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[Encerrado] Pedido] Alguém têm o system de price da pxg?


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No Look.lua, antes disso

 

if isPokeball(thing.itemid) then

 

Coloca isso

 

if not isPokeball(thing.itemid) then
if priceList[getItemInfo(thing.itemid).name] then
price = priceList[getItemInfo(thing.itemid).name].price
if thing.type > 1 then
str = "You see "..thing.type.." "..getItemInfo(thing.itemid).plural.."."
price = price * thing.type
else
str = "You see "..getItemInfo(thing.itemid).article.." "..getItemInfo(thing.itemid).name.."."
end
str = str.." Price: $"..price.."."
if getItemAttribute(thing.uid, "description") then
str = str.."\n"..getItemAttribute(thing.uid, "description").."."
end
if getPlayerGroupId(cid) >= 4 and getPlayerGroupId(cid) <= 6 then
str = str.."\nItemID: ["..thing.itemid.."]."													  --alterado v1.7
local pos = getThingPos(thing.uid)
str = str.."\nPosition: [X: "..pos.x.."][Y: "..pos.y.."][Z: "..pos.z.."]"
end
doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, str)
return false
end
end

 

E no configuration.lua coloca isso:

 

priceList = {
["water gem"] = {price = 0.50},
}

 

 

Creditos ao ZerefShirou pelo script.

Editado por cplcrazy
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@Skevb poderia dar um exemplo?

 

@cplcrazy Irei testar !!

 

 

No Look.lua, antes disso

 

if isPokeball(thing.itemid) then

 

Coloca isso

 

if not isPokeball(thing.itemid) then
if priceList[getItemInfo(thing.itemid).name] then
price = priceList[getItemInfo(thing.itemid).name].price
if thing.type > 1 then
str = "You see "..thing.type.." "..getItemInfo(thing.itemid).plural.."."
price = price * thing.type
else
str = "You see "..getItemInfo(thing.itemid).article.." "..getItemInfo(thing.itemid).name.."."
end
str = str.." Price: $"..price.."."
if getItemAttribute(thing.uid, "description") then
str = str.."\n"..getItemAttribute(thing.uid, "description").."."
end
if getPlayerGroupId(cid) >= 4 and getPlayerGroupId(cid) <= 6 then
str = str.."\nItemID: ["..thing.itemid.."]."													  --alterado v1.7
local pos = getThingPos(thing.uid)
str = str.."\nPosition: [X: "..pos.x.."][Y: "..pos.y.."][Z: "..pos.z.."]"
end
doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, str)
return false
end
end

 

E no configuration.lua coloca isso:

 

priceList = {
["water gem"] = {price = 0.50},
}

 

 

 

Creditos ao ZerefShirou pelo script.

 

Ae man cara até funcionou mais só funcionou com os itens!

Veja uma print de eu dando look no water gem e o price aparecendo

post-354920-0-34087900-1366205644.png

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Por que vocês estão usando ball comum, PokeBall, GreatBall, SuperBall e UltraBall... O Stylo usou o Icon system fazendo com que cada pokemon tem a sua ball própria, então seria só colocar o nome da ball e o price do lado, por isso que fica com o price nas balls.

 

 

 

 

 

 

priceList = {

["Bulbasaur on"] = {price = 15 }

}

Editado por Faelzdanil
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/\ ? ;o

prices = {
["Caterpie"] = 5,

nada ve..n precisa faze essa gambiarra pois vc ja colokando na tabela de pokeballs os icones fica igual ball normal ;c

 

so 1 exemplo no topico..

priceList = {
["water gem"] = {price = 0.50},
["bulbasaur"] = {price = 4300},
}

 

/\ nao funciona com stones e nen pokemons...

logico ne cara.tu tem q adiciona na tabela '---' exemplo²

priceList = {
["water gem"] = {price = 0.50},
["water stone"] = {price = 5000},
["charizard"] = {price = 18000},
}

Editado por StyloMaldoso
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Vou Tentar De Novo Mais Tempo Atras Ja Adc o Systema e Não Pego Com Pokemons e Stones !

