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[Encerrado] [Pokemon] Dúvidas? - Pda


lucashgas

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eu esta sem pc por um bom tempo..e por isso perdi mta coisa estou vendo aos poucos e talz..

 

@ SoulOroshie vc poderia disponibilizar o seu npc de promotion para que eu possa ver oq esta fazendo isso?

Editado por mulizeu
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@Zerons

Você tem que adicionar a spell no campo defense do arquivo.xml

 

<defenses armor="0" defense="0">

<defense name="NOME" interval="1000" chance="100" min="-90" max="-120">

</defense>

</defenses>

 

Não esqueça que para retirar dano a spell precisa estar com o sinal de menos na frente!

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o alguem passa o m1 ate m12 completo

e o portrit

vtnc mlk larga de ser noob porra

 

@mario21

veio tu n intende? n sabe ler? TE MANDA!! aki eh PDA se n ta usando esse serv n tens nd pra fazer aki ¬¬

so ta aki pra enche o saco

 

 

 

mano o dexa eu em paz caramba meu o dexa eu em paz

 

você é o bom né idiota

O Slicer é um dos que mais ajuda aqui. Ele é bom sim, se não fosse ele muita coisa estaria atrasada ainda. Enquanto ele ajd, você fica com perguntas idiota em um tópico que não é sobre seu jogo.

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Bom a todos que querem um duel sistem igual ao do pokexgame eu ja tenho esse sistema, bom para melhores informações me mandem msn privada com seus msn pois quase nem entro no forum e assim que poder falo com vcs , para que o duel sistem fique certo precisa que seu ot tenha as source pois esse sistema e totalmente por source claro a 3 ou 4 que fica em lua.Bom nem vou falar muito sobre o sistema pois quem conhece o sistema do pokexgame ja sabe como e, apenas 1 detalhe diferente no pokexgame pode ser duelar em ate 6x6 no meu e apenas 3x3 bom mas tb posso aumentar o numero de player em equipe.Bom porque disso estou parando meu projeto de pokemon tibia e entao irei negociar sistemas .

(Posso ate abrir o serve para testes)

Editado por Huntre
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Galera Nao consigo Baixar o rate de pesca Esta em 1 mais ainda esta ganhado muita xp , estou ha horas tentado resolver e nada

 

@off

Meu serve ta on Segunda Vou colocar ele no host =)

vlw pela ajuda de todos.

SITE

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Alguem tem Algum Npc Dese Estilo Exemplo:

Voce Entrega

XXX Bulbs

XXX Leaves

XXX Leaf Stones

XXX Seeds

E tals E voce Ganha 1 Outfit de Naturia

A Mesma Coisa Com Outros Clan's (Igual PxG) (So que Sem Almenta Stats E Pressisar Matar os Pokemons)

E Que So possa Escolher 1 Outfit

Exemplo Se Eu Escolho Naturia Eu n poderei + escolher a de Orebound alguem disponibilisa 1 npc nesse style? pfv =s

 

TA ae

local keywordHandler = KeywordHandler:new()

local npcHandler = NpcHandler:new(keywordHandler)

NpcSystem.parseParameters(npcHandler)

local talkState = {}

function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end

function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end

function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end

function onThink() npcHandler:onThink() end

function creatureSayCallback(cid, type, msg)

if(not npcHandler:isFocused(cid)) then

return false

end

 

local stg = 17752 -- storage para falar com o npc

local talkUser = NPCHANDLER_CONVBEHAVIOR == CONVERSATION_DEFAULT and 0 or cid

 

if msgcontains(msg, 'help') then

if getPlayerStorageValue(cid, stg) >= 1 then

selfSay("Desculpa, Mais vc Jah Completou a Missao Rapper!", cid)

talkState[talkUser] = 0

else

selfSay("Ooooh good! I'm looking for some rare items... They are: 10 hd, 50 ruby, 25 scyther e 100 iman. Do you have these items?", cid)

