alguem sabe como diminur o xp do fishin mesmo quando eu coloco 1 no config ainda upa muito rapido e no vocation buga se eu colco 0.9, 0.8...
Vlw
Por lucashgas, 10 de jan. de 2012 em Tópicos Sem Resposta
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Grupo: Cavaleiro
Registrado: 08/01/11
Posts: 192
Reputação: +11
Gênero: Masculino

alguem sabe como diminur o xp do fishin mesmo quando eu coloco 1 no config ainda upa muito rapido e no vocation buga se eu colco 0.9, 0.8...
Vlw
o alguem passa o m1 ate m12 completo
e o portrit
vtnc mlk larga de ser noob porra
@mario21
veio tu n intende? n sabe ler? TE MANDA!! aki eh PDA se n ta usando esse serv n tens nd pra fazer aki ¬¬
so ta aki pra enche o saco
mano o dexa eu em paz caramba meu o dexa eu em paz
você é o bom né idiota
O Slicer é um dos que mais ajuda aqui. Ele é bom sim, se não fosse ele muita coisa estaria atrasada ainda. Enquanto ele ajd, você fica com perguntas idiota em um tópico que não é sobre seu jogo.
Bom a todos que querem um duel sistem igual ao do pokexgame eu ja tenho esse sistema, bom para melhores informações me mandem msn privada com seus msn pois quase nem entro no forum e assim que poder falo com vcs , para que o duel sistem fique certo precisa que seu ot tenha as source pois esse sistema e totalmente por source claro a 3 ou 4 que fica em lua.Bom nem vou falar muito sobre o sistema pois quem conhece o sistema do pokexgame ja sabe como e, apenas 1 detalhe diferente no pokexgame pode ser duelar em ate 6x6 no meu e apenas 3x3 bom mas tb posso aumentar o numero de player em equipe.Bom porque disso estou parando meu projeto de pokemon tibia e entao irei negociar sistemas .
(Posso ate abrir o serve para testes)
Editado Março 4 por Huntre
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Grupo: Campones
Registrado: 01/04/11
Posts: 57
Reputação: +2

baixei o po do neblins mais os shinys quando morrem somem e os jotho tão sem corpses tbm podem me ajudar?
+1 shinys e jothos sem portrait
info
Grupo: Cavaleiro
Registrado: 08/01/11
Posts: 192
Reputação: +11
Gênero: Masculino

Galera Nao consigo Baixar o rate de pesca Esta em 1 mais ainda esta ganhado muita xp , estou ha horas tentado resolver e nada
@off
Meu serve ta on Segunda Vou colocar ele no host =)
vlw pela ajuda de todos.
info
Grupo: Cavaleiro
Registrado: 13/07/11
Posts: 152
Reputação: +22
Char no Tibia: Kois

Alguem tem Algum Npc Dese Estilo Exemplo:
Voce Entrega
XXX Bulbs
XXX Leaves
XXX Leaf Stones
XXX Seeds
E tals E voce Ganha 1 Outfit de Naturia
A Mesma Coisa Com Outros Clan's (Igual PxG) (So que Sem Almenta Stats E Pressisar Matar os Pokemons)
E Que So possa Escolher 1 Outfit
Exemplo Se Eu Escolho Naturia Eu n poderei + escolher a de Orebound alguem disponibilisa 1 npc nesse style? pfv =s
TA ae
local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)
local talkState = {}
function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end
function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end
function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end
function onThink() npcHandler:onThink() end
function creatureSayCallback(cid, type, msg)
if(not npcHandler:isFocused(cid)) then
return false
end
local stg = 17752 -- storage para falar com o npc
local talkUser = NPCHANDLER_CONVBEHAVIOR == CONVERSATION_DEFAULT and 0 or cid
if msgcontains(msg, 'help') then
if getPlayerStorageValue(cid, stg) >= 1 then
selfSay("Desculpa, Mais vc Jah Completou a Missao Rapper!", cid)
talkState[talkUser] = 0
else
selfSay("Ooooh good! I'm looking for some rare items... They are: 10 hd, 50 ruby, 25 scyther e 100 iman. Do you have these items?", cid)
talkState[talkUser] = 1
end
end
---------------------------------------------------------
