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DevilMoon

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Taligado akele sistema tu mata tantos player e ganha ban tipow maximo? meu ot ta bugando mexi no config e nao da buga tipwo queria ver se da para remover isso do ot tipow nao existir isso de ban o player pode mata Infinitivamente!

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Olha como ta meu config.lua

 

-- The Forgotten Server Config

 

-- Account manager

accountManager = "yes"

namelockManager = "yes"

newPlayerChooseVoc = "yes"

newPlayerSpawnPosX = 160

newPlayerSpawnPosY = 54

newPlayerSpawnPosZ = 7

newPlayerTownId = 1

newPlayerLevel = 8

newPlayerMagicLevel = 0

generateAccountNumber = "no"

 

-- Banishments

notationsToBan = 40

warningsToFinalBan = 40

warningsToDeletion = 40

banLength = 7 * 24 * 60 * 60

finalBanLength = 30 * 24 * 60 * 60

ipBanishmentLength = 1 * 24 * 60 * 60

broadcastBanishments = "yes"

killsToBan = 19

maxViolationCommentSize = 200

autoBanishUnknownBytes = "no"

 

-- Battle

-- NOTE: loginProtectionPeriod is the famous Tibia anti-magebomb system.

-- deathLostPercent set to nil enables manual mode.

-- showHealingDamageForMonsters inheritates from showHealingDamage.

worldType = "pvp"

protectionLevel = 1000

pvpTileIgnoreLevelAndVocationProtection = "yes"

killsToRedSkull = 10

pzLocked = 15 * 100

criticalHitChance = 7

criticalHitMultiplier = 1

displayCriticalHitNotify = "no"

removeWeaponAmmunition = "no"

removeWeaponCharges = "no"

removeRuneCharges = "no"

timeToDecreaseFrags = 32 * 1000

whiteSkullTime = 25 * 100

noDamageToSameLookfeet = "no"

experienceByKillingPlayers = "no"

showHealingDamage = "no"

showHealingDamageForMonsters = "no"

fieldOwnershipDuration = 5 * 1000

stopAttackingAtExit = "no"

oldConditionAccuracy = "no"

loginProtectionPeriod = 10 * 1000

deathLostPercent = 10

stairhopDelay = 2 * 1000

pushCreatureDelay = 2 * 1000

deathContainerId = 1987

gainExperienceColor = 260

 

-- Connection config

worldId = 0

ip = "201.3.154.119"

loginPort = 7171

gamePort = 7172

adminPort = 7171

statusPort = 7171

loginTries = 10

retryTimeout = 5 * 1000

loginTimeout = 60 * 1000

maxPlayers = 1000

motd = "Welcome to the System Back Ot"

displayOnOrOffAtCharlist = "no"

onePlayerOnlinePerAccount = "yes"

allowClones = 0

serverName = "System Back Ot"

loginMessage = "Welcome to the System Back Ot. Digite !notice para saber as noticias."

statusTimeout = 5 * 60 * 1000

replaceKickOnLogin = "yes"

forceSlowConnectionsToDisconnect = "no"

loginOnlyWithLoginServer = "no"

premiumPlayerSkipWaitList = "no"

 

-- Database

-- NOTE: sqlFile is used only by sqlite database, and sqlKeepAlive by mysql database.

-- To disable sqlKeepAlive such as mysqlReadTimeout use 0 value.

sqlType = "sqlite"

sqlHost = "localhost"

sqlPort = 3306

sqlUser = "root"

sqlPass = ""

sqlDatabase = "theforgottenserver"

sqlFile = "forgottenserver.s3db"

sqlKeepAlive = 0

mysqlReadTimeout = 10

mysqlWriteTImeout = 10

passwordType = "plain"

 

-- Deathlist

deathListEnabled = "yes"

maxDeathRecords = 5

 

-- Guilds

ingameGuildManagement = "yes"

levelToFormGuild = 8

premiumDaysToFormGuild = 0

guildNameMinLength = 4

guildNameMaxLength = 20

 

-- Highscores

highscoreDisplayPlayers = 15

updateHighscoresAfterMinutes = 60

 

-- Houses

buyableAndSellableHouses = "yes"

houseNeedPremium = "yes"

bedsRequirePremium = "yes"

levelToBuyHouse = 1

housesPerAccount = 0

houseRentAsPrice = "no"

housePriceAsRent = "no"

housePriceEachSquare = 1000

houseRentPeriod = "never"

 

-- Item usage

timeBetweenActions = 200

timeBetweenExActions = 1000

checkCorpseOwner = "yes"

hotkeyAimbotEnabled = "yes"

maximumDoorLevel = 500

 

-- Map

-- NOTE: storeTrash costs more memory, but will perform alot faster cleaning.

