fredpadua 65 Postado Dezembro 11, 2011 Share Postado Dezembro 11, 2011 Alguem sabe porque está dando erro no talkactions sempre que abro o sv? Fiz tudo que falo no tutorial e agora começou a dar erro.. Ja to usando o tfs 0.4. Erro: Quem souber ajuda ganha +REP Link para o comentário Compartilhar em outros sites More sharing options...
pessoa93 217 Postado Dezembro 11, 2011 Share Postado Dezembro 11, 2011 Isso foi você na hora de fazer os arquivos do tutorial. Você deve ter colocado alguma letra/acento sem querer. refaça tudo de novo com atenção que da certo. ( só a parte do data, na parte do mysql tá tudo certo ) Link para o comentário Compartilhar em outros sites More sharing options...
fredpadua 65 Postado Dezembro 11, 2011 Autor Share Postado Dezembro 11, 2011 (editado) Isso foi você na hora de fazer os arquivos do tutorial. Você deve ter colocado alguma letra/acento sem querer. refaça tudo de novo com atenção que da certo. ( só a parte do data, na parte do mysql tá tudo certo ) Vou refazer mais uma vez então... @EDIT Pess0a deu o mesmo erro.. reinstalei todo o sistema e nada. Editado Dezembro 11, 2011 por FaltouCriatividade Link para o comentário Compartilhar em outros sites More sharing options...
jhon992 371 Postado Dezembro 11, 2011 Share Postado Dezembro 11, 2011 tem um "end" a mais ou a menos no teu talkactions.xml! Se não der jeito de arruma, posta o arquivo talkactions.xml que nois arruma. Link para o comentário Compartilhar em outros sites More sharing options...
fredpadua 65 Postado Dezembro 11, 2011 Autor Share Postado Dezembro 11, 2011 tem um "end" a mais ou a menos no teu talkactions.xml! Se não der jeito de arruma, posta o arquivo talkactions.xml que nois arruma. Ta ai o talkactions.xml mas acho que não teria oq mudar.. <?xml version="1.0" encoding="UTF-8"?> <talkactions> <!-- Gods --> <talkaction log="yes" words="/addskill" access="5" event="function" value="addSkill"/> <talkaction log="yes" words="/attr" access="5" event="function" value="thingProporties"/> <talkaction log="yes" words="/serverdiag" access="5" event="function" value="diagnostics"/> <talkaction log="yes" words="/closeserver" access="5" event="script" value="closeopen.lua"/> <talkaction log="yes" words="/openserver" access="5" event="script" value="closeopen.lua"/> <talkaction log="yes" words="/promote;/demote" access="5" event="script" value="promote.lua"/> <talkaction log="yes" words="/shutdown" access="5" event="script" value="shutdown.lua"/> <talkaction log="yes" access="5" words="/mode" event="script" value="mode.lua"/> <!-- Community Managers --> <talkaction log="yes" words="/s" access="4" event="script" value="summon.lua"/> <talkaction log="yes" words="/n" access="4" event="script" value="creature.lua"/> <talkaction log="yes" words="/m" access="4" event="script" value="creature.lua"/> <talkaction log="yes" words="/reload" access="4" event="script" value="reload.lua"/> <talkaction log="yes" words="/raid" access="4" event="script" value="raid.lua"/> <talkaction log="yes" words="/newtype" access="4" event="script" value="newtype.lua"/> <talkaction log="yes" words="/r" access="4" event="script" value="remove.lua"/> <talkaction log="yes" words="/owner" access="4" event="script" value="owner.lua"/> <talkaction log="yes" words="/storage" access="4" event="script" value="storage.lua"/> <talkaction log="yes" words="/config" access="4" event="script" value="configinfo.lua"/> <talkaction log="yes" words="/i" access="4" event="script" value="createitem.lua"/> <talkaction access="4" words="/z" event="script" value="magiceffect.lua"/> <talkaction access="4" words="/x" event="script" value="animationeffect.lua"/> <talkaction access="4" words="/y" event="script" value="animatedtext.lua"/> <talkaction log="yes" words="/bc" access="4" event="script" value="broadcastclass.lua"/> <talkaction log="yes" access="4" words="/mkick" event="script" value="masskick.lua"/> <!