if (msgcontains(msg, "yes") or msgcontains(msg, "sim")) and talkState[talkUser] == 1 then
if doPlayerRemoveItem(cid, 2152, 10) and doPlayerRemoveItem(cid, 12188, 50) and doPlayerRemoveItem(cid, 12167, 25) and doPlayerRemoveItem(cid, 12198, 100) == TRUE then
selfSay("Thank you!", cid)
setPlayerStorageValue(cid, 110, 1) -- storage para liberar outfit
setPlayerStorageValue(cid, stg, 1) -- para ele nao fazer a missao novamente
doPlayerAddExperience(cid,12000) -- experiencia
local bags = getPlayerSlotItem(cid, 3)
doAddContainerItem(bags.uid, 2152, 10) -- box 3
else
selfSay("Sorry, but you don't have one of these items.", cid)
talkState[talkUser] = 0
end
elseif (msgcontains(msg, "no") or msgcontains(msg, "nao")) and talkState[talkUser] == 1 then
selfSay("Good bye '..getCreatureName(cid)..'.", cid)
talkState[talkUser] = 0
end
end
npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback)
npcHandler:addModule(FocusModule:new())
DAI O npc
<?xml version="1.0" encoding="UTF-8"?>
<npc name="50 cents" script="50cents.lua" walkinterval="350000" floorchange="0" speed="0" lookdir="2">
<health now="150" max="150"/>
<look type="545" head="91" body="114" legs="86" feet="0"/>
</npc>
Gostou Rep+
Amanha do REP+ Hj ja dei pro nibelins =s
ow onde troca a outfit que vai ganhar?
EDIT
Eu Crio 1 Arquivo Xamado
50cents.lua em Data/Npc/Script
e dps 50 Cent em data npc
dou /n 50 Cent e ele n nasce =s no game pra min testar
Cria um arquivo chamado Rapper.xml
e um script chamado 50cents.lua
info
Grupo: Campones
Registrado: 24/02/12
Posts: 46
Reputação: 0

Plis portraits do pokemon shinys
info
Grupo: Visconde
Registrado: 07/06/11
Posts: 359
Reputação: +37

Alguem tem Algum Npc Dese Estilo Exemplo:
Voce Entrega
XXX Bulbs
XXX Leaves
XXX Leaf Stones
XXX Seeds
E tals E voce Ganha 1 Outfit de Naturia
A Mesma Coisa Com Outros Clan's (Igual PxG) (So que Sem Almenta Stats E Pressisar Matar os Pokemons)
E Que So possa Escolher 1 Outfit
Exemplo Se Eu Escolho Naturia Eu n poderei + escolher a de Orebound alguem disponibilisa 1 npc nesse style? pfv =s
TA ae
local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)
local talkState = {}
function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end
function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end
function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end
function onThink() npcHandler:onThink() end
function creatureSayCallback(cid, type, msg)
if(not npcHandler:isFocused(cid)) then
return false
end
local stg = 17752 -- storage para falar com o npc
local talkUser = NPCHANDLER_CONVBEHAVIOR == CONVERSATION_DEFAULT and 0 or cid
if msgcontains(msg, 'help') then
if getPlayerStorageValue(cid, stg) >= 1 then
selfSay("Desculpa, Mais vc Jah Completou a Missao Rapper!", cid)
talkState[talkUser] = 0
else
selfSay("Ooooh good! I'm looking for some rare items... They are: 10 hd, 50 ruby, 25 scyther e 100 iman. Do you have these items?", cid)
talkState[talkUser] = 1
end
end
---------------------------------------------------------
if (msgcontains(msg, "yes") or msgcontains(msg, "sim")) and talkState[talkUser] == 1 then
if doPlayerRemoveItem(cid, 2152, 10) and doPlayerRemoveItem(cid, 12188, 50) and doPlayerRemoveItem(cid, 12167, 25) and doPlayerRemoveItem(cid, 12198, 100) == TRUE then
selfSay("Thank you!", cid)
setPlayerStorageValue(cid, 110, 1) -- storage para liberar outfit
setPlayerStorageValue(cid, stg, 1) -- para ele nao fazer a missao novamente
doPlayerAddExperience(cid,12000) -- experiencia
local bags = getPlayerSlotItem(cid, 3)
doAddContainerItem(bags.uid, 2152, 10) -- box 3
else
selfSay("Sorry, but you don't have one of these items.", cid)
talkState[talkUser] = 0
end