talkState[talkUser] = 1

end

end

---------------------------------------------------------

if (msgcontains(msg, "yes") or msgcontains(msg, "sim")) and talkState[talkUser] == 1 then

if doPlayerRemoveItem(cid, 2152, 10) and doPlayerRemoveItem(cid, 12188, 50) and doPlayerRemoveItem(cid, 12167, 25) and doPlayerRemoveItem(cid, 12198, 100) == TRUE then

selfSay("Thank you!", cid)

setPlayerStorageValue(cid, 110, 1) -- storage para liberar outfit

setPlayerStorageValue(cid, stg, 1) -- para ele nao fazer a missao novamente

doPlayerAddExperience(cid,12000) -- experiencia

local bags = getPlayerSlotItem(cid, 3)

doAddContainerItem(bags.uid, 2152, 10) -- box 3

else

selfSay("Sorry, but you don't have one of these items.", cid)

talkState[talkUser] = 0

end

elseif (msgcontains(msg, "no") or msgcontains(msg, "nao")) and talkState[talkUser] == 1 then

selfSay("Good bye '..getCreatureName(cid)..'.", cid)

talkState[talkUser] = 0

end

end

npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback)

npcHandler:addModule(FocusModule:new())

 

 

DAI O npc

 

 

 

 

<?xml version="1.0" encoding="UTF-8"?>

<npc name="50 cents" script="50cents.lua" walkinterval="350000" floorchange="0" speed="0" lookdir="2">

<health now="150" max="150"/>

<look type="545" head="91" body="114" legs="86" feet="0"/>

</npc>

 

 

 

Gostou Rep+

Amanha do REP+ Hj ja dei pro nibelins =s

ow onde troca a outfit que vai ganhar?

 

 

EDIT

Eu Crio 1 Arquivo Xamado

50cents.lua em Data/Npc/Script

e dps 50 Cent em data npc

 

dou /n 50 Cent e ele n nasce =s no game pra min testar

 

Cria um arquivo chamado Rapper.xml

e um script chamado 50cents.lua

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Alguem tem Algum Npc Dese Estilo Exemplo:

Voce Entrega

XXX Bulbs

XXX Leaves

XXX Leaf Stones

XXX Seeds

E tals E voce Ganha 1 Outfit de Naturia

A Mesma Coisa Com Outros Clan's (Igual PxG) (So que Sem Almenta Stats E Pressisar Matar os Pokemons)

E Que So possa Escolher 1 Outfit

Exemplo Se Eu Escolho Naturia Eu n poderei + escolher a de Orebound alguem disponibilisa 1 npc nesse style? pfv =s

 

TA ae

local keywordHandler = KeywordHandler:new()

local npcHandler = NpcHandler:new(keywordHandler)

NpcSystem.parseParameters(npcHandler)

local talkState = {}

function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end

function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end

function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end

function onThink() npcHandler:onThink() end

function creatureSayCallback(cid, type, msg)

if(not npcHandler:isFocused(cid)) then

return false

end

 

local stg = 17752 -- storage para falar com o npc

local talkUser = NPCHANDLER_CONVBEHAVIOR == CONVERSATION_DEFAULT and 0 or cid

 

if msgcontains(msg, 'help') then

if getPlayerStorageValue(cid, stg) >= 1 then

selfSay("Desculpa, Mais vc Jah Completou a Missao Rapper!", cid)

talkState[talkUser] = 0

else

selfSay("Ooooh good! I'm looking for some rare items... They are: 10 hd, 50 ruby, 25 scyther e 100 iman. Do you have these items?", cid)

talkState[talkUser] = 1

end

end

---------------------------------------------------------

if (msgcontains(msg, "yes") or msgcontains(msg, "sim")) and talkState[talkUser] == 1 then

if doPlayerRemoveItem(cid, 2152, 10) and doPlayerRemoveItem(cid, 12188, 50) and doPlayerRemoveItem(cid, 12167, 25) and doPlayerRemoveItem(cid, 12198, 100) == TRUE then

selfSay("Thank you!", cid)