-- Gamemasters --> <talkaction log="yes" words="/ghost" access="3" event="function" value="ghost"/> <talkaction log="yes" words="/squelch" access="3" event="script" value="gamemaster.lua"/> <talkaction log="yes" words="/cliport" access="3" event="script" value="gamemaster.lua"/> <talkaction log="yes" words="/t" access="3" event="script" value="teleportmaster.lua"/> <talkaction log="yes" words="/c" access="3" event="script" value="teleporthere.lua"/> <talkaction log="yes" words="/goto" access="3" event="script" value="teleportto.lua"/> <talkaction log="yes" words="/a" access="3" event="script" value="teleporttiles.lua"/> <talkaction log="yes" words="/kick" access="3" event="script" value="kick.lua"/> <talkaction log="yes" words="/send" access="3" event="script" value="teleportsend.lua"/> <talkaction log="yes" words="/unban" access="3" event="script" value="unban.lua"/> <talkaction log="yes" words="/town" access="3" event="script" value="teleporttown.lua"/> <talkaction log="yes" words="/up" access="3" event="script" value="teleportfloor.lua"/> <talkaction log="yes" words="/down" access="3" event="script" value="teleportfloor.lua"/> <talkaction log="yes" words="/save" access="3" event="script" value="save.lua"/> <talkaction log="yes" words="/clean" access="3" event="script" value="clean.lua"/> <talkaction log="yes" words="/reports" access="3" event="script" value="reports.lua"/> <talkaction log="yes" words="/mc" access="3" event="script" value="multicheck.lua"/> <talkaction log="yes" access="3" words="/wp" event="script" value="waypoints.lua"/> <!-- Senior Tutors --> <talkaction log="yes" words="/notations" access="2" event="script" value="notations.lua"/> <talkaction log="yes" words="/info" access="2" event="script" value="playerinfo.lua"/> <talkaction log="yes" words="/gethouse" access="2" event="script" value="gethouse.lua"/> <talkaction log="yes" access="2" words="/b" event="script" value="broadcast.lua"/> <!-- Tutors --> <talkaction log="yes" words="/baninfo" access="1" event="function" value="banishmentInfo"/> <talkaction log="yes" access="1" words="/pos" event="script" value="position.lua"/> <!-- Players --> <talkaction words="!frags" event="script" value="frags.lua"/> <talkaction words="!online" event="script" value="online.lua"/> <talkaction words="!uptime" event="script" value="uptime.lua"/> <talkaction words="!pvp" event="script" value="pvp.lua"/> <talkaction words="!q" event="script" value="money.lua"/> <talkaction words="!serverinfo" event="script" value="serverinfo.lua"/> <talkaction words="/commands" event="script" value="commands.lua"/> <!-- Houses --> <talkaction words="!buyhouse" filter="word-spaced" event="function" value="houseBuy"/> <talkaction words="!sellhouse" filter="word-spaced" event="function" value="houseSell"/> <talkaction words="alana sio" filter="word-spaced" event="function" value="houseKick"/> <talkaction words="aleta grav" filter="word-spaced" event="function" value="houseDoorList"/> <talkaction words="aleta sio" filter="word-spaced" event="function" value="houseGuestList"/> <talkaction words="aleta som" filter="word-spaced" event="function" value="houseSubOwnerList"/> <talkaction words="alana som" filter="word-spaced" event="script" value="leavehouse.lua"/> <!