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(Duvida) Porta Por Rebirth


JohnColner

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Alguem poderia me ajuda eu queria uma porta ou um tile que so passe que mtem um certo rebirth para meu serv de rebirth.. se ajuda aki vai meu NPC de rebirth

local config = {
price = 0, -- Price of first rebirth
priceIncrease = 0, -- Works as 'price' + current rebirths * priceIncrease.
rebirthLevel = 717000, -- Level for first rebirth.
rebirthIncrease = 0, -- Works as 'rebirthLevel' + current rebirths * rebirthIncrease.
maxRebirths = 400, -- Number of times a player can rebirth.
level = 8, -- The level the player is set to apon rebirth.
healthPercent = 1.0, -- 1.00 = 100%.
health = 0, -- Only used if 'healthPercent' = 0.
manaPercent = 1.0, -- 1.00 = 100%.
mana = 0, -- Only used if 'manaPercent' = 0.
keepSkills = false, -- Wether players keep skills and level apon rebirth.
skillLevel = false, -- Only used if 'keepSkills' = false.
magicLevel = false, -- Only used if 'keepSkills' = false.
capacity = 300, -- The capacity players are set to apon rebirth.
storage = 72345 -- Player storage rebirth count is kept on.
}

local focuses = {}
local function isFocused(cid)
for i, v in pairs(focuses) do
 if(v == cid) then
  return true
 end
end
return false
end

local function addFocus(cid)
if(not isFocused(cid)) then
 table.insert(focuses, cid)
end
end
local function removeFocus(cid)
for i, v in pairs(focuses) do
 if(v == cid) then
  table.remove(focuses, i)
  break
 end
end
end
local function lookAtFocus()
for i, v in pairs(focuses) do
 if(isPlayer(v)) then
  doNpcSetCreatureFocus(v)
  return
 end
end
doNpcSetCreatureFocus(0)
end

function onCreatureDisappear(cid)
if(isFocused(cid)) then
 selfSay("Goodbye.")
 removeFocus(cid)
end
end

function onCreatureSay(cid, type, msg)
if((msg == "hi") and not (isFocused(cid))) then
 selfSay("Welcome, ".. getCreatureName(cid) ..".", cid, true)
 selfSay("I can {rebirth} you!", cid)
 addFocus(cid)
 status = 1
elseif((isFocused(cid)) and (msg == "rebirth") and (status == 1)) then
 if (getCreatureStorage(cid, config.storage) < config.maxRebirths) then
  storage = getCreatureStorage(cid, config.storage)
  rebirthLevel = config.rebirthLevel + (config.rebirthIncrease * storage)
  if (getPlayerLevel(cid) >= rebirthLevel) then
   money = config.price + (config.priceIncrease * storage)
   if (getPlayerMoney(cid) >= money) then
 selfSay("I can rebirth you for " .. money .. " gold.", cid)
 selfSay("Do you want me to rebirth you?", cid)
 status = 2
   else
 selfSay("You need at least " .. money .. " gold before you can rebirth.", cid)
 status = 1
   end
  else
   selfSay("You need to be at least level " .. rebirthLevel .. " before you can rebirth.", cid)
   status = 1
  end
 else
  selfSay("It seems you can not rebirth anymore.", cid)
  status = 1
 end
elseif((isFocused(cid)) and (msg == "yes") and (status == 2)) then
 selfSay("Ok then i will rebirth you.", cid)
 selfSay("You will now be logged out.", cid)
 doPlayerRemoveMoney(cid, money)
 addEvent(doRebirthPlayer, 100, {cid=cid})
 removeFocus(cid)
elseif((isFocused(cid)) and (msg == "no") and (status == 2)) then
 selfSay("Maybe one day you will wise up and change your mind!", cid)
 status = 1
elseif((isFocused(cid)) and (msg == "bye" or msg == "goodbye" or msg == "cya")) then
 selfSay("Goodbye!", cid, true)
 removeFocus(cid)
end
end

function onPlayerCloseChannel(cid)
if(isFocused(cid)) then
 selfSay("Goodbye.")
 removeFocus(cid)
end
end

function onThink()
for i, focus in pairs(focuses) do
 if(not isCreature(focus)) then
  removeFocus(focus)
 else
  local distance = getDistanceTo(focus) or -1
  if((distance > 4) or (distance == -1)) then
   selfSay("Goodbye.")
   removeFocus(focus)
  end
 end
end
lookAtFocus()
end

function doRebirthPlayer(cid)
cid = cid.cid
if (cid == nil) then
 return true
end

local guid = getPlayerGUID(cid)

if (config.healthPercent > 0) then
 health = getCreatureMaxHealth(cid) * config.healthPercent
else
 health = config.health
end
if (config.manaPercent > 0) then
 mana = getCreatureMaxMana(cid) * config.manaPercent
else
 mana = config.mana
end

doCreatureSetStorage(cid, config.storage, getCreatureStorage(cid, config.storage) + 1)
doRemoveCreature(cid, true)
db.query("UPDATE `players` SET level = " .. config.level .. " WHERE id = " .. guid .. ";")
db.query("UPDATE `players` SET cap = " .. config.capacity .. " WHERE id = " .. guid .. ";")
db.query("UPDATE `players` SET health = " .. health .. " WHERE id = " .. guid .. ";")
db.query("UPDATE `players` SET healthmax = " .. health .. " WHERE id = " .. guid .. ";")
db.query("UPDATE `players` SET mana = " .. mana .. " WHERE id = " .. guid .. ";")
db.query("UPDATE `players` SET manamax = " .. mana .. " WHERE id = " .. guid .. ";")
db.query("UPDATE `players` SET posx = " .. pos.x .. " WHERE id = " .. guid .. ";")
db.query("UPDATE `players` SET posy = " .. pos.y .. " WHERE id = " .. guid .. ";")
db.query("UPDATE `players` SET posz = " .. pos.z .. " WHERE id = " .. guid .. ";")

if (not config.keepSkills) then
 db.query("UPDATE `players` SET maglevel = " .. config.magicLevel .. " WHERE id = " .. guid .. ";")
 db.query("UPDATE `player_skills` SET value = " .. config.skillLevel .. " WHERE id = " .. guid .. ";")
end
return true
end

 

 

Ajuda REP mais!

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usa esse script

va em moveevemts/script crie um arquivo lua com nome tilereset.lua e coloque isto dentro

m = 10 --rebirth(reset) nessesarios para passar

onSetpIn(cid,item,pos)
if is Player(cid) then
if getPlayerStorageValue(cid,72345) < m then
doTeleportThing(cid, pos)
return TRUE
end
end
return TRUE
end

va em movements.xml e adicione essa tag

 

<movevent type="StepIn" itemid="id do tile aki" event="script" value="tilereset.lua">

 

--edit--

esse " [/font.]" aperceu no meio do script do nada ¬¬</movevent>

Editado por lordbug99
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local m = 10 --rebirth(reset) nessesarios para passar

function onSetpIn(cid,item,pos)
if isPlayer(cid) then
   if getPlayerStorageValue(cid, 72345) >= m then
       doTeleportThing(cid, pos)
       return TRUE
   end
end
return TRUE
end

 

Créditos @lordbug99

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