 

Edit: Realmente Não Pegou '-'

Cara tu deve tá fazendo errado porque aqui pegou

Por que vocês estão usando ball comum, PokeBall, GreatBall, SuperBall e UltraBall... O Stylo usou o Icon system fazendo com que cada pokemon tem a sua ball própria, então seria só colocar o nome da ball e o price do lado, por isso que fica com o price nas balls.

 

 

 

priceList = {

["Bulbasaur on"] = {price = 15 }

}

 

Cara mais a pxg mesmo você dando look na ball sem icone amostra o preço olhe! a com icon e sem icon

post-354920-0-64356100-1366382693_thumb.png

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Price System..

 

Look.lua..

 

 

local NPCBattle = {

["Brock"] = {artig = "He is", cidbat = "Pewter"},

["Misty"] = {artig = "She is", cidbat = "Cerulean"},

["Blaine"] = {artig = "He is", cidbat = "Cinnabar"},

["Sabrina"] = {artig = "She is", cidbat = "Saffron"}, --alterado v1.9 \/ peguem tudo!

["Kira"] = {artig = "She is", cidbat = "Viridian"},

["Koga"] = {artig = "He is", cidbat = "Fushcia"},

["Erika"] = {artig = "She is", cidbat = "Celadon"},

["Surge"] = {artig = "He is", cidbat = "Vermilion"},

}

 

function onLook(cid, thing, position, lookDistance)

 

local str = {}

 

if not isCreature(thing.uid) then

local iname = getItemInfo(thing.itemid)

if not isPokeball(thing.itemid) then

if priceList[getItemInfo(thing.itemid).name] then

price = priceList[getItemInfo(thing.itemid).name].price

if thing.type > 1 then

str = "You see "..thing.type.." "..getItemInfo(thing.itemid).plural.."."

price = price * thing.type

else

str = "You see "..getItemInfo(thing.itemid).article.." "..getItemInfo(thing.itemid).name.."."

end

str = str.." Price: $"..price.."."

if getItemAttribute(thing.uid, "description") then

str = str.."\n"..getItemAttribute(thing.uid, "description").."."

end

if getPlayerGroupId(cid) >= 4 and getPlayerGroupId(cid) <= 6 then

str = str.."\nItemID: ["..thing.itemid.."]." --alterado v1.7

local pos = getThingPos(thing.uid)

str = str.."\nPosition: [X: "..pos.x.."][Y: "..pos.y.."][Z: "..pos.z.."]"

end

doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, str)

return false

end

end

 

unLock(thing.uid)

local lock = getItemAttribute(thing.uid, "lock")

local pokename = getItemAttribute(thing.uid, "poke")

table.insert(str, "You see "..iname.article.." "..iname.name..".")

if getItemAttribute(thing.uid, "unique") then

table.insert(str, " It's an unique item.")

end

table.insert(str, "\nIt contains "..getArticle(pokename).." "..pokename..".\n")

if lock and lock > 0 then

table.insert(str, "It will unlock in ".. os.date("%d/%m/%y %X", lock)..".\n")

end

local boost = getItemAttribute(thing.uid, "boost") or 0

if boost > 0 then

table.insert(str, "Boost level: +"..boost..".\n")

end

if getItemAttribute(thing.uid, "nick") then

table.insert(str, "It's nickname is: "..getItemAttribute(thing.uid, "nick")..".\n")

end

if getItemAttribute(thing.uid, "gender") == SEX_MALE then

table.insert(str, "It is male.")

elseif getItemAttribute(thing.uid, "gender") == SEX_FEMALE then

table.insert(str, "It is female.")

else

table.insert(str, "It is genderless.")

end

doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, table.concat(str))

return false

 

elseif string.find(iname.name, "fainted") or string.find(iname.name, "defeated") then

