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[Help] Bug World


soexpedito

Pergunta

Pelo amor de DEUS me ajudem , eu fiquei editando meu ot a 1 ano e agora quando vou abrir ele aparece isso no executavel

 

Aparece isso aqui

 

 

 

 

FATAL: OTBM Loader - Could not open the file data/world/test.otbm.
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Estou sem config.lua aqui pra te mostrar a linha mais aonde fica o nome do mapa pode ser que esteja assim:

 

test.otbm

 

ou

 

test

 

Vou tentar dar um exemplo:

 

Map name: "test.otbm"

 

tem que estar assim ou

 

Map name: "test"

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Postar imagens eu nao sei mais meu config.Lua ta ae..Na pasta do meu ot ta escrito "Test"

 

Se tiver algo de errado nele me avise pois peguei de um amigo meu.Queria ver tambem o clean do meu ot , pois ele demora muito..

 

 

 

-- The Forgotten Server Config

 

-- Account manager

accountManager = "yes"

namelockManager = "no"

newPlayerChooseVoc = "yes"

newPlayerSpawnPosX = 160

newPlayerSpawnPosY = 54

newPlayerSpawnPosZ = 7

newPlayerTownId = 1

newPlayerLevel = 10

newPlayerMagicLevel = 0

generateAccountNumber = "no"

 

-- Banishments

notationsToBan = 3

warningsToFinalBan = 4

warningsToDeletion = 7

banLength = 7 * 24 * 60 * 60

finalBanLength = 30 * 24 * 60 * 60

ipBanishmentLength = 1 * 24 * 60 * 60

broadcastBanishments = "yes"

killsToBan = 12

maxViolationCommentSize = 200

 

-- Battle

-- NOTE: loginProtectionPeriod is the famous Tibia anti-magebomb system.

worldType = "pvp"

hotkeyAimbotEnabled = "yes"

protectionLevel = 1000

pvpTileIgnoreLevelAndVocationProtection = "yes"

killsToRedSkull = 9

pzLocked = 30000

criticalHitChance = 23

displayCriticalHitNotify = "no"

removeWeaponAmmunition = "no"

removeWeaponCharges = "no"

removeRuneCharges = "no"

timeToDecreaseFrags = 1800000

whiteSkullTime = 180000

noDamageToSameLookfeet = "no"

experienceByKillingPlayers = "no"

showHealingDamage = "yes"

fieldOwnershipDuration = 5 * 1000

stopAttackingAtExit = "no"

oldConditionAccuracy = "no"

loginProtectionPeriod = 10

 

-- Connection config

worldId = 0

ip = "5.237.178.244"

port = 7171

loginTries = 10

retryTimeout = 5 * 1000

loginTimeout = 60 * 1000

maxPlayers = "100"

motd = "Bem Vindos ao Lethal Server!"

displayOnOrOffAtCharlist = "no"

onePlayerOnlinePerAccount = "yes"

allowClones = "0"

serverName = "Lethal Server"

loginMessage = "Bom Jogo !"

adminLogsEnabled = "no"

statusTimeout = 5 * 60 * 1000

replaceKickOnLogin = "yes"

forceSlowConnectionsToDisconnect = "no"

loginOnlyWithLoginServer = "no"

 

-- Database

-- NOTE: sqlFile is used only by sqlite database, and sqlKeepAlive by mysql database.

-- To disable sqlKeepAlive such as mysqlReadTimeout use 0 value.

sqlType = "sqlite"

sqlHost = "localhost"

sqlPort = 3306

sqlUser = "root"

sqlPass = ""

sqlDatabase = "theforgottenserver"

sqlFile = "forgottenserver.s3db"

sqlKeepAlive = 60

mysqlReadTimeout = 3

optimizeDatabaseAtStartup = "yes"

passwordType = "plain"

 

-- Deathlist

deathListEnabled = "yes"

maxDeathRecords = 5

deathLostPercent = 0

 

-- Guilds

ingameGuildManagement = "yes"

levelToFormGuild = 100

guildNameMinLength = 4

guildNameMaxLength = 25

 

-- Highscores

highscoreDisplayPlayers = 15

updateHighscoresAfterMinutes = 60

 

-- Houses

buyableAndSellableHouses = "yes"

housesPerAccount = 0

levelToBuyHouse = 100

houseRentAsPrice = "no"

housePriceAsRent = "no"

housePriceEachSQM = 40000

houseRentPeriod = "never"

 

-- Item usage

timeBetweenActions = 200

timeBetweenExActions = 1000

 

-- Map

-- NOTE: storeTrash costs more memory, but will perform alot faster cleaning.

