O talkactions não funcionou, continua aparecendo as mensagens ![]()
[Dúvida] Como retirar status do perfil do char
Por Elias Palermo, 12 de mai. de 2015 em Clients
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Grupo: Campones
Registrado: 03/05/15
Posts: 98
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Grupo: Conde
Registrado: 25/02/14
Posts: 589
Reputação: +268
Gênero: Masculino

O talkactions não funcionou, continua aparecendo as mensagens
última vez kk, troque o skills.lua por esse:
skillsWindow = nil
skillsButton = nil
local imgs = {
[-1] = "/modules/game_skills/img/trainer", -- -1 quer dizer esta sem clan...
[1] = "/modules/game_skills/img/volcanic",
[2] = "/modules/game_skills/img/seavell",
[3] = "/modules/game_skills/img/orebound",
[4] = "/modules/game_skills/img/wingeon",
[5] = "/modules/game_skills/img/malefic",
[6] = "/modules/game_skills/img/gardestrike",
[7] = "/modules/game_skills/img/psycraft",
[8] = "/modules/game_skills/img/naturia",
[9] = "/modules/game_skills/img/raibolt",
}
function init()
connect(LocalPlayer, {
onExperienceChange = onExperienceChange,
onLevelChange = onLevelChange,
onHealthChange = onHealthChange,
onManaChange = onManaChange,
onSoulChange = onSoulChange,
onFreeCapacityChange = onFreeCapacityChange,
onTotalCapacityChange = onTotalCapacityChange,
onStaminaChange = onStaminaChange,
onOfflineTrainingChange = onOfflineTrainingChange,
onRegenerationChange = onRegenerationChange,
onSpeedChange = onSpeedChange,
onBaseSpeedChange = onBaseSpeedChange,
onMagicLevelChange = onMagicLevelChange,
onBaseMagicLevelChange = onBaseMagicLevelChange,
onSkillChange = onSkillChange,
onBaseSkillChange = onBaseSkillChange
})
connect(g_game, {
onGameStart = refresh,
onGameEnd = offline
})
connect(g_game, 'onTextMessage', getParams)
connect(g_game, {onGameStart = changeImg})
skillsButton = modules.client_topmenu.addCustomRightButton('skillsButton', tr('skills') .. ' (Ctrl+S)', '/modules/game_skills/img/perfil_icon', toggle, true)
skillsButton:setOn(true)
skillsWindow = g_ui.loadUI('skills', modules.game_interface.getRightPanel()) -- skills
g_keyboard.bindKeyDown('Ctrl+S', toggle)
refresh()
skillsWindow:setup()
end
function terminate()
disconnect(LocalPlayer, {
onExperienceChange = onExperienceChange,
onLevelChange = onLevelChange,
onHealthChange = onHealthChange,
onManaChange = onManaChange,
onSoulChange = onSoulChange,
onFreeCapacityChange = onFreeCapacityChange,
onTotalCapacityChange = onTotalCapacityChange,
onStaminaChange = onStaminaChange,
onOfflineTrainingChange = onOfflineTrainingChange,
onRegenerationChange = onRegenerationChange,
onSpeedChange = onSpeedChange,
onBaseSpeedChange = onBaseSpeedChange,
onMagicLevelChange = onMagicLevelChange,
onBaseMagicLevelChange = onBaseMagicLevelChange,
onSkillChange = onSkillChange,
onBaseSkillChange = onBaseSkillChange
})
disconnect(g_game, {
onGameStart = refresh,
onGameEnd = offline
})
disconnect(g_game, 'onTextMessage', getParams)
disconnect(g_game, {onGameStart = changeImg})
g_keyboard.unbindKeyDown('Ctrl+S')
skillsWindow:destroy()
skillsButton:destroy()
end
function changeImg()
local player = g_game.getLocalPlayer()
if not player then return end
g_game.talk("#getSto# 86228")
end
function getParams(mode, text)
if not g_game.isOnline() then return end
if mode == MessageModes.Failure then
if text:find("#getSto#") then
local icon = skillsWindow:recursiveGetChildById("clanicon")
if icon then
local t = string.explode(text, " ")
icon:setImageSource(imgs[tonumber(t[2])])
end
end
end
end
function expForLevel(level)