 

table.insert(str, "You see a "..string.lower(iname.name)..". ")

if isContainer(thing.uid) then

table.insert(str, "(Vol: "..getContainerCap(thing.uid)..")")

end

table.insert(str, "\n")

if getItemAttribute(thing.uid, "gender") == SEX_MALE then

table.insert(str, "It is male.")

elseif getItemAttribute(thing.uid, "gender") == SEX_FEMALE then

table.insert(str, "It is female.")

else

table.insert(str, "It is genderless.")

end

doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, table.concat(str))

return false

 

elseif isContainer(thing.uid) then --containers

 

if iname.name == "dead human" and getItemAttribute(thing.uid, "pName") then

table.insert(str, "You see a dead human (Vol:"..getContainerCap(thing.uid).."). ")

table.insert(str, "You recognize ".. getItemAttribute(thing.uid, "pName")..". ".. getItemAttribute(thing.uid, "article").." was killed by a ")

table.insert(str, getItemAttribute(thing.uid, "attacker")..".")

else

table.insert(str, "You see "..iname.article.." "..iname.name..". (Vol:"..getContainerCap(thing.uid)..").")

end

if getPlayerGroupId(cid) >= 4 and getPlayerGroupId(cid) <= 6 then

table.insert(str, "\nItemID: ["..thing.itemid.."]")

local pos = getThingPos(thing.uid)

table.insert(str, "\nPosition: [X: "..pos.x.."][Y: "..pos.y.."][Z: "..pos.z.."]")

end

doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, table.concat(str))

return false

 

elseif getItemAttribute(thing.uid, "unique") then

local p = getThingPos(thing.uid)

 

table.insert(str, "You see ")

if thing.type > 1 then

table.insert(str, thing.type.." "..iname.plural..".")

else

table.insert(str, iname.article.." "..iname.name..".")

end

table.insert(str, " It's an unique item.\n"..iname.description)

 

if getPlayerGroupId(cid) >= 4 and getPlayerGroupId(cid) <= 6 then

table.insert(str, "\nItemID: ["..thing.itemid.."]")

table.insert(str, "\nPosition: ["..p.x.."]["..p.y.."]["..p.z.."]")

end

 

sendMsgToPlayer(cid, MESSAGE_INFO_DESCR, table.concat(str))

return false

else

return true

end

end

 

local npcname = getCreatureName(thing.uid)

if ehNPC(thing.uid) and NPCBattle[npcname] then --npcs duel

table.insert(str, "You see "..npcname..". "..NPCBattle[npcname].artig.." leader of the gym from "..NPCBattle[npcname].cidbat..".")

doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, table.concat(str))

return false

end

if getPlayerStorageValue(thing.uid, 697548) ~= -1 then

table.insert(str, getPlayerStorageValue(thing.uid, 697548))

local pos = getThingPos(thing.uid)

if youAre[getPlayerGroupId(cid)] then

table.insert(str, "\nPosition: [X: "..pos.x.."][Y: "..pos.y.."][Z: "..pos.z.."]")

end

doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, table.concat(str))

return false

end

 

if not isPlayer(thing.uid) and not isMonster(thing.uid) then --outros npcs

table.insert(str, "You see "..getCreatureName(thing.uid)..".")

doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, table.concat(str))

return false

end

 

if isPlayer(thing.uid) then --player

doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, getPlayerDesc(cid, thing.uid, false))

return false

end

 

if getCreatureName(thing.uid) == "Evolution" then return false end

 

if not isSummon(thing.uid) then --monstros

 

table.insert(str, "You see a wild "..string.lower(getCreatureName(thing.uid))..".\n")

table.insert(str, "Hit Points: "..getCreatureHealth(thing.uid).." / "..getCreatureMaxHealth(thing.uid)..".\n")

if getPokemonGender(thing.uid) == SEX_MALE then

table.insert(str, "It is male.")