setPlayerStorageValue(cid, 110, 1) -- storage para liberar outfit

setPlayerStorageValue(cid, stg, 1) -- para ele nao fazer a missao novamente

doPlayerAddExperience(cid,12000) -- experiencia

local bags = getPlayerSlotItem(cid, 3)

doAddContainerItem(bags.uid, 2152, 10) -- box 3

else

selfSay("Sorry, but you don't have one of these items.", cid)

talkState[talkUser] = 0

end

elseif (msgcontains(msg, "no") or msgcontains(msg, "nao")) and talkState[talkUser] == 1 then

selfSay("Good bye '..getCreatureName(cid)..'.", cid)

talkState[talkUser] = 0

end

end

npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback)

npcHandler:addModule(FocusModule:new())

 

 

DAI O npc

 

 

 

 

<?xml version="1.0" encoding="UTF-8"?>

<npc name="50 cents" script="50cents.lua" walkinterval="350000" floorchange="0" speed="0" lookdir="2">

<health now="150" max="150"/>

<look type="545" head="91" body="114" legs="86" feet="0"/>

</npc>

 

 

 

Gostou Rep+

Amanha do REP+ Hj ja dei pro nibelins =s

ow onde troca a outfit que vai ganhar?

 

 

EDIT

Eu Crio 1 Arquivo Xamado

50cents.lua em Data/Npc/Script

e dps 50 Cent em data npc

 

dou /n 50 Cent e ele n nasce =s no game pra min testar

 

Cria um arquivo chamado Rapper.xml

e um script chamado 50cents.lua

 

E Se no Casso Eu Quisese Criar 1 Assim Naturia.Xml N teria como?

 

@All

 

Alguem Sabe Como Adicionar Novos Portraits na Barra?

Editado por uchiha1madara
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Alguem tem Algum Npc Dese Estilo Exemplo:

Voce Entrega

XXX Bulbs

XXX Leaves

XXX Leaf Stones

XXX Seeds

E tals E voce Ganha 1 Outfit de Naturia

A Mesma Coisa Com Outros Clan's (Igual PxG) (So que Sem Almenta Stats E Pressisar Matar os Pokemons)

E Que So possa Escolher 1 Outfit

Exemplo Se Eu Escolho Naturia Eu n poderei + escolher a de Orebound alguem disponibilisa 1 npc nesse style? pfv =s

 

TA ae

local keywordHandler = KeywordHandler:new()

local npcHandler = NpcHandler:new(keywordHandler)

NpcSystem.parseParameters(npcHandler)

local talkState = {}

function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end

function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end

function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end

function onThink() npcHandler:onThink() end

function creatureSayCallback(cid, type, msg)

if(not npcHandler:isFocused(cid)) then

return false

end

 

local stg = 17752 -- storage para falar com o npc

local talkUser = NPCHANDLER_CONVBEHAVIOR == CONVERSATION_DEFAULT and 0 or cid

 

if msgcontains(msg, 'help') then

if getPlayerStorageValue(cid, stg) >= 1 then

selfSay("Desculpa, Mais vc Jah Completou a Missao Rapper!", cid)

talkState[talkUser] = 0

else

selfSay("Ooooh good! I'm looking for some rare items... They are: 10 hd, 50 ruby, 25 scyther e 100 iman. Do you have these items?", cid)

talkState[talkUser] = 1

end

end

---------------------------------------------------------

if (msgcontains(msg, "yes") or msgcontains(msg, "sim")) and talkState[talkUser] == 1 then

if doPlayerRemoveItem(cid, 2152, 10) and doPlayerRemoveItem(cid, 12188, 50) and doPlayerRemoveItem(cid, 12167, 25) and doPlayerRemoveItem(cid, 12198, 100) == TRUE then

selfSay("Thank you!", cid)

setPlayerStorageValue(cid, 110, 1) -- storage para liberar outfit

setPlayerStorageValue(cid, stg, 1) -- para ele nao fazer a missao novamente

doPlayerAddExperience(cid,12000) -- experiencia

local bags = getPlayerSlotItem(cid, 3)

doAddContainerItem(bags.uid, 2152, 10) -- box 3

else

selfSay("Sorry, but you don't have one of these items.", cid)

talkState[talkUser] = 0

end

elseif (msgcontains(msg, "no") or msgcontains(msg, "nao")) and talkState[talkUser] == 1 then

selfSay("Good bye '..getCreatureName(cid)..'.", cid)

talkState[talkUser] = 0

end

end

npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback)

npcHandler:addModule(FocusModule:new())

