Está usando OTClient? se sim vá na pasta modules/gameskills do seu OTC e mim passe o arquivo skills.otui
e mim diga oque quer tirar da barra de habilidades :\
Por Elias Palermo, 12 de mai. de 2015 em Clients
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Grupo: Conde
Registrado: 25/02/14
Posts: 589
Reputação: +268
Gênero: Masculino

Está usando OTClient? se sim vá na pasta modules/gameskills do seu OTC e mim passe o arquivo skills.otui
e mim diga oque quer tirar da barra de habilidades :\
info
Grupo: Campones
Registrado: 03/05/15
Posts: 98
Reputação: +4

Aqui
SkillFirstWidget < UIWidget
SkillButton < UIButton
height: 21
margin-bottom: 2
&onClick: onSkillButtonClick
SkillNameLabel < GameLabel
font: verdana-11px-monochrome
anchors.left: parent.left
anchors.top: parent.top
anchors.bottom: parent.bottom
SkillValueLabel < GameLabel
id: value
font: verdana-11px-monochrome
text-align: topright
anchors.right: parent.right
anchors.top: parent.top
anchors.bottom: parent.bottom
anchors.left: prev.left
SkillPercentPanel < ProgressBar
id: percent
background-color: green
height: 5
margin-top: 15
anchors.left: parent.left
anchors.right: parent.right
anchors.top: parent.top
phantom: false
MiniWindow
id: skillWindow
!text: tr('Skills')
height: 150
icon: /images/topbuttons/skills
@onClose: modules.game_skills.onMiniWindowClose()
&save: true
MiniWindowContents
padding-left: 5
padding-right: 5
layout: verticalBox
SkillButton
margin-top: 5
id: experience
height: 15
SkillNameLabel
!text: tr('Experience')
SkillValueLabel
SkillButton
id: level
SkillNameLabel
!text: tr('Level')
SkillValueLabel
SkillPercentPanel
background-color: red
SkillButton
id: health
height: 15
SkillNameLabel
!text: tr('Hit Points')
SkillValueLabel
SkillButton
id: mana
height: 15
SkillNameLabel
!text: tr('Mana')
SkillValueLabel
SkillButton
id: soul
height: 15
SkillNameLabel
!text: tr('Soul Points')
SkillValueLabel
SkillButton
id: capacity
height: 15
SkillNameLabel
!text: tr('Capacity')
SkillValueLabel
SkillButton
id: speed
height: 15
SkillNameLabel
!text: tr('Speed')
SkillValueLabel
SkillButton
id: regenerationTime
SkillNameLabel
!text: tr('Regeneration Time')
SkillValueLabel
SkillButton
id: stamina
SkillNameLabel
!text: tr('Stamina')
SkillValueLabel
SkillPercentPanel
SkillButton
id: offlineTraining
SkillNameLabel
!text: tr('Offline Training')
SkillValueLabel
SkillPercentPanel
SkillButton
id: magiclevel
SkillNameLabel
!text: tr('Magic Level')
SkillValueLabel
SkillPercentPanel
background-color: red
SkillButton
id: skillId0
SkillNameLabel
!text: tr('Fist Fighting')
SkillValueLabel
SkillPercentPanel
SkillButton
id: skillId1
SkillNameLabel
!text: tr('Club Fighting')
SkillValueLabel
SkillPercentPanel
SkillButton
id: skillId2
SkillNameLabel
!text: tr('Sword Fighting')
SkillValueLabel
SkillPercentPanel
SkillButton
id: skillId3
SkillNameLabel
!text: tr('Axe Fighting')
SkillValueLabel
SkillPercentPanel
SkillButton
id: skillId4
SkillNameLabel
!text: tr('Distance Fighting')
SkillValueLabel
SkillPercentPanel
SkillButton
id: skillId5
SkillNameLabel
!text: tr('Shielding')
SkillValueLabel
SkillPercentPanel
SkillButton
id: skillId6
SkillNameLabel
!text: tr('Fishing')
SkillValueLabel
SkillPercentPanel
Quero retirar os seguintes status.
-Pontos de Alma
-Nível Mágico
-Porrada
-Combate com Porrete
-Combate com Espada
-Combate com Maxado
-Combate a Distância
-Defesa
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Grupo: Conde
Registrado: 25/02/14
Posts: 589
Reputação: +268
Gênero: Masculino