-- Guilds --> <talkaction words="!createguild" event="function" value="guildCreate"/> <talkaction words="!joinguild" event="function" value="guildJoin"/> <!-- (Deprecated) Redirect old '/' to '!' --> <talkaction words="/online" hide="yes" event="script" value="online.lua"/> <talkaction words="/uptime" hide="yes" event="script" value="uptime.lua"/> <talkaction words="/pvp" hide="yes" event="script" value="pvp.lua"/> <talkaction words="/serverinfo" hide="yes" event="script" value="serverinfo.lua"/> <talkaction log="yes" access="1" hide="yes" words="!pos" event="script" value="position.lua"/> <!-- Custom systems --> <talkaction words="!notice" event="script" value="notice.lua"/> <talkaction words="!rank" script="ranks.lua"/> <talkaction words="!service" event="script" value="Fragas.lua"/> <talkaction words="!jail" script="Cadeia.lua"/> <talkaction words="!unjail" script="Cadeia.lua"/> <talkaction words="/jail" script="Cadeia.lua"/> <talkaction words="/unjail" script="Cadeia.lua"/> <talkaction words="!necromancer" script="demonic.lua"/> <talkaction words="!nightmare" script="love.lua"/> <talkaction filter="word" words="/guild" script="guildcast.lua"/> <talkaction words="!afk" event="script" value="afk.lua"/> <!-- custon By Revange --> <!-- pollsystem talkactions --> <talkaction words="!createpoll" event="script" value="PollSystem.lua"/> <talkaction words="!activatepoll" event="script" value="PollSystem.lua"/> <talkaction words="!cancelpoll" event="script" value="PollSystem.lua"/> <talkaction words="!seepoll" event="script" value="PollSystem.lua"/> <talkaction words="!seeresults" event="script" value="PollSystem.lua"/> <talkaction words="!remvotes" event="script" value="PollSystem.lua"/> <talkaction words="!rempoll" event="script" value="PollSystem.lua"/> <talkaction words="!votepoll" event="script" value="PollSystem.lua"/> <talkaction words="love" script="love.lua"/> <talkaction words="!attackguild" event="script" value="attackguild.lua"/> <talkaction words="!vipdays" event="script" value="vip/vipdays.lua" /> <talkaction log="yes" words="/vip" access="5" event="script" value="vip/addvipp.lua" /> <talkaction log="yes" words="!balance" script="Bank/balance.lua" /> <talkaction log="yes" words="!deposit" script="Bank/deposit.lua" /> <talkaction log="yes" words="!withdraw" script="Bank/withdraw.lua" /> <talkaction log="yes" words="!depositall" script="Bank/deposit_all.lua" /> <talkaction log="yes" words="!withdrawall" script="Bank/withdraw_all.lua" /> <talkaction words="!bless" script="bless.lua" /></talkactions> <!-- Guild War --> <talkaction words="/war" channel="0" event="script" value="war.lua" desc="(Guild channel command) War management."/> <talkaction words="/balance" channel="0" event="script" value="balance.lua" desc="(Guild channel command) Balance management."