return math.floor((50*level*level*level)/3 - 100*level*level + (850*level)/3 - 200)
end
function expToAdvance(currentLevel, currentExp)
return expForLevel(currentLevel+1) - currentExp
end
function resetSkillColor(id)
local skill = skillsWindow:recursiveGetChildById(id)
local widget = skill:getChildById('value')
widget:setColor('#bbbbbb')
end
function setSkillBase(id, value, baseValue)
if baseValue <= 0 or value < 0 then
return
end
local skill = skillsWindow:recursiveGetChildById(id)
local widget = skill:getChildById('value')
if value > baseValue then
widget:setColor('#008b00') -- green
skill:setTooltip(baseValue .. ' +' .. (value - baseValue))
elseif value < baseValue then
widget:setColor('#b22222') -- red
skill:setTooltip(baseValue .. ' ' .. (value - baseValue))
else
widget:setColor('#bbbbbb') -- default
skill:removeTooltip()
end
end
function setSkillValue(id, value)
local skill = skillsWindow:recursiveGetChildById(id)
local widget = skill:getChildById('value')
widget:setText(value)
end
function setSkillColor(id, value)
local skill = skillsWindow:recursiveGetChildById(id)
local widget = skill:getChildById('value')
widget:setColor(value)
end
function setSkillTooltip(id, value)
local skill = skillsWindow:recursiveGetChildById(id)
local widget = skill:getChildById('value')
widget:setTooltip(value)
end
function setSkillPercent(id, percent, tooltip)
local skill = skillsWindow:recursiveGetChildById(id)
local widget = skill:getChildById('percent')
widget:setPercent(math.floor(percent))
if tooltip then
widget:setTooltip(tooltip)
end
end
function checkAlert(id, value, maxValue, threshold, greaterThan)
if greaterThan == nil then greaterThan = false end
local alert = false
-- maxValue can be set to false to check value and threshold
-- used for regeneration checking
if type(maxValue) == 'boolean' then
if maxValue then
return
end
if greaterThan then
if value > threshold then
alert = true
end
else
if value < threshold then
alert = true
end
end
elseif type(maxValue) == 'number' then
if maxValue < 0 then
return
end
local percent = math.floor((value / maxValue) * 100)
if greaterThan then
if percent > threshold then
alert = true
end
else
if percent < threshold then
alert = true
end
end
end
if alert then
setSkillColor(id, '#b22222') -- red
else
resetSkillColor(id)
end
end
function update()
local offlineTraining = skillsWindow:recursiveGetChildById('offlineTraining')
if not g_game.getFeature(GameOfflineTrainingTime) then
offlineTraining:hide()
else
offlineTraining:show()
end
local regenerationTime = skillsWindow:recursiveGetChildById('regenerationTime')
if not g_game.getFeature(GamePlayerRegenerationTime) then
regenerationTime:hide()
else
regenerationTime:show()
end
end
function refresh()
local player = g_game.getLocalPlayer()
if not player then return end
if expSpeedEvent then expSpeedEvent:cancel() end
expSpeedEvent = cycleEvent(checkExpSpeed, 30*1000)
onExperienceChange(player, player:getExperience())
onLevelChange(player, player:getLevel(), player:getLevelPercent())
onHealthChange(player, player:getHealth(), player:getMaxHealth())
onManaChange(player, player:getMana(), player:getMaxMana())
onSoulChange(player, player:getSoul())
onFreeCapacityChange(player, player:getFreeCapacity())
onStaminaChange(player, player:getStamina())
onMagicLevelChange(player, player:getMagicLevel(), player:getMagicLevelPercent())
onOfflineTrainingChange(player, player:getOfflineTrainingTime())
onRegenerationChange(player, player:getRegenerationTime())
onSpeedChange(player, player:getSpeed())
for i=0,6 do
onSkillChange(player, i, player:getSkillLevel(i), player:getSkillLevelPercent(i))