 

 

DAI O npc

 

 

 

 

<?xml version="1.0" encoding="UTF-8"?>

<npc name="50 cents" script="50cents.lua" walkinterval="350000" floorchange="0" speed="0" lookdir="2">

<health now="150" max="150"/>

<look type="545" head="91" body="114" legs="86" feet="0"/>

</npc>

 

 

 

Gostou Rep+

Amanha do REP+ Hj ja dei pro nibelins =s

ow onde troca a outfit que vai ganhar?

 

 

EDIT

Eu Crio 1 Arquivo Xamado

50cents.lua em Data/Npc/Script

e dps 50 Cent em data npc

 

dou /n 50 Cent e ele n nasce =s no game pra min testar

 

Cria um arquivo chamado Rapper.xml

e um script chamado 50cents.lua

 

no casso para eu adicionar tipo 1

assim

 

 

Npc na pasta

Naturia Master

n tem como? no caso presisaria ser rapper?

 

 

ta dai vc tem q ir n outfits.xml e coloca no outifit q vc quer assim

Explo <outfit id="5" quest="109"> vc tem q colocar quest="o id que vc quera">

Dai vc vai no scripts do npc e muda isso

setPlayerStorageValue(cid, 110, 1) -- storage para liberar outfit pelo o id da outfit q vc quer q ganhe

Editado por Kois
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alguém pode me ajudar baixei o nebelins mais os shinys e os jothos estão sem corpses

aki eu baixe pelos os de jhoto e deu certo

 

 

 

 

<item id="3267" article="a" name="fainted aipom">

<attribute key="containerSize" value="8" />

<attribute key="decayTo" value="0" />

<attribute key="duration" value="55" />

</item>

 

<item id="3268" article="a" name="fainted ampharos">

<attribute key="containerSize" value="8" />

<attribute key="decayTo" value="0" />

<attribute key="duration" value="55" />

</item>

 

<item id="3269" article="a" name="fainted ariados">

<attribute key="containerSize" value="8" />

<attribute key="decayTo" value="0" />

<attribute key="duration" value="55" />

</item>

 

<item id="3270" article="a" name="fainted azumarill">

<attribute key="containerSize" value="8" />

<attribute key="decayTo" value="0" />

<attribute key="duration" value="55" />

</item>

 

<item id="3271" article="a" name="fainted bayleef">

<attribute key="containerSize" value="8" />

<attribute key="decayTo" value="0" />

<attribute key="duration" value="55" />

</item>

 

<item id="3272" article="a" name="fainted bellossom">

<attribute key="containerSize" value="8" />

<attribute key="decayTo" value="0" />

<attribute key="duration" value="55" />

</item>

 

<item id="3273" article="a" name="fainted blissey">

<attribute key="containerSize" value="8" />

<attribute key="decayTo" value="0" />

<attribute key="duration" value="55" />

</item>

 

<item id="3274" article="a" name="fainted celebi">

<attribute key="containerSize" value="8" />

<attribute key="decayTo" value="0" />

<attribute key="duration" value="55" />

</item>

 

<item id="3275" article="a" name="fainted chikorita">

<attribute key="containerSize" value="8" />

<attribute key="decayTo" value="0" />

<attribute key="duration" value="55" />

</item>

 

<item id="3276" article="a" name="fainted chinchou">

<attribute key="containerSize" value="8" />

<attribute key="decayTo" value="0" />

<attribute key="duration" value="55" />

</item>

 