Substitua por esse:
SkillFirstWidget < UIWidget
SkillButton < UIButton
height: 21
margin-bottom: 2
&onClick: onSkillButtonClick
SkillNameLabel < GameLabel
font: verdana-11px-monochrome
anchors.left: parent.left
anchors.top: parent.top
anchors.bottom: parent.bottom
SkillValueLabel < GameLabel
id: value
font: verdana-11px-monochrome
text-align: topright
anchors.right: parent.right
anchors.top: parent.top
anchors.bottom: parent.bottom
anchors.left: prev.left
SkillPercentPanel < ProgressBar
id: percent
background-color: green
height: 5
margin-top: 15
anchors.left: parent.left
anchors.right: parent.right
anchors.top: parent.top
phantom: false
MiniWindow
id: skillWindow
!text: tr('Skills')
height: 150
icon: /images/topbuttons/skills
@onClose: modules.game_skills.onMiniWindowClose()
&save: true
MiniWindowContents
padding-left: 5
padding-right: 5
layout: verticalBox
SkillButton
margin-top: 5
id: experience
height: 15
SkillNameLabel
!text: tr('Experience')
SkillValueLabel
SkillButton
id: level
SkillNameLabel
!text: tr('Level')
SkillValueLabel
SkillPercentPanel
background-color: red
SkillButton
id: health
height: 15
SkillNameLabel
!text: tr('Hit Points')
SkillValueLabel
SkillButton
id: mana
height: 15
SkillNameLabel
!text: tr('Mana')
SkillValueLabel
SkillButton
id: soul
height: 15
SkillNameLabel
!text: tr('Soul Points')
SkillValueLabel
visible: false
SkillButton
id: capacity
height: 15
SkillNameLabel
!text: tr('Capacity')
SkillValueLabel
SkillButton
id: speed
height: 15
SkillNameLabel
!text: tr('Speed')
SkillValueLabel
SkillButton
id: regenerationTime
SkillNameLabel
!text: tr('Regeneration Time')
SkillValueLabel
SkillButton
id: stamina
SkillNameLabel
!text: tr('Stamina')
SkillValueLabel
SkillPercentPanel
visible: false
SkillButton
id: offlineTraining
SkillNameLabel
!text: tr('Offline Training')
SkillValueLabel
SkillPercentPanel
visible: false
SkillButton
id: magiclevel
SkillNameLabel
!text: tr('Magic Level')
SkillValueLabel
SkillPercentPanel
background-color: red
visible: false
SkillButton
id: skillId0
SkillNameLabel
!text: tr('Fist Fighting')
SkillValueLabel
SkillPercentPanel
visible: false
SkillButton
id: skillId1
SkillNameLabel
!text: tr('Club Fighting')
SkillValueLabel
SkillPercentPanel
visible: false
SkillButton
id: skillId2
SkillNameLabel
!text: tr('Sword Fighting')
SkillValueLabel
SkillPercentPanel
visible: false
SkillButton
id: skillId3
SkillNameLabel
!text: tr('Axe Fighting')
SkillValueLabel
SkillPercentPanel
visible: false
SkillButton
id: skillId4
SkillNameLabel
!text: tr('Distance Fighting')
SkillValueLabel
SkillPercentPanel
visible: false
SkillButton
id: skillId5
SkillNameLabel
!text: tr('Shielding')
SkillValueLabel
SkillPercentPanel
SkillButton
id: skillId6
SkillNameLabel
!text: tr('Fishing')
SkillValueLabel
SkillPercentPanel
info
Grupo: Campones
Registrado: 03/05/15
Posts: 98
Reputação: +4