elseif getPokemonGender(thing.uid) == SEX_FEMALE then

table.insert(str, "It is female.")

else

table.insert(str, "It is genderless.")

end

doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, table.concat(str))

return false

 

elseif isSummon(thing.uid) and not isPlayer(thing.uid) then --summons

 

local boostlevel = getItemAttribute(getPlayerSlotItem(getCreatureMaster(thing.uid), 8).uid, "boost") or 0

if getCreatureMaster(thing.uid) == cid then

local myball = getPlayerSlotItem(cid, 8).uid

table.insert(str, "You see your "..string.lower(getCreatureName(thing.uid))..".")

if boostlevel > 0 then

table.insert(str, "\nBoost level: +"..boostlevel..".")

end

table.insert(str, "\nHit points: "..getCreatureHealth(thing.uid).."/"..getCreatureMaxHealth(thing.uid)..".")

table.insert(str, "\n"..getPokemonHappinessDescription(thing.uid))

doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, table.concat(str))

else

doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "You see a "..string.lower(getCreatureName(thing.uid))..".\nIt belongs to "..getCreatureName(getCreatureMaster(thing.uid))..".")

end

return false

end

return true

end

 

 

 

PriceList

 

}

priceList = {

["water gem"] = {price = 0.50},

["water stone"] = {price = 5000},

["Fire stone"] = {price = 5000},

["Leaf stone"] = {price = 5000},

["Cocoon stone"] = {price = 5000},

["Rock stone"] = {price = 5000},

["Heart stone"] = {price = 5000},

["Earth stone"] = {price = 5000},

["Enigma stone"] = {price = 5000},

["Darkness stone"] = {price = 5000},

["Crystal stone"] = {price = 50000},

["Metal stone"] = {price = 50000},

["Sun stone"] = {price = 50000},

["bulbasaur"] = {price = 4300},

["Charmander"] = {price = 4300},

["Venusaur"] = {price = 18000},

["charizard"] = {price = 18000},

["Blastoise"] = {price = 18000},

["Scyther"] = {price = 120000},

["Jynx"] = {price = 120000},

["Magmar"] = {price = 120000},

["Lapras"] = {price = 120000},

["Kangaskhan"] = {price = 120000},

["Snorlax"] = {price = 120000},

}

 

Nao Funciona ele System Exemlplo...

thump_8395909dibujo.jpg

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Price System..

 

Look.lua..

 

 

local NPCBattle = {

["Brock"] = {artig = "He is", cidbat = "Pewter"},

["Misty"] = {artig = "She is", cidbat = "Cerulean"},

["Blaine"] = {artig = "He is", cidbat = "Cinnabar"},

["Sabrina"] = {artig = "She is", cidbat = "Saffron"}, --alterado v1.9 \/ peguem tudo!

["Kira"] = {artig = "She is", cidbat = "Viridian"},

["Koga"] = {artig = "He is", cidbat = "Fushcia"},

["Erika"] = {artig = "She is", cidbat = "Celadon"},

["Surge"] = {artig = "He is", cidbat = "Vermilion"},

}

 

function onLook(cid, thing, position, lookDistance)

 

local str = {}

 

if not isCreature(thing.uid) then

local iname = getItemInfo(thing.itemid)

if not isPokeball(thing.itemid) then

if priceList[getItemInfo(thing.itemid).name] then

price = priceList[getItemInfo(thing.itemid).name].price

if thing.type > 1 then

str = "You see "..thing.type.." "..getItemInfo(thing.itemid).plural.."."

price = price * thing.type

else

str = "You see "..getItemInfo(thing.itemid).article.." "..getItemInfo(thing.itemid).name.."."

end

str = str.." Price: $"..price.."."

if getItemAttribute(thing.uid, "description") then

str = str.."\n"..getItemAttribute(thing.uid, "description").."."

