recomendo que mude heal
data\npc\scripts\heal.lua
local pokeballs = { [1] = {effect = 188, on = 11826, use = 11827, off = 11828, all = {11826, 11827, 11828}}, [2] = {effect = 191, on = 11829, use = 11830, off = 11831, all = {11829, 11830, 11831}}, [3] = {effect = 190, on = 11835, use = 11836, off = 11837, all = {11835, 11836, 11837}}, [4] = {effect = 189, on = 11832, use = 11833, off = 11834, all = {11832, 11833, 11834}}, [5] = {effect = 188, on = 11737, use = 11738, off = 11739, all = {11737, 11738, 11739}}, [6] = {effect = 189, on = 11740, use = 11741, off = 11742, all = {11740, 11741, 11742}}, [7] = {effect = 190, on = 11743, use = 11744, off = 11745, all = {11743, 11744, 11745}}, [8] = {effect = 191, on = 11746, use = 11747, off = 11748, all = {11746, 11747, 11748}}, } function onThingMove(creature, thing, oldpos, oldstackpos) end function onCreatureAppear(creature) end function onCreatureDisappear(cid, pos) if focus == cid then selfSay('Good bye sir!') focus = 0 talk_start = 0 end end function onCreatureTurn(creature) end function msgcontains(txt, str) return (string.find(txt, str) and not string.find(txt, '(%w+)' .. str) and not string.find(txt, str .. '(%w+)')) end function onCreatureSay(cid, type, msg) local msg = string.lower(msg) local talkUser = NPCHANDLER_CONVBEHAVIOR == CONVERSATION_DEFAULT and 0 or cid for a, b in pairs(gobackmsgs) do local gm = string.gsub(b.go, "doka!", "") local bm = string.gsub(b.back, "doka!", "") if string.find(string.lower(msg), string.lower(gm)) or string.find(string.lower(msg), string.lower(bm)) then return true end end if((msgcontains(msg, 'hi') or msgcontains(msg, 'heal') or msgcontains(msg, 'help')) and (getDistanceToCreature(cid) <= 3)) then if exhaustion.get(cid, 9211) then selfSay('Please wait a few moment before asking me to heal your pokemons again!') return true end if not getTileInfo(getThingPos(cid)).protection and nurseHealsOnlyInPZ then selfSay("Please, get inside the pokémon center to heal your pokemons!") return true end exhaustion.set(cid, 9211, 5) doCreatureAddHealth(cid, getCreatureMaxHealth(cid)-getCreatureHealth(cid)) doCureStatus(cid, "all", true) doSendMagicEffect(getThingPos(cid), 132) local mypb = getPlayerSlotItem(cid, 8) if #getCreatureSummons(cid) >= 1 then if not nurseHealsPokemonOut then selfSay("Please, return your pokemon to his ball!") return true end local s = getCreatureSummons(cid)[1] doCreatureAddHealth(s, getCreatureMaxHealth(s)) doSendMagicEffect(getThingPos(s), 13) doCureStatus(s, "all", false) if getPlayerStorageValue(s, 1008) < baseNurseryHappiness then setPlayerStorageValue(s, 1008, baseNurseryHappiness) end if getPlayerStorageValue(s, 1009) > baseNurseryHunger then setPlayerStorageValue(s, 1009, baseNurseryHunger) end else if mypb.itemid >= 1 then doItemSetAttribute(mypb.uid, "hp", 1) if getItemAttribute(mypb.uid, "hunger") and getItemAttribute(mypb.uid, "hunger") > baseNurseryHunger then doItemSetAttribute(mypb.uid, "hunger", baseNurseryHunger) end if getItemAttribute(mypb.uid, "happy") and getItemAttribute(mypb.uid, "happy") < baseNurseryHappiness then doItemSetAttribute(mypb.uid, "happy", baseNurseryHappiness) end if getPlayerStorageValue(cid, 17000) <= 0 and getPlayerStorageValue(cid, 17001) <= 0 and getPlayerStorageValue(cid, 63215) <= 0 then doUpdatePokemonsBar(cid) for a, b in pairs (pokeballs) do if isInArray(b.all, mypb.itemid) then doTransformItem(mypb.uid, b.on) end end end end end local bp = getPlayerSlotItem(cid, CONST_SLOT_BACKPACK) for balls = 1, 8 do for times = 1, 3 do local items = getItemsInContainerById(bp.uid, pokeballs[balls].all[times]) if #items >= 1 then for _, uid in pairs(items) do doItemSetAttribute(uid, "hp", 1) doTransformItem(uid, pokeballs[balls].on) if getItemAttribute(uid, "hunger") and getItemAttribute(uid, "hunger") > baseNurseryHunger then doItemSetAttribute(uid, "hunger", baseNurseryHunger) end if getItemAttribute(uid, "happy") and getItemAttribute(uid, "happy") < baseNurseryHappiness then doItemSetAttribute(uid, "happy", baseNurseryHappiness) end end end end end selfSay('There you go! You and your pokemons are healthy again.') end end
Pq? O que tem de errado no heal do server?