Da erro no client, os ícones desaparecem e aparece um icone de lista de feitiços ![]()
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Grupo: Conde
Registrado: 25/02/14
Posts: 589
Reputação: +268
Gênero: Masculino

Erro meu, tente assim:
SkillFirstWidget < UIWidget
SkillButton < UIButton
height: 21
margin-bottom: 2
&onClick: onSkillButtonClick
SkillNameLabel < GameLabel
font: verdana-11px-monochrome
anchors.left: parent.left
anchors.top: parent.top
anchors.bottom: parent.bottom
SkillValueLabel < GameLabel
id: value
font: verdana-11px-monochrome
text-align: topright
anchors.right: parent.right
anchors.top: parent.top
anchors.bottom: parent.bottom
anchors.left: prev.left
SkillPercentPanel < ProgressBar
id: percent
background-color: green
height: 5
margin-top: 15
anchors.left: parent.left
anchors.right: parent.right
anchors.top: parent.top
phantom: false
MiniWindow
id: skillWindow
!text: tr('Skills')
height: 150
icon: /images/topbuttons/skills
@onClose: modules.game_skills.onMiniWindowClose()
&save: true
MiniWindowContents
padding-left: 5
padding-right: 5
layout: verticalBox
SkillButton
margin-top: 5
id: experience
height: 15
SkillNameLabel
!text: tr('Experience')
SkillValueLabel
SkillButton
id: level
SkillNameLabel
!text: tr('Level')
SkillValueLabel
SkillPercentPanel
background-color: red
SkillButton
id: health
height: 15
SkillNameLabel
!text: tr('Hit Points')
SkillValueLabel
SkillButton
id: mana
height: 15
SkillNameLabel
!text: tr('Mana')
SkillValueLabel
SkillButton
id: capacity
height: 15
SkillNameLabel
!text: tr('Capacity')
SkillValueLabel
SkillButton
id: speed
height: 15
SkillNameLabel
!text: tr('Speed')
SkillValueLabel
SkillButton
id: regenerationTime
SkillNameLabel
!text: tr('Regeneration Time')
SkillValueLabel
SkillButton
id: stamina
SkillNameLabel
!text: tr('Stamina')
SkillValueLabel
SkillPercentPanel
SkillButton
id: offlineTraining
SkillNameLabel
!text: tr('Offline Training')
SkillValueLabel
SkillPercentPanel
SkillButton
id: skillId5
SkillNameLabel
!text: tr('Shielding')
SkillValueLabel
SkillPercentPanel
SkillButton
id: skillId6
SkillNameLabel
!text: tr('Fishing')
SkillValueLabel
SkillPercentPanel
info
Grupo: Campones
Registrado: 03/05/15
Posts: 98
Reputação: +4

O bug continuou ![]()
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Grupo: Conde
Registrado: 25/02/14
Posts: 589
Reputação: +268
Gênero: Masculino

O bug continuou
Mim passe a pasta game_skills que está dentro da pasta modules, irei ver aqui no meu OTC ^^
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Grupo: Campones
Registrado: 03/05/15
Posts: 98
Reputação: +4

Ta ae.
info
Grupo: Conde
Registrado: 25/02/14
Posts: 589
Reputação: +268
Gênero: Masculino

info
Grupo: Campones
Registrado: 03/05/15
Posts: 98
Reputação: +4

info
Grupo: Conde
Registrado: 25/02/14
Posts: 589
Reputação: +268
Gênero: Masculino