end

if getPlayerGroupId(cid) >= 4 and getPlayerGroupId(cid) <= 6 then

str = str.."\nItemID: ["..thing.itemid.."]." --alterado v1.7

local pos = getThingPos(thing.uid)

str = str.."\nPosition: [X: "..pos.x.."][Y: "..pos.y.."][Z: "..pos.z.."]"

end

doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, str)

return false

end

end

 

unLock(thing.uid)

local lock = getItemAttribute(thing.uid, "lock")

local pokename = getItemAttribute(thing.uid, "poke")

table.insert(str, "You see "..iname.article.." "..iname.name..".")

if getItemAttribute(thing.uid, "unique") then

table.insert(str, " It's an unique item.")

end

table.insert(str, "\nIt contains "..getArticle(pokename).." "..pokename..".\n")

if lock and lock > 0 then

table.insert(str, "It will unlock in ".. os.date("%d/%m/%y %X", lock)..".\n")

end

local boost = getItemAttribute(thing.uid, "boost") or 0

if boost > 0 then

table.insert(str, "Boost level: +"..boost..".\n")

end

if getItemAttribute(thing.uid, "nick") then

table.insert(str, "It's nickname is: "..getItemAttribute(thing.uid, "nick")..".\n")

end

if getItemAttribute(thing.uid, "gender") == SEX_MALE then

table.insert(str, "It is male.")

elseif getItemAttribute(thing.uid, "gender") == SEX_FEMALE then

table.insert(str, "It is female.")

else

table.insert(str, "It is genderless.")

end

doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, table.concat(str))

return false

 

elseif string.find(iname.name, "fainted") or string.find(iname.name, "defeated") then

 

table.insert(str, "You see a "..string.lower(iname.name)..". ")

if isContainer(thing.uid) then

table.insert(str, "(Vol: "..getContainerCap(thing.uid)..")")

end

table.insert(str, "\n")

if getItemAttribute(thing.uid, "gender") == SEX_MALE then

table.insert(str, "It is male.")

elseif getItemAttribute(thing.uid, "gender") == SEX_FEMALE then

table.insert(str, "It is female.")

else

table.insert(str, "It is genderless.")

end

doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, table.concat(str))

return false

 

elseif isContainer(thing.uid) then --containers

 

if iname.name == "dead human" and getItemAttribute(thing.uid, "pName") then

table.insert(str, "You see a dead human (Vol:"..getContainerCap(thing.uid).."). ")

table.insert(str, "You recognize ".. getItemAttribute(thing.uid, "pName")..". ".. getItemAttribute(thing.uid, "article").." was killed by a ")

table.insert(str, getItemAttribute(thing.uid, "attacker")..".")

else

table.insert(str, "You see "..iname.article.." "..iname.name..". (Vol:"..getContainerCap(thing.uid)..").")

end

if getPlayerGroupId(cid) >= 4 and getPlayerGroupId(cid) <= 6 then

table.insert(str, "\nItemID: ["..thing.itemid.."]")

local pos = getThingPos(thing.uid)

table.insert(str, "\nPosition: [X: "..pos.x.."][Y: "..pos.y.."][Z: "..pos.z.."]")

end

doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, table.concat(str))

return false

 

elseif getItemAttribute(thing.uid, "unique") then

local p = getThingPos(thing.uid)

 

table.insert(str, "You see ")

if thing.type > 1 then

table.insert(str, thing.type.." "..iname.plural..".")

else

table.insert(str, iname.article.." "..iname.name..".")

end

table.insert(str, " It's an unique item.\n"..iname.description)

 

if getPlayerGroupId(cid) >= 4 and getPlayerGroupId(cid) <= 6 then

table.insert(str, "\nItemID: ["..thing.itemid.."]")

table.insert(str, "\nPosition: ["..p.x.."]["..p.y.."]["..p.z.."]")

end

 

sendMsgToPlayer(cid, MESSAGE_INFO_DESCR, table.concat(str))

return false

else

return true

end

end

 

local npcname = getCreatureName(thing.uid)

if ehNPC(thing.uid) and NPCBattle[npcname] then --npcs duel

table.insert(str, "You see "..npcname..". "..NPCBattle[npcname].artig.." leader of the gym from "..NPCBattle[npcname].cidbat..".")

doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, table.concat(str))

return false

end

if getPlayerStorageValue(thing.uid, 697548) ~= -1 then

table.insert(str, getPlayerStorageValue(thing.uid, 697548))

local pos = getThingPos(thing.uid)

if youAre[getPlayerGroupId(cid)] then

table.insert(str, "\nPosition: [X: "..pos.x.."][Y: "..pos.y.."][Z: "..pos.z.."]")

end

doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, table.concat(str))

return false

end

 

if not isPlayer(thing.uid) and not isMonster(thing.uid) then --outros npcs

table.insert(str, "You see "..getCreatureName(thing.uid)..".")

doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, table.concat(str))

return false

end

 

if isPlayer(thing.uid) then --player

doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, getPlayerDesc(cid, thing.uid, false))

return false

end

 

if getCreatureName(thing.uid) == "Evolution" then return false end

 

if not isSummon(thing.uid) then --monstros

 

table.insert(str, "You see a wild "..string.lower(getCreatureName(thing.uid))..".\n")

table.insert(str, "Hit Points: "..getCreatureHealth(thing.uid).." / "..getCreatureMaxHealth(thing.uid)..".\n")

if getPokemonGender(thing.uid) == SEX_MALE then

table.insert(str, "It is male.")

elseif getPokemonGender(thing.uid) == SEX_FEMALE then

table.insert(str, "It is female.")

else

table.insert(str, "It is genderless.")

end

doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, table.concat(str))

return false

 

elseif isSummon(thing.uid) and not isPlayer(thing.uid) then --summons

 

local boostlevel = getItemAttribute(getPlayerSlotItem(getCreatureMaster(thing.uid), 8).uid, "boost") or 0

if getCreatureMaster(thing.uid) == cid then

local myball = getPlayerSlotItem(cid, 8).uid

table.insert(str, "You see your "..string.lower(getCreatureName(thing.uid))..".")

if boostlevel > 0 then

table.insert(str, "\nBoost level: +"..boostlevel..".")

end

table.insert(str, "\nHit points: "..getCreatureHealth(thing.uid).."/"..getCreatureMaxHealth(thing.uid)..".")

table.insert(str, "\n"..getPokemonHappinessDescription(thing.uid))

doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, table.concat(str))

else

doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "You see a "..string.lower(getCreatureName(thing.uid))..".\nIt belongs to "..getCreatureName(getCreatureMaster(thing.uid))..".")

end

return false

end

return true

end

 

 

 

PriceList

 

}

priceList = {

["water gem"] = {price = 0.50},

["water stone"] = {price = 5000},

["Fire stone"] = {price = 5000},

["Leaf stone"] = {price = 5000},

["Cocoon stone"] = {price = 5000},

["Rock stone"] = {price = 5000},

["Heart stone"] = {price = 5000},

["Earth stone"] = {price = 5000},

["Enigma stone"] = {price = 5000},

["Darkness stone"] = {price = 5000},

["Crystal stone"] = {price = 50000},

["Metal stone"] = {price = 50000},

["Sun stone"] = {price = 50000},

["bulbasaur"] = {price = 4300},

["Charmander"] = {price = 4300},

["Venusaur"] = {price = 18000},

["charizard"] = {price = 18000},

["Blastoise"] = {price = 18000},

["Scyther"] = {price = 120000},

["Jynx"] = {price = 120000},

["Magmar"] = {price = 120000},

["Lapras"] = {price = 120000},

["Kangaskhan"] = {price = 120000},

["Snorlax"] = {price = 120000},

}

 

Nao Funciona ele System Exemlplo...

thump_8395909dibujo.jpg

 

Cara ele só num tá funcionando com pokémons mais com outras coisas ele tá funfando certinho

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