info
Grupo: Banidos
Registrado: 03/09/11
Posts: 186
Reputação: +59
recomendo que mude heal
data\npc\scripts\heal.lua
local pokeballs = { [1] = {effect = 188, on = 11826, use = 11827, off = 11828, all = {11826, 11827, 11828}}, [2] = {effect = 191, on = 11829, use = 11830, off = 11831, all = {11829, 11830, 11831}}, [3] = {effect = 190, on = 11835, use = 11836, off = 11837, all = {11835, 11836, 11837}}, [4] = {effect = 189, on = 11832, use = 11833, off = 11834, all = {11832, 11833, 11834}}, [5] = {effect = 188, on = 11737, use = 11738, off = 11739, all = {11737, 11738, 11739}}, [6] = {effect = 189, on = 11740, use = 11741, off = 11742, all = {11740, 11741, 11742}}, [7] = {effect = 190, on = 11743, use = 11744, off = 11745, all = {11743, 11744, 11745}}, [8] = {effect = 191, on = 11746, use = 11747, off = 11748, all = {11746, 11747, 11748}}, } function onThingMove(creature, thing, oldpos, oldstackpos) end function onCreatureAppear(creature) end function onCreatureDisappear(cid, pos) if focus == cid then selfSay('Good bye sir!') focus = 0 talk_start = 0 end end function onCreatureTurn(creature) end function msgcontains(txt, str) return (string.find(txt, str) and not string.find(txt, '(%w+)' .. str) and not string.find(txt, str .. '(%w+)')) end function onCreatureSay(cid, type, msg) local msg = string.lower(msg) local talkUser = NPCHANDLER_CONVBEHAVIOR == CONVERSATION_DEFAULT and 0 or cid for a, b in pairs(gobackmsgs) do local gm = string.gsub(b.go, "doka!", "") local bm = string.gsub(b.back, "doka!", "") if string.find(string.lower(msg), string.lower(gm)) or string.find(string.lower(msg), string.lower(bm)) then return true end end if((msgcontains(msg, 'hi') or msgcontains(msg, 'heal') or msgcontains(msg, 'help')) and (getDistanceToCreature(cid) <= 3)) then if exhaustion.get(cid, 9211) then selfSay('Please wait a few moment before asking me to heal your pokemons again!') return true end if not getTileInfo(getThingPos(cid)).protection and nurseHealsOnlyInPZ then selfSay("Please, get inside the pokémon center to heal your pokemons!") return true end exhaustion.set(cid, 9211, 5) doCreatureAddHealth(cid, getCreatureMaxHealth(cid)-getCreatureHealth(cid)) doCureStatus(cid, "all", true) doSendMagicEffect(getThingPos(cid), 132) local mypb = getPlayerSlotItem(cid, 8) if #getCreatureSummons(cid) >= 1 then if not nurseHealsPokemonOut then selfSay("Please, return your pokemon to his ball!") return true end local s = getCreatureSummons(cid)[1] doCreatureAddHealth(s, getCreatureMaxHealth(s)) doSendMagicEffect(getThingPos(s), 13) doCureStatus(s, "all", false) if getPlayerStorageValue(s, 1008) < baseNurseryHappiness then setPlayerStorageValue(s, 1008, baseNurseryHappiness) end if getPlayerStorageValue(s, 1009) > baseNurseryHunger then setPlayerStorageValue(s, 1009, baseNurseryHunger) end else if mypb.itemid >= 1 then doItemSetAttribute(mypb.uid, "hp", 1) if getItemAttribute(mypb.uid, "hunger") and getItemAttribute(mypb.uid, "hunger") > baseNurseryHunger then doItemSetAttribute(mypb.uid, "hunger", baseNurseryHunger) end if getItemAttribute(mypb.uid, "happy") and getItemAttribute(mypb.uid, "happy") < baseNurseryHappiness then doItemSetAttribute(mypb.uid, "happy", baseNurseryHappiness) end if getPlayerStorageValue(cid, 17000) <= 0 and getPlayerStorageValue(cid, 17001) <= 0 and getPlayerStorageValue(cid, 63215) <= 0 then doUpdatePokemonsBar(cid) for a, b in pairs (pokeballs) do if isInArray(b.all, mypb.itemid) then doTransformItem(mypb.uid, b.on) end end end end end local bp = getPlayerSlotItem(cid, CONST_SLOT_BACKPACK) for balls = 1, 8 do for times = 1, 3 do local items = getItemsInContainerById(bp.uid, pokeballs[balls].all[times]) if #items >= 1 then for _, uid in pairs(items) do doItemSetAttribute(uid, "hp", 1) doTransformItem(uid, pokeballs[balls].on) if getItemAttribute(uid, "hunger") and getItemAttribute(uid, "hunger") > baseNurseryHunger then doItemSetAttribute(uid, "hunger", baseNurseryHunger) end if getItemAttribute(uid, "happy") and getItemAttribute(uid, "happy") < baseNurseryHappiness then doItemSetAttribute(uid, "happy", baseNurseryHappiness) end end end end end selfSay('There you go! You and your pokemons are healthy again.') end end