Ficou show, porém quando eu logo agora aparece isto
troque o seu skills.lua por esse:
skillsWindow = nil
skillsButton = nil
local gyms = {
["Brock0"] = "/images/game/pokemon/clan/8", ---- terminados em 0 apagado, terminados em 1 aceso
["Brock1"] = "/images/game/pokemon/clan/16",
["Misty0"] = "/images/game/pokemon/clan/7",
["Misty1"] = "/images/game/pokemon/clan/15",
["Surge0"] = "/images/game/pokemon/clan/6",
["Surge1"] = "/images/game/pokemon/clan/14",
["Erika0"] = "/images/game/pokemon/clan/5",
["Erika1"] = "/images/game/pokemon/clan/13",
["Sabrina0"] = "/images/game/pokemon/clan/4",
["Sabrina1"] = "/images/game/pokemon/clan/12",
["Koga0"] = "/images/game/pokemon/clan/3",
["Koga1"] = "/images/game/pokemon/clan/11",
["Blaine0"] = "/images/game/pokemon/clan/2",
["Blaine1"] = "/images/game/pokemon/clan/10",
["Kira0"] = "/images/game/pokemon/clan/1",
["Kira1"] = "/images/game/pokemon/clan/9",
}
local imgs = {
[-1] = "/modules/game_skills/img/trainer", -- -1 quer dizer esta sem clan...
[1] = "/modules/game_skills/img/volcanic",
[2] = "/modules/game_skills/img/seavell",
[3] = "/modules/game_skills/img/orebound",
[4] = "/modules/game_skills/img/wingeon",
[5] = "/modules/game_skills/img/malefic",
[6] = "/modules/game_skills/img/gardestrike",
[7] = "/modules/game_skills/img/psycraft",
[8] = "/modules/game_skills/img/naturia",
[9] = "/modules/game_skills/img/raibolt",
}
function init()
connect(LocalPlayer, {
onExperienceChange = onExperienceChange,
onLevelChange = onLevelChange,
onHealthChange = onHealthChange,
onManaChange = onManaChange,
onSoulChange = onSoulChange,
onFreeCapacityChange = onFreeCapacityChange,
onTotalCapacityChange = onTotalCapacityChange,
onStaminaChange = onStaminaChange,
onOfflineTrainingChange = onOfflineTrainingChange,
onRegenerationChange = onRegenerationChange,
onSpeedChange = onSpeedChange,
onBaseSpeedChange = onBaseSpeedChange,
onMagicLevelChange = onMagicLevelChange,
onBaseMagicLevelChange = onBaseMagicLevelChange,
onSkillChange = onSkillChange,
onBaseSkillChange = onBaseSkillChange
})
connect(g_game, {
onGameStart = refresh,
onGameEnd = offline
})
connect(g_game, 'onTextMessage', getParams)
connect(g_game, {onGameStart = changeImg})
skillsButton = modules.client_topmenu.addCustomRightButton('skillsButton', tr('skills') .. ' (Ctrl+S)', '/modules/game_skills/img/perfil_icon', toggle, true)
skillsButton:setOn(true)
skillsWindow = g_ui.loadUI('skills', modules.game_interface.getRightPanel()) -- skills
g_keyboard.bindKeyDown('Ctrl+S', toggle)
refresh()
skillsWindow:setup()
end
function terminate()
disconnect(LocalPlayer, {
onExperienceChange = onExperienceChange,
onLevelChange = onLevelChange,
onHealthChange = onHealthChange,
onManaChange = onManaChange,
onSoulChange = onSoulChange,
onFreeCapacityChange = onFreeCapacityChange,
onTotalCapacityChange = onTotalCapacityChange,
onStaminaChange = onStaminaChange,
onOfflineTrainingChange = onOfflineTrainingChange,
onRegenerationChange = onRegenerationChange,
onSpeedChange = onSpeedChange,
onBaseSpeedChange = onBaseSpeedChange,
onMagicLevelChange = onMagicLevelChange,
onBaseMagicLevelChange = onBaseMagicLevelChange,
onSkillChange = onSkillChange,
onBaseSkillChange = onBaseSkillChange
})
disconnect(g_game, {
onGameStart = refresh,
onGameEnd = offline
})
disconnect(g_game, 'onTextMessage', getParams)
disconnect(g_game, {onGameStart = changeImg})
g_keyboard.unbindKeyDown('Ctrl+S')
skillsWindow:destroy()
skillsButton:destroy()
end
function changeImg()
local player = g_game.getLocalPlayer()
if not player then return end
g_game.talk("#getSto# 86228")
end
function getParams(mode, text)
if not g_game.isOnline() then return end
if mode == MessageModes.Failure then
if text:find("#getSto#") then
local icon = skillsWindow:recursiveGetChildById("clanicon")
if icon then
local t = string.explode(text, " ")
icon:setImageSource(imgs[tonumber(t[2])])
end
end
end
end
function expForLevel(level)
return math.floor((50*level*level*level)/3 - 100*level*level + (850*level)/3 - 200)
end
function expToAdvance(currentLevel, currentExp)
return expForLevel(currentLevel+1) - currentExp
end
function resetSkillColor(id)
local skill = skillsWindow:recursiveGetChildById(id)
local widget = skill:getChildById('value')
widget:setColor('#bbbbbb')
end
function setSkillBase(id, value, baseValue)
if baseValue <= 0 or value < 0 then
return
end
