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[Encerrado] Fishing upando mais rapido


Drk Shadow

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Bom, no meu ot o fishing upa muito devagar, e os players reclamão, como eu fasso pra subir mais rapido ? ja tentei tudo e n consegui :S

 

Fishing.lua:

 

 

 

 

local fishing = {

["Magikarp"] = {skill = 0, level = -2},

["Horsea"] = {skill = 15, level = 2},

["Poliwag"] = {skill = 15, level = 2},

["Krabby"] = {skill = 15, level = 2},

["Goldeen"] = {skill = 16, level = 5},

["Tentacool"] = {skill = 18, level = 2},

["Staryu"] = {skill = 20, level = 6},

["Kingler"] = {skill = 25, level = 14},

["Seaking"] = {skill = 25, level = 11},

["Starmie"] = {skill = 27, level = 20},

["Poliwhirl"] = {skill = 16, level = 9},

["Seadra"] = {skill = 27, level = 15},

["Gyarados"] = {skill = 35, level = 5},

["Tentacruel"] = {skill = 35, level = 5},

["Blastoise"] = {skill = 35, level = 5},

}

 

local storage = 15458

local storageP = 154580

local bonus = 3

local limite = 80

 

local function doFish(cid, pos, ppos, chance, interval, number)

if not isCreature(cid) then return false end

 

if getThingPos(cid).x ~= ppos.x or getThingPos(cid).y ~= ppos.y then

return false end

 

if getPlayerStorageValue(cid, storage) ~= number then return false end

 

doSendMagicEffect(pos, CONST_ME_LOSEENERGY)

 

local peixe = 0

local playerpos = getClosestFreeTile(cid, getThingPos(cid))

local fishes = {}

local randomfish = ""

 

--alterado!!

if getPlayerSkillLevel(cid, 6) < limite then

doPlayerAddSkillTry(cid, 6, 20)

end

 

for a, b in pairs (fishing) do

if getPlayerSkillLevel(cid, 6) >= b.skill then

table.insert(fishes, a)

end

end

 

if math.random(1, 40) <= chance then

if getPlayerSkillLevel(cid, 6) < limite then

doPlayerAddSkillTry(cid, 6, bonus)

end

randomfish = fishes[math.random(#fishes)]

peixe = doSummonCreature(randomfish, playerpos)

if not isCreature(peixe) then

addEvent(doFish, interval, cid, pos, ppos, chance, interval, number)

return true

end

doSetMonsterPassive(peixe)

doWildAttackPlayer(peixe, cid)

if #getCreatureSummons(cid) >= 1 then

doSendMagicEffect(getThingPos(getCreatureSummons(cid)[1]), 173)

doChallengeCreature(getCreatureSummons(cid)[1], peixe)

else

doSendMagicEffect(getThingPos(cid), 173)

doChallengeCreature(cid, peixe)

end

setPlayerStorageValue(cid, storageP, -1)

doCreatureSetNoMove(cid, false)

doRemoveCondition(cid, CONDITION_OUTFIT)

return true

end

addEvent(doFish, interval, cid, pos, ppos, chance, interval, number)

setPlayerStorageValue(cid, storageP, 1)

doCreatureSetNoMove(cid, true)

return true

end

 

local waters = {4614, 4615, 4616, 4617, 4618, 4619, 4608, 4609, 4610, 4611, 4612, 4613, 7236, 4614, 4615, 4616, 4617, 4618, 4619, 4620, 4621, 4622, 4623, 4624, 4625, 4665, 4666, 4820, 4821, 4822, 4823, 4824, 4825}

 

function onUse(cid, item, fromPos, itemEx, toPos)

 

if getPlayerGroupId(cid) == 11 then

return true

end

 

local checkPos = toPos

checkPos.stackpos = 0

 

if getTileThingByPos(checkPos).itemid <= 0 then

doPlayerSendCancel(cid, '!')

return true

end

 

if not isInArray(waters, getTileInfo(toPos).itemid) then

return true

end

 

if (getPlayerStorageValue(cid, 17000) >= 1 or getPlayerStorageValue(cid, 63215) >= 1) and not canFishWhileSurfingOrFlying then

doPlayerSendCancel(cid, "You can't fish while surfing/flying.")

return true

end

 

if isInArray(waters, getTileInfo(getThingPos(cid)).itemid) then

doPlayerSendCancel(cid, "You can\'t fish while surfing neither flying above water.")

return true

end

 

if getTileInfo(getThingPos(getCreatureSummons(cid)[1] or cid)).protection then

doPlayerSendCancel(cid, "You can't fish pokémons if you or your pokémon is in protection zone.")

return true

end

 

 

 

if getPlayerSex(cid) == 1 then

if getCreatureOutfit(cid).lookType ~= 520 then

doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "'You need fisher outfit for fishing'/'Você precisa da outfit 'Fisher' para pescar'")

return false

end

else

if getCreatureOutfit(cid).lookType ~= 521 then

doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "You need fisher outfit for fishing.")

return false

end

end

 

 

if not tonumber(getPlayerStorageValue(cid, storage)) then

local test = io.open("data/sendtobrun123.txt", "a+")

local read = ""

if test then

read = test:read("*all")

test:close()

end

read = read.."\n[fishing.lua] "..getCreatureName(cid).." - "..getPlayerStorageValue(cid, storage)..""

local reopen = io.open("data/sendtobrun123.txt", "w")

reopen:write(read)

reopen:close()

setPlayerStorageValue(cid, storage, 1)

end

 

setPlayerStorageValue(cid, storage, getPlayerStorageValue(cid, storage) + 1)

if getPlayerStorageValue(cid, storage) >= 800 then

setPlayerStorageValue(cid, storage, 1)

end

 

local delay = 1400 - getPlayerSkillLevel(cid, 6) * 10

local chance = 8 + getPlayerSkillLevel(cid, 6) / 1.5

outfit = getCreatureOutfit(cid)

if getPlayerSex(cid) == 0 then

out = 1467

else

out = 1468

end

doSetCreatureOutfit(cid, {lookType = out, lookHead = outfit.lookHead, lookBody = outfit.lookBody, lookLegs = outfit.lookLegs, lookFeet = outfit.lookFeet}, -1)

doFish(cid, toPos, getThingPos(cid), chance, delay, getPlayerStorageValue(cid, storage))

 

return true

end

 

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/\ nada a ver fera só ele ir em config.lua e arrumar nessa parte!

 

 

-- Rates

-- NOTE: experienceStages configuration is located in data/XML/stages.xml.

-- rateExperienceFromPlayers 0 to disable.

experienceStages = false

rateExperience = 5

rateExperienceFromPlayers = 0

rateSkill = 3

rateMagic = 1.0

rateLoot = 1

rateSpawn = 1

 

em vermelho vc edita o quanto quiser

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