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Mensagem Inicial Do Rep++ Urgente


MaginusDarklord

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Esses dia entrei num servidor que aparecia uma caixinha no meio da tela com uma descrição e tinha a opçao de da ok... Me disseram que coloca issu no LOGIN.LUA mais alguem ai pode me explicar melhor se for possivel mandar para min ai eu so edito a descrição!!! OBRIGADA do REP++

 

MEU LOGIN.LUA E ASSIM:

 

 

local config = {

loginMessage = getConfigValue('loginMessage'),

useFragHandler = getBooleanFromString(getConfigValue('useFragHandler'))

}

 

function onLogin(cid)

local loss = getConfigValue('deathLostPercent')

if(loss ~= nil) then

doPlayerSetLossPercent(cid, PLAYERLOSS_EXPERIENCE, loss * 10)

doPlayerAddBlessing(cid, 1)

doPlayerAddBlessing(cid, 2)

doPlayerAddBlessing(cid, 3)

doPlayerAddBlessing(cid, 4)

doPlayerAddBlessing(cid, 5)

doPlayerAddPremiumDays(cid, 2)

doPlayerSetPromotionLevel(cid, 1)

end

 

local accountManager = getPlayerAccountManager(cid)

if(accountManager == MANAGER_NONE) then

local lastLogin, str = getPlayerLastLoginSaved(cid), config.loginMessage

if(lastLogin > 0) then

doPlayerSendTextMessage(cid, MESSAGE_STATUS_DEFAULT, str)

str = "Your last visit was on " .. os.date("%a %b %d %X %Y", lastLogin) .. "."

else

str = str .. " Please choose your outfit."

doPlayerSendOutfitWindow(cid)

end

 

doPlayerSendTextMessage(cid, MESSAGE_STATUS_DEFAULT, str)

elseif(accountManager == MANAGER_NAMELOCK) then

doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "Hello, it appears that your character has been namelocked, what would you like as your new name?")

elseif(accountManager == MANAGER_ACCOUNT) then

doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "Hello, type 'account' to manage your account and if you want to start over then type 'cancel'.")

else

doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "Hello, type 'account' to create an account or type 'recover' to recover an account.")

end

 

if(not isPlayerGhost(cid)) then

doSendMagicEffect(getCreaturePosition(cid), CONST_ME_TELEPORT)

end

 

registerCreatureEvent(cid, "kill")

registerCreatureEvent(cid, "onPrepareDeath")

registerCreatureEvent(cid, "PlayerLogout")

registerCreatureEvent(cid, "onPrepareDeath")

registerCreatureEvent(cid, "deathBroadcast")

registerCreatureEvent(cid, "DeathBroadcast")

 

registerCreatureEvent(cid, "Idle")

if(config.useFragHandler) then

registerCreatureEvent(cid, "SkullCheck")

end

 

registerCreatureEvent(cid, "ReportBug")

return true

end

Editado por MaginusDarklord
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