/> Scripts do War war.lua function onSay(cid, words, param, channel) local guild = getPlayerGuildId(cid) if(not guild or getPlayerGuildLevel(cid) < GUILDLEVEL_LEADER) then doPlayerSendChannelMessage(cid, "", "You cannot execute this talkaction.", TALKTYPE_CHANNEL_W, 0) return true end local t = string.explode(param, ",") if(not t[2]) then doPlayerSendChannelMessage(cid, "", "Not enough param(s).", TALKTYPE_CHANNEL_W, 0) return true end local enemy = getGuildId(t[2]) if(not enemy) then doPlayerSendChannelMessage(cid, "", "Guild \"" .. t[2] .. "\" does not exists.", TALKTYPE_CHANNEL_W, 0) return true end if(enemy == guild) then doPlayerSendChannelMessage(cid, "", "You cannot perform war action on your own guild.", TALKTYPE_CHANNEL_W, 0) return true end local enemyName, tmp = "", db.getResult("SELECT `name` FROM `guilds` WHERE `id` = " .. enemy) if(tmp:getID() ~= -1) then enemyName = tmp:getDataString("name") tmp:free() end if(isInArray({"accept", "reject", "cancel"}, t[1])) then local query = "`guild_id` = " .. enemy .. " AND `enemy_id` = " .. guild if(t[1] == "cancel") then query = "`guild_id` = " .. guild .. " AND `enemy_id` = " .. enemy end tmp = db.getResult("SELECT `id`, `begin`, `end`, `payment` FROM `guild_wars` WHERE " .. query .. " AND `status` = 0") if(tmp:getID() == -1) then doPlayerSendChannelMessage(cid, "", "Currently there's no pending invitation for a war with " .. enemyName .. ".", TALKTYPE_CHANNEL_W, 0) return true end if(t[1] == "accept") then local _tmp = db.getResult("SELECT `balance` FROM `guilds` WHERE `id` = " .. guild) local state = _tmp:getID() < 0 or _tmp:getDataInt("balance") < tmp:getDataInt("payment") _tmp:free() if(state) then doPlayerSendChannelMessage(cid, "", "Your guild balance is too low to accept this invitation.", TALKTYPE_CHANNEL_W, 0) return true end db.query("UPDATE `guilds` SET `balance` = `balance` - " .. tmp:getDataInt("payment") .. " WHERE `id` = " .. guild) end query = "UPDATE `guild_wars` SET " local msg = "accepted " .. enemyName .. " invitation to war." if(t[1] == "reject") then query = query .. "`end` = " .. os.time() .. ", `status` = 2" msg = "rejected " .. enemyName .. " invitation to war." elseif(t[1] == "cancel") then query = query .. "`end` = " .. os.time() .. ", `status` = 3" msg = "canceled invitation to a war with " .. enemyName .. "." else query = query .. "`begin` = " .. os.time() .. ", `end` = " .. (tmp:getDataInt("end") > 0 and (os.time() + ((tmp:getDataInt("begin") - tmp:getDataInt("end")) / 86400)) or 0) .. ", `status` = 1" end query = query .. " WHERE `id` = " .. tmp:getDataInt("id") if(t[1] == "accept") then doGuildAddEnemy(guild, enemy, tmp:getDataInt("id"), WAR_GUILD) doGuildAddEnemy(enemy, guild, tmp:getDataInt("id"), WAR_ENEMY) end tmp:free() db.query(query) doBroadcastMessage(getPlayerGuildName(cid) .. " has " .. msg, MESSAGE_EVENT_ADVANCE) return true end if(t[1] == "invite") then local str = "" tmp = db.getResult("SELECT `guild_id`, `status` FROM `guild_wars` WHERE `guild_id` IN (" .. guild .. "," .. enemy .. ") AND `enemy_id` IN (" .. enemy .. "," .. guild .. ") AND `status` IN (0, 1)") if(tmp:getID() ~= -1) then if(tmp:getDataInt("status") == 0) then if(tmp:getDataInt("guild_id") == guild) then str = "You have already invited " .. enemyName .. " to war." else str = enemyName .. " have already invited you to war." end else str = "You are already on a war with " .. enemyName .. "." end tmp:free() end if(str ~= "") then doPlayerSendChannelMessage(cid, "", str, TALKTYPE_CHANNEL_W, 0) return true end local frags = tonumber(t[3]) if(frags ~= nil) then frags = math.max(10, math.min(1000, frags)) else frags = 100 end local payment = tonumber(t[4]) if(payment ~= nil) then payment = math.max(100000, math.min(1000000000, payment)) tmp = db.getResult("SELECT `balance` FROM `guilds` WHERE `id` = " .. guild) local state = tmp:getID() < 0 or tmp:getDataInt("balance") < payment tmp:free() if(state) then doPlayerSendChannelMessage(cid, "", "Your guild balance is