<item id="3277" article="a" name="fainted cleffa">

<attribute key="containerSize" value="8" />

<attribute key="decayTo" value="0" />

<attribute key="duration" value="55" />

</item>

 

<item id="3278" article="a" name="fainted corsola">

<attribute key="containerSize" value="8" />

<attribute key="decayTo" value="0" />

<attribute key="duration" value="55" />

</item>

 

<item id="3279" article="a" name="fainted crobat">

<attribute key="containerSize" value="8" />

<attribute key="decayTo" value="0" />

<attribute key="duration" value="55" />

</item>

 

<item id="3280" article="a" name="fainted croconaw">

<attribute key="containerSize" value="8" />

<attribute key="decayTo" value="0" />

<attribute key="duration" value="55" />

</item>

 

<item id="3281" article="a" name="fainted cyndaquil">

<attribute key="containerSize" value="8" />

<attribute key="decayTo" value="0" />

<attribute key="duration" value="55" />

</item>

 

<item id="3282" article="a" name="fainted delibird">

<attribute key="containerSize" value="8" />

<attribute key="decayTo" value="0" />

<attribute key="duration" value="55" />

</item>

 

<item id="3283" article="a" name="fainted donphan">

<attribute key="containerSize" value="8" />

<attribute key="decayTo" value="0" />

<attribute key="duration" value="55" />

</item>

 

<item id="3284" article="a" name="fainted pichu">

<attribute key="containerSize" value="8" />

<attribute key="decayTo" value="0" />

<attribute key="duration" value="55" />

</item>

 

<item id="3285" article="a" name="fainted piloswine">

<attribute key="containerSize" value="8" />

<attribute key="decayTo" value="0" />

<attribute key="duration" value="55" />

</item>

 

<item id="3286" article="a" name="fainted entei">

<attribute key="containerSize" value="8" />

<attribute key="decayTo" value="0" />

<attribute key="duration" value="55" />

</item>

 

<item id="3287" article="a" name="fainted espeon">

<attribute key="containerSize" value="8" />

<attribute key="decayTo" value="0" />

<attribute key="duration" value="55" />

</item>

 

<item id="3288" article="a" name="fainted feraligatr">

<attribute key="containerSize" value="8" />

<attribute key="decayTo" value="0" />

<attribute key="duration" value="55" />

</item>

 

<item id="3289" article="a" name="fainted flaaffy">

<attribute key="containerSize" value="8" />

<attribute key="decayTo" value="0" />

<attribute key="duration" value="55" />

</item>

 

<item id="3290" article="a" name="fainted forretress">

<attribute key="containerSize" value="8" />

<attribute key="decayTo" value="0" />

<attribute key="duration" value="55" />

</item>

 

<item id="3291" article="a" name="fainted furret">

<attribute key="containerSize" value="8" />

<attribute key="decayTo" value="0" />

<attribute key="duration" value="55" />

</item>

 

<item id="3292" article="a" name="fainted girafarig">

<attribute key="containerSize" value="8" />

<attribute key="decayTo" value="0" />

<attribute key="duration" value="55" />

</item>

 

<item id="3293" article="a" name="fainted gligar">

<attribute key="containerSize" value="8" />

<attribute key="decayTo" value="0" />

<attribute key="duration" value="55" />

</item>

 

<item id="3294" article="a" name="fainted granbull">

<attribute key="containerSize" value="8" />

<attribute key="decayTo" value="0" />

<attribute key="duration" value="55" />

</item>

 

<item id="3295" article="a" name="fainted heracross">

<attribute key="containerSize" value="8" />

<attribute key="decayTo" value="0" />

<attribute key="duration" value="55" />

</item>

 

<item id="3296" article="a" name="fainted hitmontop">

<attribute key="containerSize" value="8" />

<attribute key="decayTo" value="0" />

<attribute key="duration" value="55" />

</item>

 

<item id="3297" article="a" name="fainted ho-oh">

<attribute key="containerSize" value="8" />

<attribute key="decayTo" value="0" />

<attribute key="duration" value="55" />

</item>

 