local skill = skillsWindow:recursiveGetChildById(id)
local widget = skill:getChildById('value')
if value > baseValue then
widget:setColor('#008b00') -- green
skill:setTooltip(baseValue .. ' +' .. (value - baseValue))
elseif value < baseValue then
widget:setColor('#b22222') -- red
skill:setTooltip(baseValue .. ' ' .. (value - baseValue))
else
widget:setColor('#bbbbbb') -- default
skill:removeTooltip()
end
end
function setSkillValue(id, value)
local skill = skillsWindow:recursiveGetChildById(id)
local widget = skill:getChildById('value')
widget:setText(value)
end
function setSkillColor(id, value)
local skill = skillsWindow:recursiveGetChildById(id)
local widget = skill:getChildById('value')
widget:setColor(value)
end
function setSkillTooltip(id, value)
local skill = skillsWindow:recursiveGetChildById(id)
local widget = skill:getChildById('value')
widget:setTooltip(value)
end
function setSkillPercent(id, percent, tooltip)
local skill = skillsWindow:recursiveGetChildById(id)
local widget = skill:getChildById('percent')
widget:setPercent(math.floor(percent))
if tooltip then
widget:setTooltip(tooltip)
end
end
function checkAlert(id, value, maxValue, threshold, greaterThan)
if greaterThan == nil then greaterThan = false end
local alert = false
-- maxValue can be set to false to check value and threshold
-- used for regeneration checking
if type(maxValue) == 'boolean' then
if maxValue then
return
end
if greaterThan then
if value > threshold then
alert = true
end
else
if value < threshold then
alert = true
end
end
elseif type(maxValue) == 'number' then
if maxValue < 0 then
return
end
local percent = math.floor((value / maxValue) * 100)
if greaterThan then
if percent > threshold then
alert = true
end
else
if percent < threshold then
alert = true
end
end
end
if alert then
setSkillColor(id, '#b22222') -- red
else
resetSkillColor(id)
end
end
function update()
local offlineTraining = skillsWindow:recursiveGetChildById('offlineTraining')
if not g_game.getFeature(GameOfflineTrainingTime) then
offlineTraining:hide()
else
offlineTraining:show()
end
local regenerationTime = skillsWindow:recursiveGetChildById('regenerationTime')
if not g_game.getFeature(GamePlayerRegenerationTime) then
regenerationTime:hide()
else
regenerationTime:show()
end
end
function refresh()
local player = g_game.getLocalPlayer()
if not player then return end
autoUpdateTalks()
if expSpeedEvent then expSpeedEvent:cancel() end
expSpeedEvent = cycleEvent(checkExpSpeed, 30*1000)
onExperienceChange(player, player:getExperience())
onLevelChange(player, player:getLevel(), player:getLevelPercent())
onHealthChange(player, player:getHealth(), player:getMaxHealth())
onManaChange(player, player:getMana(), player:getMaxMana())
onSoulChange(player, player:getSoul())
onFreeCapacityChange(player, player:getFreeCapacity())
onStaminaChange(player, player:getStamina())
onMagicLevelChange(player, player:getMagicLevel(), player:getMagicLevelPercent())
onOfflineTrainingChange(player, player:getOfflineTrainingTime())
onRegenerationChange(player, player:getRegenerationTime())
onSpeedChange(player, player:getSpeed())
for i=0,6 do
onSkillChange(player, i, player:getSkillLevel(i), player:getSkillLevelPercent(i))
onBaseSkillChange(player, i, player:getSkillBaseLevel(i))
end
update()
local contentsPanel = skillsWindow:getChildById('contentsPanel')
skillsWindow:setContentMinimumHeight(110)
skillsWindow:setContentMaximumHeight(310)
end
function offline()
if expSpeedEvent then expSpeedEvent:cancel() expSpeedEvent = nil end
end
function toggle()
if skillsButton:isOn() then
skillsWindow:close()
skillsButton:setOn(false)
else
skillsWindow:open()
skillsButton:setOn(true)
skillsButton:setOpacity(1.0)
end
end
function checkExpSpeed()
local player = g_game.getLocalPlayer()
if not player then return end
local currentExp = player:getExperience()
local currentTime = g_clock.seconds()
if player.lastExps ~= nil then
player.expSpeed = (currentExp - player.lastExps[1][1])/(currentTime - player.lastExps[1][2])
onLevelChange(player, player:getLevel(), player:getLevelPercent())
else
player.lastExps = {}
end
table.insert(player.lastExps, {currentExp, currentTime})
if #player.lastExps > 30 then
table.remove(player.lastExps, 1)
end
end
function onMiniWindowClose()
skillsButton:setOn(false)
skillsButton:setOpacity(0.5)
end
function onSkillButtonClick(button)
