KennyConrad 5 Postado Novembro 14, 2011 Share Postado Novembro 14, 2011 galera alguem pode me ajuda quando eu coloco pros potions gastar ai por exemplo se tiver 100 potions juntos e vc usa gasta os 100 de 1 vez era pra gastar 1 em 1 alguem me ajuda ai por favor quem ajudar Ganha 2 Rep + Link para o comentário Compartilhar em outros sites More sharing options...
Administrador PoRaI 99 Postado Novembro 14, 2011 Administrador Share Postado Novembro 14, 2011 pode postar o script? Link para o comentário Compartilhar em outros sites More sharing options...
Mutter03 2 Postado Novembro 14, 2011 Share Postado Novembro 14, 2011 (editado) Ae cara o meu potion.lua local config = { removeOnUse = "yes", usableOnTarget = "yes", -- can be used on target? (fe. healing friend) splashable = "yes", range = -1, realAnimation = "no", -- make text effect visible only for players in range 1x1 multiplier = { health = 1.0, mana = 1.0 } } local POTIONS = { [8704] = {empty = 7636, splash = 42, health = {50, 100}}, -- small health potion [7618] = {empty = 7636, splash = 42, health = {100, 200}}, -- health potion [7588] = {empty = 7634, splash = 42, health = {200, 400}, level = 50, vocations = {3, 4, 7, 8}, vocStr = "knights and paladins"}, -- strong health potion [7591] = {empty = 7635, splash = 42, health = {500, 700}, level = 80, vocations = {4, 8}, vocStr = "knights"}, -- great health potion [8473] = {empty = 7635, splash = 42, health = {800, 1000}, level = 130, vocations = {4, 8}, vocStr = "knights"}, -- ultimate health potion [7620] = {empty = 7636, splash = 47, mana = {70, 130}}, -- mana potion [7589] = {empty = 7634, splash = 47, mana = {110, 190}, level = 50, vocations = {1, 2, 3, 5, 6, 7}, vocStr = "sorcerers, druids and paladins"}, -- strong mana potion [7590] = {empty = 7635, splash = 47, mana = {200, 300}, level = 80, vocations = {1, 2, 5, 6}, vocStr = "sorcerers and druids"}, -- great mana potion [8472] = {empty = 7635, splash = 43, health = {200, 400}, mana = {110, 190}, level = 80, vocations = {3, 7}, vocStr = "paladins"} -- great spirit potion } for index, potion in pairs(POTIONS) do if(type(index) == "number")then for k, v in pairs(config) do if(not potion[k]) then potion[k] = v end end if(potion.removeOnUse) then potion.removeOnUse = getBooleanFromString(potion.removeOnUse) end if(potion.usableOnTarget) then potion.usableOnTarget = getBooleanFromString(potion.usableOnTarget) end if(potion.splashable) then potion.splashable = getBooleanFromString(potion.splashable) end if(potion.realAnimation) then potion.realAnimation = getBooleanFromString(potion.realAnimation) end POTIONS[index] = potion end end function onUse(cid, item, fromPosition, itemEx, toPosition) local potion = POTIONS[item.itemid] if(not potion) then return false end if(not isPlayer(itemEx.uid) or (not potion.usableOnTarget and cid ~= itemEx.uid)) then if(not potion.splashable or not potion.splash) then return false end if(toPosition.x == CONTAINER_POSITION) then toPosition = getThingPosition(item.uid) end doDecayItem(doCreateItem(POOL, potion.splash, toPosition)) doRemoveItem(item.uid, 1) if(not potion.empty or potion.removeOnUse) then return true end if(fromPosition.x ~= CONTAINER_POSITION) then doCreateItem(potion.empty, fromPosition) else doPlayerAddItem(cid, potion.empty, 1) end return true end if(((potion.level and getPlayerLevel(itemEx.uid) < potion.level) or (potion.vocations and not isInArray(potion.vocations, getPlayerVocation(itemEx.uid)))) and not getPlayerCustomFlagValue(cid, PLAYERCUSTOMFLAG_GAMEMASTERPRIVILEGES)) then doCreatureSay(itemEx.uid, "Only " .. potion.vocStr .. (potion.level and (" of level " .. potion.level) or "") .. " or above may drink this fluid.", TALKTYPE_ORANGE_1) return true end if(potion.range > 0 and cid ~= itemEx.uid and getDistanceBetween(getThingPosition(cid), getThingPosition(itemEx.uid)) > potion.range) then return false end local health = potion.health if(health and not doCreatureAddHealth(itemEx.uid, math.ceil(math.random(health[1], health[2]) * potion.multiplier.health))) then return false end local mana = potion.mana if(mana and not doPlayerAddMana(itemEx.uid, math.ceil(math.random(mana[1], mana[2]) * potion.multiplier.mana))) then return false end doSendMagicEffect(getThingPosition(itemEx.uid), CONST_ME_MAGIC_BLUE) if(not potion.realAnimation) then doCreatureSay(itemEx.uid, "Aaaah...", TALKTYPE_ORANGE_1) else for i, tid in ipairs(getSpectators(getThingPosition(itemEx.uid), 1, 1)) do if(isPlayer(tid)) then doCreatureSay(itemEx.uid, "Aaaah...", TALKTYPE_ORANGE_1, false, tid) end end end doRemoveItem(item.uid, 1) if(not potion.empty or potion.removeOnUse) then return true end if(fromPosition.x ~= CONTAINER_POSITION) then doCreateItem(potion.empty, fromPosition) else doPlayerAddItem(cid, potion.empty, 1) end return true end espero ter ajudado Editado Novembro 14, 2011 por Mutterz Link para o comentário Compartilhar em outros sites More sharing options...
