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KennyConrad

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galera alguem pode me ajuda quando eu coloco pros potions gastar ai por exemplo se tiver 100 potions juntos e vc usa gasta os 100 de 1 vez era pra gastar 1 em 1 alguem me ajuda ai por favor

 

quem ajudar Ganha 2 Rep +

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Ae cara o meu potion.lua

 

local config = {
removeOnUse = "yes",
usableOnTarget = "yes", -- can be used on target? (fe. healing friend)
splashable = "yes",
range = -1,
realAnimation = "no", -- make text effect visible only for players in range 1x1
multiplier = {
 health = 1.0,
 mana = 1.0
}
}
local POTIONS = {
[8704] = {empty = 7636, splash = 42, health = {50, 100}}, -- small health potion
[7618] = {empty = 7636, splash = 42, health = {100, 200}}, -- health potion
[7588] = {empty = 7634, splash = 42, health = {200, 400}, level = 50, vocations = {3, 4, 7, 8}, vocStr = "knights and paladins"}, -- strong health potion
[7591] = {empty = 7635, splash = 42, health = {500, 700}, level = 80, vocations = {4, 8}, vocStr = "knights"}, -- great health potion
[8473] = {empty = 7635, splash = 42, health = {800, 1000}, level = 130, vocations = {4, 8}, vocStr = "knights"}, -- ultimate health potion
[7620] = {empty = 7636, splash = 47, mana = {70, 130}}, -- mana potion
[7589] = {empty = 7634, splash = 47, mana = {110, 190}, level = 50, vocations = {1, 2, 3, 5, 6, 7}, vocStr = "sorcerers, druids and paladins"}, -- strong mana potion
[7590] = {empty = 7635, splash = 47, mana = {200, 300}, level = 80, vocations = {1, 2, 5, 6}, vocStr = "sorcerers and druids"}, -- great mana potion
[8472] = {empty = 7635, splash = 43, health = {200, 400}, mana = {110, 190}, level = 80, vocations = {3, 7}, vocStr = "paladins"} -- great spirit potion
}
for index, potion in pairs(POTIONS) do
if(type(index) == "number")then
 for k, v in pairs(config) do
  if(not potion[k]) then
potion[k] = v
  end
 end
 if(potion.removeOnUse) then
  potion.removeOnUse = getBooleanFromString(potion.removeOnUse)
 end
 if(potion.usableOnTarget) then
  potion.usableOnTarget = getBooleanFromString(potion.usableOnTarget)
 end
 if(potion.splashable) then
  potion.splashable = getBooleanFromString(potion.splashable)
 end
 if(potion.realAnimation) then
  potion.realAnimation = getBooleanFromString(potion.realAnimation)
 end

 POTIONS[index] = potion
end
end
function onUse(cid, item, fromPosition, itemEx, toPosition)
local potion = POTIONS[item.itemid]
if(not potion) then
 return false
end
if(not isPlayer(itemEx.uid) or (not potion.usableOnTarget and cid ~= itemEx.uid)) then
 if(not potion.splashable or not potion.splash) then
  return false
 end
 if(toPosition.x == CONTAINER_POSITION) then
  toPosition = getThingPosition(item.uid)
 end
 doDecayItem(doCreateItem(POOL, potion.splash, toPosition))
 doRemoveItem(item.uid, 1)
 if(not potion.empty or potion.removeOnUse) then
  return true
 end
 if(fromPosition.x ~= CONTAINER_POSITION) then
  doCreateItem(potion.empty, fromPosition)
 else
  doPlayerAddItem(cid, potion.empty, 1)
 end
 return true
end
if(((potion.level and getPlayerLevel(itemEx.uid) < potion.level) or (potion.vocations and not isInArray(potion.vocations, getPlayerVocation(itemEx.uid)))) and
 not getPlayerCustomFlagValue(cid, PLAYERCUSTOMFLAG_GAMEMASTERPRIVILEGES))
then
 doCreatureSay(itemEx.uid, "Only " .. potion.vocStr .. (potion.level and (" of level " .. potion.level) or "") .. " or above may drink this fluid.", TALKTYPE_ORANGE_1)
 return true
end
if(potion.range > 0 and cid ~= itemEx.uid and getDistanceBetween(getThingPosition(cid), getThingPosition(itemEx.uid)) > potion.range) then
 return false
end
local health = potion.health
if(health and not doCreatureAddHealth(itemEx.uid, math.ceil(math.random(health[1], health[2]) * potion.multiplier.health))) then
 return false
end
local mana = potion.mana
if(mana and not doPlayerAddMana(itemEx.uid, math.ceil(math.random(mana[1], mana[2]) * potion.multiplier.mana))) then
 return false
end
doSendMagicEffect(getThingPosition(itemEx.uid), CONST_ME_MAGIC_BLUE)
if(not potion.realAnimation) then
 doCreatureSay(itemEx.uid, "Aaaah...", TALKTYPE_ORANGE_1)
else
 for i, tid in ipairs(getSpectators(getThingPosition(itemEx.uid), 1, 1)) do
  if(isPlayer(tid)) then
doCreatureSay(itemEx.uid, "Aaaah...", TALKTYPE_ORANGE_1, false, tid)
  end
 end
end
doRemoveItem(item.uid, 1)
if(not potion.empty or potion.removeOnUse) then
 return true
end
if(fromPosition.x ~= CONTAINER_POSITION) then
 doCreateItem(potion.empty, fromPosition)
else
 doPlayerAddItem(cid, potion.empty, 1)
end
return true
end

 

 

 

espero ter ajudado

Editado por Mutterz
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em que pasta eu devo colocar esse script de potion lua ?