elseif (msgcontains(msg, "no") or msgcontains(msg, "nao")) and talkState[talkUser] == 1 then
selfSay("Good bye '..getCreatureName(cid)..'.", cid)
talkState[talkUser] = 0
end
end
npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback)
npcHandler:addModule(FocusModule:new())
DAI O npc
<?xml version="1.0" encoding="UTF-8"?>
<npc name="50 cents" script="50cents.lua" walkinterval="350000" floorchange="0" speed="0" lookdir="2">
<health now="150" max="150"/>
<look type="545" head="91" body="114" legs="86" feet="0"/>
</npc>
Gostou Rep+
Amanha do REP+ Hj ja dei pro nibelins =s
ow onde troca a outfit que vai ganhar?
EDIT
Eu Crio 1 Arquivo Xamado
50cents.lua em Data/Npc/Script
e dps 50 Cent em data npc
dou /n 50 Cent e ele n nasce =s no game pra min testar
Cria um arquivo chamado Rapper.xml
e um script chamado 50cents.lua
E Se no Casso Eu Quisese Criar 1 Assim Naturia.Xml N teria como?
@All
Alguem Sabe Como Adicionar Novos Portraits na Barra?
Editado Março 4 por uchiha1madara
info
Grupo: Cavaleiro
Registrado: 13/07/11
Posts: 152
Reputação: +22
Char no Tibia: Kois

Alguem tem Algum Npc Dese Estilo Exemplo:
Voce Entrega
XXX Bulbs
XXX Leaves
XXX Leaf Stones
XXX Seeds
E tals E voce Ganha 1 Outfit de Naturia
A Mesma Coisa Com Outros Clan's (Igual PxG) (So que Sem Almenta Stats E Pressisar Matar os Pokemons)
E Que So possa Escolher 1 Outfit
Exemplo Se Eu Escolho Naturia Eu n poderei + escolher a de Orebound alguem disponibilisa 1 npc nesse style? pfv =s
TA ae
local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)
local talkState = {}
function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end
function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end
function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end
function onThink() npcHandler:onThink() end
function creatureSayCallback(cid, type, msg)
if(not npcHandler:isFocused(cid)) then
return false
end
local stg = 17752 -- storage para falar com o npc
local talkUser = NPCHANDLER_CONVBEHAVIOR == CONVERSATION_DEFAULT and 0 or cid
if msgcontains(msg, 'help') then
if getPlayerStorageValue(cid, stg) >= 1 then
selfSay("Desculpa, Mais vc Jah Completou a Missao Rapper!", cid)
talkState[talkUser] = 0
else
selfSay("Ooooh good! I'm looking for some rare items... They are: 10 hd, 50 ruby, 25 scyther e 100 iman. Do you have these items?", cid)
talkState[talkUser] = 1
end
end
---------------------------------------------------------
if (msgcontains(msg, "yes") or msgcontains(msg, "sim")) and talkState[talkUser] == 1 then
if doPlayerRemoveItem(cid, 2152, 10) and doPlayerRemoveItem(cid, 12188, 50) and doPlayerRemoveItem(cid, 12167, 25) and doPlayerRemoveItem(cid, 12198, 100) == TRUE then
selfSay("Thank you!", cid)
setPlayerStorageValue(cid, 110, 1) -- storage para liberar outfit
setPlayerStorageValue(cid, stg, 1) -- para ele nao fazer a missao novamente
doPlayerAddExperience(cid,12000) -- experiencia
local bags = getPlayerSlotItem(cid, 3)
doAddContainerItem(bags.uid, 2152, 10) -- box 3
else
selfSay("Sorry, but you don't have one of these items.", cid)
talkState[talkUser] = 0
end
elseif (msgcontains(msg, "no") or msgcontains(msg, "nao")) and talkState[talkUser] == 1 then
selfSay("Good bye '..getCreatureName(cid)..'.", cid)
talkState[talkUser] = 0
end
end
npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback)
npcHandler:addModule(FocusModule:new())
DAI O npc
<?xml version="1.0" encoding="UTF-8"?>
<npc name="50 cents" script="50cents.lua" walkinterval="350000" floorchange="0" speed="0" lookdir="2">
<health now="150" max="150"/>
<look type="545" head="91" body="114" legs="86" feet="0"/>
</npc>
Gostou Rep+
Amanha do REP+ Hj ja dei pro nibelins =s
ow onde troca a outfit que vai ganhar?