onBaseSkillChange(player, i, player:getSkillBaseLevel(i))
end
update()
local contentsPanel = skillsWindow:getChildById('contentsPanel')
skillsWindow:setContentMinimumHeight(110)
skillsWindow:setContentMaximumHeight(310)
end
function offline()
if expSpeedEvent then expSpeedEvent:cancel() expSpeedEvent = nil end
end
function toggle()
if skillsButton:isOn() then
skillsWindow:close()
skillsButton:setOn(false)
else
skillsWindow:open()
skillsButton:setOn(true)
skillsButton:setOpacity(1.0)
end
end
function checkExpSpeed()
local player = g_game.getLocalPlayer()
if not player then return end
local currentExp = player:getExperience()
local currentTime = g_clock.seconds()
if player.lastExps ~= nil then
player.expSpeed = (currentExp - player.lastExps[1][1])/(currentTime - player.lastExps[1][2])
onLevelChange(player, player:getLevel(), player:getLevelPercent())
else
player.lastExps = {}
end
table.insert(player.lastExps, {currentExp, currentTime})
if #player.lastExps > 30 then
table.remove(player.lastExps, 1)
end
end
function onMiniWindowClose()
skillsButton:setOn(false)
skillsButton:setOpacity(0.5)
end
function onSkillButtonClick(button)
local percentBar = button:getChildById('percent')
if percentBar then
percentBar:setVisible(not percentBar:isVisible())
if percentBar:isVisible() then
button:setHeight(21)
else
button:setHeight(21 - 6)
end
end
end
function onExperienceChange(localPlayer, value)
setSkillValue('level', value)
end
function onLevelChange(localPlayer, value, percent)
setSkillValue('experience', localPlayer:getName())
setSkillValue('experiencee', value)
local text = tr('You have %s percent to go', 100 - percent) .. '\n' ..
tr('%s of experience left', expToAdvance(localPlayer:getLevel(), localPlayer:getExperience()))
if localPlayer.expSpeed ~= nil then
local expPerHour = math.floor(localPlayer.expSpeed * 3600)
if expPerHour > 0 then
local nextLevelExp = expForLevel(localPlayer:getLevel()+1)
local hoursLeft = (nextLevelExp - localPlayer:getExperience()) / expPerHour
local minutesLeft = math.floor((hoursLeft - math.floor(hoursLeft))*60)
hoursLeft = math.floor(hoursLeft)
text = text .. '\n' .. tr('%d of experience per hour', expPerHour)
text = text .. '\n' .. tr('Next level in %d hours and %d minutes', hoursLeft, minutesLeft)
end
end
setSkillPercent('level', percent, text)
end
function onHealthChange(localPlayer, health, maxHealth)
setSkillValue('health', health)
checkAlert('health', health, maxHealth, 30)
end
function onManaChange(localPlayer, mana, maxMana)
setSkillValue('mana', mana)
checkAlert('mana', mana, maxMana, 30)
end
function onSoulChange(localPlayer, soul)
setSkillValue('soul', soul)
end
function onFreeCapacityChange(localPlayer, freeCapacity)
setSkillValue('capacity', freeCapacity)
checkAlert('capacity', freeCapacity, localPlayer:getTotalCapacity(), 20)
end
function onTotalCapacityChange(localPlayer, totalCapacity)
checkAlert('capacity', localPlayer:getFreeCapacity(), totalCapacity, 20)
end
function onStaminaChange(localPlayer, stamina)
local hours = math.floor(stamina / 60)
local minutes = stamina % 60
if minutes < 10 then
minutes = '0' .. minutes
end
setSkillValue('stamina', hours .. ":" .. minutes)
end
function onOfflineTrainingChange(localPlayer, offlineTrainingTime)
if not g_game.getFeature(GameOfflineTrainingTime) then
return
end
local hours = math.floor(offlineTrainingTime / 60)
local minutes = offlineTrainingTime % 60
if minutes < 10 then
minutes = '0' .. minutes
end
local percent = 100 * offlineTrainingTime / (12 * 60) -- max is 12 hours
setSkillValue('offlineTraining', hours .. ":" .. minutes)