 

vlw rep + consegui deu certo ^^

+ aki agora poderia me ajuda pra quando as potions forem usadas n transformar em empyte potion quero que quando usa a potion so romove que nen runas

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pra só remover fica assim:


local config = {
removeOnUse = "yes",
usableOnTarget = "yes", -- can be used on target? (fe. healing friend)
splashable = "yes",
range = -1,
realAnimation = "no", -- make text effect visible only for players in range 1x1
multiplier = {
 health = 1.0,
 mana = 1.0
}
}
local POTIONS = {
[8704] = {empty = 7636, splash = 42, health = {50, 100}}, -- small health potion
[7618] = {empty = 7636, splash = 42, health = {100, 200}}, -- health potion
[7588] = {empty = 7634, splash = 42, health = {200, 400}, level = 50, vocations = {3, 4, 7, 8}, vocStr = "knights and paladins"}, -- strong health potion
[7591] = {empty = 7635, splash = 42, health = {500, 700}, level = 80, vocations = {4, 8}, vocStr = "knights"}, -- great health potion
[8473] = {empty = 7635, splash = 42, health = {800, 1000}, level = 130, vocations = {4, 8}, vocStr = "knights"}, -- ultimate health potion
[7620] = {empty = 7636, splash = 47, mana = {70, 130}}, -- mana potion
[7589] = {empty = 7634, splash = 47, mana = {110, 190}, level = 50, vocations = {1, 2, 3, 5, 6, 7}, vocStr = "sorcerers, druids and paladins"}, -- strong mana potion
[7590] = {empty = 7635, splash = 47, mana = {200, 300}, level = 80, vocations = {1, 2, 5, 6}, vocStr = "sorcerers and druids"}, -- great mana potion
[8472] = {empty = 7635, splash = 43, health = {200, 400}, mana = {110, 190}, level = 80, vocations = {3, 7}, vocStr = "paladins"} -- great spirit potion
}
for index, potion in pairs(POTIONS) do
if(type(index) == "number")then
 for k, v in pairs(config) do
  if(not potion[k]) then
       potion[k] = v
  end
 end
 if(potion.removeOnUse) then
  potion.removeOnUse = getBooleanFromString(potion.removeOnUse)
 end
 if(potion.usableOnTarget) then
  potion.usableOnTarget = getBooleanFromString(potion.usableOnTarget)
 end
 if(potion.splashable) then
  potion.splashable = getBooleanFromString(potion.splashable)
 end
 if(potion.realAnimation) then
  potion.realAnimation = getBooleanFromString(potion.realAnimation)
 end

 POTIONS[index] = potion
end
end
function onUse(cid, item, fromPosition, itemEx, toPosition)
local potion = POTIONS[item.itemid]
if(not potion) then
 return false
end
if(not isPlayer(itemEx.uid) or (not potion.usableOnTarget and cid ~= itemEx.uid)) then
 if(not potion.splashable or not potion.splash) then
  return false
 end
 if(toPosition.x == CONTAINER_POSITION) then
  toPosition = getThingPosition(item.uid)
 end
 doDecayItem(doCreateItem(POOL, potion.splash, toPosition))
 doRemoveItem(item.uid, 1)
 if(not potion.empty or potion.removeOnUse) then
  return true
 end
 return true
end
if(((potion.level and getPlayerLevel(itemEx.uid) < potion.level) or (potion.vocations and not isInArray(potion.vocations, getPlayerVocation(itemEx.uid)))) and
 not getPlayerCustomFlagValue(cid, PLAYERCUSTOMFLAG_GAMEMASTERPRIVILEGES))
then
 doCreatureSay(itemEx.uid, "Only " .. potion.vocStr .. (potion.level and (" of level " .. potion.level) or "") .. " or above may drink this fluid.", TALKTYPE_ORANGE_1)
 return true
end
if(potion.range > 0 and cid ~= itemEx.uid and getDistanceBetween(getThingPosition(cid), getThingPosition(itemEx.uid)) > potion.range) then
 return false
end
local health = potion.health
if(health and not doCreatureAddHealth(itemEx.uid, math.ceil(math.random(health[1], health[2]) * potion.multiplier.health))) then
 return false
end
local mana = potion.mana
if(mana and not doPlayerAddMana(itemEx.uid, math.ceil(math.random(mana[1], mana[2]) * potion.multiplier.mana))) then
 return false
end
doSendMagicEffect(getThingPosition(itemEx.uid), CONST_ME_MAGIC_BLUE)
if(not potion.realAnimation) then
 doCreatureSay(itemEx.uid, "Aaaah...", TALKTYPE_ORANGE_1)
else
 for i, tid in ipairs(getSpectators(getThingPosition(itemEx.uid), 1, 1)) do
  if(isPlayer(tid)) then
       doCreatureSay(itemEx.uid, "Aaaah...", TALKTYPE_ORANGE_1, false, tid)
  end
 end
end
doRemoveItem(item.uid, 1)
if(not potion.empty or potion.removeOnUse) then
 return true
end
return true
end

--não testado

Editado por JeDiAN
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