EDIT
Eu Crio 1 Arquivo Xamado
50cents.lua em Data/Npc/Script
e dps 50 Cent em data npc
dou /n 50 Cent e ele n nasce =s no game pra min testar
Cria um arquivo chamado Rapper.xml
e um script chamado 50cents.lua
no casso para eu adicionar tipo 1
assim
Npc na pasta
Naturia Master
n tem como? no caso presisaria ser rapper?
ta dai vc tem q ir n outfits.xml e coloca no outifit q vc quer assim
Explo <outfit id="5" quest="109"> vc tem q colocar quest="o id que vc quera">
Dai vc vai no scripts do npc e muda isso
setPlayerStorageValue(cid, 110, 1) -- storage para liberar outfit pelo o id da outfit q vc quer q ganhe
Editado Março 4 por Kois
info
Grupo: Campones
Registrado: 01/04/11
Posts: 57
Reputação: +2

alguém pode me ajudar baixei o nebelins mais os shinys e os jothos estão sem corpses
info
Grupo: Cavaleiro
Registrado: 13/07/11
Posts: 152
Reputação: +22
Char no Tibia: Kois

alguém pode me ajudar baixei o nebelins mais os shinys e os jothos estão sem corpses
aki eu baixe pelos os de jhoto e deu certo
<item id="3267" article="a" name="fainted aipom">
<attribute key="containerSize" value="8" />
<attribute key="decayTo" value="0" />
<attribute key="duration" value="55" />
</item>
<item id="3268" article="a" name="fainted ampharos">
<attribute key="containerSize" value="8" />
<attribute key="decayTo" value="0" />
<attribute key="duration" value="55" />
</item>
<item id="3269" article="a" name="fainted ariados">
<attribute key="containerSize" value="8" />
<attribute key="decayTo" value="0" />
<attribute key="duration" value="55" />
</item>
<item id="3270" article="a" name="fainted azumarill">
<attribute key="containerSize" value="8" />
<attribute key="decayTo" value="0" />
<attribute key="duration" value="55" />
</item>
<item id="3271" article="a" name="fainted bayleef">
<attribute key="containerSize" value="8" />
<attribute key="decayTo" value="0" />
<attribute key="duration" value="55" />
</item>
<item id="3272" article="a" name="fainted bellossom">
<attribute key="containerSize" value="8" />
<attribute key="decayTo" value="0" />
<attribute key="duration" value="55" />
</item>
<item id="3273" article="a" name="fainted blissey">
<attribute key="containerSize" value="8" />
<attribute key="decayTo" value="0" />
<attribute key="duration" value="55" />
</item>
<item id="3274" article="a" name="fainted celebi">
<attribute key="containerSize" value="8" />
<attribute key="decayTo" value="0" />
<attribute key="duration" value="55" />
</item>
<item id="3275" article="a" name="fainted chikorita">
<attribute key="containerSize" value="8" />
<attribute key="decayTo" value="0" />
<attribute key="duration" value="55" />
</item>
<item id="3276" article="a" name="fainted chinchou">
<attribute key="containerSize" value="8" />
<attribute key="decayTo" value="0" />
<attribute key="duration" value="55" />
</item>
<item id="3277" article="a" name="fainted cleffa">
<attribute key="containerSize" value="8" />
<attribute key="decayTo" value="0" />
<attribute key="duration" value="55" />
</item>
<item id="3278" article="a" name="fainted corsola">
<attribute key="containerSize" value="8" />
<attribute key="decayTo" value="0" />
<attribute key="duration" value="55" />
</item>
<item id="3279" article="a" name="fainted crobat">
<attribute key="containerSize" value="8" />
<attribute key="decayTo" value="0" />
<attribute key="duration" value="55" />
</item>
<item id="3280" article="a" name="fainted croconaw">
<attribute key="containerSize" value="8" />
<attribute key="decayTo" value="0" />
<attribute key="duration" value="55" />
</item>
<item id="3281" article="a" name="fainted cyndaquil">
<attribute key="containerSize" value="8" />