<item id="3553" article="a" name="fainted hoothoot">

<attribute key="containerSize" value="8" />

<attribute key="decayTo" value="0" />

<attribute key="duration" value="55" />

</item>

 

<item id="3554" article="a" name="fainted hoppip">

<attribute key="containerSize" value="8" />

<attribute key="decayTo" value="0" />

<attribute key="duration" value="55" />

</item>

 

<item id="3555" article="a" name="fainted houndoom">

<attribute key="containerSize" value="8" />

<attribute key="decayTo" value="0" />

<attribute key="duration" value="55" />

</item>

 

<item id="3556" article="a" name="fainted houndour">

<attribute key="containerSize" value="8" />

<attribute key="decayTo" value="0" />

<attribute key="duration" value="55" />

</item>

 

<item id="3557" article="a" name="fainted igglybuff">

<attribute key="containerSize" value="8" />

<attribute key="decayTo" value="0" />

<attribute key="containerSize" value="8" />

<attribute key="decayTo" value="0" />

<attribute key="duration" value="55" />

</item>

 

<item id="3560" article="a" name="fainted lanturn">

<attribute key="containerSize" value="8" />

<attribute key="decayTo" value="0" />

<attribute key="duration" value="55" />

</item>

 

<item id="3561" article="a" name="fainted larvitar">

<attribute key="containerSize" value="8" />

<attribute key="decayTo" value="0" />

<attribute key="duration" value="55" />

</item>

 

<item id="3562" article="a" name="fainted ledian">

<attribute key="containerSize" value="8" />

<attribute key="decayTo" value="0" />

<attribute key="duration" value="55" />

</item>

 

<item id="3563" article="a" name="fainted ledyba">

<attribute key="containerSize" value="8" />

<attribute key="decayTo" value="0" />

<attribute key="duration" value="55" />

</item>

 

<item id="3564" article="a" name="fainted lugia">

<attribute key="containerSize" value="8" />

<attribute key="decayTo" value="0" />

<attribute key="duration" value="55" />

</item>

 

<item id="3565" article="a" name="fainted magby">

<attribute key="containerSize" value="8" />

<attribute key="decayTo" value="0" />

<attribute key="duration" value="55" />

</item>

 

<item id="3566" article="a" name="fainted magcarbo">

<attribute key="containerSize" value="8" />

<attribute key="decayTo" value="0" />

<attribute key="duration" value="55" />

</item>

 

<item id="3567" article="a" name="fainted mantine">

<attribute key="containerSize" value="8" />

<attribute key="decayTo" value="0" />

<attribute key="duration" value="55" />

</item>

 

<item id="3568" article="a" name="fainted mareep">

<attribute key="containerSize" value="8" />

<attribute key="decayTo" value="0" />

<attribute key="duration" value="55" />

</item>

 

<item id="3575" article="a" name="fainted marill">

<attribute key="containerSize" value="8" />

<attribute key="decayTo" value="0" />

<attribute key="duration" value="55" />

</item>

 

<item id="3576" article="a" name="fainted meganium">

<attribute key="containerSize" value="8" />

<attribute key="decayTo" value="0" />

<attribute key="duration" value="55" />

</item>

 

<item id="3577" article="a" name="fainted miltank">

<attribute key="containerSize" value="8" />

<attribute key="decayTo" value="0" />

<attribute key="duration" value="55" />

</item>

 

<item id="3578" article="a" name="fainted misdreavus">

<attribute key="containerSize" value="8" />

<attribute key="decayTo" value="0" />

<attribute key="duration" value="55" />

</item>

 

<item id="3579" article="a" name="fainted murkrow">

<attribute key="containerSize" value="8" />

<attribute key="decayTo" value="0" />

<attribute key="duration" value="55" />

</item>

 

<item id="3580" article="a" name="fainted natu">

<attribute key="containerSize" value="8" />

<attribute key="decayTo" value="0" />

<attribute key="duration" value="55" />

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</item>

 

<item id="4441" article="a" name="fainted spinarak">

<attribute key="containerSize" value="8" />

<attribute key="decayTo" value="0" />

<attribute key="duration" value="55" />

</item>

 

<item id="4442" article="a" name="fainted stantler">

<attribute key="containerSize" value="8" />

<attribute key="decayTo" value="0" />

<attribute key="duration" value="55" />

</item>

 

<item id="4443" article="a" name="fainted steelix">

<attribute key="containerSize" value="8" />

<attribute key="decayTo" value="0" />

<attribute key="duration" value="55" />

</item>

 

<item id="4444" article="a" name="fainted sudowoodo">

<attribute key="containerSize" value="8" />

<attribute key="decayTo" value="0" />

<attribute key="duration" value="55" />

</item>

 

<item id="4445" article="a" name="fainted suicune">

<attribute key="containerSize" value="8" />

<attribute key="decayTo" value="0" />

<attribute key="duration" value="55" />

</item>

 

<item id="4446" article="a" name="fainted sunflora">

<attribute key="containerSize" value="8" />

<attribute key="decayTo" value="0" />

<attribute key="duration" value="55" />

</item>

 

<item id="4447" article="a" name="fainted sunkern">

<attribute key="containerSize" value="8" />

<attribute key="decayTo" value="0" />

<attribute key="duration" value="55" />

</item>

 

<item id="4448" article="a" name="fainted swinub">

<attribute key="containerSize" value="8" />

<attribute key="decayTo" value="0" />

<attribute key="duration" value="55" />

</item>

 

<item id="4449" article="a" name="fainted teddiursa">

<attribute key="containerSize" value="8" />

<attribute key="decayTo" value="0" />

<attribute key="duration" value="55" />

</item>

 

<item id="4450" article="a" name="fainted togepi">

<attribute key="containerSize" value="8" />

<attribute key="decayTo" value="0" />

<attribute key="duration" value="55" />

</item>

 

<item id="4451" article="a" name="fainted togetic">

<attribute key="containerSize" value="8" />

<attribute key="decayTo" value="0" />

<attribute key="duration" value="55" />

</item>

 

<item id="4452" article="a" name="fainted totodile">

<attribute key="containerSize" value="8" />

<attribute key="decayTo" value="0" />

<attribute key="duration" value="55" />

</item>

 

<item id="4453" article="a" name="fainted typhlosione">

<attribute key="containerSize" value="8" />

<attribute key="decayTo" value="0" />

<attribute key="duration" value="55" />

</item>

 

<item id="4454" article="a" name="fainted tyranitar">

<attribute key="containerSize" value="8" />

<attribute key="decayTo" value="0" />

<attribute key="duration" value="55" />

</item>

 

<item id="4568" article="a" name="fainted unown">

<attribute key="containerSize" value="8" />

<attribute key="decayTo" value="0" />

<attribute key="duration" value="55" />

</item>

 

<item id="4569" article="a" name="fainted ursaring">

<attribute key="containerSize" value="8" />

<attribute key="decayTo" value="0" />

<attribute key="duration" value="55" />

</item>

 

<item id="4756" article="a" name="fainted wobbuffet">

<attribute key="containerSize" value="8" />

<attribute key="decayTo" value="0" />

<attribute key="duration" value="55" />

</item>

 

<item id="4757" article="a" name="fainted wooper">

<attribute key="containerSize" value="8" />

<attribute key="decayTo" value="0" />

<attribute key="duration" value="55" />

</item>

 

<item id="4758" article="a" name="fainted xatu">

<attribute key="containerSize" value="8" />

<attribute key="decayTo" value="0" />

<attribute key="duration" value="55" />

</item>

 

<item id="4759" article="a" name="fainted yanma">

<attribute key="containerSize" value="8" />

<attribute key="decayTo" value="0" />

<attribute key="duration" value="55" />

</item>

 

 

ta ae os corpose pro itens.xml

 

 

ow voce sabe por novos portraits na pokebar?

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