-- useHouseDataStorage usage may be found at README.

mapName = "test"

mapAuthor = "[Goddness] Lethal"

randomizeTiles = "yes"

useHouseDataStorage = "no"

storeTrash = "yes"

cleanProtectedZones = "yes"

 

-- Miscellaneous

-- NOTE: defaultPriority works only on Windows

-- promptExceptionTracerErrorBox works only with precompiled support feature,

-- called "exception tracer" (__EXCEPTION_TRACER__ flag).

defaultPriority = "normal"

maxMessageBuffer = 5

kickIdlePlayerAfterMinutes = 150

allowChangeOutfit = "yes"

allowChangeColors = "yes"

disableOutfitsForPrivilegedPlayers = "no"

displayGamemastersWithOnlineCommand = "no"

bankSystem = "yes"

saveGlobalStorage = "yes"

displaySkillLevelOnAdvance = "no"

spellNameInsteadOfWords = "no"

emoteSpells = "yes"

expireReportsAfterReads = 1

promptExceptionTracerErrorBox = "yes"

 

-- Premium account

freePremium = "no"

removePremiumOnInit = "yes"

premiumForPromotion = "yes"

blessingsOnlyPremium = "yes"

houseNeedPremium = "yes"

bedsRequirePremium = "yes"

 

-- Rates

-- NOTE: experienceStages configuration is located in data/XML/stages.xml.

rateExperience = 30

rateSkill = 25

rateMagic = 15

rateLoot = 5

rateSpawn = 2

experienceStages = "yes"

 

-- Party

-- NOTE experienceShareLevelDifference is float number.

-- 0.66666666666667 is highestLevel * 2 / 3

experienceShareRadiusX = 30

experienceShareRadiusY = 30

experienceShareRadiusZ = 1

experienceShareLevelDifference = 0.66666666666667

extraPartyExperienceLimit = 20

extraPartyExperiencePercent = 5

 

-- Global save

-- NOTE: globalSaveHour means like 03:00, not that it will save every 3 hours,

-- if you want such a system please check out data/globalevents/globalevents.xml.

globalSaveEnabled = "no"

globalSaveHour = 8

shutdownAtGlobalSave = "no"

cleanMapAtGlobalSave = "no"

 

-- Spawns

deSpawnRange = 2

deSpawnRadius = 50

 

-- Summons

maxPlayerSummons = 2

teleportAllSummons = "no"

teleportPlayerSummons = "no"

 

-- Status

ownerName = "[Goddness] Lethal"

ownerEmail = ""

url = ""

location = "Brasil"

 

-- Logs

-- NOTE: This kind of logging does not work in GUI version.

-- For such, please compile the software with __GUI_LOGS__ flag.

outLogName = "server/out.log"

errorLogName = "server/error.log"

truncateLogsOnStartup = "yes"

Editado por MaarceloAugusto
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Substitua Essa Sua Parte :

 

-- Map
-- NOTE: storeTrash costs more memory, but will perform alot faster cleaning.
-- useHouseDataStorage usage may be found at README.
mapName = "test"
mapAuthor = "[Goddness] Lethal"
randomizeTiles = "yes"
useHouseDataStorage = "no"
storeTrash = "yes"
cleanProtectedZones = "yes"

 

Por Essa :

 

-- Map

-- NOTE: storeTrash costs more memory, but will perform alot faster cleaning.

-- useHouseDataStorage usage may be found at README.

mapName = "test.otbm"

mapAuthor = "[Goddness] Lethal"

randomizeTiles = "yes"

useHouseDataStorage = "no"

storeTrash = "yes"

cleanProtectedZones = "yes"

 

se não ir veja se o nome do seu map que está diferente pode estar outra coisa e não "test"

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Vários otários.

 

Negativado.

Até.

 

Os caras tinham razão mesmo, você não sabe moderar poha alguma.

Vários otários me referi a palavra muitos.

Editado por fireelement
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