<attribute key="decayTo" value="0" />
<attribute key="duration" value="55" />
</item>
<item id="3282" article="a" name="fainted delibird">
<attribute key="containerSize" value="8" />
<attribute key="decayTo" value="0" />
<attribute key="duration" value="55" />
</item>
<item id="3283" article="a" name="fainted donphan">
<attribute key="containerSize" value="8" />
<attribute key="decayTo" value="0" />
<attribute key="duration" value="55" />
</item>
<item id="3284" article="a" name="fainted pichu">
<attribute key="containerSize" value="8" />
<attribute key="decayTo" value="0" />
<attribute key="duration" value="55" />
</item>
<item id="3285" article="a" name="fainted piloswine">
<attribute key="containerSize" value="8" />
<attribute key="decayTo" value="0" />
<attribute key="duration" value="55" />
</item>
<item id="3286" article="a" name="fainted entei">
<attribute key="containerSize" value="8" />
<attribute key="decayTo" value="0" />
<attribute key="duration" value="55" />
</item>
<item id="3287" article="a" name="fainted espeon">
<attribute key="containerSize" value="8" />
<attribute key="decayTo" value="0" />
<attribute key="duration" value="55" />
</item>
<item id="3288" article="a" name="fainted feraligatr">
<attribute key="containerSize" value="8" />
<attribute key="decayTo" value="0" />
<attribute key="duration" value="55" />
</item>
<item id="3289" article="a" name="fainted flaaffy">
<attribute key="containerSize" value="8" />
<attribute key="decayTo" value="0" />
<attribute key="duration" value="55" />
</item>
<item id="3290" article="a" name="fainted forretress">
<attribute key="containerSize" value="8" />
<attribute key="decayTo" value="0" />
<attribute key="duration" value="55" />
</item>
<item id="3291" article="a" name="fainted furret">
<attribute key="containerSize" value="8" />
<attribute key="decayTo" value="0" />
<attribute key="duration" value="55" />
</item>
<item id="3292" article="a" name="fainted girafarig">
<attribute key="containerSize" value="8" />
<attribute key="decayTo" value="0" />
<attribute key="duration" value="55" />
</item>
<item id="3293" article="a" name="fainted gligar">
<attribute key="containerSize" value="8" />
<attribute key="decayTo" value="0" />
<attribute key="duration" value="55" />
</item>
<item id="3294" article="a" name="fainted granbull">
<attribute key="containerSize" value="8" />
<attribute key="decayTo" value="0" />
<attribute key="duration" value="55" />
</item>
<item id="3295" article="a" name="fainted heracross">
<attribute key="containerSize" value="8" />
<attribute key="decayTo" value="0" />
<attribute key="duration" value="55" />
</item>
<item id="3296" article="a" name="fainted hitmontop">
<attribute key="containerSize" value="8" />
<attribute key="decayTo" value="0" />
<attribute key="duration" value="55" />
</item>
<item id="3297" article="a" name="fainted ho-oh">
<attribute key="containerSize" value="8" />
<attribute key="decayTo" value="0" />
<attribute key="duration" value="55" />
</item>
<item id="3553" article="a" name="fainted hoothoot">
<attribute key="containerSize" value="8" />
<attribute key="decayTo" value="0" />
<attribute key="duration" value="55" />
</item>
<item id="3554" article="a" name="fainted hoppip">
<attribute key="containerSize" value="8" />
<attribute key="decayTo" value="0" />
<attribute key="duration" value="55" />
</item>
<item id="3555" article="a" name="fainted houndoom">
<attribute key="containerSize" value="8" />
<attribute key="decayTo" value="0" />
<attribute key="duration" value="55" />
</item>
<item id="3556" article="a" name="fainted houndour">
<attribute key="containerSize" value="8" />
