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Mensagem Inicial Do Rep++ Urgente

Por MaginusDarklord, 14 de jan. de 2012 em Archived

ajuda pf
3
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MaginusDarklordM
14 de janeiro de 2012 às 12:40

Esses dia entrei num servidor que aparecia uma caixinha no meio da tela com uma descrição e tinha a opçao de da ok... Me disseram que coloca issu no LOGIN.LUA mais alguem ai pode me explicar melhor se for possivel mandar para min ai eu so edito a descrição!!! OBRIGADA do REP++

 

MEU LOGIN.LUA E ASSIM:

 

 

local config = {

loginMessage = getConfigValue('loginMessage'),

useFragHandler = getBooleanFromString(getConfigValue('useFragHandler'))

}

 

function onLogin(cid)

local loss = getConfigValue('deathLostPercent')

if(loss ~= nil) then

doPlayerSetLossPercent(cid, PLAYERLOSS_EXPERIENCE, loss * 10)

doPlayerAddBlessing(cid, 1)

doPlayerAddBlessing(cid, 2)

doPlayerAddBlessing(cid, 3)

doPlayerAddBlessing(cid, 4)

doPlayerAddBlessing(cid, 5)

doPlayerAddPremiumDays(cid, 2)

doPlayerSetPromotionLevel(cid, 1)

end

 

local accountManager = getPlayerAccountManager(cid)

if(accountManager == MANAGER_NONE) then

local lastLogin, str = getPlayerLastLoginSaved(cid), config.loginMessage

if(lastLogin > 0) then

doPlayerSendTextMessage(cid, MESSAGE_STATUS_DEFAULT, str)

str = "Your last visit was on " .. os.date("%a %b %d %X %Y", lastLogin) .. "."

else

str = str .. " Please choose your outfit."

doPlayerSendOutfitWindow(cid)

end

 

doPlayerSendTextMessage(cid, MESSAGE_STATUS_DEFAULT, str)

elseif(accountManager == MANAGER_NAMELOCK) then

doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "Hello, it appears that your character has been namelocked, what would you like as your new name?")

elseif(accountManager == MANAGER_ACCOUNT) then

doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "Hello, type 'account' to manage your account and if you want to start over then type 'cancel'.")

else

doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "Hello, type 'account' to create an account or type 'recover' to recover an account.")

end

 

if(not isPlayerGhost(cid)) then

doSendMagicEffect(getCreaturePosition(cid), CONST_ME_TELEPORT)

end

 

registerCreatureEvent(cid, "kill")

registerCreatureEvent(cid, "onPrepareDeath")

registerCreatureEvent(cid, "PlayerLogout")

registerCreatureEvent(cid, "onPrepareDeath")

registerCreatureEvent(cid, "deathBroadcast")

registerCreatureEvent(cid, "DeathBroadcast")

 

registerCreatureEvent(cid, "Idle")

if(config.useFragHandler) then

registerCreatureEvent(cid, "SkullCheck")

end

 

registerCreatureEvent(cid, "ReportBug")

return true

end

Editado Janeiro 14 por MaginusDarklord

VincV
14 de janeiro de 2012 às 13:08

passa seu login.lua que eu coloco

kfsrK
14 de janeiro de 2012 às 20:13

te falo pelo msn ^^