setSkillPercent('offlineTraining', percent, tr('You have %s percent', percent))
end
function onRegenerationChange(localPlayer, regenerationTime)
if not g_game.getFeature(GamePlayerRegenerationTime) or regenerationTime < 0 then
return
end
local minutes = math.floor(regenerationTime / 60)
local seconds = regenerationTime % 60
if seconds < 10 then
seconds = '0' .. seconds
end
setSkillValue('regenerationTime', minutes .. ":" .. seconds)
checkAlert('regenerationTime', regenerationTime, false, 300)
end
function onSpeedChange(localPlayer, speed)
setSkillValue('speed', speed)
onBaseSpeedChange(localPlayer, localPlayer:getBaseSpeed())
end
function onBaseSpeedChange(localPlayer, baseSpeed)
setSkillBase('speed', localPlayer:getSpeed(), baseSpeed)
end
function onMagicLevelChange(localPlayer, magiclevel, percent)
setSkillValue('magiclevel', magiclevel)
setSkillPercent('magiclevel', percent, tr('You have %s percent to go', 100 - percent))
onBaseMagicLevelChange(localPlayer, localPlayer:getBaseMagicLevel())
end
function onBaseMagicLevelChange(localPlayer, baseMagicLevel)
setSkillBase('magiclevel', localPlayer:getMagicLevel(), baseMagicLevel)
end
function onSkillChange(localPlayer, id, level, percent)
setSkillValue('skillId' .. id, level)
setSkillPercent('skillId2', percent, tr('You have %s percent to go', 100 - percent))
setSkillPercent('skillId3', percent, tr('You have %s percent to go', 100 - percent))
setSkillPercent('skillId4', percent, tr('You have %s percent to go', 100 - percent))
setSkillPercent('skillId5', percent, tr('You have %s percent to go', 100 - percent))
setSkillPercent('skillId6', percent, tr('You have %s percent to go', 100 - percent))
onBaseSkillChange(localPlayer, id, localPlayer:getSkillBaseLevel(id))
end
function onBaseSkillChange(localPlayer, id, baseLevel)
setSkillBase('skillId'..id, localPlayer:getSkillLevel(id), baseLevel)
end
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Grupo: Campones
Registrado: 03/05/15
Posts: 98
Reputação: +4

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Grupo: Conde
Registrado: 25/02/14
Posts: 589
Reputação: +268
Gênero: Masculino

Funcionou, só continuou esses dois agora aushaushauah
Fácil de resolver, esses dois ai são do próprio servidor
Vá em data/talkaction/scripts copie qualquer arquivo que seja .lua, mude o nome para talkClan e cole isso dentro
function onSay(cid, words, param) if not tonumber(param) then return true end doPlayerSendCancel(cid, "#getSto# ".. getPlayerStorageValue(cid, tonumber(param))) return true end
agora no talkaction.xml adicione essa tag:
<talkaction words="#getSto#" event="script" value="talkClan.lua"/>
vá na pasta data/talkaction/scripts copie um arquivo arquivo.lua e renomei para fightMode e cole isso dentro:
function onSay(cid, words, param, channel)
if useOTClient then
if tonumber(param) ~= nil and isInArray({1, 2, 3}, tonumber(param)) then
setPlayerStorageValue(cid, 248759, tonumber(param))
end
end
return true
end
no talkaction.xml adicione essa tag
<talkaction words="#f#ightmode" event="script" value="fightMode.lua"/>
resolvido? se sim clique em melhor resposta ^^
Editado Maio 13 por AnnaFeeh
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Grupo: Campones
Registrado: 03/05/15
Posts: 98
Reputação: +4

Shoow, como faço pra colocar como melhor resposta? sou novo no forum xD
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Grupo: Conde
Registrado: 25/02/14
Posts: 589
Reputação: +268
Gênero: Masculino

Shoow, como faço pra colocar como melhor resposta? sou novo no forum xD