<attribute key="decayTo" value="0" />
<attribute key="duration" value="55" />
</item>
<item id="3557" article="a" name="fainted igglybuff">
<attribute key="containerSize" value="8" />
<attribute key="decayTo" value="0" />
<attribute key="containerSize" value="8" />
<attribute key="decayTo" value="0" />
<attribute key="duration" value="55" />
</item>
<item id="3560" article="a" name="fainted lanturn">
<attribute key="containerSize" value="8" />
<attribute key="decayTo" value="0" />
<attribute key="duration" value="55" />
</item>
<item id="3561" article="a" name="fainted larvitar">
<attribute key="containerSize" value="8" />
<attribute key="decayTo" value="0" />
<attribute key="duration" value="55" />
</item>
<item id="3562" article="a" name="fainted ledian">
<attribute key="containerSize" value="8" />
<attribute key="decayTo" value="0" />
<attribute key="duration" value="55" />
</item>
<item id="3563" article="a" name="fainted ledyba">
<attribute key="containerSize" value="8" />
<attribute key="decayTo" value="0" />
<attribute key="duration" value="55" />
</item>
<item id="3564" article="a" name="fainted lugia">
<attribute key="containerSize" value="8" />
<attribute key="decayTo" value="0" />
<attribute key="duration" value="55" />
</item>
<item id="3565" article="a" name="fainted magby">
<attribute key="containerSize" value="8" />
<attribute key="decayTo" value="0" />
<attribute key="duration" value="55" />
</item>
<item id="3566" article="a" name="fainted magcarbo">
<attribute key="containerSize" value="8" />
<attribute key="decayTo" value="0" />
<attribute key="duration" value="55" />
</item>
<item id="3567" article="a" name="fainted mantine">
<attribute key="containerSize" value="8" />
<attribute key="decayTo" value="0" />
<attribute key="duration" value="55" />
</item>
<item id="3568" article="a" name="fainted mareep">
<attribute key="containerSize" value="8" />
<attribute key="decayTo" value="0" />
<attribute key="duration" value="55" />
</item>
<item id="3575" article="a" name="fainted marill">
<attribute key="containerSize" value="8" />
<attribute key="decayTo" value="0" />
<attribute key="duration" value="55" />
</item>
<item id="3576" article="a" name="fainted meganium">
<attribute key="containerSize" value="8" />
<attribute key="decayTo" value="0" />
<attribute key="duration" value="55" />
</item>
<item id="3577" article="a" name="fainted miltank">
<attribute key="containerSize" value="8" />
<attribute key="decayTo" value="0" />
<attribute key="duration" value="55" />
</item>
<item id="3578" article="a" name="fainted misdreavus">
<attribute key="containerSize" value="8" />
<attribute key="decayTo" value="0" />
<attribute key="duration" value="55" />
</item>
<item id="3579" article="a" name="fainted murkrow">
<attribute key="containerSize" value="8" />
<attribute key="decayTo" value="0" />
<attribute key="duration" value="55" />
</item>
<item id="3580" article="a" name="fainted natu">
<attribute key="containerSize" value="8" />
<attribute key="decayTo" value="0" />
<attribute key="duration" value="55" />
</item>
<item id="3581" article="a" name="fainted noctowl">
<attribute key="containerSize" value="8" />
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ta ae os corpose pro itens.xml
info
Grupo: Visconde
Registrado: 07/06/11
Posts: 359
Reputação: +37

alguém pode me ajudar baixei o nebelins mais os shinys e os jothos estão sem corpses
aki eu baixe pelos os de jhoto e deu certo
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<attribute key="duration" value="55" />
</item>
<item id="4445" article="a" name="fainted suicune">
<attribute key="containerSize" value="8" />