local percentBar = button:getChildById('percent')
if percentBar then
percentBar:setVisible(not percentBar:isVisible())
if percentBar:isVisible() then
button:setHeight(21)
else
button:setHeight(21 - 6)
end
end
end
function onExperienceChange(localPlayer, value)
setSkillValue('level', value)
end
function onLevelChange(localPlayer, value, percent)
setSkillValue('experience', localPlayer:getName())
setSkillValue('experiencee', value)
local text = tr('You have %s percent to go', 100 - percent) .. '\n' ..
tr('%s of experience left', expToAdvance(localPlayer:getLevel(), localPlayer:getExperience()))
if localPlayer.expSpeed ~= nil then
local expPerHour = math.floor(localPlayer.expSpeed * 3600)
if expPerHour > 0 then
local nextLevelExp = expForLevel(localPlayer:getLevel()+1)
local hoursLeft = (nextLevelExp - localPlayer:getExperience()) / expPerHour
local minutesLeft = math.floor((hoursLeft - math.floor(hoursLeft))*60)
hoursLeft = math.floor(hoursLeft)
text = text .. '\n' .. tr('%d of experience per hour', expPerHour)
text = text .. '\n' .. tr('Next level in %d hours and %d minutes', hoursLeft, minutesLeft)
end
end
setSkillPercent('level', percent, text)
end
function onHealthChange(localPlayer, health, maxHealth)
setSkillValue('health', health)
checkAlert('health', health, maxHealth, 30)
end
function onManaChange(localPlayer, mana, maxMana)
setSkillValue('mana', mana)
checkAlert('mana', mana, maxMana, 30)
end
function onSoulChange(localPlayer, soul)
setSkillValue('soul', soul)
end
function onFreeCapacityChange(localPlayer, freeCapacity)
setSkillValue('capacity', freeCapacity)
checkAlert('capacity', freeCapacity, localPlayer:getTotalCapacity(), 20)
end
function onTotalCapacityChange(localPlayer, totalCapacity)
checkAlert('capacity', localPlayer:getFreeCapacity(), totalCapacity, 20)
end
function onStaminaChange(localPlayer, stamina)
local hours = math.floor(stamina / 60)
local minutes = stamina % 60
if minutes < 10 then
minutes = '0' .. minutes
end
setSkillValue('stamina', hours .. ":" .. minutes)
end
function onOfflineTrainingChange(localPlayer, offlineTrainingTime)
if not g_game.getFeature(GameOfflineTrainingTime) then
return
end
local hours = math.floor(offlineTrainingTime / 60)
local minutes = offlineTrainingTime % 60
if minutes < 10 then
minutes = '0' .. minutes
end
local percent = 100 * offlineTrainingTime / (12 * 60) -- max is 12 hours
setSkillValue('offlineTraining', hours .. ":" .. minutes)
setSkillPercent('offlineTraining', percent, tr('You have %s percent', percent))
end
function onRegenerationChange(localPlayer, regenerationTime)
if not g_game.getFeature(GamePlayerRegenerationTime) or regenerationTime < 0 then
return
end
local minutes = math.floor(regenerationTime / 60)
local seconds = regenerationTime % 60
if seconds < 10 then
seconds = '0' .. seconds
end
setSkillValue('regenerationTime', minutes .. ":" .. seconds)
checkAlert('regenerationTime', regenerationTime, false, 300)
end
function onSpeedChange(localPlayer, speed)
setSkillValue('speed', speed)
onBaseSpeedChange(localPlayer, localPlayer:getBaseSpeed())
end
function onBaseSpeedChange(localPlayer, baseSpeed)
setSkillBase('speed', localPlayer:getSpeed(), baseSpeed)
end
function onMagicLevelChange(localPlayer, magiclevel, percent)
setSkillValue('magiclevel', magiclevel)
setSkillPercent('magiclevel', percent, tr('You have %s percent to go', 100 - percent))
onBaseMagicLevelChange(localPlayer, localPlayer:getBaseMagicLevel())
end
function onBaseMagicLevelChange(localPlayer, baseMagicLevel)
setSkillBase('magiclevel', localPlayer:getMagicLevel(), baseMagicLevel)
end
function onSkillChange(localPlayer, id, level, percent)
setSkillValue('skillId' .. id, level)
setSkillPercent('skillId2', percent, tr('You have %s percent to go', 100 - percent))
setSkillPercent('skillId3', percent, tr('You have %s percent to go', 100 - percent))
setSkillPercent('skillId4', percent, tr('You have %s percent to go', 100 - percent))
setSkillPercent('skillId5', percent, tr('You have %s percent to go', 100 - percent))
setSkillPercent('skillId6', percent, tr('You have %s percent to go', 100 - percent))
onBaseSkillChange(localPlayer, id, localPlayer:getSkillBaseLevel(id))
end
function onBaseSkillChange(localPlayer, id, baseLevel)
setSkillBase('skillId'..id, localPlayer:getSkillLevel(id), baseLevel)
end
info
Grupo: Campones
Registrado: 03/05/15
Posts: 98
Reputação: +4