Na minha resposta perto do botão Citar tem um com o nome Melhor resposta? só clicar nele ![]()
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Grupo: Campones
Registrado: 03/05/15
Posts: 98
Reputação: +4

Só tem citar e multicitação D=




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Grupo: Conde
Registrado: 25/02/14
Posts: 589
Reputação: +268
Gênero: Masculino
Então troque posso esse:
skillsWindow = nil skillsButton = nil local gyms = { ["Brock0"] = "/images/game/pokemon/clan/8", ---- terminados em 0 apagado, terminados em 1 aceso ["Brock1"] = "/images/game/pokemon/clan/16", ["Misty0"] = "/images/game/pokemon/clan/7", ["Misty1"] = "/images/game/pokemon/clan/15", ["Surge0"] = "/images/game/pokemon/clan/6", ["Surge1"] = "/images/game/pokemon/clan/14", ["Erika0"] = "/images/game/pokemon/clan/5", ["Erika1"] = "/images/game/pokemon/clan/13", ["Sabrina0"] = "/images/game/pokemon/clan/4", ["Sabrina1"] = "/images/game/pokemon/clan/12", ["Koga0"] = "/images/game/pokemon/clan/3", ["Koga1"] = "/images/game/pokemon/clan/11", ["Blaine0"] = "/images/game/pokemon/clan/2", ["Blaine1"] = "/images/game/pokemon/clan/10", ["Kira0"] = "/images/game/pokemon/clan/1", ["Kira1"] = "/images/game/pokemon/clan/9", } local imgs = { [-1] = "/modules/game_skills/img/trainer", -- -1 quer dizer esta sem clan... [1] = "/modules/game_skills/img/volcanic", [2] = "/modules/game_skills/img/seavell", [3] = "/modules/game_skills/img/orebound", [4] = "/modules/game_skills/img/wingeon", [5] = "/modules/game_skills/img/malefic", [6] = "/modules/game_skills/img/gardestrike", [7] = "/modules/game_skills/img/psycraft", [8] = "/modules/game_skills/img/naturia", [9] = "/modules/game_skills/img/raibolt", } function init() connect(LocalPlayer, { onExperienceChange = onExperienceChange, onLevelChange = onLevelChange, onHealthChange = onHealthChange, onManaChange = onManaChange, onSoulChange = onSoulChange, onFreeCapacityChange = onFreeCapacityChange, onTotalCapacityChange = onTotalCapacityChange, onStaminaChange = onStaminaChange, onOfflineTrainingChange = onOfflineTrainingChange, onRegenerationChange = onRegenerationChange, onSpeedChange = onSpeedChange, onBaseSpeedChange = onBaseSpeedChange, onMagicLevelChange = onMagicLevelChange, onBaseMagicLevelChange = onBaseMagicLevelChange, onSkillChange = onSkillChange, onBaseSkillChange = onBaseSkillChange }) connect(g_game, { onGameStart = refresh, onGameEnd = offline }) connect(g_game, 'onTextMessage', getGym) connect(g_game, 'onTextMessage', getParams) connect(g_game, {onGameStart = changeImg}) skillsButton = modules.client_topmenu.addCustomRightButton('skillsButton', tr('skills') .. ' (Ctrl+S)', '/modules/game_skills/img/perfil_icon', toggle, true) skillsButton:setOn(true) skillsWindow = g_ui.loadUI('skills', modules.game_interface.getRightPanel()) -- skills g_keyboard.bindKeyDown('Ctrl+S', toggle) refresh() skillsWindow:setup() end function terminate() disconnect(LocalPlayer, { onExperienceChange = onExperienceChange, onLevelChange = onLevelChange, onHealthChange = onHealthChange, onManaChange = onManaChange, onSoulChange = onSoulChange, onFreeCapacityChange = onFreeCapacityChange, onTotalCapacityChange = onTotalCapacityChange, onStaminaChange = onStaminaChange, onOfflineTrainingChange = onOfflineTrainingChange, onRegenerationChange = onRegenerationChange, onSpeedChange = onSpeedChange, onBaseSpeedChange = onBaseSpeedChange, onMagicLevelChange = onMagicLevelChange, onBaseMagicLevelChange = onBaseMagicLevelChange, onSkillChange = onSkillChange, onBaseSkillChange = onBaseSkillChange }) disconnect(g_game, { onGameStart = refresh, onGameEnd = offline }) disconnect(g_game, 'onTextMessage', getParams) disconnect(g_game, {onGameStart = changeImg}) g_keyboard.unbindKeyDown('Ctrl+S') skillsWindow:destroy() skillsButton:destroy() end function autoUpdateTalks() local player = g_game.getLocalPlayer() if not player then return end ---------- g_game.talk("#getGym# Brock") g_game.talk("#getGym# Misty") g_game.talk("#getGym# Surge") g_game.talk("#getGym# Erika") g_game.talk("#getGym# Sabrina") g_game.talk("#getGym# Koga") g_game.talk("#getGym# Blaine") g_game.talk("#getGym# Kira") ---------- end function getGym(mode, text) if not g_game.isOnline() then return end if mode == MessageModes.Failure then if text:find("#getBadges#") then local t = string.explode(text, " ") local badges = skillsWindow:recursiveGetChildById("gym"..t[2]) badges:setImageSource(gyms[t[2]..""..tonumber(t[3])]) end end end function changeImg() local player = g_game.getLocalPlayer() if not player then return end g_game.talk("#getSto# 86228") end function getParams(mode, text) if not g_game.isOnline() then return end if mode == MessageModes.Failure then if text:find("#getSto#") then local icon = skillsWindow:recursiveGetChildById("clanicon") if icon then local t = string.explode(text, " ") icon:setImageSource(imgs[tonumber(t[2])]) end end end end function expForLevel(level) return math.floor((50*level*level*level)/3 - 100*level*level + (850*level)/3 - 200) end function expToAdvance(currentLevel, currentExp) return expForLevel(currentLevel+1) - currentExp end function resetSkillColor(id) local skill = skillsWindow:recursiveGetChildById(id) local widget = skill:getChildById('value') widget:setColor('#bbbbbb') end function setSkillBase(id, value, baseValue) if baseValue <= 0 or value < 0 then return end local skill = skillsWindow:recursiveGetChildById(id) local widget = skill:getChildById('value') if value > baseValue then widget:setColor('#008b00') -- green skill:setTooltip(baseValue .. ' +' .. (value - baseValue)) elseif value < baseValue then widget:setColor('#b22222') -- red skill:setTooltip(baseValue .. ' ' .. (value - baseValue)) else widget:setColor('#bbbbbb') -- default skill:removeTooltip() end end function setSkillValue(id, value) local skill = skillsWindow:recursiveGetChildById(id) local widget = skill:getChildById('value') widget:setText(value) end function setSkillColor(id, value) local skill = skillsWindow:recursiveGetChildById(id) local widget = skill:getChildById('value') widget:setColor(value) end function setSkillTooltip(id, value) local skill = skillsWindow:recursiveGetChildById(id) local widget = skill:getChildById('value') widget:setTooltip(value) end function setSkillPercent(id, percent, tooltip) local skill = skillsWindow:recursiveGetChildById(id) local widget = skill:getChildById('percent') widget:setPercent(math.floor(percent)) if tooltip then widget:setTooltip(tooltip) end end function checkAlert(id, value, maxValue, threshold, greaterThan) if greaterThan == nil then greaterThan = false end local alert = false -- maxValue can be set to false to check value and threshold -- used for regeneration checking if type(maxValue) == 'boolean' then if maxValue then return end if greaterThan then if value > threshold then alert = true end else if value < threshold then alert = true end end elseif type(maxValue) == 'number' then if maxValue < 0 then return end local percent = math.floor((value / maxValue) * 100) if greaterThan then if percent > threshold then alert = true end else if percent < threshold then alert = true end end end if alert then setSkillColor(id, '#b22222') -- red