too low for such payment.", TALKTYPE_CHANNEL_W, 0) return true end db.query("UPDATE `guilds` SET `balance` = `balance` - " .. payment .. " WHERE `id` = " .. guild) else payment = 0 end local begining, ending = os.time(), tonumber(t[5]) if(ending ~= nil and ending ~= 0) then ending = begining + (ending * 86400) else ending = 0 end db.query("INSERT INTO `guild_wars` (`guild_id`, `enemy_id`, `begin`, `end`, `frags`, `payment`) VALUES (" .. guild .. ", " .. enemy .. ", " .. begining .. ", " .. ending .. ", " .. frags .. ", " .. payment .. ");") doBroadcastMessage(getPlayerGuildName(cid) .. " has invited " .. enemyName .. " to war till " .. frags .. " frags.", MESSAGE_EVENT_ADVANCE) return true end if(not isInArray({"end", "finish"}, t[1])) then return false end local status = (t[1] == "end" and 1 or 4) tmp = db.getResult("SELECT `id` FROM `guild_wars` WHERE `guild_id` = " .. guild .. " AND `enemy_id` = " .. enemy .. " AND `status` = " .. status) if(tmp:getID() ~= -1) then local query = "UPDATE `guild_wars` SET `end` = " .. os.time() .. ", `status` = 5 WHERE `id` = " .. tmp:getDataInt("id") tmp:free() doGuildRemoveEnemy(guild, enemy) doGuildRemoveEnemy(enemy, guild) db.query(query) doBroadcastMessage(getPlayerGuildName(cid) .. " has " .. (status == 4 and "mend fences" or "ended up a war") .. " with " .. enemyName .. ".", MESSAGE_EVENT_ADVANCE) return true end if(status == 4) then doPlayerSendChannelMessage(cid, "", "Currently there's no pending war truce from " .. enemyName .. ".", TALKTYPE_CHANNEL_W, 0) return true end tmp = db.getResult("SELECT `id`, `end` FROM `guild_wars` WHERE `guild_id` = " .. enemy .. " AND `enemy_id` = " .. guild .. " AND `status` = 1") if(tmp:getID() ~= -1) then if(tmp:getDataInt("end") > 0) then tmp:free() doPlayerSendChannelMessage(cid, "", "You cannot request ending for war with " .. enemyName .. ".", TALKTYPE_CHANNEL_W, 0) return true end local query = "UPDATE `guild_wars` SET `status` = 4, `end` = " .. os.time() .. " WHERE `id` = " .. tmp:getDataInt("id") tmp:free() db.query(query) doBroadcastMessage(getPlayerGuildName(cid) .. " has signed an armstice declaration on a war with " .. enemyName .. ".", MESSAGE_EVENT_ADVANCE) return true end doPlayerSendChannelMessage(cid, "", "Currently there's no active war with " .. enemyName .. ".", TALKTYPE_CHANNEL_W, 0) return true balance.lua local function isValidMoney(value) if(value == nil) then return false end return (value > 0 and value <= 99999999999999) end function onSay(cid, words, param, channel) local guild = getPlayerGuildId(cid) if(guild == 0) then return false end local t = string.explode(param, ' ', 1) if(getPlayerGuildLevel(cid) == GUILDLEVEL_LEADER and isInArray({ 'pick' }, t[1])) then if(t[1] == 'pick') then local money = { tonumber(t[2]) } if(not isValidMoney(money[1])) then doPlayerSendChannelMessage(cid, '', 'Invalid amount of money specified.', TALKTYPE_CHANNEL_W, 0) return true end local result = db.getResult('SELECT `balance` FROM `guilds` WHERE `id` = ' .. guild) if(result:getID() == -1) then return false end money[2] = result:getDataLong('balance') result:free() if(money[1] > money[2]) then doPlayerSendChannelMessage(cid, '', 'The balance is too low for such amount.', TALKTYPE_CHANNEL_W, 0) return true end if(not db.query('UPDATE `guilds` SET `balance` = `balance` - ' .. money[1] .. ' WHERE `id` = ' .. guild .. ' LIMIT 1;')) then return false end doPlayerAddMoney(cid, money[1]) doPlayerSendChannelMessage(cid, '', 'You have just picked ' .. money[1] .. ' money from your guild balance.', TALKTYPE_CHANNEL_W, 0) else doPlayerSendChannelMessage(cid, '', 'Invalid sub-command.', TALKTYPE_CHANNEL_W, 0) end elseif(t[1] == 'donate') then local money = tonumber(t[2]) if(not isValidMoney(money)) then doPlayerSendChannelMessage(cid, '', 'Invalid amount of money specified.', TALKTYPE_CHANNEL_W, 0) return true end if(getPlayerMoney(cid) < money) then doPlayerSendChannelMessage(cid, '', 'You don\'t have enough money.', TALKTYPE_CHANNEL_W, 0) return true end if(not doPlayerRemoveMoney(cid, money)) then return false end db.query('UPDATE `guilds` SET `balance` = `balance` + ' .. money .. ' WHERE `id` = ' .. guild .. ' LIMIT 1;') doPlayerSendChannelMessage(cid, '', 'You have transfered ' .. money .. ' money to your guild balance.', TALKTYPE_CHANNEL_W, 0) else local result = db.getResult('SELECT `name`, `balance` FROM `guilds` WHERE `id` = ' .. guild) if(result:getID() == -1) then return false end doPlayerSendChannelMessage(cid, '', 'Current balance of guild ' .. result:getDataString('name') .. ' is: ' .. result:getDataLong('balance') .. ' bronze coins.', TALKTYPE_CHANNEL_W, 0) result:free() end return true end Link para o comentário Compartilhar em outros sites More sharing options...
pessoa93 217 Postado Dezembro 11, 2011 Share Postado Dezembro 11, 2011 falta </talkactions> no fim da talkactions.xml nao? Link para o comentário Compartilhar em outros sites More sharing options...
jhon992 371 Postado Dezembro 11, 2011 Share Postado Dezembro 11, 2011 Falta! sajia Usa assim: <?xml version="1.0" encoding="UTF-8"?> <talkactions> <!-- Gods --> <talkaction log="yes" words="/addskill" access="5" event="function" value="addSkill"/> <talkaction log="yes" words="/attr" access="5" event="function" value="thingProporties"/> <talkaction log="yes" words="/serverdiag" access="5" event="function" value="diagnostics"/> <talkaction log="yes" words="/closeserver" access="5" event="script" value="closeopen.lua"/> <talkaction log="yes" words="/openserver" access="5" event="script" value="closeopen.lua"/> <talkaction log="yes" words="/promote;/demote" access="5" event="script" value="promote.lua"/> <talkaction log="yes" words="/shutdown" access="5" event="script" value="shutdown.lua"/> <talkaction log="yes" access="5" words="/mode" event="script" value="mode.lua"/> <!-- Community Managers --> <talkaction log="yes" words="/s" access="4" event="script" value="summon.lua"/> <talkaction log="yes" words="/n" access="4" event="script" value="creature.lua"/> <talkaction log="yes" words="/m" access="4" event="script" value="creature.lua"/> <talkaction log="yes" words="/reload" access="4" event="script" value="reload.lua"/> <talkaction log="yes" words="/raid" access="4" event="script" value="raid.lua"/> <talkaction log="yes" words="/newtype" access="4" event="script" value="newtype.lua"/> <talkaction log="yes" words="/r" access="4" event="script" value="remove.lua"/> <talkaction log="yes" words="/owner" access="4" event="script" value="owner.lua"/> <talkaction log="yes" words="/storage" access="4" event="script" value="storage.lua"/> <talkaction log="yes" words="/config" access="4" event="script" value="configinfo.lua"/> <talkaction log="yes" words="/i" access="4" event="script" value="createitem.lua"/> <talkaction access="4" words="/z" event="script" value="magiceffect.lua"/> <talkaction access="4" words="/x" event="script" value="animationeffect.lua"/> <talkaction access="4" words="/y" event="script" value="animatedtext.lua"/> <talkaction log="yes" words="/bc" access="4" event="script" value="broadcastclass.lua"/> <talkaction log="yes" access="4" words="/mkick" event="script" value="masskick.lua"/> <!