FeehGusso 3 Postado Outubro 4, 2011 Share Postado Outubro 4, 2011 Seguinte... To usando normal aki. Porem quanto o bixo toka em mim da erro assim : Coun't execute Zombieevent... antes dava erro na lib 032 position... Ai eu colokei do Hero serv dai paro o erro... Porem deu erro no /a e o evento continua sem acontece nada... o bixo toka nos players e nao acontece NADA... :S ja colokei Area non-pvp... e todos os outros... nem um da certo... Vo passa minha lib pra vcs verem... function isInRange(position, fromPosition, toPosition) return (position.x >= fromPosition.x and position.y >= fromPosition.y and position.z >= fromPosition.z and position.x <= toPosition.x and position.y <= toPosition.y and position.z <= toPosition.z) end function getDistanceBetween(fromPosition, toPosition) local x, y = math.abs(fromPosition.x - toPosition.x), math.abs(fromPosition.y - toPosition.y) local diff = math.max(x, y) if(fromPosition.z ~= toPosition.z) then diff = diff + 9 + 6 end return diff end function getDirectionTo(pos1, pos2) local dir = SOUTH if(pos1.x > pos2.x) then dir = WEST if(pos1.y > pos2.y) then dir = NORTHWEST elseif(pos1.y < pos2.y) then dir = SOUTHWEST end elseif(pos1.x < pos2.x) then dir = EAST if(pos1.y > pos2.y) then dir = NORTHEAST elseif(pos1.y < pos2.y) then dir = SOUTHEAST end elseif(pos1.y > pos2.y) then dir = NORTH elseif(pos1.y < pos2.y) then dir = SOUTH end return dir end function getCreatureLookPosition(cid) return getPositionByDirection(getThingPosition(cid), getCreatureLookDirection(cid)) end function getPositionByDirection(position, direction, size) local n = size or 1 if(direction == NORTH) then position.y = position.y - n elseif(direction == SOUTH) then position.y = position.y + n elseif(direction == WEST) then position.x = position.x - n elseif(direction == EAST) then position.x = position.x + n elseif(direction == NORTHWEST) then position.y = position.y - n position.x = position.x - n elseif(direction == NORTHEAST) then position.y = position.y - n position.x = position.x + n elseif(direction == SOUTHWEST) then position.y = position.y + n position.x = position.x - n elseif(direction == SOUTHEAST) then position.y = position.y + n position.x = position.x + n end return position end function doComparePositions(position, positionEx) return position.x == positionEx.x and position.y == positionEx.y and position.z == positionEx.z end function getArea(position, x, y) local t = {} for i = (position.x - x), (position.x + x) do for j = (position.y - y), (position.y + y) do table.insert(t, {x = i, y = j, z = position.z}) end end return t end function Position(x, y, z, stackpos) local position = {x = 0, y = 0, z = 0} if(isNumeric(x .. y .. z)) then position = {x = x, y = y, z = z} if(isNumeric(stackpos)) then position.stackpos = stackpos end end return position end function isValidPosition(position) return (isNumeric(position.x .. position.y .. position.z) and position.x > 0 and position.y > 0 and position.z >= 0 and position.z <= 15) end To usando essa no nomento ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Lib antiga function isInRange(pos, fromPosition, toPosition) return (position.x >= fromPosition.x and position.y >= fromPosition.y and position.z >= fromPosition.z and position.x <= toPosition.x and position.y <= toPosition.y and position.z <= toPosition.z) end function getDistanceBetween(firstPosition, secondPosition) local x, y = math.abs(firstPosition.x - secondPosition.x), math.abs(firstPosition.y - secondPosition.y) local diff = math.max(x, y) if(firstPosition.z ~= secondPosition.z) then diff = diff + 9 + 6 end return diff end function getDirectionTo(pos1, pos2) local dir = NORTH if(pos1.x > pos2.x) then dir = WEST if(pos1.y > pos2.y) then dir = NORTHWEST elseif(pos1.y < pos2.y) then dir = SOUTHWEST end elseif(pos1.x < pos2.x) then dir = EAST if(pos1.y > pos2.y) then dir = NORTHEAST elseif(pos1.y < pos2.y) then dir = SOUTHEAST end else if(pos1.y > pos2.y) then dir = NORTH elseif(pos1.y < pos2.y) then dir = SOUTH end end return dir end function getCreatureLookPosition(cid) return getPosByDir(getThingPos(cid), getCreatureLookDirection(cid)) end function getPosByDir(fromPosition, direction, size) local n = size or 1 local pos = fromPosition if(direction == NORTH) then pos.y = pos.y - n elseif(direction == SOUTH) then pos.y = pos.y + n elseif(direction == WEST) then pos.x = pos.x - n elseif(direction == EAST) then pos.x = pos.x + n elseif(direction == NORTHWEST) then pos.y = pos.y - n pos.x = pos.x - n elseif(direction == NORTHEAST) then pos.y = pos.y - n pos.x = pos.x + n elseif(direction == SOUTHWEST) then pos.y = pos.y + n pos.x = pos.x - n elseif(direction == SOUTHEAST) then pos.y = pos.y + n pos.x = pos.x + n end return pos end function doComparePositions(pos, posEx) return pos.x == posEx.x and pos.y == posEx.y and pos.z == posEx.z end function getArea(pos, rangeX, rangeY) local t = {} for i = (pos.x - rangeX), (pos.x + rangeX) do for j = (pos.y - rangeY), (pos.y + rangeY) do table.insert(t, {x = i, y = j, z = pos.z}) end end return t end ALGUEM ME AJUDA PF... Link para o comentário https://xtibia.com/forum/topic/169086-zombie-event-tfs-04/ Compartilhar em outros sites More sharing options...
FeehGusso 3 Postado Outubro 8, 2011 Autor Share Postado Outubro 8, 2011 Alguem ? Link para o comentário https://xtibia.com/forum/topic/169086-zombie-event-tfs-04/#findComment-1113349 Compartilhar em outros sites More sharing options...
bepokemon 101 Postado Outubro 11, 2011 Share Postado Outubro 11, 2011 Manda o erro EXATO que aparece no Console. Link para o comentário https://xtibia.com/forum/topic/169086-zombie-event-tfs-04/#findComment-1114384 Compartilhar em outros sites More sharing options...
FeehGusso 3 Postado Outubro 24, 2011 Autor Share Postado Outubro 24, 2011 Eskesse... consegui no otland. Link para o comentário https://xtibia.com/forum/topic/169086-zombie-event-tfs-04/#findComment-1121756 Compartilhar em outros sites More sharing options...
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