else resetSkillColor(id) end end function update() local offlineTraining = skillsWindow:recursiveGetChildById('offlineTraining') if not g_game.getFeature(GameOfflineTrainingTime) then offlineTraining:hide() else offlineTraining:show() end local regenerationTime = skillsWindow:recursiveGetChildById('regenerationTime') if not g_game.getFeature(GamePlayerRegenerationTime) then regenerationTime:hide() else regenerationTime:show() end end function refresh() local player = g_game.getLocalPlayer() if not player then return end autoUpdateTalks() if expSpeedEvent then expSpeedEvent:cancel() end expSpeedEvent = cycleEvent(checkExpSpeed, 30*1000) onExperienceChange(player, player:getExperience()) onLevelChange(player, player:getLevel(), player:getLevelPercent()) onHealthChange(player, player:getHealth(), player:getMaxHealth()) onManaChange(player, player:getMana(), player:getMaxMana()) onSoulChange(player, player:getSoul()) onFreeCapacityChange(player, player:getFreeCapacity()) onStaminaChange(player, player:getStamina()) onMagicLevelChange(player, player:getMagicLevel(), player:getMagicLevelPercent()) onOfflineTrainingChange(player, player:getOfflineTrainingTime()) onRegenerationChange(player, player:getRegenerationTime()) onSpeedChange(player, player:getSpeed()) for i=0,6 do onSkillChange(player, i, player:getSkillLevel(i), player:getSkillLevelPercent(i)) onBaseSkillChange(player, i, player:getSkillBaseLevel(i)) end update() local contentsPanel = skillsWindow:getChildById('contentsPanel') skillsWindow:setContentMinimumHeight(110) skillsWindow:setContentMaximumHeight(310) end function offline() if expSpeedEvent then expSpeedEvent:cancel() expSpeedEvent = nil end end function toggle() if skillsButton:isOn() then skillsWindow:close() skillsButton:setOn(false) else skillsWindow:open() skillsButton:setOn(true) skillsButton:setOpacity(1.0) end end function checkExpSpeed() local player = g_game.getLocalPlayer() if not player then return end local currentExp = player:getExperience() local currentTime = g_clock.seconds() if player.lastExps ~= nil then player.expSpeed = (currentExp - player.lastExps[1][1])/(currentTime - player.lastExps[1][2]) onLevelChange(player, player:getLevel(), player:getLevelPercent()) else player.lastExps = {} end table.insert(player.lastExps, {currentExp, currentTime}) if #player.lastExps > 30 then table.remove(player.lastExps, 1) end end function onMiniWindowClose() skillsButton:setOn(false) skillsButton:setOpacity(0.5) end function onSkillButtonClick(button) local percentBar = button:getChildById('percent') if percentBar then percentBar:setVisible(not percentBar:isVisible()) if percentBar:isVisible() then button:setHeight(21) else button:setHeight(21 - 6) end end end function onExperienceChange(localPlayer, value) setSkillValue('level', value) end function onLevelChange(localPlayer, value, percent) setSkillValue('experience', localPlayer:getName()) setSkillValue('experiencee', value) local text = tr('You have %s percent to go', 100 - percent) .. '\n' .. tr('%s of experience left', expToAdvance(localPlayer:getLevel(), localPlayer:getExperience())) if localPlayer.expSpeed ~= nil then local expPerHour = math.floor(localPlayer.expSpeed * 3600) if expPerHour > 0 then local nextLevelExp = expForLevel(localPlayer:getLevel()+1) local hoursLeft = (nextLevelExp - localPlayer:getExperience()) / expPerHour local minutesLeft = math.floor((hoursLeft - math.floor(hoursLeft))*60) hoursLeft = math.floor(hoursLeft) text = text .. '\n' .. tr('%d of experience per hour', expPerHour) text = text .. '\n' .. tr('Next level