-- Gamemasters --> <talkaction log="yes" words="/ghost" access="3" event="function" value="ghost"/> <talkaction log="yes" words="/squelch" access="3" event="script" value="gamemaster.lua"/> <talkaction log="yes" words="/cliport" access="3" event="script" value="gamemaster.lua"/> <talkaction log="yes" words="/t" access="3" event="script" value="teleportmaster.lua"/> <talkaction log="yes" words="/c" access="3" event="script" value="teleporthere.lua"/> <talkaction log="yes" words="/goto" access="3" event="script" value="teleportto.lua"/> <talkaction log="yes" words="/a" access="3" event="script" value="teleporttiles.lua"/> <talkaction log="yes" words="/kick" access="3" event="script" value="kick.lua"/> <talkaction log="yes" words="/send" access="3" event="script" value="teleportsend.lua"/> <talkaction log="yes" words="/unban" access="3" event="script" value="unban.lua"/> <talkaction log="yes" words="/town" access="3" event="script" value="teleporttown.lua"/> <talkaction log="yes" words="/up" access="3" event="script" value="teleportfloor.lua"/> <talkaction log="yes" words="/down" access="3" event="script" value="teleportfloor.lua"/> <talkaction log="yes" words="/save" access="3" event="script" value="save.lua"/> <talkaction log="yes" words="/clean" access="3" event="script" value="clean.lua"/> <talkaction log="yes" words="/reports" access="3" event="script" value="reports.lua"/> <talkaction log="yes" words="/mc" access="3" event="script" value="multicheck.lua"/> <talkaction log="yes" access="3" words="/wp" event="script" value="waypoints.lua"/> <!-- Senior Tutors --> <talkaction log="yes" words="/notations" access="2" event="script" value="notations.lua"/> <talkaction log="yes" words="/info" access="2" event="script" value="playerinfo.lua"/> <talkaction log="yes" words="/gethouse" access="2" event="script" value="gethouse.lua"/> <talkaction log="yes" access="2" words="/b" event="script" value="broadcast.lua"/> <!-- Tutors --> <talkaction log="yes" words="/baninfo" access="1" event="function" value="banishmentInfo"/> <talkaction log="yes" access="1" words="/pos" event="script" value="position.lua"/> <!-- Players --> <talkaction words="!frags" event="script" value="frags.lua"/> <talkaction words="!online" event="script" value="online.lua"/> <talkaction words="!uptime" event="script" value="uptime.lua"/> <talkaction words="!pvp" event="script" value="pvp.lua"/> <talkaction words="!q" event="script" value="money.lua"/> <talkaction words="!serverinfo" event="script" value="serverinfo.lua"/> <talkaction words="/commands" event="script" value="commands.lua"/> <!-- Houses --> <talkaction words="!buyhouse" filter="word-spaced" event="function" value="houseBuy"/> <talkaction words="!sellhouse" filter="word-spaced" event="function" value="houseSell"/> <talkaction words="alana sio" filter="word-spaced" event="function" value="houseKick"/> <talkaction words="aleta grav" filter="word-spaced" event="function" value="houseDoorList"/> <talkaction words="aleta sio" filter="word-spaced" event="function" value="houseGuestList"/> <talkaction words="aleta som" filter="word-spaced" event="function" value="houseSubOwnerList"/> <talkaction words="alana som" filter="word-spaced" event="script" value="leavehouse.lua"/> <!