Administrador PoRaI 99 Postado Novembro 14, 2011 Administrador Share Postado Novembro 14, 2011 Bom, não sei o problema, eu testei e aqui funcionou normalmente .... Link para o comentário Compartilhar em outros sites More sharing options...
KennyConrad 5 Postado Novembro 15, 2011 Autor Share Postado Novembro 15, 2011 em que pasta eu devo colocar esse script de potion lua ? vlw rep + consegui deu certo ^^ + aki agora poderia me ajuda pra quando as potions forem usadas n transformar em empyte potion quero que quando usa a potion so romove que nen runas Link para o comentário Compartilhar em outros sites More sharing options...
jedian1 34 Postado Novembro 15, 2011 Share Postado Novembro 15, 2011 (editado) pra só remover fica assim: local config = { removeOnUse = "yes", usableOnTarget = "yes", -- can be used on target? (fe. healing friend) splashable = "yes", range = -1, realAnimation = "no", -- make text effect visible only for players in range 1x1 multiplier = { health = 1.0, mana = 1.0 } } local POTIONS = { [8704] = {empty = 7636, splash = 42, health = {50, 100}}, -- small health potion [7618] = {empty = 7636, splash = 42, health = {100, 200}}, -- health potion [7588] = {empty = 7634, splash = 42, health = {200, 400}, level = 50, vocations = {3, 4, 7, 8}, vocStr = "knights and paladins"}, -- strong health potion [7591] = {empty = 7635, splash = 42, health = {500, 700}, level = 80, vocations = {4, 8}, vocStr = "knights"}, -- great health potion [8473] = {empty = 7635, splash = 42, health = {800, 1000}, level = 130, vocations = {4, 8}, vocStr = "knights"}, -- ultimate health potion [7620] = {empty = 7636, splash = 47, mana = {70, 130}}, -- mana potion [7589] = {empty = 7634, splash = 47, mana = {110, 190}, level = 50, vocations = {1, 2, 3, 5, 6, 7}, vocStr = "sorcerers, druids and paladins"}, -- strong mana potion [7590] = {empty = 7635, splash = 47, mana = {200, 300}, level = 80, vocations = {1, 2, 5, 6}, vocStr = "sorcerers and druids"}, -- great mana potion [8472] = {empty = 7635, splash = 43, health = {200, 400}, mana = {110, 190}, level = 80, vocations = {3, 7}, vocStr = "paladins"} -- great spirit potion } for index, potion in pairs(POTIONS) do if(type(index) == "number")then for k, v in pairs(config) do if(not potion[k]) then potion[k] = v end end if(potion.removeOnUse) then potion.removeOnUse = getBooleanFromString(potion.removeOnUse) end if(potion.usableOnTarget) then potion.usableOnTarget = getBooleanFromString(potion.usableOnTarget) end if(potion.splashable) then potion.splashable = getBooleanFromString(potion.splashable) end if(potion.realAnimation) then potion.realAnimation = getBooleanFromString(potion.realAnimation) end POTIONS[index] = potion end end function onUse(cid, item, fromPosition, itemEx, toPosition) local potion = POTIONS[item.itemid] if(not potion) then return false end if(not isPlayer(itemEx.uid) or (not potion.usableOnTarget and cid ~= itemEx.uid)) then if(not potion.splashable or not potion.splash) then return false end if(toPosition.x == CONTAINER_POSITION) then toPosition = getThingPosition(item.uid) end doDecayItem(doCreateItem(POOL, potion.splash, toPosition)) doRemoveItem(item.uid, 1) if(not potion.empty or potion.removeOnUse) then return true end return true end if(((potion.level and getPlayerLevel(itemEx.uid) < potion.level) or (potion.vocations and not isInArray(potion.vocations, getPlayerVocation(itemEx.uid)))) and not getPlayerCustomFlagValue(cid, PLAYERCUSTOMFLAG_GAMEMASTERPRIVILEGES)) then doCreatureSay(itemEx.uid, "Only " .. potion.vocStr .. (potion.level and (" of level " .. potion.level) or "") .. " or above may drink this fluid.", TALKTYPE_ORANGE_1) return true end if(potion.range > 0 and cid ~= itemEx.uid and getDistanceBetween(getThingPosition(cid), getThingPosition(itemEx.uid)) > potion.range) then return false end local health = potion.health if(health and not doCreatureAddHealth(itemEx.uid, math.ceil(math.random(health[1], health[2]) * potion.multiplier.health))) then return false end local mana = potion.mana if(mana and not doPlayerAddMana(itemEx.uid, math.ceil(math.random(mana[1], mana[2]) * potion.multiplier.mana))) then return false end doSendMagicEffect(getThingPosition(itemEx.uid), CONST_ME_MAGIC_BLUE) if(not potion.realAnimation) then doCreatureSay(itemEx.uid, "Aaaah...", TALKTYPE_ORANGE_1) else for i, tid in ipairs(getSpectators(getThingPosition(itemEx.uid), 1, 1)) do if(isPlayer(tid)) then doCreatureSay(itemEx.uid, "Aaaah...", TALKTYPE_ORANGE_1, false, tid) end end end doRemoveItem(item.uid, 1) if(not potion.empty or potion.removeOnUse) then return true end return true end --não testado Editado Novembro 15, 2011 por JeDiAN Link para o comentário Compartilhar em outros sites More sharing options...
Lordstoon 0 Postado Dezembro 8, 2011 Share Postado Dezembro 8, 2011 opa, uma duvida aew, uso o global full 8.60 e eu estou com o mesmo problema e nao consegui achar onde coloco esse potion lua onde coloco? Link para o comentário Compartilhar em outros sites More sharing options...
jhon992 370 Postado Dezembro 8, 2011 Share Postado Dezembro 8, 2011 data/actions/scripts/liquids Link para o comentário Compartilhar em outros sites More sharing options...
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