in %d hours and %d minutes', hoursLeft, minutesLeft) end end setSkillPercent('level', percent, text) end function onHealthChange(localPlayer, health, maxHealth) setSkillValue('health', health) checkAlert('health', health, maxHealth, 30) end function onManaChange(localPlayer, mana, maxMana) setSkillValue('mana', mana) checkAlert('mana', mana, maxMana, 30) end function onSoulChange(localPlayer, soul) setSkillValue('soul', soul) end function onFreeCapacityChange(localPlayer, freeCapacity) setSkillValue('capacity', freeCapacity) checkAlert('capacity', freeCapacity, localPlayer:getTotalCapacity(), 20) end function onTotalCapacityChange(localPlayer, totalCapacity) checkAlert('capacity', localPlayer:getFreeCapacity(), totalCapacity, 20) end function onStaminaChange(localPlayer, stamina) local hours = math.floor(stamina / 60) local minutes = stamina % 60 if minutes < 10 then minutes = '0' .. minutes end setSkillValue('stamina', hours .. ":" .. minutes) end function onOfflineTrainingChange(localPlayer, offlineTrainingTime) if not g_game.getFeature(GameOfflineTrainingTime) then return end local hours = math.floor(offlineTrainingTime / 60) local minutes = offlineTrainingTime % 60 if minutes < 10 then minutes = '0' .. minutes end local percent = 100 * offlineTrainingTime / (12 * 60) -- max is 12 hours setSkillValue('offlineTraining', hours .. ":" .. minutes) setSkillPercent('offlineTraining', percent, tr('You have %s percent', percent)) end function onRegenerationChange(localPlayer, regenerationTime) if not g_game.getFeature(GamePlayerRegenerationTime) or regenerationTime < 0 then return end local minutes = math.floor(regenerationTime / 60) local seconds = regenerationTime % 60 if seconds < 10 then seconds = '0' .. seconds end setSkillValue('regenerationTime', minutes .. ":" .. seconds) checkAlert('regenerationTime', regenerationTime, false, 300) end function onSpeedChange(localPlayer, speed) setSkillValue('speed', speed) onBaseSpeedChange(localPlayer, localPlayer:getBaseSpeed()) end function onBaseSpeedChange(localPlayer, baseSpeed) setSkillBase('speed', localPlayer:getSpeed(), baseSpeed) end function onMagicLevelChange(localPlayer, magiclevel, percent) setSkillValue('magiclevel', magiclevel) setSkillPercent('magiclevel', percent, tr('You have %s percent to go', 100 - percent)) onBaseMagicLevelChange(localPlayer, localPlayer:getBaseMagicLevel()) end function onBaseMagicLevelChange(localPlayer, baseMagicLevel) setSkillBase('magiclevel', localPlayer:getMagicLevel(), baseMagicLevel) end function onSkillChange(localPlayer, id, level, percent) setSkillValue('skillId' .. id, level) setSkillPercent('skillId2', percent, tr('You have %s percent to go', 100 - percent)) setSkillPercent('skillId3', percent, tr('You have %s percent to go', 100 - percent)) setSkillPercent('skillId4', percent, tr('You have %s percent to go', 100 - percent)) setSkillPercent('skillId5', percent, tr('You have %s percent to go', 100 - percent)) setSkillPercent('skillId6', percent, tr('You have %s percent to go', 100 - percent)) onBaseSkillChange(localPlayer, id, localPlayer:getSkillBaseLevel(id)) end function onBaseSkillChange(localPlayer, id, baseLevel) setSkillBase('skillId'..id, localPlayer:getSkillLevel(id), baseLevel) endPra retirar essas mensagens que aparecem é fácil, Vá em: talkactions/scripts...crie um arquivo lua com o nome: talkGym.lua e coloque isso dentro do arquivo:
function onSay(cid, words, param) if gymbadges[param] then doPlayerSendCancel(cid, "#getBadges# "..param.." "..getPlayerItemCount(cid, gymbadges[param])) end return true endtag: