11]) { for(VocationsMap::iterator it = Vocations::getInstance()->getFirstVocation(); it != Vocations::getInstance()->getLastVocation(); ++it) { if(checkText(text, asLowerCaseString(it->second->getName())) && it->first == it->second->getFromVocation() && it->first != 0) { msg << "So you would like to be " << it->second->getDescription() << ", {yes} or {no}?"; managerNumber2 = it->first; talkState[11] = false; talkState[12] = true; } } if(msg.str().length() == 17) msg << "I don't understand what vocation you would like to be... could you please repeat it?"; } else if(checkText(text, "yes") && talkState[12]) { if(!IOLoginData::getInstance()->playerExists(managerString, true)) { talkState[1] = true; for(int8_t i = 2; i <= 12; ++i) talkState[i] = false; if(IOLoginData::getInstance()->createCharacter(managerNumber, managerString, managerNumber2, (uint16_t)managerSex)) msg << "Your character {" << managerString << "} has been created."; else msg << "Your character couldn't be created, please contact with staff."; } else { talkState[6] = true; talkState[9] = false; msg << "Player with that name already exists, please choose another one."; } } else if(checkText(text, "no") && talkState[12]) { talkState[11] = true; talkState[12] = false; msg << "What would you like to be then?"; } else if(checkText(text, "recovery key") && talkState[1]) { talkState[1] = false; talkState[10] = true; msg << "Would you like to generate a recovery key? {yes} or {no}"; } else if(checkText(text, "yes") && talkState[10]) { if(account.recoveryKey != "0") msg << "Sorry, but you already have a recovery key. For security reasons I may not generate for you you a new one."; else { managerString = generateRecoveryKey(4, 4); IOLoginData::getInstance()->setRecoveryKey(managerNumber, managerString); msg << "Your recovery key is {" << managerString << "}."; } talkState[1] = true; for(int8_t i = 2; i <= 12; ++i) talkState[i] = false; } else if(checkText(text, "no") && talkState[10]) { msg << "Ok, then not."; talkState[1] = true; for(int8_t i = 2; i <= 12; ++i) talkState[i] = false; } else msg << "Sorry, but I can't understand you, please try to repeat."; break; } case MANAGER_NEW: { if(checkText(text, "account") && !talkState[1]) { msg << "What would you like your password to be?"; talkState[1] = true; talkState[2] = true; } else if(talkState[2]) { std::string tmp = text; trimString(tmp); if(tmp.length() < 6) msg << "That password is too short, please select a longer one."; else if(!isValidPassword(tmp)) msg << "Your password seems to contain invalid symbols, please choose another one."; else { talkState[3] = true; talkState[2] = false; managerString = tmp; msg << "{" << managerString << "} is it? {yes} or {no}?"; } } else if(checkText(text, "yes") && talkState[3]) { if(g_config.getBool(ConfigManager::GENERATE_ACCOUNT_NUMBER)) { do sprintf(managerChar, "%d%d%d%d%d%d%d", random_range(2, 9), random_range(2, 9), random_range(2, 9), random_range(2, 9), random_range(2, 9), random_range(2, 9), random_range(2, 9)); while(IOLoginData::getInstance()->accountNameExists(managerChar)); uint32_t id = (uint32_t)IOLoginData::getInstance()->createAccount(managerChar, managerString); if(id) { accountManager = MANAGER_ACCOUNT; managerNumber = id; noSwap = talkState[1] = false; msg << "Your account has been created, you may manage it now, but please remember your account name {" << managerChar << "} and password {" << managerString << "}!"; } else msg << "Your account could not be created, please contact with staff."; for(int8_t i = 2; i <= 5; ++i) talkState[i] = false; } else { msg << "What would you like your account name to be?"; talkState[3] = false; talkState[4] = true; } } else if(checkText(text, "no") && talkState[3]) { talkState[2] = true; talkState[3] = false; msg << "What would you like your password to be then?"; } else if(talkState[4]) { std::string tmp = text; trimString(tmp); if(tmp.length() < 3) msg << "That account name is too short, please select a longer one."; else if(tmp.length() > 32) msg << "That account name is too long, please select a shorter one."; else if(!isValidAccountName(tmp)) msg << "Your account name seems to contain invalid symbols, please choose another one."; else if(asLowerCaseString(tmp) == asLowerCaseString(managerString)) msg << "Your account name cannot be same as password, please choose another one."; else { sprintf(managerChar, "%s", tmp.c_str()); msg << "{" << managerChar << "}, is