-- Guilds --> <talkaction words="!createguild" event="function" value="guildCreate"/> <talkaction words="!joinguild" event="function" value="guildJoin"/> <!-- (Deprecated) Redirect old '/' to '!' --> <talkaction words="/online" hide="yes" event="script" value="online.lua"/> <talkaction words="/uptime" hide="yes" event="script" value="uptime.lua"/> <talkaction words="/pvp" hide="yes" event="script" value="pvp.lua"/> <talkaction words="/serverinfo" hide="yes" event="script" value="serverinfo.lua"/> <talkaction log="yes" access="1" hide="yes" words="!pos" event="script" value="position.lua"/> <!-- Custom systems --> <talkaction words="!notice" event="script" value="notice.lua"/> <talkaction words="!rank" script="ranks.lua"/> <talkaction words="!service" event="script" value="Fragas.lua"/> <talkaction words="!jail" script="Cadeia.lua"/> <talkaction words="!unjail" script="Cadeia.lua"/> <talkaction words="/jail" script="Cadeia.lua"/> <talkaction words="/unjail" script="Cadeia.lua"/> <talkaction words="!necromancer" script="demonic.lua"/> <talkaction words="!nightmare" script="love.lua"/> <talkaction filter="word" words="/guild" script="guildcast.lua"/> <talkaction words="!afk" event="script" value="afk.lua"/> <!-- custon By Revange --> <!-- pollsystem talkactions --> <talkaction words="!createpoll" event="script" value="PollSystem.lua"/> <talkaction words="!activatepoll" event="script" value="PollSystem.lua"/> <talkaction words="!cancelpoll" event="script" value="PollSystem.lua"/> <talkaction words="!seepoll" event="script" value="PollSystem.lua"/> <talkaction words="!seeresults" event="script" value="PollSystem.lua"/> <talkaction words="!remvotes" event="script" value="PollSystem.lua"/> <talkaction words="!rempoll" event="script" value="PollSystem.lua"/> <talkaction words="!votepoll" event="script" value="PollSystem.lua"/> <talkaction words="love" script="love.lua"/> <talkaction words="!attackguild" event="script" value="attackguild.lua"/> <talkaction words="!vipdays" event="script" value="vip/vipdays.lua" /> <talkaction log="yes" words="/vip" access="5" event="script" value="vip/addvipp.lua" /> <talkaction log="yes" words="!balance" script="Bank/balance.lua" /> <talkaction log="yes" words="!deposit" script="Bank/deposit.lua" /> <talkaction log="yes" words="!withdraw" script="Bank/withdraw.lua" /> <talkaction log="yes" words="!depositall" script="Bank/deposit_all.lua" /> <talkaction log="yes" words="!withdrawall" script="Bank/withdraw_all.lua" /> <talkaction words="!bless" script="bless.lua" /> <!-- Guild War --> <talkaction words="/war" channel="0" event="script" value="war.lua" desc="(Guild channel command) War management."/> <talkaction words="/balance" channel="0" event="script" value="balance.lua" desc="(Guild channel command) Balance management."/> </talkactions> Link para o comentário Compartilhar em outros sites More sharing options...
fredpadua 65 Postado Dezembro 11, 2011 Autor Share Postado Dezembro 11, 2011 (editado) falta </talkactions> no fim da talkactions.xml nao? Colokei a tag no final, mas n mudo em nada.. mesmo erro. falta </talkactions> no fim da talkactions.xml nao? Colokei a tag no final, mas n mudo em nada.. mesmo erro. @EDIT Coloquei tag errada, acabou o erro. Vo testar e edito. @EDIT Pronto, não tem mais erro, mas tambem não funciona o war.. eu invito, mas n acontece nada. Editado Dezembro 11, 2011 por FaltouCriatividade Link para o comentário Compartilhar em outros sites More sharing options...
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