-- useHouseDataStorage usage may be found at README.

mapName = "test"

mapAuthor = "Komic"

randomizeTiles = "yes"

useHouseDataStorage = "no"

storeTrash = "yes"

cleanProtectedZones = "yes"

 

-- Startup

-- NOTE: defaultPriority works only on Windows and niceLevel on *nix

-- coresUsed are seperated by comma cores ids used by server process,

-- default is -1, so it stays untouched (automaticaly assigned by OS).

defaultPriority = "high"

niceLevel = 5

coresUsed = "-1"

optimizeDatabaseAtStartup = "yes"

removePremiumOnInit = "yes"

confirmOutdatedVersion = "yes"

 

-- Muted buffer

maxMessageBuffer = 4

bufferMutedOnSpellFailure = "no"

 

-- Miscellaneous

-- NOTE: promptExceptionTracerErrorBox works only with precompiled support feature,

-- called "exception tracer" (__EXCEPTION_TRACER__ flag).

dataDirectory = "data/"

kickIdlePlayerAfterMinutes = 15

allowChangeOutfit = "yes"

allowChangeColors = "yes"

allowChangeAddons = "yes"

disableOutfitsForPrivilegedPlayers = "no"

bankSystem = "yes"

saveGlobalStorage = "yes"

ghostModeInvisibleEffect = "no"

displaySkillLevelOnAdvance = "no"

spellNameInsteadOfWords = "no"

emoteSpells = "no"

expireReportsAfterReads = 1

promptExceptionTracerErrorBox = "yes"

storePlayerDirection = "no"

playerQueryDeepness = 2

 

-- Premium-related

freePremium = "no"

premiumForPromotion = "yes"

 

-- Blessings

-- NOTE: blessingReduction* regards items/containers loss.

-- eachBlessReduction is how much each bless reduces the experience/magic/skills loss.

blessingsOnlyPremium = "yes"

blessingReductionBase = 30

blessingReductionDecreament = 5

eachBlessReduction = 8

 

-- Rates

-- NOTE: experienceStages configuration is located in data/XML/stages.xml.

experienceStages = "no"

rateExperience = 10000000

rateSkill = 800

rateMagic = 600

rateLoot = 7

rateSpawn = 5

 

-- Stamina

-- NOTE: Stamina is stored in miliseconds, so seconds are multiplied by 1000.

-- rateStaminaHits multiplies every hit done a creature, which are later

-- multiplied by player attack speed.

-- rateStaminaGain is multiplying every second of logged out time, eg:

-- 60 * 1000 / 3 = 20 seconds, what gives 1 stamina minute for 3 being logged off.

-- rateStaminaThresholdGain is dividing in case the normal gain (that is

-- multiplied by rateStaminaGain, btw.) passed above threshold, eg:

-- 60 * 1000 / 3 = 20 / 4 = 5 seconds (3 * 4 = 12 minutes for 1 stamina minute).

-- staminaRatingLimit* is in minutes.

rateStaminaLoss = 1

rateStaminaGain = 1000 / 3

rateStaminaThresholdGain = 4

staminaRatingLimitTop = 41 * 60

staminaRatingLimitBottom = 14 * 60

rateStaminaAboveNormal = 1.5

rateStaminaUnderNormal = 0.5

staminaThresholdOnlyPremium = "yes"

 

-- Party

-- NOTE: experienceShareLevelDifference is float number.

-- experienceShareLevelDifference is highestLevel * value

experienceShareRadiusX = 30

experienceShareRadiusY = 30

experienceShareRadiusZ = 1

experienceShareLevelDifference = 2 / 3

extraPartyExperienceLimit = 20

extraPartyExperiencePercent = 5

 

-- Global save

-- NOTE: globalSaveHour means like 03:00, not that it will save every 3 hours,

-- if you want such a system please check out data/globalevents/globalevents.xml.

globalSaveEnabled = "no"

globalSaveHour = 8

shutdownAtGlobalSave = "yes"

cleanMapAtGlobalSave = "no"

 

-- Spawns

deSpawnRange = 2

deSpawnRadius = 50

 

-- Summons

maxPlayerSummons = 2

teleportAllSummons = "no"

teleportPlayerSummons = "no"

 

-- Status

ownerName = "DevilMoon"

ownerEmail = "@xtibia.net"

url = "http://systembackot.blogspot.com/"

location = "Brazil"

displayGamemastersWithOnlineCommand = "no"

 

-- Logs

-- NOTE: This kind of logging does not work in GUI version.

-- For such, please compile the software with __GUI_LOGS__ flag.

adminLogsEnabled = "no"

displayPlayersLogging = "yes"

prefixChannelLogs = ""

runeFile = ""

outLogName = ""

errorLogName = ""

truncateLogsOnStartup = "no"

 

Olha ;x

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