Perfeito, muito obrigado, Rep++
Poderia me explicar pra que serve essa tag dos líderes?
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Grupo: Conde
Registrado: 25/02/14
Posts: 589
Reputação: +268
Gênero: Masculino

Perfeito, muito obrigado, Rep++
Poderia me explicar pra que serve essa tag dos líderes?
Pode retirar se quiser, elas estavam servindo pra mostrar as imagens das insignias na barra de habilidade ![]()
resolvido? se sim clique em melhor resposta ^^
se quiser sabe mais sobre as insignias olhe nesse tópico aqui: http://www.xtibia.com/forum/topic/233758-ajuda-com-badges-em-otclient/
Editado Maio 13 por AnnaFeeh
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Grupo: Campones
Registrado: 03/05/15
Posts: 98
Reputação: +4

Aah me desculpe, agora que vi, mas depois que trocou o lua, deu novamente aquele erro dos icones sumirem e aparecer o livro de feitiços D=
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Grupo: Campones
Registrado: 03/05/15
Posts: 98
Reputação: +4
Booa tarde galera do xTibia.
Minha dúvida é a seguinte, em qual script posso remover esses status de tíbia do perfil dos chars?
Meu servidor é de pokémon, portanto, isso ai me incomoda. Minha base é PDA.
-Pontos de alma
-Nível Mágico
-Combate com porrete
-etc