<attribute key="decayTo" value="0" />
<attribute key="duration" value="55" />
</item>
<item id="4446" article="a" name="fainted sunflora">
<attribute key="containerSize" value="8" />
<attribute key="decayTo" value="0" />
<attribute key="duration" value="55" />
</item>
<item id="4447" article="a" name="fainted sunkern">
<attribute key="containerSize" value="8" />
<attribute key="decayTo" value="0" />
<attribute key="duration" value="55" />
</item>
<item id="4448" article="a" name="fainted swinub">
<attribute key="containerSize" value="8" />
<attribute key="decayTo" value="0" />
<attribute key="duration" value="55" />
</item>
<item id="4449" article="a" name="fainted teddiursa">
<attribute key="containerSize" value="8" />
<attribute key="decayTo" value="0" />
<attribute key="duration" value="55" />
</item>
<item id="4450" article="a" name="fainted togepi">
<attribute key="containerSize" value="8" />
<attribute key="decayTo" value="0" />
<attribute key="duration" value="55" />
</item>
<item id="4451" article="a" name="fainted togetic">
<attribute key="containerSize" value="8" />
<attribute key="decayTo" value="0" />
<attribute key="duration" value="55" />
</item>
<item id="4452" article="a" name="fainted totodile">
<attribute key="containerSize" value="8" />
<attribute key="decayTo" value="0" />
<attribute key="duration" value="55" />
</item>
<item id="4453" article="a" name="fainted typhlosione">
<attribute key="containerSize" value="8" />
<attribute key="decayTo" value="0" />
<attribute key="duration" value="55" />
</item>
<item id="4454" article="a" name="fainted tyranitar">
<attribute key="containerSize" value="8" />
<attribute key="decayTo" value="0" />
<attribute key="duration" value="55" />
</item>
<item id="4568" article="a" name="fainted unown">
<attribute key="containerSize" value="8" />
<attribute key="decayTo" value="0" />
<attribute key="duration" value="55" />
</item>
<item id="4569" article="a" name="fainted ursaring">
<attribute key="containerSize" value="8" />
<attribute key="decayTo" value="0" />
<attribute key="duration" value="55" />
</item>
<item id="4756" article="a" name="fainted wobbuffet">
<attribute key="containerSize" value="8" />
<attribute key="decayTo" value="0" />
<attribute key="duration" value="55" />
</item>
<item id="4757" article="a" name="fainted wooper">
<attribute key="containerSize" value="8" />
<attribute key="decayTo" value="0" />
<attribute key="duration" value="55" />
</item>
<item id="4758" article="a" name="fainted xatu">
<attribute key="containerSize" value="8" />
<attribute key="decayTo" value="0" />
<attribute key="duration" value="55" />
</item>
<item id="4759" article="a" name="fainted yanma">
<attribute key="containerSize" value="8" />
<attribute key="decayTo" value="0" />
<attribute key="duration" value="55" />
</item>
ta ae os corpose pro itens.xml
ow voce sabe por novos portraits na pokebar?
info
Grupo: Campones
Registrado: 10/12/11
Posts: 31
Reputação: 0

Alguem ai script dos pokemon vira shiny (sem ser Onrespawn)
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Grupo: Campones
Registrado: 01/04/11
Posts: 57
Reputação: +2

como eu ponho isso no itens.xml sem dar error?
eu vou tirar a poke bar e a colldown bar tbm
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Grupo: Barão
Registrado: 10/11/07
Posts: 245
Reputação: +53
@Zerons
Você tem que adicionar a spell no campo defense do arquivo.xml
<defenses armor="0" defense="0">
<defense name="NOME" interval="1000" chance="100" min="-90" max="-120">
</defense>
</defenses>
Não esqueça que para retirar dano a spell precisa estar com o sinal de menos na frente!