it? {yes} or {no}?"; talkState[4] = false; talkState[5] = true; } } else if(checkText(text, "yes") && talkState[5]) { if(!IOLoginData::getInstance()->accountNameExists(managerChar)) { uint32_t id = (uint32_t)IOLoginData::getInstance()->createAccount(managerChar, managerString); if(id) { accountManager = MANAGER_ACCOUNT; managerNumber = id; noSwap = talkState[1] = false; msg << "Your account has been created, you may manage it now, but please remember your account name {" << managerChar << "} and password {" << managerString << "}!"; } else msg << "Your account could not be created, please contact with staff."; for(int8_t i = 2; i <= 5; ++i) talkState[i] = false; } else { msg << "Account with that name already exists, please choose another one."; talkState[4] = true; talkState[5] = false; } } else if(checkText(text, "no") && talkState[5]) { talkState[5] = false; talkState[4] = true; msg << "What would you like your account name to be then?"; } else if(checkText(text, "recover") && !talkState[6]) { talkState[6] = true; talkState[7] = true; msg << "What was your account name?"; } else if(talkState[7]) { managerString = text; if(IOLoginData::getInstance()->getAccountId(managerString, (uint32_t&)managerNumber)) { talkState[7] = false; talkState[8] = true; msg << "What was your recovery key?"; } else { msg << "Sorry, but account with name {" << managerString << "} does not exists."; talkState[6] = talkState[7] = false; } } else if(talkState[8]) { managerString2 = text; if(IOLoginData::getInstance()->validRecoveryKey(managerNumber, managerString2) && managerString2 != "0") { sprintf(managerChar, "%s%d", g_config.getString(ConfigManager::SERVER_NAME).c_str(), random_range(100, 999)); IOLoginData::getInstance()->setPassword(managerNumber, managerChar); msg << "Correct! Your new password is {" << managerChar << "}."; } else msg << "Sorry, but this key does not match to specified account."; talkState[7] = talkState[8] = false; } else msg << "Sorry, but I can't understand you, please try to repeat."; break; } default: return; break; } sendCreatureSay(this, MSG_NPC_FROM, msg.str()); if(!noSwap) sendCreatureSay(this, MSG_NPC_FROM, "Hint: Type {account} to manage your account and if you want to start over then type {cancel}.");} Editado Abril 15, 2016 por dalvorsn Link para o comentário Compartilhar em outros sites More sharing options...
Adriez 6 Postado Abril 15, 2016 Autor Share Postado Abril 15, 2016 (editado) o segundo spoiler ta aparecendo nada, só quero q fica azul igual da foto q postei só isso... Editado Abril 15, 2016 por Adriez Link para o comentário Compartilhar em outros sites More sharing options...
dalvorsn 268 Postado Abril 15, 2016 Share Postado Abril 15, 2016 1 minute ago, Adriez said: o segundo spoiler ta aparecendo nada Eu não acostumei com essa nova interface do forum não kk, mas o conteudo que precisava tava no primeiro, que é a funçao do que tu quer, e so procurar algo semelhante a ela no seu e substituir, claro que pode haver diferenças mas acho que deve ser bem parecido. E se não achar por esse nome, o use o recurso find in files de algum editor de texto dentro da pasta das sources, faça a busca pela mensagem que o seu account manager atual manda, qualquer uma delas deve aparecer, 4 palavras ja é o suficiente, procure apenas pelo que não é variável, como "do you want to change your password" Link para o comentário Compartilhar em outros sites More sharing options...
Adriez 6 Postado Abril 15, 2016 Autor Share Postado Abril 15, 2016 eu acho isso no player.cpp void Player::manageAccount(const std::string &text) e substituo pelo o texto grandão ali ??? Link para o comentário Compartilhar em outros sites More sharing options...
dalvorsn 268 Postado Abril 16, 2016 Share Postado Abril 16, 2016 Troca a função toda, mas se der erro vai ter que ver o que é e adaptar Link para o comentário Compartilhar em outros sites More sharing options...
Stigal 584 Postado Abril 21, 2018 Share Postado Abril 21, 2018 A questão neste tópico de suporte foi encerrada por falta de respostas. Este tópico está fechado e foi movido para Suporte - Tópicos Sem Resposta. + Caso a dúvida não tenha sido resolvida você poderá criar outro tópico solicitando ajuda. * Lembre-se que é permitido dar UP no tópico a cada 24 horas para assim o destacar e manter movimentado. Link para o comentário Compartilhar em outros sites More sharing options...
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